summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/atifragshader.h
blob: ade91311b01514b5cfb71afb479546fe7fe07612 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
 * Mesa 3-D graphics library ATI Fragment Shader
 *
 * Copyright (C) 2004  David Airlie   All Rights Reserved.
 *
 */

#ifndef ATIFRAGSHADER_H
#define ATIFRAGSHADER_H

#include "compiler.h"
#include "glheader.h"
#include "mfeatures.h"

struct _glapi_table;
struct gl_context;

#define MAX_NUM_INSTRUCTIONS_PER_PASS_ATI 8
#define MAX_NUM_PASSES_ATI                2
#define MAX_NUM_FRAGMENT_REGISTERS_ATI    6

struct ati_fs_opcode_st
{
   GLenum opcode;
   GLint num_src_args;
};

extern struct ati_fs_opcode_st ati_fs_opcodes[];

struct atifragshader_src_register
{
   GLuint Index;
   GLuint argRep;
   GLuint argMod;
};

struct atifragshader_dst_register
{
   GLuint Index;
   GLuint dstMod;
   GLuint dstMask;
};

#define ATI_FRAGMENT_SHADER_COLOR_OP 0
#define ATI_FRAGMENT_SHADER_ALPHA_OP 1
#define ATI_FRAGMENT_SHADER_PASS_OP  2
#define ATI_FRAGMENT_SHADER_SAMPLE_OP 3

/* two opcodes - one for color/one for alpha */
/* up to three source registers for most ops */
struct atifs_instruction
{
   GLenum Opcode[2];
   GLuint ArgCount[2];
   struct atifragshader_src_register SrcReg[2][3];
   struct atifragshader_dst_register DstReg[2];
};

/* different from arithmetic shader instruction */
struct atifs_setupinst
{
   GLenum Opcode;
   GLuint src;
   GLenum swizzle;
};


#if FEATURE_ATI_fragment_shader

extern void
_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp);

extern struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id);

extern void
_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
                                 struct ati_fragment_shader *s);


extern GLuint GLAPIENTRY _mesa_GenFragmentShadersATI(GLuint range);

extern void GLAPIENTRY _mesa_BindFragmentShaderATI(GLuint id);

extern void GLAPIENTRY _mesa_DeleteFragmentShaderATI(GLuint id);

extern void GLAPIENTRY _mesa_BeginFragmentShaderATI(void);

extern void GLAPIENTRY _mesa_EndFragmentShaderATI(void);

extern void GLAPIENTRY
_mesa_PassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle);

extern void GLAPIENTRY
_mesa_SampleMapATI(GLuint dst, GLuint interp, GLenum swizzle);

extern void GLAPIENTRY
_mesa_ColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask,
			  GLuint dstMod, GLuint arg1, GLuint arg1Rep,
			  GLuint arg1Mod);

extern void GLAPIENTRY
_mesa_ColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask,
			  GLuint dstMod, GLuint arg1, GLuint arg1Rep,
			  GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
			  GLuint arg2Mod);

extern void GLAPIENTRY
_mesa_ColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask,
			  GLuint dstMod, GLuint arg1, GLuint arg1Rep,
			  GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
			  GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
			  GLuint arg3Mod);

extern void GLAPIENTRY
_mesa_AlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
			  GLuint arg1Rep, GLuint arg1Mod);

extern void GLAPIENTRY
_mesa_AlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
			  GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
			  GLuint arg2Rep, GLuint arg2Mod);

extern void GLAPIENTRY
_mesa_AlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1,
			  GLuint arg1Rep, GLuint arg1Mod, GLuint arg2,
			  GLuint arg2Rep, GLuint arg2Mod, GLuint arg3,
			  GLuint arg3Rep, GLuint arg3Mod);

extern void GLAPIENTRY
_mesa_SetFragmentShaderConstantATI(GLuint dst, const GLfloat * value);

#else /* FEATURE_ATI_fragment_shader */

static INLINE void
_mesa_init_ati_fragment_shader_dispatch(struct _glapi_table *disp)
{
}

static INLINE struct ati_fragment_shader *
_mesa_new_ati_fragment_shader(struct gl_context *ctx, GLuint id)
{
   return NULL;
}

static INLINE void
_mesa_delete_ati_fragment_shader(struct gl_context *ctx,
                                 struct ati_fragment_shader *s)
{
}

#endif /* FEATURE_ATI_fragment_shader */

#endif /* ATIFRAGSHADER_H */