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/*
 * Mesa 3-D graphics library
 * Version:  6.5
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 * (C) Copyright IBM Corporation 2006
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#ifndef ARRAYOBJ_H
#define ARRAYOBJ_H

#include "context.h"

/**
 * \file arrayobj.h
 * Functions for the GL_APPLE_vertex_array_object extension.
 *
 * \author Ian Romanick <idr@us.ibm.com>
 * \author Brian Paul
 */

/*
 * Internal functions
 */

extern struct gl_array_object *
_mesa_new_array_object( GLcontext *ctx, GLuint name );

extern void
_mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj );

extern void
_mesa_reference_array_object(GLcontext *ctx,
                             struct gl_array_object **ptr,
                             struct gl_array_object *arrayObj);

extern void
_mesa_initialize_array_object( GLcontext *ctx,
                               struct gl_array_object *obj, GLuint name );

extern void
_mesa_save_array_object( GLcontext *ctx, struct gl_array_object *obj );

extern void
_mesa_remove_array_object( GLcontext *ctx, struct gl_array_object *obj );



/*
 * API functions
 */

void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id );

void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids);

void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer);

GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id );

#endif /* ARRAYOBJ_H */