1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file context.h
* Mesa context and visual-related functions.
*
* There are three large Mesa data types/classes which are meant to be
* used by device drivers:
* - struct gl_context: this contains the Mesa rendering state
* - struct gl_config: this describes the color buffer (RGB vs. ci), whether
* or not there's a depth buffer, stencil buffer, etc.
* - struct gl_framebuffer: contains pointers to the depth buffer, stencil
* buffer, accum buffer and alpha buffers.
*
* These types should be encapsulated by corresponding device driver
* data types. See xmesa.h and xmesaP.h for an example.
*
* In OOP terms, struct gl_context, struct gl_config, and struct gl_framebuffer
* are base classes which the device driver must derive from.
*
* The following functions create and destroy these data types.
*/
#ifndef CONTEXT_H
#define CONTEXT_H
#include "imports.h"
#include "extensions.h"
#include "mtypes.h"
#include "vbo/vbo.h"
#ifdef __cplusplus
extern "C" {
#endif
struct _glapi_table;
/** \name Visual-related functions */
/*@{*/
extern struct gl_config *
_mesa_create_visual( GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
extern GLboolean
_mesa_initialize_visual( struct gl_config *v,
GLboolean dbFlag,
GLboolean stereoFlag,
GLint redBits,
GLint greenBits,
GLint blueBits,
GLint alphaBits,
GLint depthBits,
GLint stencilBits,
GLint accumRedBits,
GLint accumGreenBits,
GLint accumBlueBits,
GLint accumAlphaBits,
GLint numSamples );
extern void
_mesa_destroy_visual( struct gl_config *vis );
/*@}*/
/** \name Context-related functions */
/*@{*/
extern GLboolean
_mesa_initialize_context( struct gl_context *ctx,
gl_api api,
const struct gl_config *visual,
struct gl_context *share_list,
const struct dd_function_table *driverFunctions);
extern void
_mesa_free_context_data( struct gl_context *ctx );
extern void
_mesa_destroy_context( struct gl_context *ctx );
extern void
_mesa_copy_context(const struct gl_context *src, struct gl_context *dst, GLuint mask);
extern void
_mesa_check_init_viewport(struct gl_context *ctx, GLuint width, GLuint height);
extern GLboolean
_mesa_make_current( struct gl_context *ctx, struct gl_framebuffer *drawBuffer,
struct gl_framebuffer *readBuffer );
extern GLboolean
_mesa_share_state(struct gl_context *ctx, struct gl_context *ctxToShare);
extern struct gl_context *
_mesa_get_current_context(void);
/*@}*/
extern void
_mesa_init_constants(struct gl_constants *consts, gl_api api);
extern void
_mesa_notifySwapBuffers(struct gl_context *gc);
extern struct _glapi_table *
_mesa_get_dispatch(struct gl_context *ctx);
extern void
_mesa_set_context_lost_dispatch(struct gl_context *ctx);
/** \name Miscellaneous */
/*@{*/
extern void
_mesa_record_error( struct gl_context *ctx, GLenum error );
extern void
_mesa_flush(struct gl_context *ctx);
extern void GLAPIENTRY
_mesa_Finish( void );
extern void GLAPIENTRY
_mesa_Flush( void );
/*@}*/
/**
* Are we currently between glBegin and glEnd?
* During execution, not display list compilation.
*/
static inline GLboolean
_mesa_inside_begin_end(const struct gl_context *ctx)
{
return ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END;
}
/**
* Are we currently between glBegin and glEnd in a display list?
*/
static inline GLboolean
_mesa_inside_dlist_begin_end(const struct gl_context *ctx)
{
return ctx->Driver.CurrentSavePrimitive <= PRIM_MAX;
}
/**
* \name Macros for flushing buffered rendering commands before state changes,
* checking if inside glBegin/glEnd, etc.
*/
/*@{*/
/**
* Flush vertices.
*
* \param ctx GL context.
* \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush stored vertices,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_VERTICES(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_VERTICES in %s\n", MESA_FUNCTION);\
if (ctx->Driver.NeedFlush & FLUSH_STORED_VERTICES) \
vbo_exec_FlushVertices(ctx, FLUSH_STORED_VERTICES); \
ctx->NewState |= newstate; \
} while (0)
/**
* Flush current state.
*
* \param ctx GL context.
* \param newstate new state.
*
* Checks if dd_function_table::NeedFlush is marked to flush current state,
* and calls dd_function_table::FlushVertices if so. Marks
* __struct gl_contextRec::NewState with \p newstate.
*/
#define FLUSH_CURRENT(ctx, newstate) \
do { \
if (MESA_VERBOSE & VERBOSE_STATE) \
_mesa_debug(ctx, "FLUSH_CURRENT in %s\n", MESA_FUNCTION); \
if (ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) \
vbo_exec_FlushVertices(ctx, FLUSH_UPDATE_CURRENT); \
ctx->NewState |= newstate; \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair, with return value.
*
* \param ctx GL context.
* \param retval value to return in case the assertion fails.
*/
#define ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, retval) \
do { \
if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return retval; \
} \
} while (0)
/**
* Macro to assert that the API call was made outside the
* glBegin()/glEnd() pair.
*
* \param ctx GL context.
*/
#define ASSERT_OUTSIDE_BEGIN_END(ctx) \
do { \
if (_mesa_inside_begin_end(ctx)) { \
_mesa_error(ctx, GL_INVALID_OPERATION, "Inside glBegin/glEnd"); \
return; \
} \
} while (0)
/*@}*/
/**
* Checks if the context is for Desktop GL (Compatibility or Core)
*/
static inline bool
_mesa_is_desktop_gl(const struct gl_context *ctx)
{
return ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGL_CORE;
}
/**
* Checks if the context is for any GLES version
*/
static inline bool
_mesa_is_gles(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2;
}
/**
* Checks if the context is for GLES 3.0 or later
*/
static inline bool
_mesa_is_gles3(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 30;
}
/**
* Checks if the context is for GLES 3.1 or later
*/
static inline bool
_mesa_is_gles31(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 31;
}
/**
* Checks if the context is for GLES 3.2 or later
*/
static inline bool
_mesa_is_gles32(const struct gl_context *ctx)
{
return ctx->API == API_OPENGLES2 && ctx->Version >= 32;
}
static inline bool
_mesa_is_no_error_enabled(const struct gl_context *ctx)
{
return ctx->Const.ContextFlags & GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR;
}
/**
* Checks if the context supports geometry shaders.
*/
static inline bool
_mesa_has_geometry_shaders(const struct gl_context *ctx)
{
return _mesa_has_OES_geometry_shader(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Version >= 32);
}
/**
* Checks if the context supports compute shaders.
*/
static inline bool
_mesa_has_compute_shaders(const struct gl_context *ctx)
{
return _mesa_has_ARB_compute_shader(ctx) ||
(ctx->API == API_OPENGLES2 && ctx->Version >= 31);
}
/**
* Checks if the context supports tessellation.
*/
static inline GLboolean
_mesa_has_tessellation(const struct gl_context *ctx)
{
/* _mesa_has_EXT_tessellation_shader(ctx) is redundant with the OES
* check, so don't bother calling it.
*/
return _mesa_has_OES_tessellation_shader(ctx) ||
_mesa_has_ARB_tessellation_shader(ctx);
}
static inline bool
_mesa_has_texture_cube_map_array(const struct gl_context *ctx)
{
return _mesa_has_ARB_texture_cube_map_array(ctx) ||
_mesa_has_OES_texture_cube_map_array(ctx);
}
#ifdef __cplusplus
}
#endif
#endif /* CONTEXT_H */
|