summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/compute.c
blob: e881d4f5a393a81f1da337cd67bf58670343b2ed (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
/*
 * Copyright © 2014 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

#include "glheader.h"
#include "bufferobj.h"
#include "compute.h"
#include "context.h"

static bool
check_valid_to_compute(struct gl_context *ctx, const char *function)
{
   if (!_mesa_has_compute_shaders(ctx)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "unsupported function (%s) called",
                  function);
      return false;
   }

   /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
    *
    * "An INVALID_OPERATION error is generated if there is no active program
    *  for the compute shader stage."
    */
   if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s(no active compute shader)",
                  function);
      return false;
   }

   return true;
}

static bool
validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups)
{
   FLUSH_CURRENT(ctx, 0);

   if (!check_valid_to_compute(ctx, "glDispatchCompute"))
      return GL_FALSE;

   for (int i = 0; i < 3; i++) {
      /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
       *
       * "An INVALID_VALUE error is generated if any of num_groups_x,
       *  num_groups_y and num_groups_z are greater than or equal to the
       *  maximum work group count for the corresponding dimension."
       *
       * However, the "or equal to" portions appears to be a specification
       * bug. In all other areas, the specification appears to indicate that
       * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT
       * value. For example, under DispatchComputeIndirect:
       *
       * "If any of num_groups_x, num_groups_y or num_groups_z is greater than
       *  the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding
       *  dimension then the results are undefined."
       *
       * Additionally, the OpenGLES 3.1 specification does not contain "or
       * equal to" as an error condition.
       */
      if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glDispatchCompute(num_groups_%c)", 'x' + i);
         return GL_FALSE;
      }
   }

   /* The ARB_compute_variable_group_size spec says:
    *
    * "An INVALID_OPERATION error is generated by DispatchCompute if the active
    *  program for the compute shader stage has a variable work group size."
    */
   struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   if (prog->info.cs.local_size_variable) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glDispatchCompute(variable work group size forbidden)");
      return GL_FALSE;
   }

   return GL_TRUE;
}

static bool
validate_DispatchComputeGroupSizeARB(struct gl_context *ctx,
                                     const GLuint *num_groups,
                                     const GLuint *group_size)
{
   GLuint total_invocations = 1;

   FLUSH_CURRENT(ctx, 0);

   if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB"))
      return GL_FALSE;

   /* The ARB_compute_variable_group_size spec says:
    *
    * "An INVALID_OPERATION error is generated by
    *  DispatchComputeGroupSizeARB if the active program for the compute
    *  shader stage has a fixed work group size."
    */
   struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   if (!prog->info.cs.local_size_variable) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "glDispatchComputeGroupSizeARB(fixed work group size "
                  "forbidden)");
      return GL_FALSE;
   }

   for (int i = 0; i < 3; i++) {
      /* The ARB_compute_variable_group_size spec says:
       *
       * "An INVALID_VALUE error is generated if any of num_groups_x,
       *  num_groups_y and num_groups_z are greater than or equal to the
       *  maximum work group count for the corresponding dimension."
       */
      if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glDispatchComputeGroupSizeARB(num_groups_%c)", 'x' + i);
         return GL_FALSE;
      }

      /* The ARB_compute_variable_group_size spec says:
       *
       * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
       *  any of <group_size_x>, <group_size_y>, or <group_size_z> is less than
       *  or equal to zero or greater than the maximum local work group size
       *  for compute shaders with variable group size
       *  (MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) in the corresponding
       *  dimension."
       *
       * However, the "less than" is a spec bug because they are declared as
       * unsigned integers.
       */
      if (group_size[i] == 0 ||
          group_size[i] > ctx->Const.MaxComputeVariableGroupSize[i]) {
         _mesa_error(ctx, GL_INVALID_VALUE,
                     "glDispatchComputeGroupSizeARB(group_size_%c)", 'x' + i);
         return GL_FALSE;
      }

      total_invocations *= group_size[i];
   }

   /* The ARB_compute_variable_group_size spec says:
    *
    * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if
    *  the product of <group_size_x>, <group_size_y>, and <group_size_z> exceeds
    *  the implementation-dependent maximum local work group invocation count
    *  for compute shaders with variable group size
    *  (MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)."
    */
   if (total_invocations > ctx->Const.MaxComputeVariableGroupInvocations) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "glDispatchComputeGroupSizeARB(product of local_sizes "
                  "exceeds MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB "
                  "(%d > %d))", total_invocations,
                  ctx->Const.MaxComputeVariableGroupInvocations);
      return GL_FALSE;
   }

   return GL_TRUE;
}

static bool
valid_dispatch_indirect(struct gl_context *ctx,  GLintptr indirect)
{
   FLUSH_CURRENT(ctx, 0);

   GLsizei size = 3 * sizeof(GLuint);
   const uint64_t end = (uint64_t) indirect + size;
   const char *name = "glDispatchComputeIndirect";

   if (!check_valid_to_compute(ctx, name))
      return GL_FALSE;

   /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
    *
    * "An INVALID_VALUE error is generated if indirect is negative or is not a
    *  multiple of four."
    */
   if (indirect & (sizeof(GLuint) - 1)) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "%s(indirect is not aligned)", name);
      return GL_FALSE;
   }

   if (indirect < 0) {
      _mesa_error(ctx, GL_INVALID_VALUE,
                  "%s(indirect is less than zero)", name);
      return GL_FALSE;
   }

   /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders:
    *
    * "An INVALID_OPERATION error is generated if no buffer is bound to the
    *  DRAW_INDIRECT_BUFFER binding, or if the command would source data
    *  beyond the end of the buffer object."
    */
   if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name);
      return GL_FALSE;
   }

   if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name);
      return GL_FALSE;
   }

   if (ctx->DispatchIndirectBuffer->Size < end) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s(DISPATCH_INDIRECT_BUFFER too small)", name);
      return GL_FALSE;
   }

   /* The ARB_compute_variable_group_size spec says:
    *
    * "An INVALID_OPERATION error is generated if the active program for the
    *  compute shader stage has a variable work group size."
    */
   struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
   if (prog->info.cs.local_size_variable) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
                  "%s(variable work group size forbidden)", name);
      return GL_FALSE;
   }

   return GL_TRUE;
}

void GLAPIENTRY
_mesa_DispatchCompute(GLuint num_groups_x,
                      GLuint num_groups_y,
                      GLuint num_groups_z)
{
   GET_CURRENT_CONTEXT(ctx);
   const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n",
                  num_groups_x, num_groups_y, num_groups_z);

   if (!validate_DispatchCompute(ctx, num_groups))
      return;

   if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
       return;

   ctx->Driver.DispatchCompute(ctx, num_groups);
}

extern void GLAPIENTRY
_mesa_DispatchComputeIndirect(GLintptr indirect)
{
   GET_CURRENT_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect);

   if (!valid_dispatch_indirect(ctx, indirect))
      return;

   ctx->Driver.DispatchComputeIndirect(ctx, indirect);
}

void GLAPIENTRY
_mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y,
                                  GLuint num_groups_z, GLuint group_size_x,
                                  GLuint group_size_y, GLuint group_size_z)
{
   GET_CURRENT_CONTEXT(ctx);
   const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z };
   const GLuint group_size[3] = { group_size_x, group_size_y, group_size_z };

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx,
                  "glDispatchComputeGroupSizeARB(%d, %d, %d, %d, %d, %d)\n",
                  num_groups_x, num_groups_y, num_groups_z,
                  group_size_x, group_size_y, group_size_z);

   if (!validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size))
      return;

   if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
       return;

   ctx->Driver.DispatchComputeGroupSize(ctx, num_groups, group_size);
}