aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/clear.c
blob: 7cc204bc58d1ae3444f5b4ced83f5b480d17c6a2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
/*
 * Mesa 3-D graphics library
 * Version:  7.1
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file clear.c
 * glClearColor, glClearIndex, glClear() functions.
 */



#include "glheader.h"
#include "clear.h"
#include "context.h"
#include "colormac.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
#include "state.h"



#if _HAVE_FULL_GL
void GLAPIENTRY
_mesa_ClearIndex( GLfloat c )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Color.ClearIndex == (GLuint) c)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.ClearIndex = (GLuint) c;
}
#endif


/**
 * Specify the clear values for the color buffers.
 *
 * \param red red color component.
 * \param green green color component.
 * \param blue blue color component.
 * \param alpha alpha component.
 *
 * \sa glClearColor().
 *
 * Clamps the parameters and updates gl_colorbuffer_attrib::ClearColor.  On a
 * change, flushes the vertices and notifies the driver via the
 * dd_function_table::ClearColor callback.
 */
void GLAPIENTRY
_mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = red;
   tmp[1] = green;
   tmp[2] = blue;
   tmp[3] = alpha;

   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.f))
      return; /* no change */

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4V(ctx->Color.ClearColor.f, tmp);
}


/**
 * GL_EXT_texture_integer
 */
void GLAPIENTRY
_mesa_ClearColorIiEXT(GLint r, GLint g, GLint b, GLint a)
{
   GLint tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = r;
   tmp[1] = g;
   tmp[2] = b;
   tmp[3] = a;

   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.i))
      return; /* no change */

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4V(ctx->Color.ClearColor.i, tmp);
}


/**
 * GL_EXT_texture_integer
 */
void GLAPIENTRY
_mesa_ClearColorIuiEXT(GLuint r, GLuint g, GLuint b, GLuint a)
{
   GLuint tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = r;
   tmp[1] = g;
   tmp[2] = b;
   tmp[3] = a;

   if (TEST_EQ_4V(tmp, ctx->Color.ClearColor.ui))
      return; /* no change */

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4V(ctx->Color.ClearColor.ui, tmp);
}


/**
 * Clear buffers.
 * 
 * \param mask bit-mask indicating the buffers to be cleared.
 *
 * Flushes the vertices and verifies the parameter. If __struct gl_contextRec::NewState
 * is set then calls _mesa_update_state() to update gl_frame_buffer::_Xmin,
 * etc. If the rasterization mode is set to GL_RENDER then requests the driver
 * to clear the buffers, via the dd_function_table::Clear callback.
 */ 
void GLAPIENTRY
_mesa_Clear( GLbitfield mask )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   FLUSH_CURRENT(ctx, 0);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glClear 0x%x\n", mask);

   if (mask & ~(GL_COLOR_BUFFER_BIT |
                GL_DEPTH_BUFFER_BIT |
                GL_STENCIL_BUFFER_BIT |
                GL_ACCUM_BUFFER_BIT)) {
      /* invalid bit set */
      _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
      return;
   }

   if (ctx->NewState) {
      _mesa_update_state( ctx );	/* update _Xmin, etc */
   }

   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
                  "glClear(incomplete framebuffer)");
      return;
   }

   if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
       ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
       ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
      return;

   if (ctx->RasterDiscard)
      return;

   if (ctx->RenderMode == GL_RENDER) {
      GLbitfield bufferMask;

      /* don't clear depth buffer if depth writing disabled */
      if (!ctx->Depth.Mask)
         mask &= ~GL_DEPTH_BUFFER_BIT;

      /* Build the bitmask to send to device driver's Clear function.
       * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
       * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
       * BUFFER_BIT_COLORn flags.
       */
      bufferMask = 0;
      if (mask & GL_COLOR_BUFFER_BIT) {
         GLuint i;
         for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
            bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
         }
      }

      if ((mask & GL_DEPTH_BUFFER_BIT)
          && ctx->DrawBuffer->Visual.haveDepthBuffer) {
         bufferMask |= BUFFER_BIT_DEPTH;
      }

      if ((mask & GL_STENCIL_BUFFER_BIT)
          && ctx->DrawBuffer->Visual.haveStencilBuffer) {
         bufferMask |= BUFFER_BIT_STENCIL;
      }

      if ((mask & GL_ACCUM_BUFFER_BIT)
          && ctx->DrawBuffer->Visual.haveAccumBuffer) {
         bufferMask |= BUFFER_BIT_ACCUM;
      }

      ASSERT(ctx->Driver.Clear);
      ctx->Driver.Clear(ctx, bufferMask);
   }
}


/** Returned by make_color_buffer_mask() for errors */
#define INVALID_MASK ~0x0


/**
 * Convert the glClearBuffer 'drawbuffer' parameter into a bitmask of
 * BUFFER_BIT_x values.
 * Return INVALID_MASK if the drawbuffer value is invalid.
 */
static GLbitfield
make_color_buffer_mask(struct gl_context *ctx, GLint drawbuffer)
{
   const struct gl_renderbuffer_attachment *att = ctx->DrawBuffer->Attachment;
   GLbitfield mask = 0x0;

   switch (drawbuffer) {
   case GL_FRONT:
      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
         mask |= BUFFER_BIT_FRONT_LEFT;
      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
         mask |= BUFFER_BIT_FRONT_RIGHT;
      break;
   case GL_BACK:
      if (att[BUFFER_BACK_LEFT].Renderbuffer)
         mask |= BUFFER_BIT_BACK_LEFT;
      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
         mask |= BUFFER_BIT_BACK_RIGHT;
      break;
   case GL_LEFT:
      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
         mask |= BUFFER_BIT_FRONT_LEFT;
      if (att[BUFFER_BACK_LEFT].Renderbuffer)
         mask |= BUFFER_BIT_BACK_LEFT;
      break;
   case GL_RIGHT:
      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
         mask |= BUFFER_BIT_FRONT_RIGHT;
      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
         mask |= BUFFER_BIT_BACK_RIGHT;
      break;
   case GL_FRONT_AND_BACK:
      if (att[BUFFER_FRONT_LEFT].Renderbuffer)
         mask |= BUFFER_BIT_FRONT_LEFT;
      if (att[BUFFER_BACK_LEFT].Renderbuffer)
         mask |= BUFFER_BIT_BACK_LEFT;
      if (att[BUFFER_FRONT_RIGHT].Renderbuffer)
         mask |= BUFFER_BIT_FRONT_RIGHT;
      if (att[BUFFER_BACK_RIGHT].Renderbuffer)
         mask |= BUFFER_BIT_BACK_RIGHT;
      break;
   default:
      if (drawbuffer < 0 || drawbuffer >= (GLint)ctx->Const.MaxDrawBuffers) {
         mask = INVALID_MASK;
      }
      else if (att[BUFFER_COLOR0 + drawbuffer].Renderbuffer) {
         mask |= (BUFFER_BIT_COLOR0 << drawbuffer);
      }
   }

   return mask;
}



/**
 * New in GL 3.0
 * Clear signed integer color buffer or stencil buffer (not depth).
 */
void GLAPIENTRY
_mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   FLUSH_CURRENT(ctx, 0);

   if (ctx->NewState) {
      _mesa_update_state( ctx );
   }

   switch (buffer) {
   case GL_STENCIL:
      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
       *
       *     "ClearBuffer generates an INVALID VALUE error if buffer is
       *     COLOR and drawbuffer is less than zero, or greater than the
       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
       */
      if (drawbuffer != 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
                     drawbuffer);
         return;
      }
      else if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer && !ctx->RasterDiscard) {
         /* Save current stencil clear value, set to 'value', do the
          * stencil clear and restore the clear value.
          * XXX in the future we may have a new ctx->Driver.ClearBuffer()
          * hook instead.
          */
         const GLuint clearSave = ctx->Stencil.Clear;
         ctx->Stencil.Clear = *value;
         ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
         ctx->Stencil.Clear = clearSave;
      }
      break;
   case GL_COLOR:
      {
         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
         if (mask == INVALID_MASK) {
            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
                        drawbuffer);
            return;
         }
         else if (mask && !ctx->RasterDiscard) {
            union gl_color_union clearSave;

            /* save color */
            clearSave = ctx->Color.ClearColor;
            /* set color */
            COPY_4V(ctx->Color.ClearColor.i, value);
            /* clear buffer(s) */
            ctx->Driver.Clear(ctx, mask);
            /* restore color */
            ctx->Color.ClearColor = clearSave;
         }
      }
      break;
   case GL_DEPTH:
      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
       *
       *     "The result of ClearBuffer is undefined if no conversion between
       *     the type of the specified value and the type of the buffer being
       *     cleared is defined (for example, if ClearBufferiv is called for a
       *     fixed- or floating-point buffer, or if ClearBufferfv is called
       *     for a signed or unsigned integer buffer). This is not an error."
       *
       * In this case we take "undefined" and "not an error" to mean "ignore."
       * Note that we still need to generate an error for the invalid
       * drawbuffer case (see the GL_STENCIL case above).
       */
      if (drawbuffer != 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferiv(drawbuffer=%d)",
                     drawbuffer);
         return;
      }
      return;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferiv(buffer=%s)",
                  _mesa_lookup_enum_by_nr(buffer));
      return;
   }
}


/**
 * New in GL 3.0
 * Clear unsigned integer color buffer (not depth, not stencil).
 */
void GLAPIENTRY
_mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   FLUSH_CURRENT(ctx, 0);

   if (ctx->NewState) {
      _mesa_update_state( ctx );
   }

   switch (buffer) {
   case GL_COLOR:
      {
         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
         if (mask == INVALID_MASK) {
            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
                        drawbuffer);
            return;
         }
         else if (mask && !ctx->RasterDiscard) {
            union gl_color_union clearSave;

            /* save color */
            clearSave = ctx->Color.ClearColor;
            /* set color */
            COPY_4V(ctx->Color.ClearColor.ui, value);
            /* clear buffer(s) */
            ctx->Driver.Clear(ctx, mask);
            /* restore color */
            ctx->Color.ClearColor = clearSave;
         }
      }
      break;
   case GL_DEPTH:
   case GL_STENCIL:
      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
       *
       *     "The result of ClearBuffer is undefined if no conversion between
       *     the type of the specified value and the type of the buffer being
       *     cleared is defined (for example, if ClearBufferiv is called for a
       *     fixed- or floating-point buffer, or if ClearBufferfv is called
       *     for a signed or unsigned integer buffer). This is not an error."
       *
       * In this case we take "undefined" and "not an error" to mean "ignore."
       * Even though we could do something sensible for GL_STENCIL, page 263
       * (page 279 of the PDF) says:
       *
       *     "Only ClearBufferiv should be used to clear stencil buffers."
       *
       * Note that we still need to generate an error for the invalid
       * drawbuffer case (see the GL_STENCIL case in _mesa_ClearBufferiv).
       */
      if (drawbuffer != 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferuiv(drawbuffer=%d)",
                     drawbuffer);
         return;
      }
      return;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferuiv(buffer=%s)",
                  _mesa_lookup_enum_by_nr(buffer));
      return;
   }
}


/**
 * New in GL 3.0
 * Clear fixed-pt or float color buffer or depth buffer (not stencil).
 */
void GLAPIENTRY
_mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   FLUSH_CURRENT(ctx, 0);

   if (ctx->NewState) {
      _mesa_update_state( ctx );
   }

   switch (buffer) {
   case GL_DEPTH:
      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
       *
       *     "ClearBuffer generates an INVALID VALUE error if buffer is
       *     COLOR and drawbuffer is less than zero, or greater than the
       *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
       *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
       */
      if (drawbuffer != 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
                     drawbuffer);
         return;
      }
      else if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer && !ctx->RasterDiscard) {
         /* Save current depth clear value, set to 'value', do the
          * depth clear and restore the clear value.
          * XXX in the future we may have a new ctx->Driver.ClearBuffer()
          * hook instead.
          */
         const GLclampd clearSave = ctx->Depth.Clear;
         ctx->Depth.Clear = *value;
         ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
         ctx->Depth.Clear = clearSave;
      }
      /* clear depth buffer to value */
      break;
   case GL_COLOR:
      {
         const GLbitfield mask = make_color_buffer_mask(ctx, drawbuffer);
         if (mask == INVALID_MASK) {
            _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
                        drawbuffer);
            return;
         }
         else if (mask && !ctx->RasterDiscard) {
            union gl_color_union clearSave;

            /* save color */
            clearSave = ctx->Color.ClearColor;
            /* set color */
            COPY_4V_CAST(ctx->Color.ClearColor.f, value, GLclampf);
            /* clear buffer(s) */
            ctx->Driver.Clear(ctx, mask);
            /* restore color */
            ctx->Color.ClearColor = clearSave;
         }
      }
      break;
   case GL_STENCIL:
      /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
       *
       *     "The result of ClearBuffer is undefined if no conversion between
       *     the type of the specified value and the type of the buffer being
       *     cleared is defined (for example, if ClearBufferiv is called for a
       *     fixed- or floating-point buffer, or if ClearBufferfv is called
       *     for a signed or unsigned integer buffer). This is not an error."
       *
       * In this case we take "undefined" and "not an error" to mean "ignore."
       * Note that we still need to generate an error for the invalid
       * drawbuffer case (see the GL_DEPTH case above).
       */
      if (drawbuffer != 0) {
         _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfv(drawbuffer=%d)",
                     drawbuffer);
         return;
      }
      return;
   default:
      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
                  _mesa_lookup_enum_by_nr(buffer));
      return;
   }
}


/**
 * New in GL 3.0
 * Clear depth/stencil buffer only.
 */
void GLAPIENTRY
_mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
                    GLfloat depth, GLint stencil)
{
   GET_CURRENT_CONTEXT(ctx);
   GLbitfield mask = 0;

   ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);

   FLUSH_CURRENT(ctx, 0);

   if (buffer != GL_DEPTH_STENCIL) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfi(buffer=%s)",
                  _mesa_lookup_enum_by_nr(buffer));
      return;
   }

   /* Page 264 (page 280 of the PDF) of the OpenGL 3.0 spec says:
    *
    *     "ClearBuffer generates an INVALID VALUE error if buffer is
    *     COLOR and drawbuffer is less than zero, or greater than the
    *     value of MAX DRAW BUFFERS minus one; or if buffer is DEPTH,
    *     STENCIL, or DEPTH STENCIL and drawbuffer is not zero."
    */
   if (drawbuffer != 0) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glClearBufferfi(drawbuffer=%d)",
                  drawbuffer);
      return;
   }

   if (ctx->RasterDiscard)
      return;

   if (ctx->NewState) {
      _mesa_update_state( ctx );
   }

   if (ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer)
      mask |= BUFFER_BIT_DEPTH;
   if (ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer)
      mask |= BUFFER_BIT_STENCIL;

   if (mask) {
      /* save current clear values */
      const GLclampd clearDepthSave = ctx->Depth.Clear;
      const GLuint clearStencilSave = ctx->Stencil.Clear;

      /* set new clear values */
      ctx->Depth.Clear = depth;
      ctx->Stencil.Clear = stencil;

      /* clear buffers */
      ctx->Driver.Clear(ctx, mask);

      /* restore */
      ctx->Depth.Clear = clearDepthSave;
      ctx->Stencil.Clear = clearStencilSave;
   }
}