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/* $Id: buffers.c,v 1.14 2000/10/19 18:17:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "accum.h"
#include "alphabuf.h"
#include "buffers.h"
#include "context.h"
#include "depth.h"
#include "enums.h"
#include "macros.h"
#include "masking.h"
#include "mem.h"
#include "stencil.h"
#include "state.h"
#include "types.h"
#endif
void
_mesa_ClearIndex( GLfloat c )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearIndex");
ctx->Color.ClearIndex = (GLuint) c;
if (!ctx->Visual.RGBAflag) {
/* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
(*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
}
}
void
_mesa_ClearColor( GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClearColor");
ctx->Color.ClearColor[0] = CLAMP( red, 0.0F, 1.0F );
ctx->Color.ClearColor[1] = CLAMP( green, 0.0F, 1.0F );
ctx->Color.ClearColor[2] = CLAMP( blue, 0.0F, 1.0F );
ctx->Color.ClearColor[3] = CLAMP( alpha, 0.0F, 1.0F );
if (ctx->Visual.RGBAflag) {
GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
(*ctx->Driver.ClearColor)( ctx, r, g, b, a );
}
}
/*
* Clear the color buffer when glColorMask or glIndexMask is in effect.
*/
static void
clear_color_buffer_with_masking( GLcontext *ctx )
{
const GLint x = ctx->DrawBuffer->Xmin;
const GLint y = ctx->DrawBuffer->Ymin;
const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
if (ctx->Visual.RGBAflag) {
/* RGBA mode */
const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
GLint i;
for (i = 0; i < height; i++) {
GLubyte rgba[MAX_WIDTH][4];
GLint j;
for (j=0; j<width; j++) {
rgba[j][RCOMP] = r;
rgba[j][GCOMP] = g;
rgba[j][BCOMP] = b;
rgba[j][ACOMP] = a;
}
_mesa_mask_rgba_span( ctx, width, x, y + i, rgba );
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
(CONST GLubyte (*)[4])rgba, NULL );
}
}
else {
/* Color index mode */
GLuint span[MAX_WIDTH];
GLubyte mask[MAX_WIDTH];
GLint i, j;
MEMSET( mask, 1, width );
for (i=0;i<height;i++) {
for (j=0;j<width;j++) {
span[j] = ctx->Color.ClearIndex;
}
_mesa_mask_index_span( ctx, width, x, y + i, span );
(*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, mask );
}
}
}
/*
* Clear a color buffer without index/channel masking.
*/
static void
clear_color_buffer(GLcontext *ctx)
{
const GLint x = ctx->DrawBuffer->Xmin;
const GLint y = ctx->DrawBuffer->Ymin;
const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
if (ctx->Visual.RGBAflag) {
/* RGBA mode */
const GLubyte r = (GLint) (ctx->Color.ClearColor[0] * 255.0F);
const GLubyte g = (GLint) (ctx->Color.ClearColor[1] * 255.0F);
const GLubyte b = (GLint) (ctx->Color.ClearColor[2] * 255.0F);
const GLubyte a = (GLint) (ctx->Color.ClearColor[3] * 255.0F);
GLubyte span[MAX_WIDTH][4];
GLint i;
ASSERT(colorMask == 0xffffffff);
for (i = 0; i < width; i++) {
span[i][RCOMP] = r;
span[i][GCOMP] = g;
span[i][BCOMP] = b;
span[i][ACOMP] = a;
}
for (i = 0; i < height; i++) {
(*ctx->Driver.WriteRGBASpan)( ctx, width, x, y + i,
(CONST GLubyte (*)[4]) span, NULL );
}
}
else {
/* Color index mode */
ASSERT(ctx->Color.IndexMask == ~0);
if (ctx->Visual.IndexBits == 8) {
/* 8-bit clear */
GLubyte span[MAX_WIDTH];
GLint i;
MEMSET(span, ctx->Color.ClearIndex, width);
for (i = 0; i < height; i++) {
(*ctx->Driver.WriteCI8Span)( ctx, width, x, y + i, span, NULL );
}
}
else {
/* non 8-bit clear */
GLuint span[MAX_WIDTH];
GLint i;
for (i = 0; i < width; i++) {
span[i] = ctx->Color.ClearIndex;
}
for (i = 0; i < height; i++) {
(*ctx->Driver.WriteCI32Span)( ctx, width, x, y + i, span, NULL );
}
}
}
}
/*
* Clear the front/back/left/right color buffers.
* This function is usually only called if we need to clear the
* buffers with masking.
*/
static void
clear_color_buffers(GLcontext *ctx)
{
const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
GLuint bufferBit;
/* loop over four possible dest color buffers */
for (bufferBit = 1; bufferBit <= 8; bufferBit = bufferBit << 1) {
if (bufferBit & ctx->Color.DrawDestMask) {
if (bufferBit == FRONT_LEFT_BIT) {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_LEFT);
(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_LEFT);
}
else if (bufferBit == FRONT_RIGHT_BIT) {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_FRONT_RIGHT);
(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_FRONT_RIGHT);
}
else if (bufferBit == BACK_LEFT_BIT) {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_LEFT);
(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_LEFT);
}
else {
(void) (*ctx->Driver.SetDrawBuffer)( ctx, GL_BACK_RIGHT);
(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, GL_BACK_RIGHT);
}
if (colorMask != 0xffffffff) {
clear_color_buffer_with_masking(ctx);
}
else {
clear_color_buffer(ctx);
}
}
}
/* restore default read/draw buffers */
(void) (*ctx->Driver.SetDrawBuffer)( ctx, ctx->Color.DriverDrawBuffer );
(void) (*ctx->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer, ctx->Pixel.DriverReadBuffer );
}
void
_mesa_Clear( GLbitfield mask )
{
GET_CURRENT_CONTEXT(ctx);
#ifdef PROFILE
GLdouble t0 = gl_time();
#endif
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glClear");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glClear 0x%x\n", mask);
if (ctx->NewState) {
gl_update_state( ctx );
}
if (ctx->RenderMode==GL_RENDER) {
const GLint x = ctx->DrawBuffer->Xmin;
const GLint y = ctx->DrawBuffer->Ymin;
const GLint height = ctx->DrawBuffer->Ymax - ctx->DrawBuffer->Ymin;
const GLint width = ctx->DrawBuffer->Xmax - ctx->DrawBuffer->Xmin;
GLbitfield ddMask;
GLbitfield newMask;
/* don't clear depth buffer if depth writing disabled */
if (!ctx->Depth.Mask)
CLEAR_BITS(mask, GL_DEPTH_BUFFER_BIT);
/* Build bitmask to send to driver Clear function */
ddMask = mask & (GL_DEPTH_BUFFER_BIT |
GL_STENCIL_BUFFER_BIT |
GL_ACCUM_BUFFER_BIT);
if (mask & GL_COLOR_BUFFER_BIT) {
ddMask |= ctx->Color.DrawDestMask;
}
ASSERT(ctx->Driver.Clear);
newMask = (*ctx->Driver.Clear)( ctx, ddMask, !ctx->Scissor.Enabled,
x, y, width, height );
#ifdef DEBUG
{
GLbitfield legalBits = DD_FRONT_LEFT_BIT |
DD_FRONT_RIGHT_BIT |
DD_BACK_LEFT_BIT |
DD_BACK_RIGHT_BIT |
DD_DEPTH_BIT |
DD_STENCIL_BIT |
DD_ACCUM_BIT;
assert((newMask & (~legalBits)) == 0);
}
#endif
RENDER_START(ctx);
/* do software clearing here */
if (newMask) {
if (newMask & ctx->Color.DrawDestMask) clear_color_buffers(ctx);
if (newMask & GL_DEPTH_BUFFER_BIT) _mesa_clear_depth_buffer(ctx);
if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer(ctx);
if (newMask & GL_STENCIL_BUFFER_BIT) _mesa_clear_stencil_buffer(ctx);
}
/* clear software-based alpha buffer(s) */
if ( (mask & GL_COLOR_BUFFER_BIT)
&& ctx->DrawBuffer->UseSoftwareAlphaBuffers
&& ctx->Color.ColorMask[ACOMP]) {
_mesa_clear_alpha_buffers( ctx );
}
RENDER_FINISH(ctx);
#ifdef PROFILE
ctx->ClearTime += gl_time() - t0;
ctx->ClearCount++;
#endif
}
}
void
_mesa_DrawBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glDrawBuffer");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glDrawBuffer %s\n", gl_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
case GL_RIGHT:
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;}
if (ctx->Visual.DBflag)
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_FRONT_RIGHT:
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = FRONT_RIGHT_BIT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_RIGHT_BIT;
break;
case GL_BACK_LEFT:
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_FRONT_AND_BACK:
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT
| FRONT_RIGHT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
break;
case GL_BACK:
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glDrawBuffer" );
return;
}
if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = BACK_LEFT_BIT | BACK_RIGHT_BIT;
else
ctx->Color.DrawDestMask = BACK_LEFT_BIT;
break;
case GL_LEFT:
/* never an error */
if (ctx->Visual.DBflag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | BACK_LEFT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT_LEFT:
/* never an error */
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_FRONT:
/* never an error */
if (ctx->Visual.StereoFlag)
ctx->Color.DrawDestMask = FRONT_LEFT_BIT | FRONT_RIGHT_BIT;
else
ctx->Color.DrawDestMask = FRONT_LEFT_BIT;
break;
case GL_NONE:
/* never an error */
ctx->Color.DrawDestMask = 0;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glDrawBuffer" );
return;
}
/*
* Make the dest buffer mode more precise if possible
*/
if (mode == GL_LEFT && !ctx->Visual.DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_RIGHT && !ctx->Visual.DBflag)
ctx->Color.DriverDrawBuffer = GL_FRONT_RIGHT;
else if (mode == GL_FRONT && !ctx->Visual.StereoFlag)
ctx->Color.DriverDrawBuffer = GL_FRONT_LEFT;
else if (mode == GL_BACK && !ctx->Visual.StereoFlag)
ctx->Color.DriverDrawBuffer = GL_BACK_LEFT;
else
ctx->Color.DriverDrawBuffer = mode;
/*
* Set current alpha buffer pointer
*/
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackLeftAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->FrontRightAlpha;
else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT)
ctx->DrawBuffer->Alpha = ctx->DrawBuffer->BackRightAlpha;
}
/*
* If we get here there can't have been an error.
* Now see if device driver can implement the drawing to the target
* buffer(s). The driver may not be able to do GL_FRONT_AND_BACK mode
* for example. We'll take care of that in the core code by looping
* over the individual buffers.
*/
ASSERT(ctx->Driver.SetDrawBuffer);
if ( (*ctx->Driver.SetDrawBuffer)(ctx, ctx->Color.DriverDrawBuffer) ) {
/* All OK, the driver will do all buffer writes */
ctx->Color.MultiDrawBuffer = GL_FALSE;
}
else {
/* We'll have to loop over the multiple draw buffer targets */
ctx->Color.MultiDrawBuffer = GL_TRUE;
/* Set drawing buffer to front for now */
(void) (*ctx->Driver.SetDrawBuffer)(ctx, GL_FRONT_LEFT);
}
ctx->Color.DrawBuffer = mode;
ctx->NewState |= NEW_RASTER_OPS;
}
void
_mesa_ReadBuffer( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glReadBuffer");
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glReadBuffer %s\n", gl_lookup_enum_by_nr(mode));
switch (mode) {
case GL_AUX0:
case GL_AUX1:
case GL_AUX2:
case GL_AUX3:
/* AUX buffers not implemented in Mesa at this time */
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
case GL_LEFT:
case GL_FRONT:
case GL_FRONT_LEFT:
/* Front-Left buffer, always exists */
ctx->Pixel.DriverReadBuffer = GL_FRONT_LEFT;
break;
case GL_BACK:
case GL_BACK_LEFT:
/* Back-Left buffer, requires double buffering */
if (!ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_LEFT;
break;
case GL_FRONT_RIGHT:
case GL_RIGHT:
if (!ctx->Visual.StereoFlag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_FRONT_RIGHT;
break;
case GL_BACK_RIGHT:
if (!ctx->Visual.StereoFlag || !ctx->Visual.DBflag) {
gl_error( ctx, GL_INVALID_OPERATION, "glReadBuffer" );
return;
}
ctx->Pixel.DriverReadBuffer = GL_BACK_RIGHT;
break;
default:
gl_error( ctx, GL_INVALID_ENUM, "glReadBuffer" );
return;
}
ctx->Pixel.ReadBuffer = mode;
ctx->NewState |= NEW_RASTER_OPS;
}
/*
* GL_MESA_resize_buffers extension
*/
void
_mesa_ResizeBuffersMESA( void )
{
GLcontext *ctx = _mesa_get_current_context();
GLuint buf_width, buf_height;
if (MESA_VERBOSE & VERBOSE_API)
fprintf(stderr, "glResizeBuffersMESA\n");
/* ask device driver for size of output buffer */
(*ctx->Driver.GetBufferSize)( ctx, &buf_width, &buf_height );
/* see if size of device driver's color buffer (window) has changed */
if (ctx->DrawBuffer->Width == (GLint) buf_width &&
ctx->DrawBuffer->Height == (GLint) buf_height)
return;
ctx->NewState |= NEW_RASTER_OPS; /* to update scissor / window bounds */
/* save buffer size */
ctx->DrawBuffer->Width = buf_width;
ctx->DrawBuffer->Height = buf_height;
/* Reallocate other buffers if needed. */
if (ctx->DrawBuffer->UseSoftwareDepthBuffer) {
_mesa_alloc_depth_buffer( ctx );
}
if (ctx->DrawBuffer->UseSoftwareStencilBuffer) {
_mesa_alloc_stencil_buffer( ctx );
}
if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
_mesa_alloc_accum_buffer( ctx );
}
if (ctx->DrawBuffer->UseSoftwareAlphaBuffers) {
_mesa_alloc_alpha_buffers( ctx );
}
}
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