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|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file buffers.c
* glReadBuffer, DrawBuffer functions.
*/
#include "glheader.h"
#include "buffers.h"
#include "context.h"
#include "enums.h"
#include "fbobject.h"
#include "hash.h"
#include "mtypes.h"
#include "util/bitscan.h"
#include "util/u_math.h"
#define BAD_MASK ~0u
/**
* Return bitmask of BUFFER_BIT_* flags indicating which color buffers are
* available to the rendering context (for drawing or reading).
* This depends on the type of framebuffer. For window system framebuffers
* we look at the framebuffer's visual. But for user-create framebuffers we
* look at the number of supported color attachments.
* \param fb the framebuffer to draw to, or read from
* \return bitmask of BUFFER_BIT_* flags
*/
static GLbitfield
supported_buffer_bitmask(const struct gl_context *ctx,
const struct gl_framebuffer *fb)
{
GLbitfield mask = 0x0;
if (_mesa_is_user_fbo(fb)) {
/* A user-created renderbuffer */
mask = ((1 << ctx->Const.MaxColorAttachments) - 1) << BUFFER_COLOR0;
}
else {
/* A window system framebuffer */
GLint i;
mask = BUFFER_BIT_FRONT_LEFT; /* always have this */
if (fb->Visual.stereoMode) {
mask |= BUFFER_BIT_FRONT_RIGHT;
if (fb->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
}
}
else if (fb->Visual.doubleBufferMode) {
mask |= BUFFER_BIT_BACK_LEFT;
}
for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
mask |= (BUFFER_BIT_AUX0 << i);
}
}
return mask;
}
GLenum
_mesa_back_to_front_if_single_buffered(const struct gl_framebuffer *fb,
GLenum buffer)
{
/* If the front buffer is the only buffer, GL_BACK and all other flags
* that include BACK select the front buffer for drawing. There are
* several reasons we want to do this.
*
* 1) OpenGL ES 3.0 requires it:
*
* Page 181 (page 192 of the PDF) in section 4.2.1 of the OpenGL
* ES 3.0.1 specification says:
*
* "When draw buffer zero is BACK, color values are written
* into the sole buffer for single-buffered contexts, or into
* the back buffer for double-buffered contexts."
*
* We also do this for GLES 1 and 2 because those APIs have no
* concept of selecting the front and back buffer anyway and it's
* convenient to be able to maintain the magic behaviour of
* GL_BACK in that case.
*
* 2) Pbuffers are back buffers from the application point of view,
* but they are front buffers from the Mesa point of view,
* because they are always single buffered.
*/
if (!fb->Visual.doubleBufferMode) {
switch (buffer) {
case GL_BACK:
buffer = GL_FRONT;
break;
case GL_BACK_RIGHT:
buffer = GL_FRONT_RIGHT;
break;
case GL_BACK_LEFT:
buffer = GL_FRONT_LEFT;
break;
}
}
return buffer;
}
/**
* Helper routine used by glDrawBuffer and glDrawBuffersARB.
* Given a GLenum naming one or more color buffers (such as
* GL_FRONT_AND_BACK), return the corresponding bitmask of BUFFER_BIT_* flags.
*/
static GLbitfield
draw_buffer_enum_to_bitmask(const struct gl_context *ctx, GLenum buffer)
{
buffer = _mesa_back_to_front_if_single_buffered(ctx->DrawBuffer, buffer);
switch (buffer) {
case GL_NONE:
return 0;
case GL_FRONT:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_FRONT_RIGHT;
case GL_BACK:
return BUFFER_BIT_BACK_LEFT | BUFFER_BIT_BACK_RIGHT;
case GL_RIGHT:
return BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
case GL_FRONT_RIGHT:
return BUFFER_BIT_FRONT_RIGHT;
case GL_BACK_RIGHT:
return BUFFER_BIT_BACK_RIGHT;
case GL_BACK_LEFT:
return BUFFER_BIT_BACK_LEFT;
case GL_FRONT_AND_BACK:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT
| BUFFER_BIT_FRONT_RIGHT | BUFFER_BIT_BACK_RIGHT;
case GL_LEFT:
return BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT;
case GL_FRONT_LEFT:
return BUFFER_BIT_FRONT_LEFT;
case GL_AUX0:
return BUFFER_BIT_AUX0;
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
return 1 << BUFFER_COUNT; /* invalid, but not BAD_MASK */
case GL_COLOR_ATTACHMENT0_EXT:
return BUFFER_BIT_COLOR0;
case GL_COLOR_ATTACHMENT1_EXT:
return BUFFER_BIT_COLOR1;
case GL_COLOR_ATTACHMENT2_EXT:
return BUFFER_BIT_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_BIT_COLOR3;
case GL_COLOR_ATTACHMENT4_EXT:
return BUFFER_BIT_COLOR4;
case GL_COLOR_ATTACHMENT5_EXT:
return BUFFER_BIT_COLOR5;
case GL_COLOR_ATTACHMENT6_EXT:
return BUFFER_BIT_COLOR6;
case GL_COLOR_ATTACHMENT7_EXT:
return BUFFER_BIT_COLOR7;
default:
/* not an error, but also not supported */
if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
return 1 << BUFFER_COUNT;
/* error */
return BAD_MASK;
}
}
/**
* Helper routine used by glReadBuffer.
* Given a GLenum naming a color buffer, return the index of the corresponding
* renderbuffer (a BUFFER_* value).
* return BUFFER_NONE for an invalid buffer.
*/
static gl_buffer_index
read_buffer_enum_to_index(const struct gl_context *ctx, GLenum buffer)
{
buffer = _mesa_back_to_front_if_single_buffered(ctx->ReadBuffer, buffer);
switch (buffer) {
case GL_FRONT:
return BUFFER_FRONT_LEFT;
case GL_BACK:
return BUFFER_BACK_LEFT;
case GL_RIGHT:
return BUFFER_FRONT_RIGHT;
case GL_FRONT_RIGHT:
return BUFFER_FRONT_RIGHT;
case GL_BACK_RIGHT:
return BUFFER_BACK_RIGHT;
case GL_BACK_LEFT:
return BUFFER_BACK_LEFT;
case GL_LEFT:
return BUFFER_FRONT_LEFT;
case GL_FRONT_LEFT:
return BUFFER_FRONT_LEFT;
case GL_AUX0:
return BUFFER_AUX0;
case GL_FRONT_AND_BACK:
return BUFFER_FRONT_LEFT;
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
return BUFFER_COUNT; /* invalid, but not -1 */
case GL_COLOR_ATTACHMENT0_EXT:
return BUFFER_COLOR0;
case GL_COLOR_ATTACHMENT1_EXT:
return BUFFER_COLOR1;
case GL_COLOR_ATTACHMENT2_EXT:
return BUFFER_COLOR2;
case GL_COLOR_ATTACHMENT3_EXT:
return BUFFER_COLOR3;
case GL_COLOR_ATTACHMENT4_EXT:
return BUFFER_COLOR4;
case GL_COLOR_ATTACHMENT5_EXT:
return BUFFER_COLOR5;
case GL_COLOR_ATTACHMENT6_EXT:
return BUFFER_COLOR6;
case GL_COLOR_ATTACHMENT7_EXT:
return BUFFER_COLOR7;
default:
/* not an error, but also not supported */
if (buffer >= GL_COLOR_ATTACHMENT8 && buffer <= GL_COLOR_ATTACHMENT31)
return BUFFER_COUNT;
/* error */
return BUFFER_NONE;
}
}
static bool
is_legal_es3_readbuffer_enum(GLenum buf)
{
return buf == GL_BACK || buf == GL_NONE ||
(buf >= GL_COLOR_ATTACHMENT0 && buf <= GL_COLOR_ATTACHMENT31);
}
/**
* Called by glDrawBuffer() and glNamedFramebufferDrawBuffer().
* Specify which renderbuffer(s) to draw into for the first color output.
* <buffer> can name zero, one, two or four renderbuffers!
* \sa _mesa_DrawBuffers
*
* \param buffer buffer token such as GL_LEFT or GL_FRONT_AND_BACK, etc.
*
* Note that the behaviour of this function depends on whether the
* current ctx->DrawBuffer is a window-system framebuffer or a user-created
* framebuffer object.
* In the former case, we update the per-context ctx->Color.DrawBuffer
* state var _and_ the FB's ColorDrawBuffer state.
* In the later case, we update the FB's ColorDrawBuffer state only.
*
* Furthermore, upon a MakeCurrent() or BindFramebuffer() call, if the
* new FB is a window system FB, we need to re-update the FB's
* ColorDrawBuffer state to match the context. This is handled in
* _mesa_update_framebuffer().
*
* See the GL_EXT_framebuffer_object spec for more info.
*/
static ALWAYS_INLINE void
draw_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller, bool no_error)
{
GLbitfield destMask;
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API) {
_mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
}
if (buffer == GL_NONE) {
destMask = 0x0;
}
else {
const GLbitfield supportedMask
= supported_buffer_bitmask(ctx, fb);
destMask = draw_buffer_enum_to_bitmask(ctx, buffer);
if (!no_error && destMask == BAD_MASK) {
/* totally bogus buffer */
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
destMask &= supportedMask;
if (!no_error && destMask == 0x0) {
/* none of the named color buffers exist! */
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffer %s)",
caller, _mesa_enum_to_string(buffer));
return;
}
}
/* if we get here, there's no error so set new state */
const GLenum16 buffer16 = buffer;
_mesa_drawbuffers(ctx, fb, 1, &buffer16, &destMask);
/* Call device driver function only if fb is the bound draw buffer */
if (fb == ctx->DrawBuffer) {
if (ctx->Driver.DrawBuffer)
ctx->Driver.DrawBuffer(ctx);
if (ctx->Driver.DrawBufferAllocate)
ctx->Driver.DrawBufferAllocate(ctx);
}
}
static void
draw_buffer_error(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
draw_buffer(ctx, fb, buffer, caller, false);
}
static void
draw_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
draw_buffer(ctx, fb, buffer, caller, true);
}
void GLAPIENTRY
_mesa_DrawBuffer_no_error(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
draw_buffer_no_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
}
void GLAPIENTRY
_mesa_DrawBuffer(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
draw_buffer_error(ctx, ctx->DrawBuffer, buffer, "glDrawBuffer");
}
void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer_no_error(GLuint framebuffer, GLenum buf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer(ctx, framebuffer);
} else {
fb = ctx->WinSysDrawBuffer;
}
draw_buffer_no_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
}
void GLAPIENTRY
_mesa_FramebufferDrawBufferEXT(GLuint framebuffer, GLenum buf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
"glFramebufferDrawBufferEXT");
if (!fb)
return;
}
else
fb = ctx->WinSysDrawBuffer;
draw_buffer_error(ctx, fb, buf, "glFramebufferDrawBufferEXT");
}
void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
"glNamedFramebufferDrawBuffer");
if (!fb)
return;
}
else
fb = ctx->WinSysDrawBuffer;
draw_buffer_error(ctx, fb, buf, "glNamedFramebufferDrawBuffer");
}
/**
* Called by glDrawBuffersARB() and glNamedFramebufferDrawBuffers() to specify
* the destination color renderbuffers for N fragment program color outputs.
* \sa _mesa_DrawBuffer
* \param n number of outputs
* \param buffers array [n] of renderbuffer names. Unlike glDrawBuffer, the
* names cannot specify more than one buffer. For example,
* GL_FRONT_AND_BACK is illegal. The only exception is GL_BACK
* that is considered special and allowed as far as n is one
* since 4.5.
*/
static ALWAYS_INLINE void
draw_buffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
const GLenum *buffers, const char *caller, bool no_error)
{
GLuint output;
GLbitfield usedBufferMask, supportedMask;
GLbitfield destMask[MAX_DRAW_BUFFERS];
FLUSH_VERTICES(ctx, 0);
if (!no_error) {
/* Turns out n==0 is a valid input that should not produce an error.
* The remaining code below correctly handles the n==0 case.
*
* From the OpenGL 3.0 specification, page 258:
* "An INVALID_VALUE error is generated if n is greater than
* MAX_DRAW_BUFFERS."
*/
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", caller);
return;
}
if (n > (GLsizei) ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(n > maximum number of draw buffers)", caller);
return;
}
/* From the ES 3.0 specification, page 180:
* "If the GL is bound to the default framebuffer, then n must be 1
* and the constant must be BACK or NONE."
* (same restriction applies with GL_EXT_draw_buffers specification)
*/
if (ctx->API == API_OPENGLES2 && _mesa_is_winsys_fbo(fb) &&
(n != 1 || (buffers[0] != GL_NONE && buffers[0] != GL_BACK))) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(invalid buffers)", caller);
return;
}
}
supportedMask = supported_buffer_bitmask(ctx, fb);
usedBufferMask = 0x0;
/* complicated error checking... */
for (output = 0; output < n; output++) {
if (!no_error) {
/* From the OpenGL 4.5 specification, page 493 (page 515 of the PDF)
* "An INVALID_ENUM error is generated if any value in bufs is FRONT,
* LEFT, RIGHT, or FRONT_AND_BACK . This restriction applies to both
* the default framebuffer and framebuffer objects, and exists because
* these constants may themselves refer to multiple buffers, as shown
* in table 17.4."
*
* From the OpenGL 4.5 specification, page 492 (page 514 of the PDF):
* "If the default framebuffer is affected, then each of the constants
* must be one of the values listed in table 17.6 or the special value
* BACK. When BACK is used, n must be 1 and color values are written
* into the left buffer for single-buffered contexts, or into the back
* left buffer for double-buffered contexts."
*
* Note "special value BACK". GL_BACK also refers to multiple buffers,
* but it is consider a special case here. This is a change on 4.5.
* For OpenGL 4.x we check that behaviour. For any previous version we
* keep considering it wrong (as INVALID_ENUM).
*/
if (buffers[output] == GL_BACK &&
_mesa_is_winsys_fbo(fb) &&
_mesa_is_desktop_gl(ctx) &&
ctx->Version >= 40) {
if (n != 1) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(with GL_BACK n must be 1)",
caller);
return;
}
} else if (buffers[output] == GL_FRONT ||
buffers[output] == GL_LEFT ||
buffers[output] == GL_RIGHT ||
buffers[output] == GL_FRONT_AND_BACK ||
(buffers[output] == GL_BACK &&
_mesa_is_desktop_gl(ctx))) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
}
}
destMask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
if (!no_error) {
/* From the OpenGL 3.0 specification, page 258:
* "Each buffer listed in bufs must be one of the values from tables
* 4.5 or 4.6. Otherwise, an INVALID_ENUM error is generated.
*/
if (destMask[output] == BAD_MASK) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
}
/* Section 4.2 (Whole Framebuffer Operations) of the OpenGL ES 3.0
* specification says:
*
* "If the GL is bound to a draw framebuffer object, the ith
* buffer listed in bufs must be COLOR_ATTACHMENTi or NONE .
* Specifying a buffer out of order, BACK , or COLOR_ATTACHMENTm
* where m is greater than or equal to the value of MAX_-
* COLOR_ATTACHMENTS , will generate the error INVALID_OPERATION .
*/
if (_mesa_is_gles3(ctx) && _mesa_is_user_fbo(fb) &&
buffers[output] != GL_NONE &&
(buffers[output] < GL_COLOR_ATTACHMENT0 ||
buffers[output] >= GL_COLOR_ATTACHMENT0 + ctx->Const.MaxColorAttachments)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glDrawBuffers(buffer)");
return;
}
}
if (buffers[output] == GL_NONE) {
destMask[output] = 0x0;
}
else {
/* Page 259 (page 275 of the PDF) in section 4.2.1 of the OpenGL 3.0
* spec (20080923) says:
*
* "If the GL is bound to a framebuffer object and DrawBuffers is
* supplied with [...] COLOR_ATTACHMENTm where m is greater than
* or equal to the value of MAX_COLOR_ATTACHMENTS, then the error
* INVALID_OPERATION results."
*/
if (!no_error && _mesa_is_user_fbo(fb) && buffers[output] >=
GL_COLOR_ATTACHMENT0 + ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(buffers[%d] >= maximum number of draw buffers)",
caller, output);
return;
}
/* From the OpenGL 3.0 specification, page 259:
* "If the GL is bound to the default framebuffer and DrawBuffers is
* supplied with a constant (other than NONE) that does not indicate
* any of the color buffers allocated to the GL context by the window
* system, the error INVALID_OPERATION will be generated.
*
* If the GL is bound to a framebuffer object and DrawBuffers is
* supplied with a constant from table 4.6 [...] then the error
* INVALID_OPERATION results."
*/
destMask[output] &= supportedMask;
if (!no_error) {
if (destMask[output] == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(unsupported buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
}
/* ES 3.0 is even more restrictive. From the ES 3.0 spec, page 180:
* "If the GL is bound to a framebuffer object, the ith buffer
* listed in bufs must be COLOR_ATTACHMENTi or NONE. [...]
* INVALID_OPERATION." (same restriction applies with
* GL_EXT_draw_buffers specification)
*/
if (ctx->API == API_OPENGLES2 && _mesa_is_user_fbo(fb) &&
buffers[output] != GL_NONE &&
buffers[output] != GL_COLOR_ATTACHMENT0 + output) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(unsupported buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
}
/* From the OpenGL 3.0 specification, page 258:
* "Except for NONE, a buffer may not appear more than once in the
* array pointed to by bufs. Specifying a buffer more then once
* will result in the error INVALID_OPERATION."
*/
if (destMask[output] & usedBufferMask) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(duplicated buffer %s)",
caller, _mesa_enum_to_string(buffers[output]));
return;
}
}
/* update bitmask */
usedBufferMask |= destMask[output];
}
}
/* OK, if we get here, there were no errors so set the new state */
GLenum16 buffers16[MAX_DRAW_BUFFERS];
for (int i = 0; i < n; i++)
buffers16[i] = buffers[i];
_mesa_drawbuffers(ctx, fb, n, buffers16, destMask);
/*
* Call device driver function if fb is the bound draw buffer.
* Note that n can be equal to 0,
* in which case we don't want to reference buffers[0], which
* may not be valid.
*/
if (fb == ctx->DrawBuffer) {
if (ctx->Driver.DrawBuffer)
ctx->Driver.DrawBuffer(ctx);
if (ctx->Driver.DrawBufferAllocate)
ctx->Driver.DrawBufferAllocate(ctx);
}
}
static void
draw_buffers_error(struct gl_context *ctx, struct gl_framebuffer *fb, GLsizei n,
const GLenum *buffers, const char *caller)
{
draw_buffers(ctx, fb, n, buffers, caller, false);
}
static void
draw_buffers_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
GLsizei n, const GLenum *buffers, const char *caller)
{
draw_buffers(ctx, fb, n, buffers, caller, true);
}
void GLAPIENTRY
_mesa_DrawBuffers_no_error(GLsizei n, const GLenum *buffers)
{
GET_CURRENT_CONTEXT(ctx);
draw_buffers_no_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
}
void GLAPIENTRY
_mesa_DrawBuffers(GLsizei n, const GLenum *buffers)
{
GET_CURRENT_CONTEXT(ctx);
draw_buffers_error(ctx, ctx->DrawBuffer, n, buffers, "glDrawBuffers");
}
void GLAPIENTRY
_mesa_FramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n,
const GLenum *bufs)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
"glFramebufferDrawBuffersEXT");
if (!fb)
return;
}
else
fb = ctx->WinSysDrawBuffer;
draw_buffers_error(ctx, fb, n, bufs, "glFramebufferDrawBuffersEXT");
}
void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers_no_error(GLuint framebuffer, GLsizei n,
const GLenum *bufs)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer(ctx, framebuffer);
} else {
fb = ctx->WinSysDrawBuffer;
}
draw_buffers_no_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
}
void GLAPIENTRY
_mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n,
const GLenum *bufs)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
"glNamedFramebufferDrawBuffers");
if (!fb)
return;
}
else
fb = ctx->WinSysDrawBuffer;
draw_buffers_error(ctx, fb, n, bufs, "glNamedFramebufferDrawBuffers");
}
/**
* Performs necessary state updates when _mesa_drawbuffers makes an
* actual change.
*/
static void
updated_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb)
{
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
if (ctx->API == API_OPENGL_COMPAT && !ctx->Extensions.ARB_ES2_compatibility) {
/* Flag the FBO as requiring validation. */
if (_mesa_is_user_fbo(fb)) {
fb->_Status = 0;
}
}
}
/**
* Helper function to set the GL_DRAW_BUFFER state for the given context and
* FBO. Called via glDrawBuffer(), glDrawBuffersARB()
*
* All error checking will have been done prior to calling this function
* so nothing should go wrong at this point.
*
* \param ctx current context
* \param fb the desired draw buffer
* \param n number of color outputs to set
* \param buffers array[n] of colorbuffer names, like GL_LEFT.
* \param destMask array[n] of BUFFER_BIT_* bitmasks which correspond to the
* colorbuffer names. (i.e. GL_FRONT_AND_BACK =>
* BUFFER_BIT_FRONT_LEFT | BUFFER_BIT_BACK_LEFT).
*/
void
_mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb,
GLuint n, const GLenum16 *buffers,
const GLbitfield *destMask)
{
GLbitfield mask[MAX_DRAW_BUFFERS];
GLuint buf;
if (!destMask) {
/* compute destMask values now */
const GLbitfield supportedMask = supported_buffer_bitmask(ctx, fb);
GLuint output;
for (output = 0; output < n; output++) {
mask[output] = draw_buffer_enum_to_bitmask(ctx, buffers[output]);
assert(mask[output] != BAD_MASK);
mask[output] &= supportedMask;
}
destMask = mask;
}
/*
* destMask[0] may have up to four bits set
* (ex: glDrawBuffer(GL_FRONT_AND_BACK)).
* Otherwise, destMask[x] can only have one bit set.
*/
if (n > 0 && util_bitcount(destMask[0]) > 1) {
GLuint count = 0, destMask0 = destMask[0];
while (destMask0) {
const gl_buffer_index bufIndex = u_bit_scan(&destMask0);
if (fb->_ColorDrawBufferIndexes[count] != bufIndex) {
updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[count] = bufIndex;
}
count++;
}
fb->ColorDrawBuffer[0] = buffers[0];
fb->_NumColorDrawBuffers = count;
}
else {
GLuint count = 0;
for (buf = 0; buf < n; buf++ ) {
if (destMask[buf]) {
gl_buffer_index bufIndex = ffs(destMask[buf]) - 1;
/* only one bit should be set in the destMask[buf] field */
assert(util_bitcount(destMask[buf]) == 1);
if (fb->_ColorDrawBufferIndexes[buf] != bufIndex) {
updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[buf] = bufIndex;
}
count = buf + 1;
}
else {
if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
}
}
fb->ColorDrawBuffer[buf] = buffers[buf];
}
fb->_NumColorDrawBuffers = count;
}
/* set remaining outputs to BUFFER_NONE */
for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (fb->_ColorDrawBufferIndexes[buf] != BUFFER_NONE) {
updated_drawbuffers(ctx, fb);
fb->_ColorDrawBufferIndexes[buf] = BUFFER_NONE;
}
}
for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
fb->ColorDrawBuffer[buf] = GL_NONE;
}
if (_mesa_is_winsys_fbo(fb)) {
/* also set context drawbuffer state */
for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
updated_drawbuffers(ctx, fb);
ctx->Color.DrawBuffer[buf] = fb->ColorDrawBuffer[buf];
}
}
}
}
/**
* Update the current drawbuffer's _ColorDrawBufferIndex[] list, etc.
* from the context's Color.DrawBuffer[] state.
* Use when changing contexts.
*/
void
_mesa_update_draw_buffers(struct gl_context *ctx)
{
/* should be a window system FBO */
assert(_mesa_is_winsys_fbo(ctx->DrawBuffer));
_mesa_drawbuffers(ctx, ctx->DrawBuffer, ctx->Const.MaxDrawBuffers,
ctx->Color.DrawBuffer, NULL);
}
/**
* Like \sa _mesa_drawbuffers(), this is a helper function for setting
* GL_READ_BUFFER state for the given context and FBO.
* Note that all error checking should have been done before calling
* this function.
* \param ctx the rendering context
* \param fb the framebuffer object to update
* \param buffer GL_FRONT, GL_BACK, GL_COLOR_ATTACHMENT0, etc.
* \param bufferIndex the numerical index corresponding to 'buffer'
*/
void
_mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, gl_buffer_index bufferIndex)
{
if ((fb == ctx->ReadBuffer) && _mesa_is_winsys_fbo(fb)) {
/* Only update the per-context READ_BUFFER state if we're bound to
* a window-system framebuffer.
*/
ctx->Pixel.ReadBuffer = buffer;
}
fb->ColorReadBuffer = buffer;
fb->_ColorReadBufferIndex = bufferIndex;
ctx->NewState |= _NEW_BUFFERS;
}
/**
* Called by glReadBuffer and glNamedFramebufferReadBuffer to set the source
* renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
static ALWAYS_INLINE void
read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller, bool no_error)
{
gl_buffer_index srcBuffer;
FLUSH_VERTICES(ctx, 0);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "%s %s\n", caller, _mesa_enum_to_string(buffer));
if (buffer == GL_NONE) {
/* This is legal--it means that no buffer should be bound for reading. */
srcBuffer = BUFFER_NONE;
}
else {
/* general case / window-system framebuffer */
if (!no_error &&_mesa_is_gles3(ctx) &&
!is_legal_es3_readbuffer_enum(buffer))
srcBuffer = BUFFER_NONE;
else
srcBuffer = read_buffer_enum_to_index(ctx, buffer);
if (!no_error) {
GLbitfield supportedMask;
if (srcBuffer == BUFFER_NONE) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
}
}
/* OK, all error checking has been completed now */
_mesa_readbuffer(ctx, fb, buffer, srcBuffer);
/* Call the device driver function only if fb is the bound read buffer */
if (fb == ctx->ReadBuffer) {
if (ctx->Driver.ReadBuffer)
ctx->Driver.ReadBuffer(ctx, buffer);
}
}
static void
read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
read_buffer(ctx, fb, buffer, caller, false);
}
static void
read_buffer_no_error(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
read_buffer(ctx, fb, buffer, caller, true);
}
void GLAPIENTRY
_mesa_ReadBuffer_no_error(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
read_buffer_no_error(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
}
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
}
void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer(ctx, framebuffer);
} else {
fb = ctx->WinSysReadBuffer;
}
read_buffer_no_error(ctx, fb, src, "glNamedFramebufferReadBuffer");
}
void GLAPIENTRY
_mesa_FramebufferReadBufferEXT(GLuint framebuffer, GLenum buf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer_dsa(ctx, framebuffer,
"glFramebufferReadBufferEXT");
if (!fb)
return;
}
else
fb = ctx->WinSysDrawBuffer;
read_buffer_err(ctx, fb, buf, "glFramebufferReadBufferEXT");
}
void GLAPIENTRY
_mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
if (framebuffer) {
fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
"glNamedFramebufferReadBuffer");
if (!fb)
return;
}
else
fb = ctx->WinSysReadBuffer;
read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
}
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