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|
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file bufferobj.c
* \brief Functions for the GL_ARB_vertex_buffer_object extension.
* \author Brian Paul, Ian Romanick
*/
#include "glheader.h"
#include "hash.h"
#include "imports.h"
#include "context.h"
#include "bufferobj.h"
/**
* Get the buffer object bound to the specified target in a GL context.
*
* \param ctx GL context
* \param target Buffer object target to be retrieved. Currently this must
* be either \c GL_ARRAY_BUFFER or \c GL_ELEMENT_ARRAY_BUFFER.
* \param str Name of caller for logging errors.
* \return A pointer to the buffer object bound to \c target in the
* specified context or \c NULL if \c target is invalid or no
* buffer object is bound.
*/
static INLINE struct gl_buffer_object *
buffer_object_get_target( GLcontext *ctx, GLenum target, const char * str )
{
struct gl_buffer_object * bufObj = NULL;
switch (target) {
case GL_ARRAY_BUFFER_ARB:
bufObj = ctx->Array.ArrayBufferObj;
break;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
bufObj = ctx->Array.ElementArrayBufferObj;
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "gl%s(target)", str);
return NULL;
}
if (bufObj->Name == 0)
return NULL;
return bufObj;
}
/**
* Tests the subdata range parameters and sets the GL error code for
* \c glBufferSubDataARB and \c glGetBufferSubDataARB.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param offset Offset of the first byte of the subdata range.
* \param size Size, in bytes, of the subdata range.
* \param str Name of caller for logging errors.
* \return A pointer to the buffer object bound to \c target in the
* specified context or \c NULL if any of the parameter or state
* conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB
* are invalid.
*
* \sa glBufferSubDataARB, glGetBufferSubDataARB
*/
static struct gl_buffer_object *
buffer_object_subdata_range_good( GLcontext * ctx, GLenum target,
GLintptrARB offset, GLsizeiptrARB size,
const char * str )
{
struct gl_buffer_object *bufObj;
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", str);
return NULL;
}
if (offset < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", str);
return NULL;
}
bufObj = buffer_object_get_target( ctx, target, str );
if ( bufObj == NULL ) {
return NULL;
}
if ( (GLuint)(offset + size) > bufObj->Size ) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(size + offset > buffer size)", str);
return NULL;
}
if ( bufObj->Pointer != NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s", str);
return NULL;
}
return bufObj;
}
/**
* Allocate and initialize a new buffer object.
*
* This function is intended to be called via
* \c dd_function_table::NewBufferObject.
*/
struct gl_buffer_object *
_mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target )
{
struct gl_buffer_object *obj;
obj = MALLOC_STRUCT(gl_buffer_object);
_mesa_initialize_buffer_object(obj, name, target);
return obj;
}
/**
* Delete a buffer object.
*
* This function is intended to be called via
* \c dd_function_table::DeleteBufferObject.
*/
void
_mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
if (bufObj->Data)
_mesa_free(bufObj->Data);
_mesa_free(bufObj);
}
/**
* Initialize a buffer object to default values.
*/
void
_mesa_initialize_buffer_object( struct gl_buffer_object *obj,
GLuint name, GLenum target )
{
_mesa_bzero(obj, sizeof(struct gl_buffer_object));
obj->RefCount = 1;
obj->Name = name;
}
/**
* Add the given buffer object to the buffer object pool.
*/
void
_mesa_save_buffer_object( GLcontext *ctx, struct gl_buffer_object *obj )
{
if (obj->Name > 0) {
/* insert into hash table */
_mesa_HashInsert(ctx->Shared->BufferObjects, obj->Name, obj);
}
}
/**
* Remove the given buffer object from the buffer object pool.
* Do not deallocate the buffer object though.
*/
void
_mesa_remove_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj )
{
if (bufObj->Name > 0) {
/* remove from hash table */
_mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name);
}
}
/**
* Allocate space for and store data in a buffer object. Any data that was
* previously stored in the buffer object is lost. If \c data is \c NULL,
* memory will be allocated, but no copy will occur.
*
* This function is intended to be called via
* \c dd_function_table::BufferData. This function need not set GL error
* codes. The input parameters will have been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param size Size, in bytes, of the new data store.
* \param data Pointer to the data to store in the buffer object. This
* pointer may be \c NULL.
* \param usage Hints about how the data will be used.
* \param bufObj Object to be used.
*
* \sa glBufferDataARB, dd_function_table::BufferData.
*/
void
_mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage,
struct gl_buffer_object * bufObj )
{
void * new_data;
(void) target;
new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size );
if ( new_data != NULL ) {
bufObj->Data = (GLubyte *) new_data;
bufObj->Size = size;
bufObj->Usage = usage;
if ( data != NULL ) {
_mesa_memcpy( bufObj->Data, data, size );
}
}
}
/**
* Replace data in a subrange of buffer object. If the data range
* specified by \c size + \c offset extends beyond the end of the buffer or
* if \c data is \c NULL, no copy is performed.
*
* This function is intended to be called by
* \c dd_function_table::BufferSubData. This function need not set GL error
* codes. The input parameters will have been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param offset Offset of the first byte to be modified.
* \param size Size, in bytes, of the data range.
* \param data Pointer to the data to store in the buffer object.
* \param bufObj Object to be used.
*
* \sa glBufferSubDataARB, dd_function_table::BufferSubData.
*/
void
_mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data,
struct gl_buffer_object * bufObj )
{
if ( (bufObj->Data != NULL)
&& ((GLuint)(size + offset) <= bufObj->Size) ) {
_mesa_memcpy( (GLubyte *) bufObj->Data + offset, data, size );
}
}
/**
* Retrieve data from a subrange of buffer object. If the data range
* specified by \c size + \c offset extends beyond the end of the buffer or
* if \c data is \c NULL, no copy is performed.
*
* This function is intended to be called by
* \c dd_function_table::BufferGetSubData. This function need not set GL error
* codes. The input parameters will have been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param offset Offset of the first byte to be modified.
* \param size Size, in bytes, of the data range.
* \param data Pointer to the data to store in the buffer object.
* \param bufObj Object to be used.
*
* \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData.
*/
void
_mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset,
GLsizeiptrARB size, GLvoid * data,
struct gl_buffer_object * bufObj )
{
if ( (bufObj->Data != NULL)
&& ((GLuint)(size + offset) <= bufObj->Size) ) {
_mesa_memcpy( data, (GLubyte *) bufObj->Data + offset, size );
}
}
/**
* Maps the private data buffer into the processor's address space.
*
* This function is intended to be called by \c dd_function_table::MapBuffer.
* This function need not set GL error codes. The input parameters will have
* been tested before calling.
*
* \param ctx GL context.
* \param target Buffer object target on which to operate.
* \param access Information about how the buffer will be accessed.
* \param bufObj Object to be used.
* \return A pointer to the object's internal data store that can be accessed
* by the processor
*
* \sa glMapBufferARB, dd_function_table::MapBuffer
*/
void *
_mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access,
struct gl_buffer_object * bufObj )
{
return bufObj->Data;
}
/**
* Initialize the state associated with buffer objects
*/
void
_mesa_init_buffer_objects( GLcontext *ctx )
{
GLuint i;
ctx->Array.NullBufferObj = _mesa_new_buffer_object(ctx, 0, 0);
ctx->Array.ArrayBufferObj = ctx->Array.NullBufferObj;
ctx->Array.ElementArrayBufferObj = ctx->Array.NullBufferObj;
/* Vertex array buffers */
ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
for (i = 0; i < MAX_TEXTURE_UNITS; i++) {
ctx->Array.TexCoord[i].BufferObj = ctx->Array.NullBufferObj;
}
ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
for (i = 0; i < VERT_ATTRIB_MAX; i++) {
ctx->Array.VertexAttrib[i].BufferObj = ctx->Array.NullBufferObj;
}
}
/**********************************************************************/
/* API Functions */
/**********************************************************************/
void
_mesa_BindBufferARB(GLenum target, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *oldBufObj;
struct gl_buffer_object *newBufObj = 0;
ASSERT_OUTSIDE_BEGIN_END(ctx);
oldBufObj = buffer_object_get_target( ctx, target, "BindBufferARB" );
if ( (oldBufObj != NULL) && (oldBufObj->Name == buffer) )
return; /* rebinding the same buffer object- no change */
/*
* Get pointer to new buffer object (newBufObj)
*/
if ( buffer == 0 ) {
/* The spec says there's not a buffer object named 0, but we use
* one internally because it simplifies things.
*/
newBufObj = ctx->Array.NullBufferObj;
}
else {
/* non-default buffer object */
const struct _mesa_HashTable *hash = ctx->Shared->BufferObjects;
newBufObj = (struct gl_buffer_object *) _mesa_HashLookup(hash, buffer);
if (!newBufObj) {
/* if this is a new buffer object id, allocate a buffer object now */
newBufObj = (*ctx->Driver.NewBufferObject)(ctx, buffer, target);
if (!newBufObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB");
return;
}
_mesa_save_buffer_object(ctx, newBufObj);
}
newBufObj->RefCount++;
}
switch (target) {
case GL_ARRAY_BUFFER_ARB:
ctx->Array.ArrayBufferObj = newBufObj;
break;
case GL_ELEMENT_ARRAY_BUFFER_ARB:
ctx->Array.ElementArrayBufferObj = newBufObj;
break;
}
/* Pass BindBuffer call to device driver */
if ( (ctx->Driver.BindBuffer != NULL) && (newBufObj != NULL) )
(*ctx->Driver.BindBuffer)( ctx, target, newBufObj );
if ( oldBufObj != NULL ) {
oldBufObj->RefCount--;
assert(oldBufObj->RefCount >= 0);
if (oldBufObj->RefCount == 0) {
assert(oldBufObj->Name != 0);
_mesa_remove_buffer_object(ctx, oldBufObj);
ASSERT(ctx->Driver.DeleteBuffer);
(*ctx->Driver.DeleteBuffer)( ctx, oldBufObj );
}
}
}
/**
* Delete a set of buffer objects.
*
* \param n Number of buffer objects to delete.
* \param buffer Array of \c n buffer object IDs.
*/
void
_mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
GLsizei i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)");
return;
}
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
for (i = 0; i < n; i++) {
if (ids[i] != 0) {
struct gl_buffer_object *bufObj = (struct gl_buffer_object *)
_mesa_HashLookup(ctx->Shared->BufferObjects, ids[i]);
if (bufObj) {
/* unbind any vertex pointers bound to this buffer */
GLuint j;
ASSERT(bufObj->Name != 0);
if (ctx->Array.Vertex.BufferObj == bufObj)
ctx->Array.Vertex.BufferObj = ctx->Array.NullBufferObj;
if (ctx->Array.Normal.BufferObj == bufObj)
ctx->Array.Normal.BufferObj = ctx->Array.NullBufferObj;
if (ctx->Array.Color.BufferObj == bufObj)
ctx->Array.Color.BufferObj = ctx->Array.NullBufferObj;
if (ctx->Array.SecondaryColor.BufferObj == bufObj)
ctx->Array.SecondaryColor.BufferObj = ctx->Array.NullBufferObj;
if (ctx->Array.FogCoord.BufferObj == bufObj)
ctx->Array.FogCoord.BufferObj = ctx->Array.NullBufferObj;
if (ctx->Array.Index.BufferObj == bufObj)
ctx->Array.Index.BufferObj = ctx->Array.NullBufferObj;
if (ctx->Array.EdgeFlag.BufferObj == bufObj)
ctx->Array.EdgeFlag.BufferObj = ctx->Array.NullBufferObj;
for (j = 0; j < MAX_TEXTURE_UNITS; j++) {
if (ctx->Array.TexCoord[j].BufferObj == bufObj)
ctx->Array.TexCoord[j].BufferObj = ctx->Array.NullBufferObj;
}
for (j = 0; j < VERT_ATTRIB_MAX; j++) {
if (ctx->Array.VertexAttrib[j].BufferObj == bufObj)
ctx->Array.VertexAttrib[j].BufferObj = ctx->Array.NullBufferObj;
}
/* if deleting bound buffers, rebind to zero */
if (ctx->Array.ArrayBufferObj == bufObj) {
_mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 );
}
if (ctx->Array.ElementArrayBufferObj == bufObj) {
_mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 );
}
bufObj->RefCount--;
if (bufObj->RefCount <= 0) {
_mesa_remove_buffer_object(ctx, bufObj);
ASSERT(ctx->Driver.DeleteBuffer);
(*ctx->Driver.DeleteBuffer)(ctx, bufObj);
}
}
}
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
/**
* Generate a set of unique buffer object IDs and store them in \c buffer.
*
* \param n Number of IDs to generate.
* \param buffer Array of \c n locations to store the IDs.
*/
void
_mesa_GenBuffersARB(GLsizei n, GLuint *buffer)
{
GET_CURRENT_CONTEXT(ctx);
GLuint first;
GLint i;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB");
return;
}
if ( buffer == NULL ) {
return;
}
/*
* This must be atomic (generation and allocation of buffer object IDs)
*/
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n);
/* Allocate new, empty buffer objects and return identifiers */
for (i = 0; i < n; i++) {
struct gl_buffer_object *bufObj;
GLuint name = first + i;
GLenum target = 0;
bufObj = (*ctx->Driver.NewBufferObject)( ctx, name, target );
if (!bufObj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB");
return;
}
_mesa_save_buffer_object(ctx, bufObj);
buffer[i] = first + i;
}
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
}
/**
* Determine if ID is the name of a buffer object.
*
* \param id ID of the potential buffer object.
* \return \c GL_TRUE if \c id is the name of a buffer object,
* \c GL_FALSE otherwise.
*/
GLboolean
_mesa_IsBufferARB(GLuint id)
{
struct gl_buffer_object * bufObj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (id == 0)
return GL_FALSE;
_glthread_LOCK_MUTEX(ctx->Shared->Mutex);
bufObj = (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, id);
_glthread_UNLOCK_MUTEX(ctx->Shared->Mutex);
return (bufObj != NULL);
}
void
_mesa_BufferDataARB(GLenum target, GLsizeiptrARB size,
const GLvoid * data, GLenum usage)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (size < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)");
return;
}
switch (usage) {
case GL_STREAM_DRAW_ARB:
case GL_STREAM_READ_ARB:
case GL_STREAM_COPY_ARB:
case GL_STATIC_DRAW_ARB:
case GL_STATIC_READ_ARB:
case GL_STATIC_COPY_ARB:
case GL_DYNAMIC_DRAW_ARB:
case GL_DYNAMIC_READ_ARB:
case GL_DYNAMIC_COPY_ARB:
/* OK */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)");
return;
}
bufObj = buffer_object_get_target( ctx, target, "BufferDataARB" );
if ( bufObj == NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB" );
return;
}
if (bufObj->Pointer) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBufferSubDataARB(buffer is mapped)" );
return;
}
ASSERT(ctx->Driver.BufferData);
/* Give the buffer object to the driver! <data> may be null! */
(*ctx->Driver.BufferData)( ctx, target, size, data, usage, bufObj );
}
void
_mesa_BufferSubDataARB(GLenum target, GLintptrARB offset,
GLsizeiptrARB size, const GLvoid * data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
"glBufferSubDataARB" );
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBufferSubDataARB" );
return;
}
if (bufObj->Pointer) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBufferSubDataARB(buffer is mapped)" );
return;
}
ASSERT(ctx->Driver.BufferSubData);
(*ctx->Driver.BufferSubData)( ctx, target, offset, size, data, bufObj );
}
void
_mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset,
GLsizeiptrARB size, void * data)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
bufObj = buffer_object_subdata_range_good( ctx, target, offset, size,
"glGetBufferSubDataARB" );
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferSubDataARB" );
return;
}
if (bufObj->Pointer) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferSubDataARB(buffer is mapped)" );
return;
}
ASSERT(ctx->Driver.GetBufferSubData);
(*ctx->Driver.GetBufferSubData)( ctx, target, offset, size, data, bufObj );
}
void *
_mesa_MapBufferARB(GLenum target, GLenum access)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object * bufObj;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
switch (access) {
case GL_READ_ONLY_ARB:
case GL_WRITE_ONLY_ARB:
case GL_READ_WRITE_ARB:
/* OK */
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)");
return NULL;
}
bufObj = buffer_object_get_target( ctx, target, "MapBufferARB" );
if ( bufObj == NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB" );
return NULL;
}
if ( bufObj->Pointer != NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)");
return NULL;
}
ASSERT(ctx->Driver.MapBuffer);
bufObj->Pointer = (*ctx->Driver.MapBuffer)( ctx, target, access, bufObj );
if ( bufObj->Pointer == NULL ) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(access)");
}
bufObj->Access = access;
return bufObj->Pointer;
}
GLboolean
_mesa_UnmapBufferARB(GLenum target)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
GLboolean status = GL_TRUE;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
bufObj = buffer_object_get_target( ctx, target, "UnmapBufferARB" );
if ( bufObj == NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" );
return GL_FALSE;
}
if ( bufObj->Pointer == NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB");
return GL_FALSE;
}
if ( ctx->Driver.UnmapBuffer != NULL ) {
status = (*ctx->Driver.UnmapBuffer)( ctx, target, bufObj );
}
bufObj->Access = GL_READ_WRITE_ARB; /* initial value, OK? */
bufObj->Pointer = NULL;
return status;
}
void
_mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
bufObj = buffer_object_get_target( ctx, target, "GetBufferParameterivARB" );
if (!bufObj) {
_mesa_error(ctx, GL_INVALID_OPERATION, "GetBufferParameterivARB" );
return;
}
switch (pname) {
case GL_BUFFER_SIZE_ARB:
*params = bufObj->Size;
break;
case GL_BUFFER_USAGE_ARB:
*params = bufObj->Usage;
break;
case GL_BUFFER_ACCESS_ARB:
*params = bufObj->Access;
break;
case GL_BUFFER_MAPPED_ARB:
*params = (bufObj->Pointer != NULL);
break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname)");
return;
}
}
void
_mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_buffer_object * bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (pname != GL_BUFFER_MAP_POINTER_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)");
return;
}
bufObj = buffer_object_get_target( ctx, target, "GetBufferPointervARB" );
if ( bufObj == NULL ) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" );
return;
}
*params = bufObj->Pointer;
}
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