1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
|
/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* (C) Copyright IBM Corporation 2006
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file arrayobj.c
*
* Implementation of Vertex Array Objects (VAOs), from OpenGL 3.1+ /
* the GL_ARB_vertex_array_object extension.
*
* \todo
* The code in this file borrows a lot from bufferobj.c. There's a certain
* amount of cruft left over from that origin that may be unnecessary.
*
* \author Ian Romanick <idr@us.ibm.com>
* \author Brian Paul
*/
#include "glheader.h"
#include "hash.h"
#include "image.h"
#include "imports.h"
#include "context.h"
#include "bufferobj.h"
#include "arrayobj.h"
#include "macros.h"
#include "mtypes.h"
#include "state.h"
#include "varray.h"
#include "main/dispatch.h"
#include "util/bitscan.h"
#include "util/u_atomic.h"
const GLubyte
_mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX] =
{
/* ATTRIBUTE_MAP_MODE_IDENTITY
*
* Grab vertex processing attribute VERT_ATTRIB_POS from
* the VAO attribute VERT_ATTRIB_POS, and grab vertex processing
* attribute VERT_ATTRIB_GENERIC0 from the VAO attribute
* VERT_ATTRIB_GENERIC0.
*/
{
VERT_ATTRIB_POS, /* VERT_ATTRIB_POS */
VERT_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
VERT_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
VERT_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
VERT_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
VERT_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
VERT_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
VERT_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
VERT_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
VERT_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
VERT_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
VERT_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
VERT_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
VERT_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
VERT_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
VERT_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
VERT_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
VERT_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
VERT_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
VERT_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
VERT_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
VERT_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
VERT_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
VERT_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
VERT_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
VERT_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
VERT_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
VERT_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
VERT_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
},
/* ATTRIBUTE_MAP_MODE_POSITION
*
* Grab vertex processing attribute VERT_ATTRIB_POS as well as
* vertex processing attribute VERT_ATTRIB_GENERIC0 from the
* VAO attribute VERT_ATTRIB_POS.
*/
{
VERT_ATTRIB_POS, /* VERT_ATTRIB_POS */
VERT_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
VERT_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
VERT_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
VERT_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
VERT_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
VERT_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
VERT_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
VERT_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
VERT_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
VERT_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
VERT_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
VERT_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
VERT_ATTRIB_POS, /* VERT_ATTRIB_GENERIC0 */
VERT_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
VERT_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
VERT_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
VERT_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
VERT_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
VERT_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
VERT_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
VERT_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
VERT_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
VERT_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
VERT_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
VERT_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
VERT_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
VERT_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
VERT_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
},
/* ATTRIBUTE_MAP_MODE_GENERIC0
*
* Grab vertex processing attribute VERT_ATTRIB_POS as well as
* vertex processing attribute VERT_ATTRIB_GENERIC0 from the
* VAO attribute VERT_ATTRIB_GENERIC0.
*/
{
VERT_ATTRIB_GENERIC0, /* VERT_ATTRIB_POS */
VERT_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
VERT_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
VERT_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
VERT_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
VERT_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
VERT_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
VERT_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
VERT_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
VERT_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
VERT_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
VERT_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
VERT_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
VERT_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
VERT_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
VERT_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
VERT_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
VERT_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
VERT_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
VERT_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
VERT_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
VERT_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
VERT_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
VERT_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
VERT_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
VERT_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
VERT_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
VERT_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
VERT_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
VERT_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
VERT_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
VERT_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
}
};
/**
* Look up the array object for the given ID.
*
* \returns
* Either a pointer to the array object with the specified ID or \c NULL for
* a non-existent ID. The spec defines ID 0 as being technically
* non-existent.
*/
struct gl_vertex_array_object *
_mesa_lookup_vao(struct gl_context *ctx, GLuint id)
{
if (id == 0) {
return NULL;
} else {
struct gl_vertex_array_object *vao;
if (ctx->Array.LastLookedUpVAO &&
ctx->Array.LastLookedUpVAO->Name == id) {
vao = ctx->Array.LastLookedUpVAO;
} else {
vao = (struct gl_vertex_array_object *)
_mesa_HashLookupLocked(ctx->Array.Objects, id);
_mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
}
return vao;
}
}
/**
* Looks up the array object for the given ID.
*
* Unlike _mesa_lookup_vao, this function generates a GL_INVALID_OPERATION
* error if the array object does not exist. It also returns the default
* array object when ctx is a compatibility profile context and id is zero.
*/
struct gl_vertex_array_object *
_mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller)
{
/* The ARB_direct_state_access specification says:
*
* "<vaobj> is [compatibility profile:
* zero, indicating the default vertex array object, or]
* the name of the vertex array object."
*/
if (id == 0) {
if (ctx->API == API_OPENGL_CORE) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(zero is not valid vaobj name in a core profile "
"context)", caller);
return NULL;
}
return ctx->Array.DefaultVAO;
} else {
struct gl_vertex_array_object *vao;
if (ctx->Array.LastLookedUpVAO &&
ctx->Array.LastLookedUpVAO->Name == id) {
vao = ctx->Array.LastLookedUpVAO;
} else {
vao = (struct gl_vertex_array_object *)
_mesa_HashLookupLocked(ctx->Array.Objects, id);
/* The ARB_direct_state_access specification says:
*
* "An INVALID_OPERATION error is generated if <vaobj> is not
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
if (!vao || !vao->EverBound) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(non-existent vaobj=%u)", caller, id);
return NULL;
}
_mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, vao);
}
return vao;
}
}
/**
* For all the vertex binding points in the array object, unbind any pointers
* to any buffer objects (VBOs).
* This is done just prior to array object destruction.
*/
static void
unbind_array_object_vbos(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
GLuint i;
for (i = 0; i < ARRAY_SIZE(obj->BufferBinding); i++)
_mesa_reference_buffer_object(ctx, &obj->BufferBinding[i].BufferObj, NULL);
}
/**
* Allocate and initialize a new vertex array object.
*/
struct gl_vertex_array_object *
_mesa_new_vao(struct gl_context *ctx, GLuint name)
{
struct gl_vertex_array_object *obj = CALLOC_STRUCT(gl_vertex_array_object);
if (obj)
_mesa_initialize_vao(ctx, obj, name);
return obj;
}
/**
* Delete an array object.
*/
void
_mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj)
{
unbind_array_object_vbos(ctx, obj);
_mesa_reference_buffer_object(ctx, &obj->IndexBufferObj, NULL);
free(obj->Label);
free(obj);
}
/**
* Set ptr to vao w/ reference counting.
* Note: this should only be called from the _mesa_reference_vao()
* inline function.
*/
void
_mesa_reference_vao_(struct gl_context *ctx,
struct gl_vertex_array_object **ptr,
struct gl_vertex_array_object *vao)
{
assert(*ptr != vao);
if (*ptr) {
/* Unreference the old array object */
struct gl_vertex_array_object *oldObj = *ptr;
bool deleteFlag;
if (oldObj->SharedAndImmutable) {
deleteFlag = p_atomic_dec_zero(&oldObj->RefCount);
} else {
assert(oldObj->RefCount > 0);
oldObj->RefCount--;
deleteFlag = (oldObj->RefCount == 0);
}
if (deleteFlag)
_mesa_delete_vao(ctx, oldObj);
*ptr = NULL;
}
assert(!*ptr);
if (vao) {
/* reference new array object */
if (vao->SharedAndImmutable) {
p_atomic_inc(&vao->RefCount);
} else {
assert(vao->RefCount > 0);
vao->RefCount++;
}
*ptr = vao;
}
}
/**
* Initialize attributes of a vertex array within a vertex array object.
* \param vao the container vertex array object
* \param index which array in the VAO to initialize
* \param size number of components (1, 2, 3 or 4) per attribute
* \param type datatype of the attribute (GL_FLOAT, GL_INT, etc).
*/
static void
init_array(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
gl_vert_attrib index, GLint size, GLint type)
{
assert(index < ARRAY_SIZE(vao->VertexAttrib));
struct gl_array_attributes *array = &vao->VertexAttrib[index];
assert(index < ARRAY_SIZE(vao->BufferBinding));
struct gl_vertex_buffer_binding *binding = &vao->BufferBinding[index];
array->Size = size;
array->Type = type;
array->Format = GL_RGBA; /* only significant for GL_EXT_vertex_array_bgra */
array->Stride = 0;
array->Ptr = NULL;
array->RelativeOffset = 0;
array->Enabled = GL_FALSE;
array->Normalized = GL_FALSE;
array->Integer = GL_FALSE;
array->Doubles = GL_FALSE;
array->_ElementSize = size * _mesa_sizeof_type(type);
ASSERT_BITFIELD_SIZE(struct gl_array_attributes, BufferBindingIndex,
VERT_ATTRIB_MAX - 1);
array->BufferBindingIndex = index;
binding->Offset = 0;
binding->Stride = array->_ElementSize;
binding->BufferObj = NULL;
binding->_BoundArrays = BITFIELD_BIT(index);
/* Vertex array buffers */
_mesa_reference_buffer_object(ctx, &binding->BufferObj,
ctx->Shared->NullBufferObj);
}
/**
* Initialize a gl_vertex_array_object's arrays.
*/
void
_mesa_initialize_vao(struct gl_context *ctx,
struct gl_vertex_array_object *vao,
GLuint name)
{
GLuint i;
vao->Name = name;
vao->RefCount = 1;
vao->SharedAndImmutable = false;
/* Init the individual arrays */
for (i = 0; i < ARRAY_SIZE(vao->VertexAttrib); i++) {
switch (i) {
case VERT_ATTRIB_NORMAL:
init_array(ctx, vao, VERT_ATTRIB_NORMAL, 3, GL_FLOAT);
break;
case VERT_ATTRIB_COLOR1:
init_array(ctx, vao, VERT_ATTRIB_COLOR1, 3, GL_FLOAT);
break;
case VERT_ATTRIB_FOG:
init_array(ctx, vao, VERT_ATTRIB_FOG, 1, GL_FLOAT);
break;
case VERT_ATTRIB_COLOR_INDEX:
init_array(ctx, vao, VERT_ATTRIB_COLOR_INDEX, 1, GL_FLOAT);
break;
case VERT_ATTRIB_EDGEFLAG:
init_array(ctx, vao, VERT_ATTRIB_EDGEFLAG, 1, GL_BOOL);
break;
case VERT_ATTRIB_POINT_SIZE:
init_array(ctx, vao, VERT_ATTRIB_POINT_SIZE, 1, GL_FLOAT);
break;
default:
init_array(ctx, vao, i, 4, GL_FLOAT);
break;
}
}
vao->_AttributeMapMode = ATTRIBUTE_MAP_MODE_IDENTITY;
_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj,
ctx->Shared->NullBufferObj);
}
/**
* Updates the derived gl_vertex_arrays when a gl_array_attributes
* or a gl_vertex_buffer_binding has changed.
*/
void
_mesa_update_vao_derived_arrays(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
/* Make sure we do not run into problems with shared objects */
assert(!vao->SharedAndImmutable || vao->NewArrays == 0);
/*
* Stay tuned, the next series scans for duplicate bindings in this
* function. So that drivers can easily know the minimum unique set
* of bindings.
*/
}
void
_mesa_set_vao_immutable(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = 0;
vao->SharedAndImmutable = true;
}
bool
_mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao)
{
/* Walk those enabled arrays that have the default vbo attached */
GLbitfield mask = vao->_Enabled & ~vao->VertexAttribBufferMask;
while (mask) {
/* Do not use u_bit_scan64 as we can walk multiple
* attrib arrays at once
*/
const int i = ffs(mask) - 1;
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->BufferBinding[attrib_array->BufferBindingIndex];
/* Only enabled arrays shall appear in the _Enabled bitmask */
assert(attrib_array->Enabled);
/* We have already masked out vao->VertexAttribBufferMask */
assert(!_mesa_is_bufferobj(buffer_binding->BufferObj));
/* Bail out once we find the first non vbo with a non zero stride */
if (buffer_binding->Stride != 0)
return false;
/* Note that we cannot use the xor variant since the _BoundArray mask
* may contain array attributes that are bound but not enabled.
*/
mask &= ~buffer_binding->_BoundArrays;
}
return true;
}
bool
_mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao)
{
/* Walk the enabled arrays that have a vbo attached */
GLbitfield mask = vao->_Enabled & vao->VertexAttribBufferMask;
while (mask) {
const int i = ffs(mask) - 1;
const struct gl_array_attributes *attrib_array =
&vao->VertexAttrib[i];
const struct gl_vertex_buffer_binding *buffer_binding =
&vao->BufferBinding[attrib_array->BufferBindingIndex];
/* Only enabled arrays shall appear in the _Enabled bitmask */
assert(attrib_array->Enabled);
/* We have already masked with vao->VertexAttribBufferMask */
assert(_mesa_is_bufferobj(buffer_binding->BufferObj));
/* Bail out once we find the first disallowed mapping */
if (_mesa_check_disallowed_mapping(buffer_binding->BufferObj))
return false;
/* We have handled everything that is bound to this buffer_binding. */
mask &= ~buffer_binding->_BoundArrays;
}
return true;
}
/**********************************************************************/
/* API Functions */
/**********************************************************************/
/**
* ARB version of glBindVertexArray()
*/
static ALWAYS_INLINE void
bind_vertex_array(struct gl_context *ctx, GLuint id, bool no_error)
{
struct gl_vertex_array_object *const oldObj = ctx->Array.VAO;
struct gl_vertex_array_object *newObj = NULL;
assert(oldObj != NULL);
if (oldObj->Name == id)
return; /* rebinding the same array object- no change */
/*
* Get pointer to new array object (newObj)
*/
if (id == 0) {
/* The spec says there is no array object named 0, but we use
* one internally because it simplifies things.
*/
newObj = ctx->Array.DefaultVAO;
}
else {
/* non-default array object */
newObj = _mesa_lookup_vao(ctx, id);
if (!no_error && !newObj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindVertexArray(non-gen name)");
return;
}
newObj->EverBound = GL_TRUE;
}
/* The _DrawArrays pointer is pointing at the VAO being unbound and
* that VAO may be in the process of being deleted. If it's not going
* to be deleted, this will have no effect, because the pointer needs
* to be updated by the VBO module anyway.
*
* Before the VBO module can update the pointer, we have to set it
* to NULL for drivers not to set up arrays which are not bound,
* or to prevent a crash if the VAO being unbound is going to be
* deleted.
*/
_mesa_set_drawing_arrays(ctx, NULL);
_mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
ctx->NewState |= _NEW_ARRAY;
_mesa_reference_vao(ctx, &ctx->Array.VAO, newObj);
}
void GLAPIENTRY
_mesa_BindVertexArray_no_error(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
bind_vertex_array(ctx, id, true);
}
void GLAPIENTRY
_mesa_BindVertexArray(GLuint id)
{
GET_CURRENT_CONTEXT(ctx);
bind_vertex_array(ctx, id, false);
}
/**
* Delete a set of array objects.
*
* \param n Number of array objects to delete.
* \param ids Array of \c n array object IDs.
*/
static void
delete_vertex_arrays(struct gl_context *ctx, GLsizei n, const GLuint *ids)
{
GLsizei i;
for (i = 0; i < n; i++) {
struct gl_vertex_array_object *obj = _mesa_lookup_vao(ctx, ids[i]);
if (obj) {
assert(obj->Name == ids[i]);
/* If the array object is currently bound, the spec says "the binding
* for that object reverts to zero and the default vertex array
* becomes current."
*/
if (obj == ctx->Array.VAO)
_mesa_BindVertexArray_no_error(0);
/* The ID is immediately freed for re-use */
_mesa_HashRemoveLocked(ctx->Array.Objects, obj->Name);
if (ctx->Array.LastLookedUpVAO == obj)
_mesa_reference_vao(ctx, &ctx->Array.LastLookedUpVAO, NULL);
if (ctx->Array._DrawVAO == obj)
_mesa_set_draw_vao(ctx, ctx->Array._EmptyVAO, 0);
/* Unreference the array object.
* If refcount hits zero, the object will be deleted.
*/
_mesa_reference_vao(ctx, &obj, NULL);
}
}
}
void GLAPIENTRY
_mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
delete_vertex_arrays(ctx, n, ids);
}
void GLAPIENTRY
_mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids)
{
GET_CURRENT_CONTEXT(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDeleteVertexArray(n)");
return;
}
delete_vertex_arrays(ctx, n, ids);
}
/**
* Generate a set of unique array object IDs and store them in \c arrays.
* Helper for _mesa_GenVertexArrays() and _mesa_CreateVertexArrays()
* below.
*
* \param n Number of IDs to generate.
* \param arrays Array of \c n locations to store the IDs.
* \param create Indicates that the objects should also be created.
* \param func The name of the GL entry point.
*/
static void
gen_vertex_arrays(struct gl_context *ctx, GLsizei n, GLuint *arrays,
bool create, const char *func)
{
GLuint first;
GLint i;
if (!arrays)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Array.Objects, n);
/* For the sake of simplicity we create the array objects in both
* the Gen* and Create* cases. The only difference is the value of
* EverBound, which is set to true in the Create* case.
*/
for (i = 0; i < n; i++) {
struct gl_vertex_array_object *obj;
GLuint name = first + i;
obj = _mesa_new_vao(ctx, name);
if (!obj) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", func);
return;
}
obj->EverBound = create;
_mesa_HashInsertLocked(ctx->Array.Objects, obj->Name, obj);
arrays[i] = first + i;
}
}
static void
gen_vertex_arrays_err(struct gl_context *ctx, GLsizei n, GLuint *arrays,
bool create, const char *func)
{
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "%s(n < 0)", func);
return;
}
gen_vertex_arrays(ctx, n, arrays, create, func);
}
/**
* ARB version of glGenVertexArrays()
* All arrays will be required to live in VBOs.
*/
void GLAPIENTRY
_mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays, false, "glGenVertexArrays");
}
void GLAPIENTRY
_mesa_GenVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays_err(ctx, n, arrays, false, "glGenVertexArrays");
}
/**
* ARB_direct_state_access
* Generates ID's and creates the array objects.
*/
void GLAPIENTRY
_mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays(ctx, n, arrays, true, "glCreateVertexArrays");
}
void GLAPIENTRY
_mesa_CreateVertexArrays(GLsizei n, GLuint *arrays)
{
GET_CURRENT_CONTEXT(ctx);
gen_vertex_arrays_err(ctx, n, arrays, true, "glCreateVertexArrays");
}
/**
* Determine if ID is the name of an array object.
*
* \param id ID of the potential array object.
* \return \c GL_TRUE if \c id is the name of a array object,
* \c GL_FALSE otherwise.
*/
GLboolean GLAPIENTRY
_mesa_IsVertexArray( GLuint id )
{
struct gl_vertex_array_object * obj;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
obj = _mesa_lookup_vao(ctx, id);
return obj != NULL && obj->EverBound;
}
/**
* Sets the element array buffer binding of a vertex array object.
*
* This is the ARB_direct_state_access equivalent of
* glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer).
*/
static ALWAYS_INLINE void
vertex_array_element_buffer(struct gl_context *ctx, GLuint vaobj, GLuint buffer,
bool no_error)
{
struct gl_vertex_array_object *vao;
struct gl_buffer_object *bufObj;
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!no_error) {
/* The GL_ARB_direct_state_access specification says:
*
* "An INVALID_OPERATION error is generated by
* VertexArrayElementBuffer if <vaobj> is not [compatibility profile:
* zero or] the name of an existing vertex array object."
*/
vao =_mesa_lookup_vao_err(ctx, vaobj, "glVertexArrayElementBuffer");
if (!vao)
return;
} else {
vao = _mesa_lookup_vao(ctx, vaobj);
}
if (buffer != 0) {
if (!no_error) {
/* The GL_ARB_direct_state_access specification says:
*
* "An INVALID_OPERATION error is generated if <buffer> is not zero
* or the name of an existing buffer object."
*/
bufObj = _mesa_lookup_bufferobj_err(ctx, buffer,
"glVertexArrayElementBuffer");
} else {
bufObj = _mesa_lookup_bufferobj(ctx, buffer);
}
} else {
bufObj = ctx->Shared->NullBufferObj;
}
if (bufObj)
_mesa_reference_buffer_object(ctx, &vao->IndexBufferObj, bufObj);
}
void GLAPIENTRY
_mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
vertex_array_element_buffer(ctx, vaobj, buffer, true);
}
void GLAPIENTRY
_mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
{
GET_CURRENT_CONTEXT(ctx);
vertex_array_element_buffer(ctx, vaobj, buffer, false);
}
void GLAPIENTRY
_mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_vertex_array_object *vao;
ASSERT_OUTSIDE_BEGIN_END(ctx);
/* The GL_ARB_direct_state_access specification says:
*
* "An INVALID_OPERATION error is generated if <vaobj> is not
* [compatibility profile: zero or] the name of an existing
* vertex array object."
*/
vao =_mesa_lookup_vao_err(ctx, vaobj, "glGetVertexArrayiv");
if (!vao)
return;
/* The GL_ARB_direct_state_access specification says:
*
* "An INVALID_ENUM error is generated if <pname> is not
* ELEMENT_ARRAY_BUFFER_BINDING."
*/
if (pname != GL_ELEMENT_ARRAY_BUFFER_BINDING) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetVertexArrayiv(pname != "
"GL_ELEMENT_ARRAY_BUFFER_BINDING)");
return;
}
param[0] = vao->IndexBufferObj->Name;
}
|