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path: root/src/mesa/main/copyimage.c
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/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 2014 Intel Corporation.  All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 * Authors:
 *    Jason Ekstrand <jason.ekstrand@intel.com>
 */

#include "glheader.h"
#include "errors.h"
#include "enums.h"
#include "copyimage.h"
#include "teximage.h"
#include "texobj.h"
#include "fbobject.h"
#include "textureview.h"

static bool
prepare_target(struct gl_context *ctx, GLuint name, GLenum *target, int level,
               struct gl_texture_object **tex_obj,
               struct gl_texture_image **tex_image, GLuint *tmp_tex,
               const char *dbg_prefix)
{
   struct gl_renderbuffer *rb;

   if (name == 0) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(%sName = %d)", dbg_prefix, name);
      return false;
   }

   /*
    * INVALID_ENUM is generated
    *  * if either <srcTarget> or <dstTarget>
    *   - is not RENDERBUFFER or a valid non-proxy texture target
    *   - is TEXTURE_BUFFER, or
    *   - is one of the cubemap face selectors described in table 3.17,
    */
   switch (*target) {
   case GL_RENDERBUFFER:
      /* Not a texture target, but valid */
   case GL_TEXTURE_1D:
   case GL_TEXTURE_1D_ARRAY:
   case GL_TEXTURE_2D:
   case GL_TEXTURE_3D:
   case GL_TEXTURE_CUBE_MAP:
   case GL_TEXTURE_RECTANGLE:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_CUBE_MAP_ARRAY:
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
      /* These are all valid */
      break;
   case GL_TEXTURE_EXTERNAL_OES:
      /* Only exists in ES */
   case GL_TEXTURE_BUFFER:
   default:
      _mesa_error(ctx, GL_INVALID_ENUM,
                  "glCopyImageSubData(%sTarget = %s)", dbg_prefix,
                  _mesa_lookup_enum_by_nr(*target));
      return false;
   }

   if (*target == GL_RENDERBUFFER) {
      rb = _mesa_lookup_renderbuffer(ctx, name);
      if (!rb) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sName = %u)", dbg_prefix, name);
         return false;
      }

      if (!rb->Name) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glCopyImageSubData(%sName incomplete)", dbg_prefix);
         return false;
      }

      if (level != 0) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sLevel = %u)", dbg_prefix, level);
         return false;
      }

      if (rb->NumSamples > 1)
         *target = GL_TEXTURE_2D_MULTISAMPLE;
      else
         *target = GL_TEXTURE_2D;

      *tmp_tex = 0;
      _mesa_GenTextures(1, tmp_tex);
      if (*tmp_tex == 0)
         return false; /* Error already set by GenTextures */

      _mesa_BindTexture(*target, *tmp_tex);
      *tex_obj = _mesa_lookup_texture(ctx, *tmp_tex);
      *tex_image = _mesa_get_tex_image(ctx, *tex_obj, *target, 0);

      if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, *tex_image)) {
         _mesa_problem(ctx, "Failed to create texture from renderbuffer");
         return false;
      }

      if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) {
         rb->NeedsFinishRenderTexture = true;
         ctx->Driver.FinishRenderTexture(ctx, rb);
      }
   } else {
      *tex_obj = _mesa_lookup_texture(ctx, name);
      if (!*tex_obj) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sName = %u)", dbg_prefix, name);
         return false;
      }

      _mesa_test_texobj_completeness(ctx, *tex_obj);
      if (!(*tex_obj)->_BaseComplete ||
          (level != 0 && !(*tex_obj)->_MipmapComplete)) {
         _mesa_error(ctx, GL_INVALID_OPERATION,
                     "glCopyImageSubData(%sName incomplete)", dbg_prefix);
         return false;
      }

      if ((*tex_obj)->Target != *target) {
         _mesa_error(ctx, GL_INVALID_ENUM,
                     "glCopyImageSubData(%sTarget = %s)", dbg_prefix,
                     _mesa_lookup_enum_by_nr(*target));
         return false;
      }

      if (level < 0 || level >= MAX_TEXTURE_LEVELS) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sLevel = %d)", dbg_prefix, level);
         return false;
      }

      *tex_image = _mesa_select_tex_image(ctx, *tex_obj, *target, level);
      if (!*tex_image) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sLevel = %u)", dbg_prefix, level);
         return false;
      }
   }

   return true;
}

static bool
check_region_bounds(struct gl_context *ctx, struct gl_texture_image *tex_image,
                    int x, int y, int z, int width, int height, int depth,
                    const char *dbg_prefix)
{
   if (width < 0 || height < 0 || depth < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(%sWidth, %sHeight, or %sDepth is negative)",
                  dbg_prefix, dbg_prefix, dbg_prefix);
      return false;
   }

   if (x < 0 || y < 0 || z < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(%sX, %sY, or %sZ is negative)",
                  dbg_prefix, dbg_prefix, dbg_prefix);
      return false;
   }

   if (x + width > tex_image->Width) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(%sX or %sWidth exceeds image bounds)",
                  dbg_prefix, dbg_prefix);
      return false;
   }

   switch (tex_image->TexObject->Target) {
   case GL_TEXTURE_1D:
   case GL_TEXTURE_1D_ARRAY:
      if (y != 0 || height != 1) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sY or %sHeight exceeds image bounds)",
                     dbg_prefix, dbg_prefix);
         return false;
      }
      break;
   default:
      if (y + height > tex_image->Height) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sY or %sHeight exceeds image bounds)",
                     dbg_prefix, dbg_prefix);
         return false;
      }
      break;
   }

   switch (tex_image->TexObject->Target) {
   case GL_TEXTURE_1D:
   case GL_TEXTURE_2D:
   case GL_TEXTURE_2D_MULTISAMPLE:
   case GL_TEXTURE_RECTANGLE:
      if (z != 0 || depth != 1) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)",
                     dbg_prefix, dbg_prefix);
         return false;
      }
      break;
   case GL_TEXTURE_CUBE_MAP:
      if (z < 0 || z + depth > 6) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)",
                     dbg_prefix, dbg_prefix);
         return false;
      }
      break;
   case GL_TEXTURE_1D_ARRAY:
      if (z < 0 || z + depth > tex_image->Height) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)",
                     dbg_prefix, dbg_prefix);
         return false;
      }
      break;
   case GL_TEXTURE_CUBE_MAP_ARRAY:
   case GL_TEXTURE_2D_ARRAY:
   case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
   case GL_TEXTURE_3D:
      if (z < 0 || z + depth > tex_image->Depth) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)",
                     dbg_prefix, dbg_prefix);
         return false;
      }
      break;
   }

   return true;
}

void GLAPIENTRY
_mesa_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel,
                       GLint srcX, GLint srcY, GLint srcZ,
                       GLuint dstName, GLenum dstTarget, GLint dstLevel,
                       GLint dstX, GLint dstY, GLint dstZ,
                       GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
{
   GET_CURRENT_CONTEXT(ctx);
   GLuint tmpTexNames[2] = { 0, 0 };
   struct gl_texture_object *srcTexObj, *dstTexObj;
   struct gl_texture_image *srcTexImage, *dstTexImage;
   GLuint src_bw, src_bh, dst_bw, dst_bh;
   int i, srcNewZ, dstNewZ, Bpt;

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glCopyImageSubData(%u, %s, %d, %d, %d, %d, "
                                          "%u, %s, %d, %d, %d, %d, "
                                          "%d, %d, %d)\n",
                  srcName, _mesa_lookup_enum_by_nr(srcTarget), srcLevel,
                  srcX, srcY, srcZ,
                  dstName, _mesa_lookup_enum_by_nr(dstTarget), dstLevel,
                  dstX, dstY, dstZ,
                  srcWidth, srcHeight, srcWidth);

   if (!ctx->Extensions.ARB_copy_image) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glCopyImageSubData(extension not available)");
      return;
   }

   if (!prepare_target(ctx, srcName, &srcTarget, srcLevel,
                       &srcTexObj, &srcTexImage, &tmpTexNames[0], "src"))
      goto cleanup;

   if (!prepare_target(ctx, dstName, &dstTarget, dstLevel,
                       &dstTexObj, &dstTexImage, &tmpTexNames[1], "dst"))
      goto cleanup;

   _mesa_get_format_block_size(srcTexImage->TexFormat, &src_bw, &src_bh);
   if ((srcX % src_bw != 0) || (srcY % src_bh != 0) ||
       (srcWidth % src_bw != 0) || (srcHeight % src_bh != 0)) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(unaligned src rectangle)");
      goto cleanup;
   }

   _mesa_get_format_block_size(dstTexImage->TexFormat, &dst_bw, &dst_bh);
   if ((dstX % dst_bw != 0) || (dstY % dst_bh != 0)) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(unaligned dst rectangle)");
      goto cleanup;
   }

   /* Very simple sanity check.  This is sufficient if one of the textures
    * is compressed. */
   Bpt = _mesa_get_format_bytes(srcTexImage->TexFormat);
   if (_mesa_get_format_bytes(dstTexImage->TexFormat) != Bpt) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glCopyImageSubData(internalFormat mismatch)");
      goto cleanup;
   }

   if (!check_region_bounds(ctx, srcTexImage, srcX, srcY, srcZ,
                            srcWidth, srcHeight, srcDepth, "src"))
      goto cleanup;

   if (!check_region_bounds(ctx, dstTexImage, dstX, dstY, dstZ,
                            (srcWidth / src_bw) * dst_bw,
                            (srcHeight / src_bh) * dst_bh, srcDepth, "dst"))
      goto cleanup;

   if (_mesa_is_format_compressed(srcTexImage->TexFormat)) {
      /* XXX: Technically, we should probaby do some more specific checking
       * here.  However, this should be sufficient for all compressed
       * formats that mesa supports since it is a direct memory copy.
       */
   } else if (_mesa_is_format_compressed(dstTexImage->TexFormat)) {
   } else if (_mesa_texture_view_compatible_format(ctx,
                                                   srcTexImage->InternalFormat,
                                                   dstTexImage->InternalFormat)) {
   } else {
      return; /* Error logged by _mesa_texture_view_compatible_format */
   }

   for (i = 0; i < srcDepth; ++i) {
      if (srcTexObj->Target == GL_TEXTURE_CUBE_MAP) {
         srcTexImage = srcTexObj->Image[i + srcZ][srcLevel];
         srcNewZ = 0;
      } else {
         srcNewZ = srcZ + i;
      }

      if (dstTexObj->Target == GL_TEXTURE_CUBE_MAP) {
         dstTexImage = dstTexObj->Image[i + dstZ][dstLevel];
         dstNewZ = 0;
      } else {
         dstNewZ = dstZ + i;
      }

      ctx->Driver.CopyImageSubData(ctx, srcTexImage, srcX, srcY, srcNewZ,
                                   dstTexImage, dstX, dstY, dstNewZ,
                                   srcWidth, srcHeight);
   }

cleanup:
   _mesa_DeleteTextures(2, tmpTexNames);
}