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/* $Id: dlist.h,v 1.4 2000/05/24 15:04:45 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DLIST_H
#define DLIST_H
#include "types.h"
struct display_list {
union node *nodes;
GLuint OrFlag;
struct gl_current_attrib outputs;
};
struct display_list_compilation {
struct display_list *list;
union node *current_block;
GLuint current_pos;
};
extern void gl_init_lists( void );
extern void gl_destroy_list( GLcontext *ctx, GLuint list );
extern void _mesa_CallList( GLuint list );
extern void _mesa_CallLists( GLsizei n, GLenum type, const GLvoid *lists );
extern void _mesa_DeleteLists( GLuint list, GLsizei range );
extern void _mesa_EndList( void );
extern GLuint _mesa_GenLists( GLsizei range );
extern GLboolean _mesa_IsList( GLuint list );
extern void _mesa_ListBase( GLuint base );
extern void _mesa_NewList( GLuint list, GLenum mode );
extern void _mesa_init_dlist_table( struct _glapi_table *table, GLuint tableSize );
extern void gl_compile_cassette( GLcontext *ctx );
extern void gl_save_error( GLcontext *ctx, GLenum error, const char *s );
#endif
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