1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
|
/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "glheader.h"
#include "api_validate.h"
#include "context.h"
#include "image.h" /* for _mesa_sizeof_type() */
#include "imports.h"
#include "mtypes.h"
#include "state.h"
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
if (mode > GL_POLYGON) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
if (type != GL_UNSIGNED_INT &&
type != GL_UNSIGNED_BYTE &&
type != GL_UNSIGNED_SHORT)
{
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
return GL_FALSE;
}
if (ctx->NewState)
_mesa_update_state( ctx );
if (ctx->Array.Vertex.Enabled
|| (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
return GL_TRUE;
else
return GL_FALSE;
return GL_TRUE;
}
GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
GLuint start, GLuint end,
GLsizei count, GLenum type,
const GLvoid *indices)
{
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count <= 0) {
if (count < 0)
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
return GL_FALSE;
}
if (mode > GL_POLYGON) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
if (end < start) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
return GL_FALSE;
}
if (type != GL_UNSIGNED_INT &&
type != GL_UNSIGNED_BYTE &&
type != GL_UNSIGNED_SHORT) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
return GL_FALSE;
}
if (ctx->NewState)
_mesa_update_state( ctx );
if (ctx->Array.Vertex.Enabled
|| (ctx->VertexProgram.Enabled && ctx->Array.VertexAttrib[0].Enabled))
return GL_TRUE;
else
return GL_FALSE;
}
/**
* Helper routine for validating vertex array data to be sure the given
* element lies within the legal range (i.e. vertex buffer object).
*/
static INLINE GLboolean
validate(GLcontext *ctx, GLint attribArray,
const struct gl_client_array *array, GLint element)
{
if (ctx->VertexProgram.Enabled
&& attribArray >= 0
&& ctx->Array.VertexAttrib[attribArray].Enabled) {
if (element >= ctx->Array.VertexAttrib[attribArray]._MaxElement)
return GL_FALSE;
}
else if (array && array->Enabled) {
if (element >= array->_MaxElement)
return GL_FALSE;
}
return GL_TRUE;
}
/**
* Called from the tnl module to error check the function parameters and
* verify that we really can draw something.
*/
GLboolean
_mesa_validate_DrawArrays(GLcontext *ctx,
GLenum mode, GLint start, GLsizei count)
{
GLint i;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
if (count < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
return GL_FALSE;
}
if (mode > GL_POLYGON) {
_mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
return GL_FALSE;
}
if (ctx->NewState)
_mesa_update_state( ctx );
/* Either the conventional vertex position array, or the 0th
* generic vertex attribute array is required to be enabled.
*/
if (ctx->VertexProgram.Enabled
&& ctx->Array.VertexAttrib[VERT_ATTRIB_POS].Enabled) {
if (start + count >= ctx->Array.VertexAttrib[VERT_ATTRIB_POS]._MaxElement)
return GL_FALSE;
}
else if (ctx->Array.Vertex.Enabled) {
if (start + count >= ctx->Array.Vertex._MaxElement)
return GL_FALSE;
}
else {
/* no vertex position array! */
return GL_FALSE;
}
/*
* OK, now check all the other enabled arrays to be sure the elements
* are in bounds.
*/
if (!validate(ctx, VERT_ATTRIB_WEIGHT, NULL, start + count))
return GL_FALSE;
if (!validate(ctx, VERT_ATTRIB_NORMAL, &ctx->Array.Normal, start + count))
return GL_FALSE;
if (!validate(ctx, VERT_ATTRIB_COLOR0, &ctx->Array.Color, start + count))
return GL_FALSE;
if (!validate(ctx, VERT_ATTRIB_COLOR1, &ctx->Array.SecondaryColor, start + count))
return GL_FALSE;
if (!validate(ctx, VERT_ATTRIB_FOG, &ctx->Array.FogCoord, start + count))
return GL_FALSE;
if (!validate(ctx, VERT_ATTRIB_SIX, NULL, start + count))
return GL_FALSE;
if (!validate(ctx, VERT_ATTRIB_SEVEN, &ctx->Array.FogCoord, start + count))
return GL_FALSE;
for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++)
if (!validate(ctx, VERT_ATTRIB_TEX0 + i, &ctx->Array.TexCoord[i], start + count))
return GL_FALSE;
if (!validate(ctx, -1, &ctx->Array.Index, start + count))
return GL_FALSE;
if (!validate(ctx, -1, &ctx->Array.EdgeFlag, start + count))
return GL_FALSE;
return GL_TRUE;
}
|