aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/blend.c
blob: 0257528581b16601c8cfd1ba5eccae17f07fd54e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
/**
 * \file blend.c
 * Blending operations.
 */

/*
 * Mesa 3-D graphics library
 * Version:  6.1
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */



#include "glheader.h"
#include "blend.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"


/**
 * Specify the blending operation.
 *
 * \param sfactor source factor operator.
 * \param dfactor destination factor operator.
 *
 * \sa glBlendFunc, glBlendFuncSeparateEXT
 *
 * Swizzles the inputs and calls \c glBlendFuncSeparateEXT.  This is done
 * using the \c CurrentDispatch table in the context, so this same function
 * can be used while compiling display lists.  Therefore, there is no need
 * for the display list code to save and restore this function.
 */
void GLAPIENTRY
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{
   GET_CURRENT_CONTEXT(ctx);

   (*ctx->CurrentDispatch->BlendFuncSeparateEXT)( sfactor, dfactor,
						  sfactor, dfactor );
}


/**
 * Process GL_EXT_blend_func_separate().
 *
 * \param sfactorRGB RGB source factor operator.
 * \param dfactorRGB RGB destination factor operator.
 * \param sfactorA alpha source factor operator.
 * \param dfactorA alpha destination factor operator.
 *
 * Verifies the parameters and updates gl_colorbuffer_attrib.
 * On a change, flush the vertices and notify the driver via
 * dd_function_table::BlendFuncSeparate.
 */
void GLAPIENTRY
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
                            GLenum sfactorA, GLenum dfactorA )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
                  _mesa_lookup_enum_by_nr(sfactorRGB),
                  _mesa_lookup_enum_by_nr(dfactorRGB),
                  _mesa_lookup_enum_by_nr(sfactorA),
                  _mesa_lookup_enum_by_nr(dfactorA));

   switch (sfactorRGB) {
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_SRC_ALPHA_SATURATE:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorRGB)");
         return;
   }

   switch (dfactorRGB) {
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorRGB)");
         return;
   }

   switch (sfactorA) {
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_SRC_ALPHA_SATURATE:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (sfactorA)");
         return;
   }

   switch (dfactorA) {
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc or glBlendFuncSeparate (dfactorA)" );
         return;
   }

   if (ctx->Color.BlendSrcRGB == sfactorRGB &&
       ctx->Color.BlendDstRGB == dfactorRGB &&
       ctx->Color.BlendSrcA == sfactorA &&
       ctx->Color.BlendDstA == dfactorA)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);

   ctx->Color.BlendSrcRGB = sfactorRGB;
   ctx->Color.BlendDstRGB = dfactorRGB;
   ctx->Color.BlendSrcA = sfactorA;
   ctx->Color.BlendDstA = dfactorA;

   if (ctx->Driver.BlendFuncSeparate) {
      (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
					sfactorA, dfactorA );
   }
}


#if _HAVE_FULL_GL

static GLboolean
_mesa_validate_blend_equation( GLcontext *ctx,
			       GLenum mode, GLboolean is_separate )
{
       switch (mode) {
      case GL_FUNC_ADD:
         break;
      case GL_MIN:
      case GL_MAX:
         if (!ctx->Extensions.EXT_blend_minmax &&
             !ctx->Extensions.ARB_imaging) {
            return GL_FALSE;
         }
         break;
      /* glBlendEquationSeparate cannot take GL_LOGIC_OP as a parameter.
       */
      case GL_LOGIC_OP:
         if (!ctx->Extensions.EXT_blend_logic_op || is_separate) {
            return GL_FALSE;
         }
         break;
      case GL_FUNC_SUBTRACT:
      case GL_FUNC_REVERSE_SUBTRACT:
         if (!ctx->Extensions.EXT_blend_subtract &&
             !ctx->Extensions.ARB_imaging) {
            return GL_FALSE;
         }
         break;
      default:
         return GL_FALSE;
   }

   return GL_TRUE;
}


/* This is really an extension function! */
void GLAPIENTRY
_mesa_BlendEquation( GLenum mode )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glBlendEquation %s\n",
                  _mesa_lookup_enum_by_nr(mode));

   if ( ! _mesa_validate_blend_equation( ctx, mode, GL_FALSE ) ) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
      return;
   }

   if ( (ctx->Color.BlendEquationRGB == mode) &&
	(ctx->Color.BlendEquationA == mode) )
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.BlendEquationRGB = mode;
   ctx->Color.BlendEquationA = mode;

   /* This is needed to support 1.1's RGB logic ops AND
    * 1.0's blending logicops.
    */
   ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled ||
                                 (ctx->Color.BlendEnabled &&
                                  mode == GL_LOGIC_OP));

   if (ctx->Driver.BlendEquationSeparate)
      (*ctx->Driver.BlendEquationSeparate)( ctx, mode, mode );
}

void GLAPIENTRY
_mesa_BlendEquationSeparateEXT( GLenum modeRGB, GLenum modeA )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glBlendEquationSeparateEXT %s %s\n",
                  _mesa_lookup_enum_by_nr(modeRGB),
                  _mesa_lookup_enum_by_nr(modeA));

   if ( (modeRGB != modeA) && !ctx->Extensions.EXT_blend_equation_separate ) {
      _mesa_error(ctx, GL_INVALID_OPERATION,
		  "glBlendEquationSeparateEXT not supported by driver");
      return;
   }

   if ( ! _mesa_validate_blend_equation( ctx, modeRGB, GL_TRUE ) ) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeRGB)");
      return;
   }

   if ( ! _mesa_validate_blend_equation( ctx, modeA, GL_TRUE ) ) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquationSeparateEXT(modeA)");
      return;
   }


   if ( (ctx->Color.BlendEquationRGB == modeRGB) &&
	(ctx->Color.BlendEquationA == modeA) )
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.BlendEquationRGB = modeRGB;
   ctx->Color.BlendEquationA = modeA;

   /* This is needed to support 1.1's RGB logic ops AND
    * 1.0's blending logicops.  This test is simplified over glBlendEquation
    * because modeRGB cannot be GL_LOGIC_OP.
    */
   ctx->Color._LogicOpEnabled = (ctx->Color.ColorLogicOpEnabled);

   if (ctx->Driver.BlendEquationSeparate)
      (*ctx->Driver.BlendEquationSeparate)( ctx, modeRGB, modeA );
}
#endif


/**
 * Set the blending color.
 *
 * \param red red color component.
 * \param green green color component.
 * \param blue blue color component.
 * \param alpha alpha color component.
 *
 * \sa glBlendColor().
 *
 * Clamps the parameters and updates gl_colorbuffer_attrib::BlendColor.  On a
 * change, flushes the vertices and notifies the driver via
 * dd_function_table::BlendColor callback.
 */
void GLAPIENTRY
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = CLAMP( red,   0.0F, 1.0F );
   tmp[1] = CLAMP( green, 0.0F, 1.0F );
   tmp[2] = CLAMP( blue,  0.0F, 1.0F );
   tmp[3] = CLAMP( alpha, 0.0F, 1.0F );

   if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4FV( ctx->Color.BlendColor, tmp );

   if (ctx->Driver.BlendColor)
      (*ctx->Driver.BlendColor)(ctx, tmp);
}


/**
 * Specify the alpha test function.
 *
 * \param func alpha comparison function.
 * \param ref reference value.
 *
 * Verifies the parameters and updates gl_colorbuffer_attrib. 
 * On a change, flushes the vertices and notifies the driver via
 * dd_function_table::AlphaFunc callback.
 */
void GLAPIENTRY
_mesa_AlphaFunc( GLenum func, GLclampf ref )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   switch (func) {
   case GL_NEVER:
   case GL_LESS:
   case GL_EQUAL:
   case GL_LEQUAL:
   case GL_GREATER:
   case GL_NOTEQUAL:
   case GL_GEQUAL:
   case GL_ALWAYS:
      ref = CLAMP(ref, 0.0F, 1.0F);

      if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == ref)
         return; /* no change */

      FLUSH_VERTICES(ctx, _NEW_COLOR);
      ctx->Color.AlphaFunc = func;
      ctx->Color.AlphaRef = ref;

      if (ctx->Driver.AlphaFunc)
         ctx->Driver.AlphaFunc(ctx, func, ref);
      return;

   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
      return;
   }
}


/**
 * Specify a logic pixel operation for color index rendering.
 *
 * \param opcode operation.
 *
 * Verifies that \p opcode is a valid enum and updates
gl_colorbuffer_attrib::LogicOp.
 * On a change, flushes the vertices and notifies the driver via the
 * dd_function_table::LogicOpcode callback.
 */
void GLAPIENTRY
_mesa_LogicOp( GLenum opcode )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   switch (opcode) {
      case GL_CLEAR:
      case GL_SET:
      case GL_COPY:
      case GL_COPY_INVERTED:
      case GL_NOOP:
      case GL_INVERT:
      case GL_AND:
      case GL_NAND:
      case GL_OR:
      case GL_NOR:
      case GL_XOR:
      case GL_EQUIV:
      case GL_AND_REVERSE:
      case GL_AND_INVERTED:
      case GL_OR_REVERSE:
      case GL_OR_INVERTED:
	 break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
	 return;
   }

   if (ctx->Color.LogicOp == opcode)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.LogicOp = opcode;

   if (ctx->Driver.LogicOpcode)
      ctx->Driver.LogicOpcode( ctx, opcode );
}

#if _HAVE_FULL_GL
void GLAPIENTRY
_mesa_IndexMask( GLuint mask )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Color.IndexMask == mask)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.IndexMask = mask;

   if (ctx->Driver.IndexMask)
      ctx->Driver.IndexMask( ctx, mask );
}
#endif


/**
 * Enable or disable writing of frame buffer color components.
 *
 * \param red whether to mask writing of the red color component.
 * \param green whether to mask writing of the green color component.
 * \param blue whether to mask writing of the blue color component.
 * \param alpha whether to mask writing of the alpha color component.
 *
 * \sa glColorMask().
 *
 * Sets the appropriate value of gl_colorbuffer_attrib::ColorMask.  On a
 * change, flushes the vertices and notifies the driver via the
 * dd_function_table::ColorMask callback.
 */
void GLAPIENTRY
_mesa_ColorMask( GLboolean red, GLboolean green,
                 GLboolean blue, GLboolean alpha )
{
   GET_CURRENT_CONTEXT(ctx);
   GLubyte tmp[4];
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);

   /* Shouldn't have any information about channel depth in core mesa
    * -- should probably store these as the native booleans:
    */
   tmp[RCOMP] = red    ? 0xff : 0x0;
   tmp[GCOMP] = green  ? 0xff : 0x0;
   tmp[BCOMP] = blue   ? 0xff : 0x0;
   tmp[ACOMP] = alpha  ? 0xff : 0x0;

   if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4UBV(ctx->Color.ColorMask, tmp);

   if (ctx->Driver.ColorMask)
      ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}

/**********************************************************************/
/** \name Initialization */
/*@{*/

/**
 * Initialization of the context's Color attribute group.
 *
 * \param ctx GL context.
 *
 * Initializes the related fields in the context color attribute group,
 * __GLcontextRec::Color.
 */
void _mesa_init_color( GLcontext * ctx )
{
   /* Color buffer group */
   ctx->Color.IndexMask = 0xffffffff;
   ctx->Color.ColorMask[0] = 0xff;
   ctx->Color.ColorMask[1] = 0xff;
   ctx->Color.ColorMask[2] = 0xff;
   ctx->Color.ColorMask[3] = 0xff;
   ctx->Color.ClearIndex = 0;
   ASSIGN_4V( ctx->Color.ClearColor, 0, 0, 0, 0 );
   ctx->Color.AlphaEnabled = GL_FALSE;
   ctx->Color.AlphaFunc = GL_ALWAYS;
   ctx->Color.AlphaRef = 0;
   ctx->Color.BlendEnabled = GL_FALSE;
   ctx->Color.BlendSrcRGB = GL_ONE;
   ctx->Color.BlendDstRGB = GL_ZERO;
   ctx->Color.BlendSrcA = GL_ONE;
   ctx->Color.BlendDstA = GL_ZERO;
   ctx->Color.BlendEquationRGB = GL_FUNC_ADD;
   ctx->Color.BlendEquationA = GL_FUNC_ADD;
   ASSIGN_4V( ctx->Color.BlendColor, 0.0, 0.0, 0.0, 0.0 );
   ctx->Color.IndexLogicOpEnabled = GL_FALSE;
   ctx->Color.ColorLogicOpEnabled = GL_FALSE;
   ctx->Color._LogicOpEnabled = GL_FALSE;
   ctx->Color.LogicOp = GL_COPY;
   ctx->Color.DitherFlag = GL_TRUE;

   if (ctx->Visual.doubleBufferMode) {
      ctx->Color.DrawBuffer[0] = GL_BACK;
      ctx->Color._DrawDestMask[0] = DD_BACK_LEFT_BIT;
   }
   else {
      ctx->Color.DrawBuffer[0] = GL_FRONT;
      ctx->Color._DrawDestMask[0] = DD_FRONT_LEFT_BIT;
   }
}

/*@}*/