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/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef API_VALIDATE_H
#define API_VALIDATE_H
#include <stdbool.h>
#include "glheader.h"
struct gl_buffer_object;
struct gl_context;
struct gl_transform_feedback_object;
extern bool
_mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode);
extern GLboolean
_mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name);
extern GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLsizei count);
extern GLboolean
_mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices);
extern GLboolean
_mesa_validate_MultiDrawElements(struct gl_context *ctx,
GLenum mode, const GLsizei *count,
GLenum type, const GLvoid * const *indices,
GLuint primcount);
extern GLboolean
_mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices);
extern GLboolean
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei primcount);
extern GLboolean
_mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount);
extern GLboolean
_mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
GLenum mode,
struct gl_transform_feedback_object *obj,
GLuint stream,
GLsizei numInstances);
extern GLboolean
_mesa_validate_DrawArraysIndirect(struct gl_context *ctx,
GLenum mode,
const GLvoid *indirect);
extern GLboolean
_mesa_validate_DrawElementsIndirect(struct gl_context *ctx,
GLenum mode,
GLenum type,
const GLvoid *indirect);
extern GLboolean
_mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx,
GLenum mode,
const GLvoid *indirect,
GLsizei primcount,
GLsizei stride);
extern GLboolean
_mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx,
GLenum mode,
GLenum type,
const GLvoid *indirect,
GLsizei primcount,
GLsizei stride);
extern GLboolean
_mesa_validate_DispatchCompute(struct gl_context *ctx,
const GLuint *num_groups);
extern GLboolean
_mesa_validate_DispatchComputeIndirect(struct gl_context *ctx,
GLintptr indirect);
#endif
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