aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/dd.h
blob: 2b1131bc4148a9e891b240ea1147f6e91e39683d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
/**
 * \file dd.h
 * Device driver interfaces.
 */

/*
 * Mesa 3-D graphics library
 * Version:  6.3
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef DD_INCLUDED
#define DD_INCLUDED

/* THIS FILE ONLY INCLUDED BY mtypes.h !!!!! */

struct gl_pixelstore_attrib;

/**
 * Device driver function table.
 * Core Mesa uses these function pointers to call into device drivers.
 * Most of these functions directly correspond to OpenGL state commands.
 * Core Mesa will call these functions after error checking has been done
 * so that the drivers don't have to worry about error testing.
 *
 * Vertex transformation/clipping/lighting is patched into the T&L module.
 * Rasterization functions are patched into the swrast module.
 *
 * Note: when new functions are added here, the drivers/common/driverfuncs.c
 * file should be updated too!!!
 */
struct dd_function_table {
   /**
    * Return a string as needed by glGetString().
    *
    * Only the GL_RENDERER token must be implemented.  Otherwise, NULL can be
    * returned.
    */
   const GLubyte * (*GetString)( GLcontext *ctx, GLenum name );

   /**
    * Notify the driver after Mesa has made some internal state changes.  
    *
    * This is in addition to any state change callbacks Mesa may already have
    * made.
    */
   void (*UpdateState)( GLcontext *ctx, GLuint new_state );

   /**
    * Get the width and height of the named buffer/window.
    *
    * Mesa uses this to determine when the driver's window size has changed.
    */
   void (*GetBufferSize)( GLframebuffer *buffer,
                          GLuint *width, GLuint *height );

   /**
    * Resize the driver's depth/stencil/accum/back buffers to match the
    * size given in the GLframebuffer struct.  
    *
    * This is typically called when Mesa detects that a window size has changed.
    */
   void (*ResizeBuffers)( GLframebuffer *buffer );

   /**
    * Called whenever an error is generated.  
    *
    * __GLcontextRec::ErrorValue contains the error value.
    */
   void (*Error)( GLcontext *ctx );

   /**
    * This is called whenever glFinish() is called.
    */
   void (*Finish)( GLcontext *ctx );

   /**
    * This is called whenever glFlush() is called.
    */
   void (*Flush)( GLcontext *ctx );

   /**
    * Clear the color/depth/stencil/accum buffer(s).
    *
    * \param mask a bitmask of the DD_*_BIT values defined above that indicates
    * which buffers need to be cleared.
    * \param all if true then clear the whole buffer, else clear only the
    * region defined by <tt>(x, y, width, height)</tt>.
    * 
    * This function must obey the glColorMask(), glIndexMask() and
    * glStencilMask() settings!
    * Software Mesa can do masked clears if the device driver can't.
    */
   void (*Clear)( GLcontext *ctx, GLbitfield mask, GLboolean all,
		  GLint x, GLint y, GLint width, GLint height );


   /**
    * \name For hardware accumulation buffer
    */
   /*@{*/
   /**
    * Execute glAccum command within the given scissor region.
    */
   void (*Accum)( GLcontext *ctx, GLenum op, GLfloat value,
		  GLint xpos, GLint ypos, GLint width, GLint height );
   /*@}*/


   /**
    * \name glDraw(), glRead(), glCopyPixels() and glBitmap() functions
    */
   /*@{*/

   /**
    * This is called by glDrawPixels().
    *
    * \p unpack describes how to unpack the source image data.
    */
   void (*DrawPixels)( GLcontext *ctx,
		       GLint x, GLint y, GLsizei width, GLsizei height,
		       GLenum format, GLenum type,
		       const struct gl_pixelstore_attrib *unpack,
		       const GLvoid *pixels );

   /**
    * Called by glReadPixels().
    */
   void (*ReadPixels)( GLcontext *ctx,
		       GLint x, GLint y, GLsizei width, GLsizei height,
		       GLenum format, GLenum type,
		       const struct gl_pixelstore_attrib *unpack,
		       GLvoid *dest );

   /**
    * Do a glCopyPixels().  
    *
    * This function must respect all rasterization state, glPixelTransfer(),
    * glPixelZoom(), etc.
    */
   void (*CopyPixels)( GLcontext *ctx, GLint srcx, GLint srcy,
                       GLsizei width, GLsizei height,
                       GLint dstx, GLint dsty, GLenum type );

   /**
    * This is called by glBitmap().  
    *
    * Works the same as dd_function_table::DrawPixels, above.
    */
   void (*Bitmap)( GLcontext *ctx,
		   GLint x, GLint y, GLsizei width, GLsizei height,
		   const struct gl_pixelstore_attrib *unpack,
		   const GLubyte *bitmap );
   /*@}*/

   
   /**
    * \name Texture image functions
    */
   /*@{*/

   /**
    * Choose texture format.
    * 
    * This is called by the \c _mesa_store_tex[sub]image[123]d() fallback
    * functions.  The driver should examine \p internalFormat and return a
    * pointer to an appropriate gl_texture_format.
    */
   const struct gl_texture_format *(*ChooseTextureFormat)( GLcontext *ctx,
                      GLint internalFormat, GLenum srcFormat, GLenum srcType );

   /**
    * Called by glTexImage1D().
    * 
    * \param target user specified.
    * \param format user specified.
    * \param type user specified.
    * \param pixels user specified.
    * \param packing indicates the image packing of pixels.
    * \param texObj is the target texture object.
    * \param texImage is the target texture image.  It will have the texture \p
    * width, \p height, \p depth, \p border and \p internalFormat information.
    * 
    * \p retainInternalCopy is returned by this function and indicates whether
    * core Mesa should keep an internal copy of the texture image.
    *
    * Drivers should call a fallback routine from texstore.c if needed.
    */
   void (*TexImage1D)( GLcontext *ctx, GLenum target, GLint level,
                       GLint internalFormat,
                       GLint width, GLint border,
                       GLenum format, GLenum type, const GLvoid *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage );

   /**
    * Called by glTexImage2D().
    * 
    * \sa dd_function_table::TexImage1D.
    */
   void (*TexImage2D)( GLcontext *ctx, GLenum target, GLint level,
                       GLint internalFormat,
                       GLint width, GLint height, GLint border,
                       GLenum format, GLenum type, const GLvoid *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage );
   
   /**
    * Called by glTexImage3D().
    * 
    * \sa dd_function_table::TexImage1D.
    */
   void (*TexImage3D)( GLcontext *ctx, GLenum target, GLint level,
                       GLint internalFormat,
                       GLint width, GLint height, GLint depth, GLint border,
                       GLenum format, GLenum type, const GLvoid *pixels,
                       const struct gl_pixelstore_attrib *packing,
                       struct gl_texture_object *texObj,
                       struct gl_texture_image *texImage );

   /**
    * Called by glTexSubImage1D().
    *
    * \param target user specified.
    * \param level user specified.
    * \param xoffset user specified.
    * \param yoffset user specified.
    * \param zoffset user specified.
    * \param width user specified.
    * \param height user specified.
    * \param depth user specified.
    * \param format user specified.
    * \param type user specified.
    * \param pixels user specified.
    * \param packing indicates the image packing of pixels.
    * \param texObj is the target texture object.
    * \param texImage is the target texture image.  It will have the texture \p
    * width, \p height, \p border and \p internalFormat information.
    *
    * The driver should use a fallback routine from texstore.c if needed.
    */
   void (*TexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
                          GLint xoffset, GLsizei width,
                          GLenum format, GLenum type,
                          const GLvoid *pixels,
                          const struct gl_pixelstore_attrib *packing,
                          struct gl_texture_object *texObj,
                          struct gl_texture_image *texImage );
   
   /**
    * Called by glTexSubImage2D().
    *
    * \sa dd_function_table::TexSubImage1D.
    */
   void (*TexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
                          GLint xoffset, GLint yoffset,
                          GLsizei width, GLsizei height,
                          GLenum format, GLenum type,
                          const GLvoid *pixels,
                          const struct gl_pixelstore_attrib *packing,
                          struct gl_texture_object *texObj,
                          struct gl_texture_image *texImage );
   
   /**
    * Called by glTexSubImage3D().
    *
    * \sa dd_function_table::TexSubImage1D.
    */
   void (*TexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
                          GLint xoffset, GLint yoffset, GLint zoffset,
                          GLsizei width, GLsizei height, GLint depth,
                          GLenum format, GLenum type,
                          const GLvoid *pixels,
                          const struct gl_pixelstore_attrib *packing,
                          struct gl_texture_object *texObj,
                          struct gl_texture_image *texImage );

   /**
    * Called by glGetTexImage().
    */
   void (*GetTexImage)( GLcontext *ctx, GLenum target, GLint level,
                        GLenum format, GLenum type, GLvoid *pixels,
                        const struct gl_texture_object *texObj,
                        const struct gl_texture_image *texImage );

   /**
    * Called by glCopyTexImage1D().
    * 
    * Drivers should use a fallback routine from texstore.c if needed.
    */
   void (*CopyTexImage1D)( GLcontext *ctx, GLenum target, GLint level,
                           GLenum internalFormat, GLint x, GLint y,
                           GLsizei width, GLint border );

   /**
    * Called by glCopyTexImage2D().
    * 
    * Drivers should use a fallback routine from texstore.c if needed.
    */
   void (*CopyTexImage2D)( GLcontext *ctx, GLenum target, GLint level,
                           GLenum internalFormat, GLint x, GLint y,
                           GLsizei width, GLsizei height, GLint border );

   /**
    * Called by glCopyTexSubImage1D().
    * 
    * Drivers should use a fallback routine from texstore.c if needed.
    */
   void (*CopyTexSubImage1D)( GLcontext *ctx, GLenum target, GLint level,
                              GLint xoffset,
                              GLint x, GLint y, GLsizei width );
   /**
    * Called by glCopyTexSubImage2D().
    * 
    * Drivers should use a fallback routine from texstore.c if needed.
    */
   void (*CopyTexSubImage2D)( GLcontext *ctx, GLenum target, GLint level,
                              GLint xoffset, GLint yoffset,
                              GLint x, GLint y,
                              GLsizei width, GLsizei height );
   /**
    * Called by glCopyTexSubImage3D().
    * 
    * Drivers should use a fallback routine from texstore.c if needed.
    */
   void (*CopyTexSubImage3D)( GLcontext *ctx, GLenum target, GLint level,
                              GLint xoffset, GLint yoffset, GLint zoffset,
                              GLint x, GLint y,
                              GLsizei width, GLsizei height );

   /**
    * Called by glTexImage[123]D when user specifies a proxy texture
    * target.  
    *
    * \return GL_TRUE if the proxy test passes, or GL_FALSE if the test fails.
    */
   GLboolean (*TestProxyTexImage)(GLcontext *ctx, GLenum target,
                                  GLint level, GLint internalFormat,
                                  GLenum format, GLenum type,
                                  GLint width, GLint height,
                                  GLint depth, GLint border);
   /*@}*/

   
   /**
    * \name Compressed texture functions
    */
   /*@{*/

   /**
    * Called by glCompressedTexImage1D().
    *
    * \param target user specified.
    * \param format user specified.
    * \param type user specified.
    * \param pixels user specified.
    * \param packing indicates the image packing of pixels.
    * \param texObj is the target texture object.
    * \param texImage is the target texture image.  It will have the texture \p
    * width, \p height, \p depth, \p border and \p internalFormat information.
    *      
    * \a retainInternalCopy is returned by this function and indicates whether
    * core Mesa should keep an internal copy of the texture image.
    */
   void (*CompressedTexImage1D)( GLcontext *ctx, GLenum target,
                                 GLint level, GLint internalFormat,
                                 GLsizei width, GLint border,
                                 GLsizei imageSize, const GLvoid *data,
                                 struct gl_texture_object *texObj,
                                 struct gl_texture_image *texImage );
   /**
    * Called by glCompressedTexImage2D().
    *
    * \sa dd_function_table::CompressedTexImage1D.
    */
   void (*CompressedTexImage2D)( GLcontext *ctx, GLenum target,
                                 GLint level, GLint internalFormat,
                                 GLsizei width, GLsizei height, GLint border,
                                 GLsizei imageSize, const GLvoid *data,
                                 struct gl_texture_object *texObj,
                                 struct gl_texture_image *texImage );
   /**
    * Called by glCompressedTexImage3D().
    *
    * \sa dd_function_table::CompressedTexImage3D.
    */
   void (*CompressedTexImage3D)( GLcontext *ctx, GLenum target,
                                 GLint level, GLint internalFormat,
                                 GLsizei width, GLsizei height, GLsizei depth,
                                 GLint border,
                                 GLsizei imageSize, const GLvoid *data,
                                 struct gl_texture_object *texObj,
                                 struct gl_texture_image *texImage );

   /**
    * Called by glCompressedTexSubImage1D().
    * 
    * \param target user specified.
    * \param level user specified.
    * \param xoffset user specified.
    * \param yoffset user specified.
    * \param zoffset user specified.
    * \param width user specified.
    * \param height user specified.
    * \param depth user specified.
    * \param imageSize user specified.
    * \param data user specified.
    * \param texObj is the target texture object.
    * \param texImage is the target texture image.  It will have the texture \p
    * width, \p height, \p depth, \p border and \p internalFormat information.
    */
   void (*CompressedTexSubImage1D)(GLcontext *ctx, GLenum target, GLint level,
                                   GLint xoffset, GLsizei width,
                                   GLenum format,
                                   GLsizei imageSize, const GLvoid *data,
                                   struct gl_texture_object *texObj,
                                   struct gl_texture_image *texImage);
   /**
    * Called by glCompressedTexSubImage2D().
    *
    * \sa dd_function_table::CompressedTexImage3D.
    */
   void (*CompressedTexSubImage2D)(GLcontext *ctx, GLenum target, GLint level,
                                   GLint xoffset, GLint yoffset,
                                   GLsizei width, GLint height,
                                   GLenum format,
                                   GLsizei imageSize, const GLvoid *data,
                                   struct gl_texture_object *texObj,
                                   struct gl_texture_image *texImage);
   /**
    * Called by glCompressedTexSubImage3D().
    *
    * \sa dd_function_table::CompressedTexImage3D.
    */
   void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, GLint level,
                                   GLint xoffset, GLint yoffset, GLint zoffset,
                                   GLsizei width, GLint height, GLint depth,
                                   GLenum format,
                                   GLsizei imageSize, const GLvoid *data,
                                   struct gl_texture_object *texObj,
                                   struct gl_texture_image *texImage);


   /**
    * Called by glGetCompressedTexImage.
    */
   void (*GetCompressedTexImage)(GLcontext *ctx, GLenum target, GLint level,
                                 GLvoid *img,
                                 const struct gl_texture_object *texObj,
                                 const struct gl_texture_image *texImage);

   /**
    * Called to query number of bytes of storage needed to store the
    * specified compressed texture.
    */
   GLuint (*CompressedTextureSize)( GLcontext *ctx, GLsizei width,
                                    GLsizei height, GLsizei depth,
                                    GLenum format );
   /*@}*/

   /**
    * \name Texture object functions
    */
   /*@{*/

   /**
    * Called by glBindTexture().
    */
   void (*BindTexture)( GLcontext *ctx, GLenum target,
                        struct gl_texture_object *tObj );

   /**
    * Called to allocate a new texture object.
    * A new gl_texture_object should be returned.  The driver should
    * attach to it any device-specific info it needs.
    */
   struct gl_texture_object * (*NewTextureObject)( GLcontext *ctx, GLuint name,
                                                   GLenum target );
   /**
    * Called when a texture object is about to be deallocated.  
    *
    * Driver should delete the gl_texture_object object and anything
    * hanging off of it.
    */
   void (*DeleteTexture)( GLcontext *ctx, struct gl_texture_object *tObj );

   /**
    * Called to allocate a new texture image object.
    */
   struct gl_texture_image * (*NewTextureImage)( GLcontext *ctx );

   /**
    * Called by glAreTextureResident().
    */
   GLboolean (*IsTextureResident)( GLcontext *ctx,
                                   struct gl_texture_object *t );

   /**
    * Called by glPrioritizeTextures().
    */
   void (*PrioritizeTexture)( GLcontext *ctx,  struct gl_texture_object *t,
                              GLclampf priority );

   /**
    * Called by glActiveTextureARB() to set current texture unit.
    */
   void (*ActiveTexture)( GLcontext *ctx, GLuint texUnitNumber );

   /**
    * Called when the texture's color lookup table is changed.
    * 
    * If \p tObj is NULL then the shared texture palette
    * gl_texture_object::Palette is to be updated.
    */
   void (*UpdateTexturePalette)( GLcontext *ctx,
                                 struct gl_texture_object *tObj );
   /*@}*/

   
   /**
    * \name Imaging functionality
    */
   /*@{*/
   void (*CopyColorTable)( GLcontext *ctx,
			   GLenum target, GLenum internalformat,
			   GLint x, GLint y, GLsizei width );

   void (*CopyColorSubTable)( GLcontext *ctx,
			      GLenum target, GLsizei start,
			      GLint x, GLint y, GLsizei width );

   void (*CopyConvolutionFilter1D)( GLcontext *ctx, GLenum target,
				    GLenum internalFormat,
				    GLint x, GLint y, GLsizei width );

   void (*CopyConvolutionFilter2D)( GLcontext *ctx, GLenum target,
				    GLenum internalFormat,
				    GLint x, GLint y,
				    GLsizei width, GLsizei height );
   /*@}*/


   /**
    * \name Vertex/fragment program functions
    */
   /*@{*/
   /** Bind a vertex/fragment program */
   void (*BindProgram)(GLcontext *ctx, GLenum target, struct program *prog);
   /** Allocate a new program */
   struct program * (*NewProgram)(GLcontext *ctx, GLenum target, GLuint id);
   /** Delete a program */
   void (*DeleteProgram)(GLcontext *ctx, struct program *prog);   
   /** Notify driver that a program string has been specified. */
   void (*ProgramStringNotify)(GLcontext *ctx, GLenum target, 
			       struct program *prog);
   


   /** Query if program can be loaded onto hardware */
   GLboolean (*IsProgramNative)(GLcontext *ctx, GLenum target, 
				struct program *prog);
   
   /*@}*/


   /**
    * \name State-changing functions.
    *
    * \note drawing functions are above.
    *
    * These functions are called by their corresponding OpenGL API functions.
    * They are \e also called by the gl_PopAttrib() function!!!
    * May add more functions like these to the device driver in the future.
    */
   /*@{*/
   /** Specify the alpha test function */
   void (*AlphaFunc)(GLcontext *ctx, GLenum func, GLfloat ref);
   /** Set the blend color */
   void (*BlendColor)(GLcontext *ctx, const GLfloat color[4]);
   /** Set the blend equation */
   void (*BlendEquationSeparate)(GLcontext *ctx, GLenum modeRGB, GLenum modeA);
   /** Specify pixel arithmetic */
   void (*BlendFuncSeparate)(GLcontext *ctx,
                             GLenum sfactorRGB, GLenum dfactorRGB,
                             GLenum sfactorA, GLenum dfactorA);
   /** Specify clear values for the color buffers */
   void (*ClearColor)(GLcontext *ctx, const GLfloat color[4]);
   /** Specify the clear value for the depth buffer */
   void (*ClearDepth)(GLcontext *ctx, GLclampd d);
   /** Specify the clear value for the color index buffers */
   void (*ClearIndex)(GLcontext *ctx, GLuint index);
   /** Specify the clear value for the stencil buffer */
   void (*ClearStencil)(GLcontext *ctx, GLint s);
   /** Specify a plane against which all geometry is clipped */
   void (*ClipPlane)(GLcontext *ctx, GLenum plane, const GLfloat *equation );
   /** Enable and disable writing of frame buffer color components */
   void (*ColorMask)(GLcontext *ctx, GLboolean rmask, GLboolean gmask,
                     GLboolean bmask, GLboolean amask );
   /** Cause a material color to track the current color */
   void (*ColorMaterial)(GLcontext *ctx, GLenum face, GLenum mode);
   /** Specify whether front- or back-facing facets can be culled */
   void (*CullFace)(GLcontext *ctx, GLenum mode);
   /** Define front- and back-facing polygons */
   void (*FrontFace)(GLcontext *ctx, GLenum mode);
   /** Specify the value used for depth buffer comparisons */
   void (*DepthFunc)(GLcontext *ctx, GLenum func);
   /** Enable or disable writing into the depth buffer */
   void (*DepthMask)(GLcontext *ctx, GLboolean flag);
   /** Specify mapping of depth values from NDC to window coordinates */
   void (*DepthRange)(GLcontext *ctx, GLclampd nearval, GLclampd farval);
   /** Specify the current buffer for writing */
   void (*DrawBuffer)( GLcontext *ctx, GLenum buffer );
   /** Specify the buffers for writing for fragment programs*/
   void (*DrawBuffers)( GLcontext *ctx, GLsizei n, const GLenum *buffers );
   /** Enable or disable server-side gl capabilities */
   void (*Enable)(GLcontext *ctx, GLenum cap, GLboolean state);
   /** Specify fog parameters */
   void (*Fogfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
   /** Specify implementation-specific hints */
   void (*Hint)(GLcontext *ctx, GLenum target, GLenum mode);
   /** Control the writing of individual bits in the color index buffers */
   void (*IndexMask)(GLcontext *ctx, GLuint mask);
   /** Set light source parameters */
   void (*Lightfv)(GLcontext *ctx, GLenum light,
		   GLenum pname, const GLfloat *params );
   /** Set the lighting model parameters */
   void (*LightModelfv)(GLcontext *ctx, GLenum pname, const GLfloat *params);
   /** Specify the line stipple pattern */
   void (*LineStipple)(GLcontext *ctx, GLint factor, GLushort pattern );
   /** Specify the width of rasterized lines */
   void (*LineWidth)(GLcontext *ctx, GLfloat width);
   /** Specify a logical pixel operation for color index rendering */
   void (*LogicOpcode)(GLcontext *ctx, GLenum opcode);
   void (*PointParameterfv)(GLcontext *ctx, GLenum pname,
                            const GLfloat *params);
   /** Specify the diameter of rasterized points */
   void (*PointSize)(GLcontext *ctx, GLfloat size);
   /** Select a polygon rasterization mode */
   void (*PolygonMode)(GLcontext *ctx, GLenum face, GLenum mode);
   /** Set the scale and units used to calculate depth values */
   void (*PolygonOffset)(GLcontext *ctx, GLfloat factor, GLfloat units);
   /** Set the polygon stippling pattern */
   void (*PolygonStipple)(GLcontext *ctx, const GLubyte *mask );
   /* Specifies the current buffer for reading */
   void (*ReadBuffer)( GLcontext *ctx, GLenum buffer );
   /** Set rasterization mode */
   void (*RenderMode)(GLcontext *ctx, GLenum mode );
   /** Define the scissor box */
   void (*Scissor)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
   /** Select flat or smooth shading */
   void (*ShadeModel)(GLcontext *ctx, GLenum mode);
   /** Set function and reference value for stencil testing */
   void (*StencilFunc)(GLcontext *ctx, GLenum func, GLint ref, GLuint mask);
   /** Control the writing of individual bits in the stencil planes */
   void (*StencilMask)(GLcontext *ctx, GLuint mask);
   /** Set stencil test actions */
   void (*StencilOp)(GLcontext *ctx, GLenum fail, GLenum zfail, GLenum zpass);
   void (*ActiveStencilFace)(GLcontext *ctx, GLuint face);
   /** Control the generation of texture coordinates */
   void (*TexGen)(GLcontext *ctx, GLenum coord, GLenum pname,
		  const GLfloat *params);
   /** Set texture environment parameters */
   void (*TexEnv)(GLcontext *ctx, GLenum target, GLenum pname,
                  const GLfloat *param);
   /** Set texture parameters */
   void (*TexParameter)(GLcontext *ctx, GLenum target,
                        struct gl_texture_object *texObj,
                        GLenum pname, const GLfloat *params);
   void (*TextureMatrix)(GLcontext *ctx, GLuint unit, const GLmatrix *mat);
   /** Set the viewport */
   void (*Viewport)(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h);
   /*@}*/


   /**
    * \name Vertex array functions
    *
    * Called by the corresponding OpenGL functions.
    */
   /*@{*/
   void (*VertexPointer)(GLcontext *ctx, GLint size, GLenum type,
			 GLsizei stride, const GLvoid *ptr);
   void (*NormalPointer)(GLcontext *ctx, GLenum type,
			 GLsizei stride, const GLvoid *ptr);
   void (*ColorPointer)(GLcontext *ctx, GLint size, GLenum type,
			GLsizei stride, const GLvoid *ptr);
   void (*FogCoordPointer)(GLcontext *ctx, GLenum type,
			   GLsizei stride, const GLvoid *ptr);
   void (*IndexPointer)(GLcontext *ctx, GLenum type,
			GLsizei stride, const GLvoid *ptr);
   void (*SecondaryColorPointer)(GLcontext *ctx, GLint size, GLenum type,
				 GLsizei stride, const GLvoid *ptr);
   void (*TexCoordPointer)(GLcontext *ctx, GLint size, GLenum type,
			   GLsizei stride, const GLvoid *ptr);
   void (*EdgeFlagPointer)(GLcontext *ctx, GLsizei stride, const GLvoid *ptr);
   void (*VertexAttribPointer)(GLcontext *ctx, GLuint index, GLint size,
                               GLenum type, GLsizei stride, const GLvoid *ptr);
   void (*LockArraysEXT)( GLcontext *ctx, GLint first, GLsizei count );
   void (*UnlockArraysEXT)( GLcontext *ctx );
   /*@}*/


   /** 
    * \name State-query functions
    *
    * Return GL_TRUE if query was completed, GL_FALSE otherwise.
    */
   /*@{*/
   /** Return the value or values of a selected parameter */
   GLboolean (*GetBooleanv)(GLcontext *ctx, GLenum pname, GLboolean *result);
   /** Return the value or values of a selected parameter */
   GLboolean (*GetDoublev)(GLcontext *ctx, GLenum pname, GLdouble *result);
   /** Return the value or values of a selected parameter */
   GLboolean (*GetFloatv)(GLcontext *ctx, GLenum pname, GLfloat *result);
   /** Return the value or values of a selected parameter */
   GLboolean (*GetIntegerv)(GLcontext *ctx, GLenum pname, GLint *result);
   /** Return the value or values of a selected parameter */
   GLboolean (*GetPointerv)(GLcontext *ctx, GLenum pname, GLvoid **result);
   /*@}*/
   

   /**
    * \name Vertex buffer object functions
    */
#if FEATURE_ARB_vertex_buffer_object
   /*@{*/
   void (*BindBuffer)( GLcontext *ctx, GLenum target,
		       struct gl_buffer_object *obj );

   struct gl_buffer_object * (*NewBufferObject)( GLcontext *ctx, GLuint buffer,
						 GLenum target );
   
   void (*DeleteBuffer)( GLcontext *ctx, struct gl_buffer_object *obj );

   void (*BufferData)( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
		       const GLvoid *data, GLenum usage,
		       struct gl_buffer_object *obj );

   void (*BufferSubData)( GLcontext *ctx, GLenum target, GLintptrARB offset,
			  GLsizeiptrARB size, const GLvoid *data,
			  struct gl_buffer_object *obj );

   void (*GetBufferSubData)( GLcontext *ctx, GLenum target,
			     GLintptrARB offset, GLsizeiptrARB size,
			     GLvoid *data, struct gl_buffer_object *obj );

   void * (*MapBuffer)( GLcontext *ctx, GLenum target, GLenum access,
			struct gl_buffer_object *obj );

   GLboolean (*UnmapBuffer)( GLcontext *ctx, GLenum target,
			     struct gl_buffer_object *obj );
   /*@}*/
#endif

   /**
    * \name Support for multiple T&L engines
    */
   /*@{*/

   /**
    * Bitmask of state changes that require the current T&L module to be
    * validated, using ValidateTnlModule() below.
    */
   GLuint NeedValidate;

   /**
    * Validate the current T&L module. 
    *
    * This is called directly after UpdateState() when a state change that has
    * occurred matches the dd_function_table::NeedValidate bitmask above.  This
    * ensures all computed values are up to date, thus allowing the driver to
    * decide if the current T&L module needs to be swapped out.
    *
    * This must be non-NULL if a driver installs a custom T&L module and sets
    * the dd_function_table::NeedValidate bitmask, but may be NULL otherwise.
    */
   void (*ValidateTnlModule)( GLcontext *ctx, GLuint new_state );


#define PRIM_OUTSIDE_BEGIN_END   GL_POLYGON+1
#define PRIM_INSIDE_UNKNOWN_PRIM GL_POLYGON+2
#define PRIM_UNKNOWN             GL_POLYGON+3

   /**
    * Set by the driver-supplied T&L engine.  
    *
    * Set to PRIM_OUTSIDE_BEGIN_END when outside glBegin()/glEnd().
    */
   GLuint CurrentExecPrimitive;

   /**
    * Current state of an in-progress compilation.  
    *
    * May take on any of the additional values PRIM_OUTSIDE_BEGIN_END,
    * PRIM_INSIDE_UNKNOWN_PRIM or PRIM_UNKNOWN defined above.
    */
   GLuint CurrentSavePrimitive;


#define FLUSH_STORED_VERTICES 0x1
#define FLUSH_UPDATE_CURRENT  0x2
   /**
    * Set by the driver-supplied T&L engine whenever vertices are buffered
    * between glBegin()/glEnd() objects or __GLcontextRec::Current is not
    * updated.
    *
    * The dd_function_table::FlushVertices call below may be used to resolve
    * these conditions.
    */
   GLuint NeedFlush;
   GLuint SaveNeedFlush;

   /**
    * If inside glBegin()/glEnd(), it should ASSERT(0).  Otherwise, if
    * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
    * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
    * __GLcontextRec::Current and gl_light_attrib::Material
    *
    * Note that the default T&L engine never clears the
    * FLUSH_UPDATE_CURRENT bit, even after performing the update.
    */
   void (*FlushVertices)( GLcontext *ctx, GLuint flags );
   void (*SaveFlushVertices)( GLcontext *ctx );

   /**
    * Give the driver the opportunity to hook in its own vtxfmt for
    * compiling optimized display lists.  This is called on each valid
    * glBegin() during list compilation.
    */
   GLboolean (*NotifySaveBegin)( GLcontext *ctx, GLenum mode );

   /**
    * Notify driver that the special derived value _NeedEyeCoords has
    * changed.
    */
   void (*LightingSpaceChange)( GLcontext *ctx );

   /**
    * Let the T&L component know when the context becomes current.
    */
   void (*MakeCurrent)( GLcontext *ctx, GLframebuffer *drawBuffer,
			GLframebuffer *readBuffer );

   /**
    * Called by glNewList().
    *
    * Let the T&L component know what is going on with display lists
    * in time to make changes to dispatch tables, etc.
    */
   void (*NewList)( GLcontext *ctx, GLuint list, GLenum mode );
   /**
    * Called by glEndList().
    *
    * \sa dd_function_table::NewList.
    */
   void (*EndList)( GLcontext *ctx );

   /**
    * Called by glCallList(s), but not recursively.
    *
    * Notify the T&L component before and after calling a display list.
    * Called by glCallList(s), but not recursively.
    */
   void (*BeginCallList)( GLcontext *ctx, GLuint list );
   /**
    * Called by glEndCallList().
    *
    * \sa dd_function_table::BeginCallList.
    */
   void (*EndCallList)( GLcontext *ctx );

};


/**
 * Transform/Clip/Lighting interface
 *
 * Drivers present a reduced set of the functions possible in
 * glBegin()/glEnd() objects.  Core mesa provides translation stubs for the
 * remaining functions to map down to these entry points.
 *
 * These are the initial values to be installed into dispatch by
 * mesa.  If the T&L driver wants to modify the dispatch table
 * while installed, it must do so itself.  It would be possible for
 * the vertexformat to install it's own initial values for these
 * functions, but this way there is an obvious list of what is
 * expected of the driver.
 *
 * If the driver wants to hook in entry points other than those
 * listed, it must restore them to their original values in
 * the disable() callback, below.
 */
typedef struct {
   /**
    * \name Vertex
    */
   /*@{*/
   void (GLAPIENTRYP ArrayElement)( GLint ); /* NOTE */
   void (GLAPIENTRYP Color3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Color3fv)( const GLfloat * );
   void (GLAPIENTRYP Color4f)( GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Color4fv)( const GLfloat * );
   void (GLAPIENTRYP EdgeFlag)( GLboolean );
   void (GLAPIENTRYP EdgeFlagv)( const GLboolean * );
   void (GLAPIENTRYP EvalCoord1f)( GLfloat );          /* NOTE */
   void (GLAPIENTRYP EvalCoord1fv)( const GLfloat * ); /* NOTE */
   void (GLAPIENTRYP EvalCoord2f)( GLfloat, GLfloat ); /* NOTE */
   void (GLAPIENTRYP EvalCoord2fv)( const GLfloat * ); /* NOTE */
   void (GLAPIENTRYP EvalPoint1)( GLint );             /* NOTE */
   void (GLAPIENTRYP EvalPoint2)( GLint, GLint );      /* NOTE */
   void (GLAPIENTRYP FogCoordfEXT)( GLfloat );
   void (GLAPIENTRYP FogCoordfvEXT)( const GLfloat * );
   void (GLAPIENTRYP Indexf)( GLfloat );
   void (GLAPIENTRYP Indexfv)( const GLfloat * );
   void (GLAPIENTRYP Materialfv)( GLenum face, GLenum pname, const GLfloat * ); /* NOTE */
   void (GLAPIENTRYP MultiTexCoord1fARB)( GLenum, GLfloat );
   void (GLAPIENTRYP MultiTexCoord1fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord2fARB)( GLenum, GLfloat, GLfloat );
   void (GLAPIENTRYP MultiTexCoord2fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord3fARB)( GLenum, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP MultiTexCoord3fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP MultiTexCoord4fARB)( GLenum, GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP MultiTexCoord4fvARB)( GLenum, const GLfloat * );
   void (GLAPIENTRYP Normal3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Normal3fv)( const GLfloat * );
   void (GLAPIENTRYP SecondaryColor3fEXT)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP SecondaryColor3fvEXT)( const GLfloat * );
   void (GLAPIENTRYP TexCoord1f)( GLfloat );
   void (GLAPIENTRYP TexCoord1fv)( const GLfloat * );
   void (GLAPIENTRYP TexCoord2f)( GLfloat, GLfloat );
   void (GLAPIENTRYP TexCoord2fv)( const GLfloat * );
   void (GLAPIENTRYP TexCoord3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP TexCoord3fv)( const GLfloat * );
   void (GLAPIENTRYP TexCoord4f)( GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP TexCoord4fv)( const GLfloat * );
   void (GLAPIENTRYP Vertex2f)( GLfloat, GLfloat );
   void (GLAPIENTRYP Vertex2fv)( const GLfloat * );
   void (GLAPIENTRYP Vertex3f)( GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Vertex3fv)( const GLfloat * );
   void (GLAPIENTRYP Vertex4f)( GLfloat, GLfloat, GLfloat, GLfloat );
   void (GLAPIENTRYP Vertex4fv)( const GLfloat * );
   void (GLAPIENTRYP CallList)( GLuint );	/* NOTE */
   void (GLAPIENTRYP CallLists)( GLsizei, GLenum, const GLvoid * );	/* NOTE */
   void (GLAPIENTRYP Begin)( GLenum );
   void (GLAPIENTRYP End)( void );
   void (GLAPIENTRYP VertexAttrib1fNV)( GLuint index, GLfloat x );
   void (GLAPIENTRYP VertexAttrib1fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib2fNV)( GLuint index, GLfloat x, GLfloat y );
   void (GLAPIENTRYP VertexAttrib2fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib3fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
   void (GLAPIENTRYP VertexAttrib3fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib4fNV)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
   void (GLAPIENTRYP VertexAttrib4fvNV)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib1fARB)( GLuint index, GLfloat x );
   void (GLAPIENTRYP VertexAttrib1fvARB)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib2fARB)( GLuint index, GLfloat x, GLfloat y );
   void (GLAPIENTRYP VertexAttrib2fvARB)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib3fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z );
   void (GLAPIENTRYP VertexAttrib3fvARB)( GLuint index, const GLfloat *v );
   void (GLAPIENTRYP VertexAttrib4fARB)( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w );
   void (GLAPIENTRYP VertexAttrib4fvARB)( GLuint index, const GLfloat *v );
   /*@}*/

   /*
    */
   void (GLAPIENTRYP Rectf)( GLfloat, GLfloat, GLfloat, GLfloat );

   /**
    * \name Array
    */
   /*@{*/
   void (GLAPIENTRYP DrawArrays)( GLenum mode, GLint start, GLsizei count );
   void (GLAPIENTRYP DrawElements)( GLenum mode, GLsizei count, GLenum type,
			 const GLvoid *indices );
   void (GLAPIENTRYP DrawRangeElements)( GLenum mode, GLuint start,
			      GLuint end, GLsizei count,
			      GLenum type, const GLvoid *indices );
   /*@}*/

   /**
    * \name Eval
    *
    * If you don't support eval, fallback to the default vertex format
    * on receiving an eval call and use the pipeline mechanism to
    * provide partial T&L acceleration.
    *
    * Mesa will provide a set of helper functions to do eval within
    * accelerated vertex formats, eventually...
    */
   /*@{*/
   void (GLAPIENTRYP EvalMesh1)( GLenum mode, GLint i1, GLint i2 );
   void (GLAPIENTRYP EvalMesh2)( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
   /*@}*/

} GLvertexformat;


#endif /* DD_INCLUDED */