1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
|
/**
* \file blend.c
* Blending operations.
*/
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "blend.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
/**
* Check if given blend source factor is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise.
*/
static GLboolean
legal_src_factor(const struct gl_context *ctx, GLenum factor)
{
switch (factor) {
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_ZERO:
case GL_ONE:
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
case GL_SRC_ALPHA_SATURATE:
return GL_TRUE;
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
return _mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2;
case GL_SRC1_COLOR:
case GL_SRC1_ALPHA:
case GL_ONE_MINUS_SRC1_COLOR:
case GL_ONE_MINUS_SRC1_ALPHA:
return ctx->API != API_OPENGLES
&& ctx->Extensions.ARB_blend_func_extended;
default:
return GL_FALSE;
}
}
/**
* Check if given blend destination factor is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise.
*/
static GLboolean
legal_dst_factor(const struct gl_context *ctx, GLenum factor)
{
switch (factor) {
case GL_DST_COLOR:
case GL_ONE_MINUS_DST_COLOR:
case GL_ZERO:
case GL_ONE:
case GL_SRC_COLOR:
case GL_ONE_MINUS_SRC_COLOR:
case GL_SRC_ALPHA:
case GL_ONE_MINUS_SRC_ALPHA:
case GL_DST_ALPHA:
case GL_ONE_MINUS_DST_ALPHA:
return GL_TRUE;
case GL_CONSTANT_COLOR:
case GL_ONE_MINUS_CONSTANT_COLOR:
case GL_CONSTANT_ALPHA:
case GL_ONE_MINUS_CONSTANT_ALPHA:
return _mesa_is_desktop_gl(ctx) || ctx->API == API_OPENGLES2;
case GL_SRC_ALPHA_SATURATE:
return (ctx->API != API_OPENGLES
&& ctx->Extensions.ARB_blend_func_extended)
|| _mesa_is_gles3(ctx);
case GL_SRC1_COLOR:
case GL_SRC1_ALPHA:
case GL_ONE_MINUS_SRC1_COLOR:
case GL_ONE_MINUS_SRC1_ALPHA:
return ctx->API != API_OPENGLES
&& ctx->Extensions.ARB_blend_func_extended;
default:
return GL_FALSE;
}
}
/**
* Check if src/dest RGB/A blend factors are legal. If not generate
* a GL error.
* \return GL_TRUE if factors are legal, GL_FALSE otherwise.
*/
static GLboolean
validate_blend_factors(struct gl_context *ctx, const char *func,
GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
if (!legal_src_factor(ctx, sfactorRGB)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(sfactorRGB = %s)", func,
_mesa_enum_to_string(sfactorRGB));
return GL_FALSE;
}
if (!legal_dst_factor(ctx, dfactorRGB)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(dfactorRGB = %s)", func,
_mesa_enum_to_string(dfactorRGB));
return GL_FALSE;
}
if (sfactorA != sfactorRGB && !legal_src_factor(ctx, sfactorA)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(sfactorA = %s)", func,
_mesa_enum_to_string(sfactorA));
return GL_FALSE;
}
if (dfactorA != dfactorRGB && !legal_dst_factor(ctx, dfactorA)) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(dfactorA = %s)", func,
_mesa_enum_to_string(dfactorA));
return GL_FALSE;
}
return GL_TRUE;
}
/**
* Specify the blending operation.
*
* \param sfactor source factor operator.
* \param dfactor destination factor operator.
*
* \sa glBlendFunc, glBlendFuncSeparateEXT
*/
void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
_mesa_BlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
}
static GLboolean
blend_factor_is_dual_src(GLenum factor)
{
return (factor == GL_SRC1_COLOR ||
factor == GL_SRC1_ALPHA ||
factor == GL_ONE_MINUS_SRC1_COLOR ||
factor == GL_ONE_MINUS_SRC1_ALPHA);
}
static void
update_uses_dual_src(struct gl_context *ctx, int buf)
{
ctx->Color.Blend[buf]._UsesDualSrc =
(blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcRGB) ||
blend_factor_is_dual_src(ctx->Color.Blend[buf].DstRGB) ||
blend_factor_is_dual_src(ctx->Color.Blend[buf].SrcA) ||
blend_factor_is_dual_src(ctx->Color.Blend[buf].DstA));
}
/**
* Return the number of per-buffer blend states to update in
* glBlendFunc, glBlendFuncSeparate, glBlendEquation, etc.
*/
static inline unsigned
num_buffers(const struct gl_context *ctx)
{
return ctx->Extensions.ARB_draw_buffers_blend
? ctx->Const.MaxDrawBuffers : 1;
}
/**
* Set the separate blend source/dest factors for all draw buffers.
*
* \param sfactorRGB RGB source factor operator.
* \param dfactorRGB RGB destination factor operator.
* \param sfactorA alpha source factor operator.
* \param dfactorA alpha destination factor operator.
*/
void GLAPIENTRY
_mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA )
{
GET_CURRENT_CONTEXT(ctx);
const unsigned numBuffers = num_buffers(ctx);
unsigned buf;
bool changed = false;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
_mesa_enum_to_string(sfactorRGB),
_mesa_enum_to_string(dfactorRGB),
_mesa_enum_to_string(sfactorA),
_mesa_enum_to_string(dfactorA));
/* Check if we're really changing any state. If not, return early. */
if (ctx->Color._BlendFuncPerBuffer) {
/* Check all per-buffer states */
for (buf = 0; buf < numBuffers; buf++) {
if (ctx->Color.Blend[buf].SrcRGB != sfactorRGB ||
ctx->Color.Blend[buf].DstRGB != dfactorRGB ||
ctx->Color.Blend[buf].SrcA != sfactorA ||
ctx->Color.Blend[buf].DstA != dfactorA) {
changed = true;
break;
}
}
}
else {
/* only need to check 0th per-buffer state */
if (ctx->Color.Blend[0].SrcRGB != sfactorRGB ||
ctx->Color.Blend[0].DstRGB != dfactorRGB ||
ctx->Color.Blend[0].SrcA != sfactorA ||
ctx->Color.Blend[0].DstA != dfactorA) {
changed = true;
}
}
if (!changed)
return;
if (!validate_blend_factors(ctx, "glBlendFuncSeparate",
sfactorRGB, dfactorRGB,
sfactorA, dfactorA)) {
return;
}
FLUSH_VERTICES(ctx, _NEW_COLOR);
for (buf = 0; buf < numBuffers; buf++) {
ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
ctx->Color.Blend[buf].DstA = dfactorA;
}
update_uses_dual_src(ctx, 0);
for (buf = 1; buf < numBuffers; buf++) {
ctx->Color.Blend[buf]._UsesDualSrc = ctx->Color.Blend[0]._UsesDualSrc;
}
ctx->Color._BlendFuncPerBuffer = GL_FALSE;
if (ctx->Driver.BlendFuncSeparate) {
ctx->Driver.BlendFuncSeparate(ctx, sfactorRGB, dfactorRGB,
sfactorA, dfactorA);
}
}
/**
* Set blend source/dest factors for one color buffer/target.
*/
void GLAPIENTRY
_mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor)
{
_mesa_BlendFuncSeparateiARB(buf, sfactor, dfactor, sfactor, dfactor);
}
/**
* Set separate blend source/dest factors for one color buffer/target.
*/
void GLAPIENTRY
_mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorA, GLenum dfactorA)
{
GET_CURRENT_CONTEXT(ctx);
if (!ctx->Extensions.ARB_draw_buffers_blend) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBlendFunc[Separate]i()");
return;
}
if (buf >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBlendFuncSeparatei(buffer=%u)",
buf);
return;
}
if (ctx->Color.Blend[buf].SrcRGB == sfactorRGB &&
ctx->Color.Blend[buf].DstRGB == dfactorRGB &&
ctx->Color.Blend[buf].SrcA == sfactorA &&
ctx->Color.Blend[buf].DstA == dfactorA)
return; /* no change */
if (!validate_blend_factors(ctx, "glBlendFuncSeparatei",
sfactorRGB, dfactorRGB,
sfactorA, dfactorA)) {
return;
}
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.Blend[buf].SrcRGB = sfactorRGB;
ctx->Color.Blend[buf].DstRGB = dfactorRGB;
ctx->Color.Blend[buf].SrcA = sfactorA;
ctx->Color.Blend[buf].DstA = dfactorA;
update_uses_dual_src(ctx, buf);
ctx->Color._BlendFuncPerBuffer = GL_TRUE;
}
/**
* Check if given blend equation is legal.
* \return GL_TRUE if legal, GL_FALSE otherwise.
*/
static GLboolean
legal_blend_equation(const struct gl_context *ctx, GLenum mode)
{
switch (mode) {
case GL_FUNC_ADD:
case GL_FUNC_SUBTRACT:
case GL_FUNC_REVERSE_SUBTRACT:
return GL_TRUE;
case GL_MIN:
case GL_MAX:
return ctx->Extensions.EXT_blend_minmax;
default:
return GL_FALSE;
}
}
/* This is really an extension function! */
void GLAPIENTRY
_mesa_BlendEquation( GLenum mode )
{
GET_CURRENT_CONTEXT(ctx);
const unsigned numBuffers = num_buffers(ctx);
unsigned buf;
bool changed = false;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendEquation(%s)\n",
_mesa_enum_to_string(mode));
if (ctx->Color._BlendEquationPerBuffer) {
/* Check all per-buffer states */
for (buf = 0; buf < numBuffers; buf++) {
if (ctx->Color.Blend[buf].EquationRGB != mode ||
ctx->Color.Blend[buf].EquationA != mode) {
changed = true;
break;
}
}
}
else {
/* only need to check 0th per-buffer state */
if (ctx->Color.Blend[0].EquationRGB != mode ||
ctx->Color.Blend[0].EquationA != mode) {
changed = true;
}
}
if (!changed)
return;
if (!legal_blend_equation(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
return;
}
FLUSH_VERTICES(ctx, _NEW_COLOR);
for (buf = 0; buf < numBuffers; buf++) {
ctx->Color.Blend[buf].EquationRGB = mode;
ctx->Color.Blend[buf].EquationA = mode;
}
ctx->Color._BlendEquationPerBuffer = GL_FALSE;
if (ctx->Driver.BlendEquationSeparate)
ctx->Driver.BlendEquationSeparate(ctx, mode, mode);
}
/**
* Set blend equation for one color buffer/target.
*/
void GLAPIENTRY
_mesa_BlendEquationiARB(GLuint buf, GLenum mode)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendEquationi(%u, %s)\n",
buf, _mesa_enum_to_string(mode));
if (buf >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationi(buffer=%u)",
buf);
return;
}
if (!legal_blend_equation(ctx, mode)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationi");
return;
}
if (ctx->Color.Blend[buf].EquationRGB == mode &&
ctx->Color.Blend[buf].EquationA == mode)
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.Blend[buf].EquationRGB = mode;
ctx->Color.Blend[buf].EquationA = mode;
ctx->Color._BlendEquationPerBuffer = GL_TRUE;
}
void GLAPIENTRY
_mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA )
{
GET_CURRENT_CONTEXT(ctx);
const unsigned numBuffers = num_buffers(ctx);
unsigned buf;
bool changed = false;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendEquationSeparateEXT(%s %s)\n",
_mesa_enum_to_string(modeRGB),
_mesa_enum_to_string(modeA));
if (ctx->Color._BlendEquationPerBuffer) {
/* Check all per-buffer states */
for (buf = 0; buf < numBuffers; buf++) {
if (ctx->Color.Blend[buf].EquationRGB != modeRGB ||
ctx->Color.Blend[buf].EquationA != modeA) {
changed = true;
break;
}
}
}
else {
/* only need to check 0th per-buffer state */
if (ctx->Color.Blend[0].EquationRGB != modeRGB ||
ctx->Color.Blend[0].EquationA != modeA) {
changed = true;
}
}
if (!changed)
return;
if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBlendEquationSeparateEXT not supported by driver");
return;
}
if (!legal_blend_equation(ctx, modeRGB)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
return;
}
if (!legal_blend_equation(ctx, modeA)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
return;
}
FLUSH_VERTICES(ctx, _NEW_COLOR);
for (buf = 0; buf < numBuffers; buf++) {
ctx->Color.Blend[buf].EquationRGB = modeRGB;
ctx->Color.Blend[buf].EquationA = modeA;
}
ctx->Color._BlendEquationPerBuffer = GL_FALSE;
if (ctx->Driver.BlendEquationSeparate)
ctx->Driver.BlendEquationSeparate(ctx, modeRGB, modeA);
}
/**
* Set separate blend equations for one color buffer/target.
*/
void GLAPIENTRY
_mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA)
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glBlendEquationSeparatei(%u, %s %s)\n", buf,
_mesa_enum_to_string(modeRGB),
_mesa_enum_to_string(modeA));
if (buf >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glBlendEquationSeparatei(buffer=%u)",
buf);
return;
}
if (!legal_blend_equation(ctx, modeRGB)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeRGB)");
return;
}
if (!legal_blend_equation(ctx, modeA)) {
_mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparatei(modeA)");
return;
}
if (ctx->Color.Blend[buf].EquationRGB == modeRGB &&
ctx->Color.Blend[buf].EquationA == modeA)
return; /* no change */
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.Blend[buf].EquationRGB = modeRGB;
ctx->Color.Blend[buf].EquationA = modeA;
ctx->Color._BlendEquationPerBuffer = GL_TRUE;
}
/**
* Set the blending color.
*
* \param red red color component.
* \param green green color component.
* \param blue blue color component.
* \param alpha alpha color component.
*
* \sa glBlendColor().
*
* Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor. On a
* change, flushes the vertices and notifies the driver via
* dd_function_table::BlendColor callback.
*/
void GLAPIENTRY
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
GLfloat tmp[4];
GET_CURRENT_CONTEXT(ctx);
tmp[0] = red;
tmp[1] = green;
tmp[2] = blue;
tmp[3] = alpha;
if (TEST_EQ_4V(tmp, ctx->Color.BlendColorUnclamped))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4FV( ctx->Color.BlendColorUnclamped, tmp );
ctx->Color.BlendColor[0] = CLAMP(tmp[0], 0.0F, 1.0F);
ctx->Color.BlendColor[1] = CLAMP(tmp[1], 0.0F, 1.0F);
ctx->Color.BlendColor[2] = CLAMP(tmp[2], 0.0F, 1.0F);
ctx->Color.BlendColor[3] = CLAMP(tmp[3], 0.0F, 1.0F);
if (ctx->Driver.BlendColor)
ctx->Driver.BlendColor(ctx, ctx->Color.BlendColor);
}
/**
* Specify the alpha test function.
*
* \param func alpha comparison function.
* \param ref reference value.
*
* Verifies the parameters and updates gl_colorbuffer_attrib.
* On a change, flushes the vertices and notifies the driver via
* dd_function_table::AlphaFunc callback.
*/
void GLAPIENTRY
_mesa_AlphaFunc( GLenum func, GLclampf ref )
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glAlphaFunc(%s, %f)\n",
_mesa_enum_to_string(func), ref);
if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRefUnclamped == ref)
return; /* no change */
switch (func) {
case GL_NEVER:
case GL_LESS:
case GL_EQUAL:
case GL_LEQUAL:
case GL_GREATER:
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.AlphaFunc = func;
ctx->Color.AlphaRefUnclamped = ref;
ctx->Color.AlphaRef = CLAMP(ref, 0.0F, 1.0F);
if (ctx->Driver.AlphaFunc)
ctx->Driver.AlphaFunc(ctx, func, ctx->Color.AlphaRef);
return;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
return;
}
}
/**
* Specify a logic pixel operation for color index rendering.
*
* \param opcode operation.
*
* Verifies that \p opcode is a valid enum and updates
* gl_colorbuffer_attrib::LogicOp.
* On a change, flushes the vertices and notifies the driver via the
* dd_function_table::LogicOpcode callback.
*/
void GLAPIENTRY
_mesa_LogicOp( GLenum opcode )
{
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glLogicOp(%s)\n", _mesa_enum_to_string(opcode));
switch (opcode) {
case GL_CLEAR:
case GL_SET:
case GL_COPY:
case GL_COPY_INVERTED:
case GL_NOOP:
case GL_INVERT:
case GL_AND:
case GL_NAND:
case GL_OR:
case GL_NOR:
case GL_XOR:
case GL_EQUIV:
case GL_AND_REVERSE:
case GL_AND_INVERTED:
case GL_OR_REVERSE:
case GL_OR_INVERTED:
break;
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
return;
}
if (ctx->Color.LogicOp == opcode)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.LogicOp = opcode;
if (ctx->Driver.LogicOpcode)
ctx->Driver.LogicOpcode( ctx, opcode );
}
void GLAPIENTRY
_mesa_IndexMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
if (ctx->Color.IndexMask == mask)
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
ctx->Color.IndexMask = mask;
}
/**
* Enable or disable writing of frame buffer color components.
*
* \param red whether to mask writing of the red color component.
* \param green whether to mask writing of the green color component.
* \param blue whether to mask writing of the blue color component.
* \param alpha whether to mask writing of the alpha color component.
*
* \sa glColorMask().
*
* Sets the appropriate value of gl_colorbuffer_attrib::ColorMask. On a
* change, flushes the vertices and notifies the driver via the
* dd_function_table::ColorMask callback.
*/
void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GET_CURRENT_CONTEXT(ctx);
GLubyte tmp[4];
GLuint i;
GLboolean flushed;
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glColorMask(%d, %d, %d, %d)\n",
red, green, blue, alpha);
/* Shouldn't have any information about channel depth in core mesa
* -- should probably store these as the native booleans:
*/
tmp[RCOMP] = red ? 0xff : 0x0;
tmp[GCOMP] = green ? 0xff : 0x0;
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
flushed = GL_FALSE;
for (i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
if (!TEST_EQ_4V(tmp, ctx->Color.ColorMask[i])) {
if (!flushed) {
FLUSH_VERTICES(ctx, _NEW_COLOR);
}
flushed = GL_TRUE;
COPY_4UBV(ctx->Color.ColorMask[i], tmp);
}
}
if (ctx->Driver.ColorMask)
ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}
/**
* For GL_EXT_draw_buffers2 and GL3
*/
void GLAPIENTRY
_mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha )
{
GLubyte tmp[4];
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
_mesa_debug(ctx, "glColorMaskIndexed %u %d %d %d %d\n",
buf, red, green, blue, alpha);
if (buf >= ctx->Const.MaxDrawBuffers) {
_mesa_error(ctx, GL_INVALID_VALUE, "glColorMaskIndexed(buf=%u)", buf);
return;
}
/* Shouldn't have any information about channel depth in core mesa
* -- should probably store these as the native booleans:
*/
tmp[RCOMP] = red ? 0xff : 0x0;
tmp[GCOMP] = green ? 0xff : 0x0;
tmp[BCOMP] = blue ? 0xff : 0x0;
tmp[ACOMP] = alpha ? 0xff : 0x0;
if (TEST_EQ_4V(tmp, ctx->Color.ColorMask[buf]))
return;
FLUSH_VERTICES(ctx, _NEW_COLOR);
COPY_4UBV(ctx->Color.ColorMask[buf], tmp);
}
void GLAPIENTRY
_mesa_ClampColor(GLenum target, GLenum clamp)
{
GET_CURRENT_CONTEXT(ctx);
if (clamp != GL_TRUE && clamp != GL_FALSE && clamp != GL_FIXED_ONLY_ARB) {
_mesa_error(ctx, GL_INVALID_ENUM, "glClampColorARB(clamp)");
return;
}
switch (target) {
case GL_CLAMP_VERTEX_COLOR_ARB:
if (ctx->API == API_OPENGL_CORE &&
!ctx->Extensions.ARB_color_buffer_float) {
goto invalid_enum;
}
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.ClampVertexColor = clamp;
_mesa_update_clamp_vertex_color(ctx, ctx->DrawBuffer);
break;
case GL_CLAMP_FRAGMENT_COLOR_ARB:
if (ctx->API == API_OPENGL_CORE &&
!ctx->Extensions.ARB_color_buffer_float) {
goto invalid_enum;
}
FLUSH_VERTICES(ctx, _NEW_FRAG_CLAMP);
ctx->Color.ClampFragmentColor = clamp;
_mesa_update_clamp_fragment_color(ctx, ctx->DrawBuffer);
break;
case GL_CLAMP_READ_COLOR_ARB:
ctx->Color.ClampReadColor = clamp;
break;
default:
goto invalid_enum;
}
return;
invalid_enum:
_mesa_error(ctx, GL_INVALID_ENUM, "glClampColor(%s)",
_mesa_enum_to_string(target));
}
static GLboolean
get_clamp_color(const struct gl_framebuffer *fb, GLenum clamp)
{
if (clamp == GL_TRUE || clamp == GL_FALSE)
return clamp;
assert(clamp == GL_FIXED_ONLY);
if (!fb)
return GL_TRUE;
return fb->_AllColorBuffersFixedPoint;
}
GLboolean
_mesa_get_clamp_fragment_color(const struct gl_context *ctx,
const struct gl_framebuffer *drawFb)
{
return get_clamp_color(drawFb, ctx->Color.ClampFragmentColor);
}
GLboolean
_mesa_get_clamp_vertex_color(const struct gl_context *ctx,
const struct gl_framebuffer *drawFb)
{
return get_clamp_color(drawFb, ctx->Light.ClampVertexColor);
}
GLboolean
_mesa_get_clamp_read_color(const struct gl_context *ctx,
const struct gl_framebuffer *readFb)
{
return get_clamp_color(readFb, ctx->Color.ClampReadColor);
}
/**
* Update the ctx->Color._ClampFragmentColor field
*/
void
_mesa_update_clamp_fragment_color(struct gl_context *ctx,
const struct gl_framebuffer *drawFb)
{
/* Don't clamp if:
* - there is no colorbuffer
* - all colorbuffers are unsigned normalized, so clamping has no effect
* - there is an integer colorbuffer
*/
if (!drawFb || !drawFb->_HasSNormOrFloatColorBuffer ||
drawFb->_IntegerColor)
ctx->Color._ClampFragmentColor = GL_FALSE;
else
ctx->Color._ClampFragmentColor =
_mesa_get_clamp_fragment_color(ctx, drawFb);
}
/**
* Update the ctx->Color._ClampVertexColor field
*/
void
_mesa_update_clamp_vertex_color(struct gl_context *ctx,
const struct gl_framebuffer *drawFb)
{
ctx->Light._ClampVertexColor =
_mesa_get_clamp_vertex_color(ctx, drawFb);
}
/**
* Returns an appropriate mesa_format for color rendering based on the
* GL_FRAMEBUFFER_SRGB state.
*
* Some drivers implement GL_FRAMEBUFFER_SRGB using a flag on the blend state
* (which GL_FRAMEBUFFER_SRGB maps to reasonably), but some have to do so by
* overriding the format of the surface. This is a helper for doing the
* surface format override variant.
*/
mesa_format
_mesa_get_render_format(const struct gl_context *ctx, mesa_format format)
{
if (ctx->Color.sRGBEnabled)
return format;
else
return _mesa_get_srgb_format_linear(format);
}
/**********************************************************************/
/** \name Initialization */
/*@{*/
/**
* Initialization of the context's Color attribute group.
*
* \param ctx GL context.
*
* Initializes the related fields in the context color attribute group,
* __struct gl_contextRec::Color.
*/
void _mesa_init_color( struct gl_context * ctx )
{
GLuint i;
/* Color buffer group */
ctx->Color.IndexMask = ~0u;
memset(ctx->Color.ColorMask, 0xff, sizeof(ctx->Color.ColorMask));
ctx->Color.ClearIndex = 0;
ASSIGN_4V( ctx->Color.ClearColor.f, 0, 0, 0, 0 );
ctx->Color.AlphaEnabled = GL_FALSE;
ctx->Color.AlphaFunc = GL_ALWAYS;
ctx->Color.AlphaRef = 0;
ctx->Color.BlendEnabled = 0x0;
for (i = 0; i < ARRAY_SIZE(ctx->Color.Blend); i++) {
ctx->Color.Blend[i].SrcRGB = GL_ONE;
ctx->Color.Blend[i].DstRGB = GL_ZERO;
ctx->Color.Blend[i].SrcA = GL_ONE;
ctx->Color.Blend[i].DstA = GL_ZERO;
ctx->Color.Blend[i].EquationRGB = GL_FUNC_ADD;
ctx->Color.Blend[i].EquationA = GL_FUNC_ADD;
}
ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
ASSIGN_4V( ctx->Color.BlendColorUnclamped, 0.0, 0.0, 0.0, 0.0 );
ctx->Color.IndexLogicOpEnabled = GL_FALSE;
ctx->Color.ColorLogicOpEnabled = GL_FALSE;
ctx->Color.LogicOp = GL_COPY;
ctx->Color.DitherFlag = GL_TRUE;
/* GL_FRONT is not possible on GLES. Instead GL_BACK will render to either
* the front or the back buffer depending on the config */
if (ctx->Visual.doubleBufferMode || _mesa_is_gles(ctx)) {
ctx->Color.DrawBuffer[0] = GL_BACK;
}
else {
ctx->Color.DrawBuffer[0] = GL_FRONT;
}
ctx->Color.ClampFragmentColor = ctx->API == API_OPENGL_COMPAT ?
GL_FIXED_ONLY_ARB : GL_FALSE;
ctx->Color._ClampFragmentColor = GL_FALSE;
ctx->Color.ClampReadColor = GL_FIXED_ONLY_ARB;
/* GLES 1/2/3 behaves as though GL_FRAMEBUFFER_SRGB is always enabled
* if EGL_KHR_gl_colorspace has been used to request sRGB.
*/
ctx->Color.sRGBEnabled = _mesa_is_gles(ctx);
}
/*@}*/
|