summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/eval.c
blob: 03d779e89416732d7237aba1f5af88e85dbbbd5d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797

/*
 * Mesa 3-D graphics library
 * Version:  5.1
 *
 * Copyright (C) 1999-2003  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * eval.c was written by
 * Bernd Barsuhn (bdbarsuh@cip.informatik.uni-erlangen.de) and
 * Volker Weiss (vrweiss@cip.informatik.uni-erlangen.de).
 *
 * My original implementation of evaluators was simplistic and didn't
 * compute surface normal vectors properly.  Bernd and Volker applied
 * used more sophisticated methods to get better results.
 *
 * Thanks guys!
 */


#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "eval.h"
#include "macros.h"
#include "mtypes.h"


/*
 * Return the number of components per control point for any type of
 * evaluator.  Return 0 if bad target.
 * See table 5.1 in the OpenGL 1.2 spec.
 */
GLuint _mesa_evaluator_components( GLenum target )
{
   switch (target) {
      case GL_MAP1_VERTEX_3:		return 3;
      case GL_MAP1_VERTEX_4:		return 4;
      case GL_MAP1_INDEX:		return 1;
      case GL_MAP1_COLOR_4:		return 4;
      case GL_MAP1_NORMAL:		return 3;
      case GL_MAP1_TEXTURE_COORD_1:	return 1;
      case GL_MAP1_TEXTURE_COORD_2:	return 2;
      case GL_MAP1_TEXTURE_COORD_3:	return 3;
      case GL_MAP1_TEXTURE_COORD_4:	return 4;
      case GL_MAP2_VERTEX_3:		return 3;
      case GL_MAP2_VERTEX_4:		return 4;
      case GL_MAP2_INDEX:		return 1;
      case GL_MAP2_COLOR_4:		return 4;
      case GL_MAP2_NORMAL:		return 3;
      case GL_MAP2_TEXTURE_COORD_1:	return 1;
      case GL_MAP2_TEXTURE_COORD_2:	return 2;
      case GL_MAP2_TEXTURE_COORD_3:	return 3;
      case GL_MAP2_TEXTURE_COORD_4:	return 4;
      default:				break;
   }

   /* XXX need to check for the vertex program extension
   if (!ctx->Extensions.NV_vertex_program)
      return 0;
   */

   if (target >= GL_MAP1_VERTEX_ATTRIB0_4_NV &&
       target <= GL_MAP1_VERTEX_ATTRIB15_4_NV)
      return 4;

   if (target >= GL_MAP2_VERTEX_ATTRIB0_4_NV &&
       target <= GL_MAP2_VERTEX_ATTRIB15_4_NV)
      return 4;

   return 0;
}


/*
 * Return pointer to the gl_1d_map struct for the named target.
 */
static struct gl_1d_map *
get_1d_map( GLcontext *ctx, GLenum target )
{
   switch (target) {
      case GL_MAP1_VERTEX_3:
         return &ctx->EvalMap.Map1Vertex3;
      case GL_MAP1_VERTEX_4:
         return &ctx->EvalMap.Map1Vertex4;
      case GL_MAP1_INDEX:
         return &ctx->EvalMap.Map1Index;
      case GL_MAP1_COLOR_4:
         return &ctx->EvalMap.Map1Color4;
      case GL_MAP1_NORMAL:
         return &ctx->EvalMap.Map1Normal;
      case GL_MAP1_TEXTURE_COORD_1:
         return &ctx->EvalMap.Map1Texture1;
      case GL_MAP1_TEXTURE_COORD_2:
         return &ctx->EvalMap.Map1Texture2;
      case GL_MAP1_TEXTURE_COORD_3:
         return &ctx->EvalMap.Map1Texture3;
      case GL_MAP1_TEXTURE_COORD_4:
         return &ctx->EvalMap.Map1Texture4;
      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
         if (!ctx->Extensions.NV_vertex_program)
            return NULL;
         return &ctx->EvalMap.Map1Attrib[target - GL_MAP1_VERTEX_ATTRIB0_4_NV];
      default:
         return NULL;
   }
}


/*
 * Return pointer to the gl_2d_map struct for the named target.
 */
static struct gl_2d_map *
get_2d_map( GLcontext *ctx, GLenum target )
{
   switch (target) {
      case GL_MAP2_VERTEX_3:
         return &ctx->EvalMap.Map2Vertex3;
      case GL_MAP2_VERTEX_4:
         return &ctx->EvalMap.Map2Vertex4;
      case GL_MAP2_INDEX:
         return &ctx->EvalMap.Map2Index;
      case GL_MAP2_COLOR_4:
         return &ctx->EvalMap.Map2Color4;
      case GL_MAP2_NORMAL:
         return &ctx->EvalMap.Map2Normal;
      case GL_MAP2_TEXTURE_COORD_1:
         return &ctx->EvalMap.Map2Texture1;
      case GL_MAP2_TEXTURE_COORD_2:
         return &ctx->EvalMap.Map2Texture2;
      case GL_MAP2_TEXTURE_COORD_3:
         return &ctx->EvalMap.Map2Texture3;
      case GL_MAP2_TEXTURE_COORD_4:
         return &ctx->EvalMap.Map2Texture4;
      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
         if (!ctx->Extensions.NV_vertex_program)
            return NULL;
         return &ctx->EvalMap.Map2Attrib[target - GL_MAP2_VERTEX_ATTRIB0_4_NV];
      default:
         return NULL;
   }
}


/**********************************************************************/
/***            Copy and deallocate control points                  ***/
/**********************************************************************/


/*
 * Copy 1-parametric evaluator control points from user-specified
 * memory space to a buffer of contiguous control points.
 * Input:  see glMap1f for details
 * Return:  pointer to buffer of contiguous control points or NULL if out
 *          of memory.
 */
GLfloat *_mesa_copy_map_points1f( GLenum target, GLint ustride, GLint uorder,
                                  const GLfloat *points )
{
   GLfloat *buffer, *p;
   GLint i, k, size = _mesa_evaluator_components(target);

   if (!points || !size)
      return NULL;

   buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));

   if (buffer)
      for (i = 0, p = buffer; i < uorder; i++, points += ustride)
	for (k = 0; k < size; k++)
	  *p++ = points[k];

   return buffer;
}



/*
 * Same as above but convert doubles to floats.
 */
GLfloat *_mesa_copy_map_points1d( GLenum target, GLint ustride, GLint uorder,
                                  const GLdouble *points )
{
   GLfloat *buffer, *p;
   GLint i, k, size = _mesa_evaluator_components(target);

   if (!points || !size)
      return NULL;

   buffer = (GLfloat *) MALLOC(uorder * size * sizeof(GLfloat));

   if (buffer)
      for (i = 0, p = buffer; i < uorder; i++, points += ustride)
	for (k = 0; k < size; k++)
	  *p++ = (GLfloat) points[k];

   return buffer;
}



/*
 * Copy 2-parametric evaluator control points from user-specified
 * memory space to a buffer of contiguous control points.
 * Additional memory is allocated to be used by the horner and
 * de Casteljau evaluation schemes.
 *
 * Input:  see glMap2f for details
 * Return:  pointer to buffer of contiguous control points or NULL if out
 *          of memory.
 */
GLfloat *_mesa_copy_map_points2f( GLenum target,
                                  GLint ustride, GLint uorder,
                                  GLint vstride, GLint vorder,
                                  const GLfloat *points )
{
   GLfloat *buffer, *p;
   GLint i, j, k, size, dsize, hsize;
   GLint uinc;

   size = _mesa_evaluator_components(target);

   if (!points || size==0) {
      return NULL;
   }

   /* max(uorder, vorder) additional points are used in      */
   /* horner evaluation and uorder*vorder additional */
   /* values are needed for de Casteljau                     */
   dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
   hsize = (uorder > vorder ? uorder : vorder)*size;

   if(hsize>dsize)
     buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
   else
     buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));

   /* compute the increment value for the u-loop */
   uinc = ustride - vorder*vstride;

   if (buffer)
      for (i=0, p=buffer; i<uorder; i++, points += uinc)
	 for (j=0; j<vorder; j++, points += vstride)
	    for (k=0; k<size; k++)
	       *p++ = points[k];

   return buffer;
}



/*
 * Same as above but convert doubles to floats.
 */
GLfloat *_mesa_copy_map_points2d(GLenum target,
                                 GLint ustride, GLint uorder,
                                 GLint vstride, GLint vorder,
                                 const GLdouble *points )
{
   GLfloat *buffer, *p;
   GLint i, j, k, size, hsize, dsize;
   GLint uinc;

   size = _mesa_evaluator_components(target);

   if (!points || size==0) {
      return NULL;
   }

   /* max(uorder, vorder) additional points are used in      */
   /* horner evaluation and uorder*vorder additional */
   /* values are needed for de Casteljau                     */
   dsize = (uorder == 2 && vorder == 2)? 0 : uorder*vorder;
   hsize = (uorder > vorder ? uorder : vorder)*size;

   if(hsize>dsize)
     buffer = (GLfloat *) MALLOC((uorder*vorder*size+hsize)*sizeof(GLfloat));
   else
     buffer = (GLfloat *) MALLOC((uorder*vorder*size+dsize)*sizeof(GLfloat));

   /* compute the increment value for the u-loop */
   uinc = ustride - vorder*vstride;

   if (buffer)
      for (i=0, p=buffer; i<uorder; i++, points += uinc)
	 for (j=0; j<vorder; j++, points += vstride)
	    for (k=0; k<size; k++)
	       *p++ = (GLfloat) points[k];

   return buffer;
}




/**********************************************************************/
/***                      API entry points                          ***/
/**********************************************************************/


/*
 * This does the work of glMap1[fd].
 */
static void
map1(GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
     GLint uorder, const GLvoid *points, GLenum type )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint k;
   GLfloat *pnts;
   struct gl_1d_map *map = NULL;

   ASSERT_OUTSIDE_BEGIN_END(ctx);
   ASSERT(type == GL_FLOAT || type == GL_DOUBLE);

   if (u1 == u2) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(u1,u2)" );
      return;
   }
   if (uorder < 1 || uorder > MAX_EVAL_ORDER) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(order)" );
      return;
   }
   if (!points) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(points)" );
      return;
   }

   k = _mesa_evaluator_components( target );
   if (k == 0) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
   }

   if (ustride < k) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap1(stride)" );
      return;
   }

   if (ctx->Texture.CurrentUnit != 0) {
      /* See OpenGL 1.2.1 spec, section F.2.13 */
      _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
      return;
   }

   map = get_1d_map(ctx, target);
   if (!map) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glMap1(target)" );
      return;
   }

   /* make copy of the control points */
   if (type == GL_FLOAT)
      pnts = _mesa_copy_map_points1f(target, ustride, uorder, (GLfloat*) points);
   else
      pnts = _mesa_copy_map_points1d(target, ustride, uorder, (GLdouble*) points);


   FLUSH_VERTICES(ctx, _NEW_EVAL);
   map->Order = uorder;
   map->u1 = u1;
   map->u2 = u2;
   map->du = 1.0F / (u2 - u1);
   if (map->Points)
      FREE( map->Points );
   map->Points = pnts;
}



void
_mesa_Map1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
             GLint order, const GLfloat *points )
{
   map1(target, u1, u2, stride, order, points, GL_FLOAT);
}


void
_mesa_Map1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
             GLint order, const GLdouble *points )
{
   map1(target, (GLfloat) u1, (GLfloat) u2, stride, order, points, GL_DOUBLE);
}


static void
map2( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
      GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
      const GLvoid *points, GLenum type )
{
   GET_CURRENT_CONTEXT(ctx);
   GLint k;
   GLfloat *pnts;
   struct gl_2d_map *map = NULL;

   ASSERT_OUTSIDE_BEGIN_END(ctx);
   ASSERT(type == GL_FLOAT || type == GL_DOUBLE);

   if (u1==u2) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(u1,u2)" );
      return;
   }

   if (v1==v2) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(v1,v2)" );
      return;
   }

   if (uorder<1 || uorder>MAX_EVAL_ORDER) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(uorder)" );
      return;
   }

   if (vorder<1 || vorder>MAX_EVAL_ORDER) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vorder)" );
      return;
   }

   k = _mesa_evaluator_components( target );
   if (k==0) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
   }

   if (ustride < k) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(ustride)" );
      return;
   }
   if (vstride < k) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMap2(vstride)" );
      return;
   }

   if (ctx->Texture.CurrentUnit != 0) {
      /* See OpenGL 1.2.1 spec, section F.2.13 */
      _mesa_error( ctx, GL_INVALID_OPERATION, "glMap2(ACTIVE_TEXTURE != 0)" );
      return;
   }

   map = get_2d_map(ctx, target);
   if (!map) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glMap2(target)" );
      return;
   }

   /* make copy of the control points */
   if (type == GL_FLOAT)
      pnts = _mesa_copy_map_points2f(target, ustride, uorder,
                                  vstride, vorder, (GLfloat*) points);
   else
      pnts = _mesa_copy_map_points2d(target, ustride, uorder,
                                  vstride, vorder, (GLdouble*) points);


   FLUSH_VERTICES(ctx, _NEW_EVAL);
   map->Uorder = uorder;
   map->u1 = u1;
   map->u2 = u2;
   map->du = 1.0F / (u2 - u1);
   map->Vorder = vorder;
   map->v1 = v1;
   map->v2 = v2;
   map->dv = 1.0F / (v2 - v1);
   if (map->Points)
      FREE( map->Points );
   map->Points = pnts;
}


void
_mesa_Map2f( GLenum target,
             GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
             GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
             const GLfloat *points)
{
   map2(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder,
        points, GL_FLOAT);
}


void
_mesa_Map2d( GLenum target,
             GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
             GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
             const GLdouble *points )
{
   map2(target, (GLfloat) u1, (GLfloat) u2, ustride, uorder, 
	(GLfloat) v1, (GLfloat) v2, vstride, vorder, points, GL_DOUBLE);
}



void
_mesa_GetMapdv( GLenum target, GLenum query, GLdouble *v )
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_1d_map *map1d;
   struct gl_2d_map *map2d;
   GLint i, n;
   GLfloat *data;
   GLuint comps;

   ASSERT_OUTSIDE_BEGIN_END(ctx);

   comps = _mesa_evaluator_components(target);
   if (!comps) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(target)" );
      return;
   }

   map1d = get_1d_map(ctx, target);
   map2d = get_2d_map(ctx, target);
   ASSERT(map1d || map2d);

   switch (query) {
      case GL_COEFF:
         if (map1d) {
            data = map1d->Points;
            n = map1d->Order * comps;
         }
         else {
            data = map2d->Points;
            n = map2d->Uorder * map2d->Vorder * comps;
         }
	 if (data) {
	    for (i=0;i<n;i++) {
	       v[i] = data[i];
	    }
	 }
         break;
      case GL_ORDER:
         if (map1d) {
            v[0] = (GLdouble) map1d->Order;
         }
         else {
            v[0] = (GLdouble) map2d->Uorder;
            v[1] = (GLdouble) map2d->Vorder;
         }
         break;
      case GL_DOMAIN:
         if (map1d) {
            v[0] = (GLdouble) map1d->u1;
            v[1] = (GLdouble) map1d->u2;
         }
         else {
            v[0] = (GLdouble) map2d->u1;
            v[1] = (GLdouble) map2d->u2;
            v[2] = (GLdouble) map2d->v1;
            v[3] = (GLdouble) map2d->v2;
         }
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapdv(query)" );
   }
}


void
_mesa_GetMapfv( GLenum target, GLenum query, GLfloat *v )
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_1d_map *map1d;
   struct gl_2d_map *map2d;
   GLint i, n;
   GLfloat *data;
   GLuint comps;

   ASSERT_OUTSIDE_BEGIN_END(ctx);

   comps = _mesa_evaluator_components(target);
   if (!comps) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(target)" );
      return;
   }

   map1d = get_1d_map(ctx, target);
   map2d = get_2d_map(ctx, target);
   ASSERT(map1d || map2d);

   switch (query) {
      case GL_COEFF:
         if (map1d) {
            data = map1d->Points;
            n = map1d->Order * comps;
         }
         else {
            data = map2d->Points;
            n = map2d->Uorder * map2d->Vorder * comps;
         }
	 if (data) {
	    for (i=0;i<n;i++) {
	       v[i] = data[i];
	    }
	 }
         break;
      case GL_ORDER:
         if (map1d) {
            v[0] = (GLfloat) map1d->Order;
         }
         else {
            v[0] = (GLfloat) map2d->Uorder;
            v[1] = (GLfloat) map2d->Vorder;
         }
         break;
      case GL_DOMAIN:
         if (map1d) {
            v[0] = map1d->u1;
            v[1] = map1d->u2;
         }
         else {
            v[0] = map2d->u1;
            v[1] = map2d->u2;
            v[2] = map2d->v1;
            v[3] = map2d->v2;
         }
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapfv(query)" );
   }
}


void
_mesa_GetMapiv( GLenum target, GLenum query, GLint *v )
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_1d_map *map1d;
   struct gl_2d_map *map2d;
   GLuint i, n;
   GLfloat *data;
   GLuint comps;

   ASSERT_OUTSIDE_BEGIN_END(ctx);

   comps = _mesa_evaluator_components(target);
   if (!comps) {
      _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(target)" );
      return;
   }

   map1d = get_1d_map(ctx, target);
   map2d = get_2d_map(ctx, target);
   ASSERT(map1d || map2d);

   switch (query) {
      case GL_COEFF:
         if (map1d) {
            data = map1d->Points;
            n = map1d->Order * comps;
         }
         else {
            data = map2d->Points;
            n = map2d->Uorder * map2d->Vorder * comps;
         }
	 if (data) {
	    for (i=0;i<n;i++) {
	       v[i] = IROUND(data[i]);
	    }
	 }
         break;
      case GL_ORDER:
         if (map1d) {
            v[0] = map1d->Order;
         }
         else {
            v[0] = map2d->Uorder;
            v[1] = map2d->Vorder;
         }
         break;
      case GL_DOMAIN:
         if (map1d) {
            v[0] = IROUND(map1d->u1);
            v[1] = IROUND(map1d->u2);
         }
         else {
            v[0] = IROUND(map2d->u1);
            v[1] = IROUND(map2d->u2);
            v[2] = IROUND(map2d->v1);
            v[3] = IROUND(map2d->v2);
         }
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glGetMapiv(query)" );
   }
}



void
_mesa_MapGrid1f( GLint un, GLfloat u1, GLfloat u2 )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (un<1) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid1f" );
      return;
   }
   FLUSH_VERTICES(ctx, _NEW_EVAL);
   ctx->Eval.MapGrid1un = un;
   ctx->Eval.MapGrid1u1 = u1;
   ctx->Eval.MapGrid1u2 = u2;
   ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
}


void
_mesa_MapGrid1d( GLint un, GLdouble u1, GLdouble u2 )
{
   _mesa_MapGrid1f( un, (GLfloat) u1, (GLfloat) u2 );
}


void
_mesa_MapGrid2f( GLint un, GLfloat u1, GLfloat u2,
                 GLint vn, GLfloat v1, GLfloat v2 )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (un<1) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(un)" );
      return;
   }
   if (vn<1) {
      _mesa_error( ctx, GL_INVALID_VALUE, "glMapGrid2f(vn)" );
      return;
   }

   FLUSH_VERTICES(ctx, _NEW_EVAL);
   ctx->Eval.MapGrid2un = un;
   ctx->Eval.MapGrid2u1 = u1;
   ctx->Eval.MapGrid2u2 = u2;
   ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
   ctx->Eval.MapGrid2vn = vn;
   ctx->Eval.MapGrid2v1 = v1;
   ctx->Eval.MapGrid2v2 = v2;
   ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
}


void
_mesa_MapGrid2d( GLint un, GLdouble u1, GLdouble u2,
                 GLint vn, GLdouble v1, GLdouble v2 )
{
   _mesa_MapGrid2f( un, (GLfloat) u1, (GLfloat) u2, 
		    vn, (GLfloat) v1, (GLfloat) v2 );
}