summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/errors.c
blob: 2b5959a1e3c76882014a1099acd6b3ac0c37065a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
/**
 * \file errors.c
 * Mesa debugging and error handling functions.
 */

/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#include "errors.h"
#include "enums.h"
#include "imports.h"
#include "context.h"
#include "dispatch.h"
#include "hash.h"
#include "mtypes.h"
#include "version.h"
#include "hash_table.h"

static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
static GLuint NextDynamicID = 1;

struct gl_debug_severity
{
   struct simple_node link;
   GLuint ID;
};

static char out_of_memory[] = "Debugging error: out of memory";

static const GLenum debug_source_enums[] = {
   GL_DEBUG_SOURCE_API,
   GL_DEBUG_SOURCE_WINDOW_SYSTEM,
   GL_DEBUG_SOURCE_SHADER_COMPILER,
   GL_DEBUG_SOURCE_THIRD_PARTY,
   GL_DEBUG_SOURCE_APPLICATION,
   GL_DEBUG_SOURCE_OTHER,
};

static const GLenum debug_type_enums[] = {
   GL_DEBUG_TYPE_ERROR,
   GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR,
   GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR,
   GL_DEBUG_TYPE_PORTABILITY,
   GL_DEBUG_TYPE_PERFORMANCE,
   GL_DEBUG_TYPE_OTHER,
   GL_DEBUG_TYPE_MARKER,
   GL_DEBUG_TYPE_PUSH_GROUP,
   GL_DEBUG_TYPE_POP_GROUP,
};

static const GLenum debug_severity_enums[] = {
   GL_DEBUG_SEVERITY_LOW,
   GL_DEBUG_SEVERITY_MEDIUM,
   GL_DEBUG_SEVERITY_HIGH,
   GL_DEBUG_SEVERITY_NOTIFICATION,
};


static enum mesa_debug_source
gl_enum_to_debug_source(GLenum e)
{
   int i;

   for (i = 0; i < Elements(debug_source_enums); i++) {
      if (debug_source_enums[i] == e)
         break;
   }
   return i;
}

static enum mesa_debug_type
gl_enum_to_debug_type(GLenum e)
{
   int i;

   for (i = 0; i < Elements(debug_type_enums); i++) {
      if (debug_type_enums[i] == e)
         break;
   }
   return i;
}

static enum mesa_debug_severity
gl_enum_to_debug_severity(GLenum e)
{
   int i;

   for (i = 0; i < Elements(debug_severity_enums); i++) {
      if (debug_severity_enums[i] == e)
         break;
   }
   return i;
}


/**
 * Handles generating a GL_ARB_debug_output message ID generated by the GL or
 * GLSL compiler.
 *
 * The GL API has this "ID" mechanism, where the intention is to allow a
 * client to filter in/out messages based on source, type, and ID.  Of course,
 * building a giant enum list of all debug output messages that Mesa might
 * generate is ridiculous, so instead we have our caller pass us a pointer to
 * static storage where the ID should get stored.  This ID will be shared
 * across all contexts for that message (which seems like a desirable
 * property, even if it's not expected by the spec), but note that it won't be
 * the same between executions if messages aren't generated in the same order.
 */
static void
debug_get_id(GLuint *id)
{
   if (!(*id)) {
      mtx_lock(&DynamicIDMutex);
      if (!(*id))
         *id = NextDynamicID++;
      mtx_unlock(&DynamicIDMutex);
   }
}


/*
 * We store a bitfield in the hash table, with five possible values total.
 *
 * The ENABLED_BIT's purpose is self-explanatory.
 *
 * The FOUND_BIT is needed to differentiate the value of DISABLED from
 * the value returned by HashTableLookup() when it can't find the given key.
 *
 * The KNOWN_SEVERITY bit is a bit complicated:
 *
 * A client may call Control() with an array of IDs, then call Control()
 * on all message IDs of a certain severity, then Insert() one of the
 * previously specified IDs, giving us a known severity level, then call
 * Control() on all message IDs of a certain severity level again.
 *
 * After the first call, those IDs will have a FOUND_BIT, but will not
 * exist in any severity-specific list, so the second call will not
 * impact them. This is undesirable but unavoidable given the API:
 * The only entrypoint that gives a severity for a client-defined ID
 * is the Insert() call.
 *
 * For the sake of Control(), we want to maintain the invariant
 * that an ID will either appear in none of the three severity lists,
 * or appear once, to minimize pointless duplication and potential surprises.
 *
 * Because Insert() is the only place that will learn an ID's severity,
 * it should insert an ID into the appropriate list, but only if the ID
 * doesn't exist in it or any other list yet. Because searching all three
 * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY.
 */
enum {
   FOUND_BIT = 1 << 0,
   ENABLED_BIT = 1 << 1,
   KNOWN_SEVERITY = 1 << 2,

   /* HashTable reserves zero as a return value meaning 'not found' */
   NOT_FOUND = 0,
   DISABLED = FOUND_BIT,
   ENABLED = ENABLED_BIT | FOUND_BIT
};

static void
debug_message_clear(struct gl_debug_msg *msg)
{
   if (msg->message != (char*)out_of_memory)
      free(msg->message);
   msg->message = NULL;
   msg->length = 0;
}

static void
debug_message_store(struct gl_debug_msg *msg,
                    enum mesa_debug_source source,
                    enum mesa_debug_type type, GLuint id,
                    enum mesa_debug_severity severity,
                    GLsizei len, const char *buf)
{
   assert(!msg->message && !msg->length);

   msg->message = malloc(len+1);
   if (msg->message) {
      (void) strncpy(msg->message, buf, (size_t)len);
      msg->message[len] = '\0';

      msg->length = len+1;
      msg->source = source;
      msg->type = type;
      msg->id = id;
      msg->severity = severity;
   } else {
      static GLuint oom_msg_id = 0;
      debug_get_id(&oom_msg_id);

      /* malloc failed! */
      msg->message = out_of_memory;
      msg->length = strlen(out_of_memory)+1;
      msg->source = MESA_DEBUG_SOURCE_OTHER;
      msg->type = MESA_DEBUG_TYPE_ERROR;
      msg->id = oom_msg_id;
      msg->severity = MESA_DEBUG_SEVERITY_HIGH;
   }
}

/**
 * Allocate and initialize context debug state.
 */
static struct gl_debug_state *
debug_create(void)
{
   struct gl_debug_state *debug;
   int s, t, sev;

   debug = CALLOC_STRUCT(gl_debug_state);
   if (!debug)
      return NULL;

   /* Enable all the messages with severity HIGH or MEDIUM by default. */
   memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH], GL_TRUE,
         sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_HIGH]);
   memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE,
         sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_MEDIUM]);
   memset(debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW], GL_FALSE,
         sizeof debug->Defaults[0][MESA_DEBUG_SEVERITY_LOW]);

   /* Initialize state for filtering known debug messages. */
   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
         debug->Namespaces[0][s][t].IDs = _mesa_NewHashTable();
         assert(debug->Namespaces[0][s][t].IDs);

         for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
            make_empty_list(&debug->Namespaces[0][s][t].Severity[sev]);
         }
      }
   }

   return debug;
}

static void
debug_clear_group_cb(GLuint key, void *data, void *userData)
{
}

/**
 * Free debug state for the given stack depth.
 */
static void
debug_clear_group(struct gl_debug_state *debug, GLint gstack)
{
   enum mesa_debug_type t;
   enum mesa_debug_source s;
   enum mesa_debug_severity sev;

   /* Tear down state for filtering debug messages. */
   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
         struct gl_debug_namespace *nspace = &debug->Namespaces[gstack][s][t];

         _mesa_HashDeleteAll(nspace->IDs, debug_clear_group_cb, NULL);
         _mesa_DeleteHashTable(nspace->IDs);
         for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
            struct simple_node *node, *tmp;
            struct gl_debug_severity *entry;

            foreach_s(node, tmp, &nspace->Severity[sev]) {
               entry = (struct gl_debug_severity *)node;
               free(entry);
            }
         }
      }
   }
}

/**
 * Loop through debug group stack tearing down states for
 * filtering debug messages.  Then free debug output state.
 */
static void
debug_destroy(struct gl_debug_state *debug)
{
   GLint i;

   for (i = 0; i <= debug->GroupStackDepth; i++)
      debug_clear_group(debug, i);

   free(debug);
}

/**
 * Sets the state of the given message source/type/ID tuple.
 */
static void
debug_set_message_enable(struct gl_debug_state *debug,
                         enum mesa_debug_source source,
                         enum mesa_debug_type type,
                         GLuint id, GLboolean enabled)
{
   GLint gstack = debug->GroupStackDepth;
   struct gl_debug_namespace *nspace =
      &debug->Namespaces[gstack][source][type];
   uintptr_t state;

   /* In addition to not being able to store zero as a value, HashTable also
    * can't use zero as a key.
    */
   if (id)
      state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
   else
      state = nspace->ZeroID;

   if (state == NOT_FOUND)
      state = enabled ? ENABLED : DISABLED;
   else {
      if (enabled)
         state |= ENABLED_BIT;
      else
         state &= ~ENABLED_BIT;
   }

   if (id)
      _mesa_HashInsert(nspace->IDs, id, (void*)state);
   else
      nspace->ZeroID = state;
}

/*
 * Set the state of all message IDs found in the given intersection of
 * 'source', 'type', and 'severity'.  The _COUNT enum can be used for
 * GL_DONT_CARE (include all messages in the class).
 *
 * This requires both setting the state of all previously seen message
 * IDs in the hash table, and setting the default state for all
 * applicable combinations of source/type/severity, so that all the
 * yet-unknown message IDs that may be used in the future will be
 * impacted as if they were already known.
 */
static void
debug_set_message_enable_all(struct gl_debug_state *debug,
                             enum mesa_debug_source source,
                             enum mesa_debug_type type,
                             enum mesa_debug_severity severity,
                             GLboolean enabled)
{
   const GLint gstack = debug->GroupStackDepth;
   int s, t, sev, smax, tmax, sevmax;

   if (source == MESA_DEBUG_SOURCE_COUNT) {
      source = 0;
      smax = MESA_DEBUG_SOURCE_COUNT;
   } else {
      smax = source+1;
   }

   if (type == MESA_DEBUG_TYPE_COUNT) {
      type = 0;
      tmax = MESA_DEBUG_TYPE_COUNT;
   } else {
      tmax = type+1;
   }

   if (severity == MESA_DEBUG_SEVERITY_COUNT) {
      severity = 0;
      sevmax = MESA_DEBUG_SEVERITY_COUNT;
   } else {
      sevmax = severity+1;
   }

   for (sev = severity; sev < sevmax; sev++) {
      for (s = source; s < smax; s++) {
         for (t = type; t < tmax; t++) {
            struct simple_node *node;
            struct gl_debug_severity *entry;

            /* change the default for IDs we've never seen before. */
            debug->Defaults[gstack][sev][s][t] = enabled;

            /* Now change the state of IDs we *have* seen... */
            foreach(node, &debug->Namespaces[gstack][s][t].Severity[sev]) {
               entry = (struct gl_debug_severity *)node;
               debug_set_message_enable(debug, s, t, entry->ID, enabled);
            }
         }
      }
   }
}

/**
 * Returns if the given message source/type/ID tuple is enabled.
 */
static bool
debug_is_message_enabled(struct gl_debug_state *debug,
                         enum mesa_debug_source source,
                         enum mesa_debug_type type,
                         GLuint id,
                         enum mesa_debug_severity severity)
{
   const GLint gstack = debug->GroupStackDepth;
   struct gl_debug_namespace *nspace =
      &debug->Namespaces[gstack][source][type];
   uintptr_t state = 0;

   if (!debug->DebugOutput)
      return false;

   /* In addition to not being able to store zero as a value, HashTable also
    * can't use zero as a key.
    */
   if (id)
      state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id);
   else
      state = nspace->ZeroID;

   /* Only do this once for each ID. This makes sure the ID exists in,
    * at most, one list, and does not pointlessly appear multiple times.
    */
   if (!(state & KNOWN_SEVERITY)) {
      struct gl_debug_severity *entry;

      if (state == NOT_FOUND) {
         if (debug->Defaults[gstack][severity][source][type])
            state = ENABLED;
         else
            state = DISABLED;
      }

      entry = malloc(sizeof *entry);
      if (!entry)
         goto out;

      state |= KNOWN_SEVERITY;

      if (id)
         _mesa_HashInsert(nspace->IDs, id, (void*)state);
      else
         nspace->ZeroID = state;

      entry->ID = id;
      insert_at_tail(&nspace->Severity[severity], &entry->link);
   }
out:
   return (state & ENABLED_BIT);
}

/**
 * 'buf' is not necessarily a null-terminated string. When logging, copy
 * 'len' characters from it, store them in a new, null-terminated string,
 * and remember the number of bytes used by that string, *including*
 * the null terminator this time.
 */
static void
debug_log_message(struct gl_debug_state *debug,
                  enum mesa_debug_source source,
                  enum mesa_debug_type type, GLuint id,
                  enum mesa_debug_severity severity,
                  GLsizei len, const char *buf)
{
   GLint nextEmpty;
   struct gl_debug_msg *emptySlot;

   assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH);

   if (debug->NumMessages == MAX_DEBUG_LOGGED_MESSAGES)
      return;

   nextEmpty = (debug->NextMsg + debug->NumMessages)
                          % MAX_DEBUG_LOGGED_MESSAGES;
   emptySlot = &debug->Log[nextEmpty];

   debug_message_store(emptySlot, source, type,
                       id, severity, len, buf);

   if (debug->NumMessages == 0)
      debug->NextMsgLength = debug->Log[debug->NextMsg].length;

   debug->NumMessages++;
}

/**
 * Return the oldest debug message out of the log.
 */
static const struct gl_debug_msg *
debug_fetch_message(const struct gl_debug_state *debug)
{
   return (debug->NumMessages) ? &debug->Log[debug->NextMsg] : NULL;
}

/**
 * Delete the oldest debug messages out of the log.
 */
static void
debug_delete_messages(struct gl_debug_state *debug, unsigned count)
{
   if (count > debug->NumMessages)
      count = debug->NumMessages;

   while (count--) {
      struct gl_debug_msg *msg = &debug->Log[debug->NextMsg];

      assert(msg->length > 0 && msg->length == debug->NextMsgLength);
      debug_message_clear(msg);

      debug->NumMessages--;
      debug->NextMsg++;
      debug->NextMsg %= MAX_DEBUG_LOGGED_MESSAGES;
      debug->NextMsgLength = debug->Log[debug->NextMsg].length;
   }
}

static struct gl_debug_msg *
debug_get_group_message(struct gl_debug_state *debug)
{
   return &debug->DebugGroupMsgs[debug->GroupStackDepth];
}

static void
debug_push_group(struct gl_debug_state *debug)
{
   const GLint gstack = debug->GroupStackDepth;
   int s, t, sev;

   /* inherit the control volume of the debug group previously residing on
    * the top of the debug group stack
    */
   for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
      for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
         const struct gl_debug_namespace *nspace =
            &debug->Namespaces[gstack][s][t];
         struct gl_debug_namespace *next =
            &debug->Namespaces[gstack + 1][s][t];

         /* copy id settings */
         next->IDs = _mesa_HashClone(nspace->IDs);

         for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
            struct simple_node *node;

            /* copy default settings for unknown ids */
            debug->Defaults[gstack + 1][sev][s][t] =
               debug->Defaults[gstack][sev][s][t];

            /* copy known id severity settings */
            make_empty_list(&next->Severity[sev]);
            foreach(node, &nspace->Severity[sev]) {
               const struct gl_debug_severity *entry =
                  (const struct gl_debug_severity *) node;
               struct gl_debug_severity *copy;

               copy = malloc(sizeof *entry);
               if (!copy)
                  goto out;

               copy->ID = entry->ID;
               insert_at_tail(&next->Severity[sev], &copy->link);
            }
         }
      }
   }

out:
   debug->GroupStackDepth++;
}

static void
debug_pop_group(struct gl_debug_state *debug)
{
   const GLint gstack = debug->GroupStackDepth;

   debug->GroupStackDepth--;
   debug_clear_group(debug, gstack);
}


/**
 * Return debug state for the context.  The debug state will be allocated
 * and initialized upon the first call.
 */
struct gl_debug_state *
_mesa_get_debug_state(struct gl_context *ctx)
{
   if (!ctx->Debug) {
      ctx->Debug = debug_create();
      if (!ctx->Debug) {
         _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state");
      }
   }

   return ctx->Debug;
}



static GLboolean
should_log(struct gl_context *ctx,
           enum mesa_debug_source source,
           enum mesa_debug_type type,
           GLuint id,
           enum mesa_debug_severity severity)
{
   struct gl_debug_state *debug;

   if (!ctx->Debug) {
      /* no debug state set so far */
      return GL_FALSE;
   }

   debug = _mesa_get_debug_state(ctx);
   if (debug)
      return debug_is_message_enabled(debug, source, type, id, severity);
   else
      return GL_FALSE;
}


static void
set_message_state(struct gl_context *ctx,
                  enum mesa_debug_source source,
                  enum mesa_debug_type type,
                  GLuint id, GLboolean enabled)
{
   struct gl_debug_state *debug = _mesa_get_debug_state(ctx);

   if (debug)
      debug_set_message_enable(debug, source, type, id, enabled);
}



/**
 * Log a client or driver debug message.
 */
static void
log_msg(struct gl_context *ctx, enum mesa_debug_source source,
        enum mesa_debug_type type, GLuint id,
        enum mesa_debug_severity severity, GLint len, const char *buf)
{
   struct gl_debug_state *debug = _mesa_get_debug_state(ctx);

   if (!debug)
      return;

   if (!should_log(ctx, source, type, id, severity))
      return;

   if (debug->Callback) {
       GLenum gl_type = debug_type_enums[type];
       GLenum gl_severity = debug_severity_enums[severity];

      debug->Callback(debug_source_enums[source], gl_type, id, gl_severity,
                      len, buf, debug->CallbackData);
      return;
   }

   debug_log_message(debug, source, type, id, severity, len, buf);
}


/**
 * Verify that source, type, and severity are valid enums.
 *
 * The 'caller' param is used for handling values available
 * only in glDebugMessageInsert or glDebugMessageControl
 */
static GLboolean
validate_params(struct gl_context *ctx, unsigned caller,
                const char *callerstr, GLenum source, GLenum type,
                GLenum severity)
{
#define INSERT 1
#define CONTROL 2
   switch(source) {
   case GL_DEBUG_SOURCE_APPLICATION_ARB:
   case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
      break;
   case GL_DEBUG_SOURCE_API_ARB:
   case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
   case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
   case GL_DEBUG_SOURCE_OTHER_ARB:
      if (caller != INSERT)
         break;
      else
         goto error;
   case GL_DONT_CARE:
      if (caller == CONTROL)
         break;
      else
         goto error;
   default:
      goto error;
   }

   switch(type) {
   case GL_DEBUG_TYPE_ERROR_ARB:
   case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
   case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
   case GL_DEBUG_TYPE_PERFORMANCE_ARB:
   case GL_DEBUG_TYPE_PORTABILITY_ARB:
   case GL_DEBUG_TYPE_OTHER_ARB:
   case GL_DEBUG_TYPE_MARKER:
      break;
   case GL_DEBUG_TYPE_PUSH_GROUP:
   case GL_DEBUG_TYPE_POP_GROUP:
   case GL_DONT_CARE:
      if (caller == CONTROL)
         break;
      else
         goto error;
   default:
      goto error;
   }

   switch(severity) {
   case GL_DEBUG_SEVERITY_HIGH_ARB:
   case GL_DEBUG_SEVERITY_MEDIUM_ARB:
   case GL_DEBUG_SEVERITY_LOW_ARB:
   case GL_DEBUG_SEVERITY_NOTIFICATION:
      break;
   case GL_DONT_CARE:
      if (caller == CONTROL)
         break;
      else
         goto error;
   default:
      goto error;
   }
   return GL_TRUE;

error:
   _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s"
               "(source=0x%x, type=0x%x, severity=0x%x)", callerstr,
               source, type, severity);

   return GL_FALSE;
}


static void
control_messages(struct gl_context *ctx,
                 enum mesa_debug_source source,
                 enum mesa_debug_type type,
                 enum mesa_debug_severity severity,
                 GLboolean enabled)
{
   struct gl_debug_state *debug = _mesa_get_debug_state(ctx);

   if (!debug)
      return;

   debug_set_message_enable_all(debug, source, type, severity, enabled);
}


/**
 * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY
 * require special handling, since the IDs in them are controlled by clients,
 * not the OpenGL implementation.
 *
 * 'count' is the length of the array 'ids'. If 'count' is nonzero, all
 * the given IDs in the namespace defined by 'esource' and 'etype'
 * will be affected.
 *
 * If 'count' is zero, this sets the state of all IDs that match
 * the combination of 'esource', 'etype', and 'eseverity'.
 */
static void
control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype,
                     GLenum eseverity, GLsizei count, const GLuint *ids,
                     GLboolean enabled)
{
   GLsizei i;
   enum mesa_debug_source source = gl_enum_to_debug_source(esource);
   enum mesa_debug_type type = gl_enum_to_debug_type(etype);
   enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity);

   for (i = 0; i < count; i++)
      set_message_state(ctx, source, type, ids[i], enabled);

   if (count)
      return;

   control_messages(ctx, source, type, severity, enabled);
}


/**
 * This is a generic message insert function.
 * Validation of source, type and severity parameters should be done
 * before calling this funtion.
 */
static void
message_insert(GLenum source, GLenum type, GLuint id,
               GLenum severity, GLint length, const GLchar *buf,
               const char *callerstr)
{
   GET_CURRENT_CONTEXT(ctx);

   if (length < 0)
      length = strlen(buf);

   if (length >= MAX_DEBUG_MESSAGE_LENGTH) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                 "%s(length=%d, which is not less than "
                 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length,
                 MAX_DEBUG_MESSAGE_LENGTH);
      return;
   }

   log_msg(ctx,
           gl_enum_to_debug_source(source),
           gl_enum_to_debug_type(type), id,
           gl_enum_to_debug_severity(severity), length, buf);
}


void GLAPIENTRY
_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id,
                         GLenum severity, GLint length,
                         const GLchar *buf)
{
   const char *callerstr = "glDebugMessageInsert";

   GET_CURRENT_CONTEXT(ctx);

   if (!validate_params(ctx, INSERT, callerstr, source, type, severity))
      return; /* GL_INVALID_ENUM */

   message_insert(source, type, id, severity, length, buf, callerstr);
}


GLuint GLAPIENTRY
_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources,
                         GLenum *types, GLenum *ids, GLenum *severities,
                         GLsizei *lengths, GLchar *messageLog)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_debug_state *debug;
   GLuint ret;

   if (!messageLog)
      logSize = 0;

   if (logSize < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glGetDebugMessageLog(logSize=%d : logSize must not be"
                  " negative)", logSize);
      return 0;
   }

   debug = _mesa_get_debug_state(ctx);
   if (!debug)
      return 0;

   for (ret = 0; ret < count; ret++) {
      const struct gl_debug_msg *msg = debug_fetch_message(debug);

      if (!msg)
         break;

      assert(msg->length > 0 && msg->length == debug->NextMsgLength);

      if (logSize < msg->length && messageLog != NULL)
         break;

      if (messageLog) {
         assert(msg->message[msg->length-1] == '\0');
         (void) strncpy(messageLog, msg->message, (size_t)msg->length);

         messageLog += msg->length;
         logSize -= msg->length;
      }

      if (lengths)
         *lengths++ = msg->length;
      if (severities)
         *severities++ = debug_severity_enums[msg->severity];
      if (sources)
         *sources++ = debug_source_enums[msg->source];
      if (types)
         *types++ = debug_type_enums[msg->type];
      if (ids)
         *ids++ = msg->id;

      debug_delete_messages(debug, 1);
   }

   return ret;
}


void GLAPIENTRY
_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type,
                          GLenum gl_severity, GLsizei count,
                          const GLuint *ids, GLboolean enabled)
{
   const char *callerstr = "glDebugMessageControl";

   GET_CURRENT_CONTEXT(ctx);

   if (count < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "%s(count=%d : count must not be negative)", callerstr,
                  count);
      return;
   }

   if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type,
                        gl_severity))
      return; /* GL_INVALID_ENUM */

   if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE
                 || gl_source == GL_DONT_CARE)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s(When passing an array of ids, severity must be"
         " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.",
                  callerstr);
      return;
   }

   control_app_messages(ctx, gl_source, gl_type, gl_severity,
                        count, ids, enabled);
}


void GLAPIENTRY
_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
   if (debug) {
      debug->Callback = callback;
      debug->CallbackData = userParam;
   }
}


void GLAPIENTRY
_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length,
                     const GLchar *message)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
   const char *callerstr = "glPushDebugGroup";
   struct gl_debug_msg *emptySlot;

   if (!debug)
      return;

   if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) {
      _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr);
      return;
   }

   switch(source) {
   case GL_DEBUG_SOURCE_APPLICATION:
   case GL_DEBUG_SOURCE_THIRD_PARTY:
      break;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s"
                  "(source=0x%x)", callerstr, source);
      return;
   }

   if (length < 0)
      length = strlen(message);

   message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
                  GL_DEBUG_SEVERITY_NOTIFICATION, length,
                  message, callerstr);

   /* pop reuses the message details from push so we store this */
   emptySlot = debug_get_group_message(debug);
   debug_message_store(emptySlot,
                       gl_enum_to_debug_source(source),
                       gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
                       id,
                       gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
                       length, message);

   debug_push_group(debug);
}


void GLAPIENTRY
_mesa_PopDebugGroup(void)
{
   GET_CURRENT_CONTEXT(ctx);
   struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
   const char *callerstr = "glPopDebugGroup";
   struct gl_debug_msg *gdmessage;

   if (!debug)
      return;

   if (debug->GroupStackDepth <= 0) {
      _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr);
      return;
   }

   debug_pop_group(debug);

   gdmessage = debug_get_group_message(debug);
   /* using log_msg() directly here as verification of parameters
    * already done in push
    */
   log_msg(ctx, gdmessage->source,
           gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP),
           gdmessage->id,
           gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
           gdmessage->length, gdmessage->message);

   debug_message_clear(gdmessage);
}


void
_mesa_init_errors(struct gl_context *ctx)
{
   /* no-op */
}


void
_mesa_free_errors_data(struct gl_context *ctx)
{
   if (ctx->Debug) {
      debug_destroy(ctx->Debug);
      /* set to NULL just in case it is used before context is completely gone. */
      ctx->Debug = NULL;
   }
}


/**********************************************************************/
/** \name Diagnostics */
/*@{*/

static void
output_if_debug(const char *prefixString, const char *outputString,
                GLboolean newline)
{
   static int debug = -1;
   static FILE *fout = NULL;

   /* Init the local 'debug' var once.
    * Note: the _mesa_init_debug() function should have been called
    * by now so MESA_DEBUG_FLAGS will be initialized.
    */
   if (debug == -1) {
      /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings,
       * etc to the named file.  Otherwise, output to stderr.
       */
      const char *logFile = _mesa_getenv("MESA_LOG_FILE");
      if (logFile)
         fout = fopen(logFile, "w");
      if (!fout)
         fout = stderr;
#ifdef DEBUG
      /* in debug builds, print messages unless MESA_DEBUG="silent" */
      if (MESA_DEBUG_FLAGS & DEBUG_SILENT)
         debug = 0;
      else
         debug = 1;
#else
      /* in release builds, be silent unless MESA_DEBUG is set */
      debug = _mesa_getenv("MESA_DEBUG") != NULL;
#endif
   }

   /* Now only print the string if we're required to do so. */
   if (debug) {
      fprintf(fout, "%s: %s", prefixString, outputString);
      if (newline)
         fprintf(fout, "\n");
      fflush(fout);

#if defined(_WIN32) && !defined(_WIN32_WCE)
      /* stderr from windows applications without console is not usually 
       * visible, so communicate with the debugger instead */ 
      {
         char buf[4096];
         _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : "");
         OutputDebugStringA(buf);
      }
#endif
   }
}


/**
 * When a new type of error is recorded, print a message describing
 * previous errors which were accumulated.
 */
static void
flush_delayed_errors( struct gl_context *ctx )
{
   char s[MAX_DEBUG_MESSAGE_LENGTH];

   if (ctx->ErrorDebugCount) {
      _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors", 
                     ctx->ErrorDebugCount,
                     _mesa_lookup_enum_by_nr(ctx->ErrorValue));

      output_if_debug("Mesa", s, GL_TRUE);

      ctx->ErrorDebugCount = 0;
   }
}


/**
 * Report a warning (a recoverable error condition) to stderr if
 * either DEBUG is defined or the MESA_DEBUG env var is set.
 *
 * \param ctx GL context.
 * \param fmtString printf()-like format string.
 */
void
_mesa_warning( struct gl_context *ctx, const char *fmtString, ... )
{
   char str[MAX_DEBUG_MESSAGE_LENGTH];
   va_list args;
   va_start( args, fmtString );  
   (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
   va_end( args );
   
   if (ctx)
      flush_delayed_errors( ctx );

   output_if_debug("Mesa warning", str, GL_TRUE);
}


/**
 * Report an internal implementation problem.
 * Prints the message to stderr via fprintf().
 *
 * \param ctx GL context.
 * \param fmtString problem description string.
 */
void
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... )
{
   va_list args;
   char str[MAX_DEBUG_MESSAGE_LENGTH];
   static int numCalls = 0;

   (void) ctx;

   if (numCalls < 50) {
      numCalls++;

      va_start( args, fmtString );  
      _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args );
      va_end( args );
      fprintf(stderr, "Mesa %s implementation error: %s\n",
              PACKAGE_VERSION, str);
      fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n");
   }
}


static GLboolean
should_output(struct gl_context *ctx, GLenum error, const char *fmtString)
{
   static GLint debug = -1;

   /* Check debug environment variable only once:
    */
   if (debug == -1) {
      const char *debugEnv = _mesa_getenv("MESA_DEBUG");

#ifdef DEBUG
      if (debugEnv && strstr(debugEnv, "silent"))
         debug = GL_FALSE;
      else
         debug = GL_TRUE;
#else
      if (debugEnv)
         debug = GL_TRUE;
      else
         debug = GL_FALSE;
#endif
   }

   if (debug) {
      if (ctx->ErrorValue != error ||
          ctx->ErrorDebugFmtString != fmtString) {
         flush_delayed_errors( ctx );
         ctx->ErrorDebugFmtString = fmtString;
         ctx->ErrorDebugCount = 0;
         return GL_TRUE;
      }
      ctx->ErrorDebugCount++;
   }
   return GL_FALSE;
}


void
_mesa_gl_debug(struct gl_context *ctx,
               GLuint *id,
               enum mesa_debug_type type,
               enum mesa_debug_severity severity,
               const char *fmtString, ...)
{
   char s[MAX_DEBUG_MESSAGE_LENGTH];
   int len;
   va_list args;

   debug_get_id(id);

   va_start(args, fmtString);
   len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
   va_end(args);

   log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s);
}


/**
 * Record an OpenGL state error.  These usually occur when the user
 * passes invalid parameters to a GL function.
 *
 * If debugging is enabled (either at compile-time via the DEBUG macro, or
 * run-time via the MESA_DEBUG environment variable), report the error with
 * _mesa_debug().
 * 
 * \param ctx the GL context.
 * \param error the error value.
 * \param fmtString printf() style format string, followed by optional args
 */
void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... )
{
   GLboolean do_output, do_log;
   /* Ideally this would be set up by the caller, so that we had proper IDs
    * per different message.
    */
   static GLuint error_msg_id = 0;

   debug_get_id(&error_msg_id);

   do_output = should_output(ctx, error, fmtString);
   do_log = should_log(ctx,
                       MESA_DEBUG_SOURCE_API,
                       MESA_DEBUG_TYPE_ERROR,
                       error_msg_id,
                       MESA_DEBUG_SEVERITY_HIGH);

   if (do_output || do_log) {
      char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH];
      int len;
      va_list args;

      va_start(args, fmtString);
      len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
      va_end(args);

      if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
         /* Too long error message. Whoever calls _mesa_error should use
          * shorter strings.
          */
         ASSERT(0);
         return;
      }

      len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s",
                           _mesa_lookup_enum_by_nr(error), s);
      if (len >= MAX_DEBUG_MESSAGE_LENGTH) {
         /* Same as above. */
         ASSERT(0);
         return;
      }

      /* Print the error to stderr if needed. */
      if (do_output) {
         output_if_debug("Mesa: User error", s2, GL_TRUE);
      }

      /* Log the error via ARB_debug_output if needed.*/
      if (do_log) {
         log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR,
                 error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2);
      }
   }

   /* Set the GL context error state for glGetError. */
   _mesa_record_error(ctx, error);
}


/**
 * Report debug information.  Print error message to stderr via fprintf().
 * No-op if DEBUG mode not enabled.
 * 
 * \param ctx GL context.
 * \param fmtString printf()-style format string, followed by optional args.
 */
void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... )
{
#ifdef DEBUG
   char s[MAX_DEBUG_MESSAGE_LENGTH];
   va_list args;
   va_start(args, fmtString);
   _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args);
   va_end(args);
   output_if_debug("Mesa", s, GL_FALSE);
#endif /* DEBUG */
   (void) ctx;
   (void) fmtString;
}


/**
 * Report debug information from the shader compiler via GL_ARB_debug_output.
 *
 * \param ctx GL context.
 * \param type The namespace to which this message belongs.
 * \param id The message ID within the given namespace.
 * \param msg The message to output. Need not be null-terminated.
 * \param len The length of 'msg'. If negative, 'msg' must be null-terminated.
 */
void
_mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id,
                    const char *msg, int len )
{
   enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER;
   enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH;

   debug_get_id(id);

   if (len < 0)
      len = strlen(msg);

   /* Truncate the message if necessary. */
   if (len >= MAX_DEBUG_MESSAGE_LENGTH)
      len = MAX_DEBUG_MESSAGE_LENGTH - 1;

   log_msg(ctx, source, type, *id, severity, len, msg);
}

/*@}*/