aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_validate.c
blob: 33f4dd152a72bf5eeac3887ec3cb45e460e5ef45 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/*
 * Mesa 3-D graphics library
 * Version:  7.1
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include "glheader.h"
#include "api_validate.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "mtypes.h"
#include "state.h"



/**
 * \return  number of bytes in array [count] of type.
 */
static GLsizei
index_bytes(GLenum type, GLsizei count)
{
   if (type == GL_UNSIGNED_INT) {
      return count * sizeof(GLuint);
   }
   else if (type == GL_UNSIGNED_BYTE) {
      return count * sizeof(GLubyte);
   }
   else {
      ASSERT(type == GL_UNSIGNED_SHORT);
      return count * sizeof(GLushort);
   }
}


/**
 * Find the max index in the given element/index buffer
 */
static GLuint
max_buffer_index(GLcontext *ctx, GLuint count, GLenum type,
                 const void *indices,
                 struct gl_buffer_object *elementBuf)
{
   const GLubyte *map = NULL;
   GLuint max = 0;
   GLuint i;

   if (_mesa_is_bufferobj(elementBuf)) {
      /* elements are in a user-defined buffer object.  need to map it */
      map = ctx->Driver.MapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER,
                                  GL_READ_ONLY, elementBuf);
      /* Actual address is the sum of pointers */
      indices = (const GLvoid *) ADD_POINTERS(map, (const GLubyte *) indices);
   }

   if (type == GL_UNSIGNED_INT) {
      for (i = 0; i < count; i++)
         if (((GLuint *) indices)[i] > max)
            max = ((GLuint *) indices)[i];
   }
   else if (type == GL_UNSIGNED_SHORT) {
      for (i = 0; i < count; i++)
         if (((GLushort *) indices)[i] > max)
            max = ((GLushort *) indices)[i];
   }
   else {
      ASSERT(type == GL_UNSIGNED_BYTE);
      for (i = 0; i < count; i++)
         if (((GLubyte *) indices)[i] > max)
            max = ((GLubyte *) indices)[i];
   }

   if (map) {
      ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, elementBuf);
   }

   return max;
}


/**
 * Check if OK to render by examining framebuffer status and vertex arrays.
 */
static GLboolean
check_valid_to_render(GLcontext *ctx, char *function)
{
   if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
      _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
                  "glDraw%s(incomplete framebuffer)", function);
      return GL_FALSE;
   }

#if FEATURE_es2_glsl
   /* For ES2, we can draw if any vertex array is enabled (and we should
    * always have a vertex program/shader).
    */
   if (ctx->Array.ArrayObj->_Enabled == 0x0 || !ctx->VertexProgram._Current)
      return GL_FALSE;
#else
   /* For regular OpenGL, only draw if we have vertex positions (regardless
    * of whether or not we have a vertex program/shader).
    */
   if (!ctx->Array.ArrayObj->Vertex.Enabled &&
       !ctx->Array.ArrayObj->VertexAttrib[0].Enabled)
      return GL_FALSE;
#endif

   return GL_TRUE;
}


/**
 * Error checking for glDrawElements().  Includes parameter checking
 * and VBO bounds checking.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
GLboolean
_mesa_validate_DrawElements(GLcontext *ctx,
			    GLenum mode, GLsizei count, GLenum type,
			    const GLvoid *indices)
{
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx,  GL_FALSE);

   if (count <= 0) {
      if (count < 0)
	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" );
      return GL_FALSE;
   }

   if (mode > GL_POLYGON) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)" );
      return GL_FALSE;
   }

   if (type != GL_UNSIGNED_INT &&
       type != GL_UNSIGNED_BYTE &&
       type != GL_UNSIGNED_SHORT)
   {
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)" );
      return GL_FALSE;
   }

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!check_valid_to_render(ctx, "Elements"))
      return GL_FALSE;

   /* Vertex buffer object tests */
   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
      /* use indices in the buffer object */
      /* make sure count doesn't go outside buffer bounds */
      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
         _mesa_warning(ctx, "glDrawElements index out of buffer bounds");
         return GL_FALSE;
      }
   }
   else {
      /* not using a VBO */
      if (!indices)
         return GL_FALSE;
   }

   if (ctx->Const.CheckArrayBounds) {
      /* find max array index */
      GLuint max = max_buffer_index(ctx, count, type, indices,
                                    ctx->Array.ElementArrayBufferObj);
      if (max >= ctx->Array.ArrayObj->_MaxElement) {
         /* the max element is out of bounds of one or more enabled arrays */
         _mesa_warning(ctx, "glDrawElements() index=%u is "
                       "out of bounds (max=%u)", max, ctx->Array.ArrayObj->_MaxElement);
         return GL_FALSE;
      }
   }

   return GL_TRUE;
}


/**
 * Error checking for glDrawRangeElements().  Includes parameter checking
 * and VBO bounds checking.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
GLboolean
_mesa_validate_DrawRangeElements(GLcontext *ctx, GLenum mode,
				 GLuint start, GLuint end,
				 GLsizei count, GLenum type,
				 const GLvoid *indices)
{
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   if (count <= 0) {
      if (count < 0)
	 _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" );
      return GL_FALSE;
   }

   if (mode > GL_POLYGON) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)" );
      return GL_FALSE;
   }

   if (end < start) {
      _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(end<start)");
      return GL_FALSE;
   }

   if (type != GL_UNSIGNED_INT &&
       type != GL_UNSIGNED_BYTE &&
       type != GL_UNSIGNED_SHORT) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)" );
      return GL_FALSE;
   }

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!check_valid_to_render(ctx, "RangeElements"))
      return GL_FALSE;

   /* Vertex buffer object tests */
   if (_mesa_is_bufferobj(ctx->Array.ElementArrayBufferObj)) {
      /* use indices in the buffer object */
      /* make sure count doesn't go outside buffer bounds */
      if (index_bytes(type, count) > ctx->Array.ElementArrayBufferObj->Size) {
         _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds");
         return GL_FALSE;
      }
   }
   else {
      /* not using a VBO */
      if (!indices)
         return GL_FALSE;
   }

   if (ctx->Const.CheckArrayBounds) {
      GLuint max = max_buffer_index(ctx, count, type, indices,
                                    ctx->Array.ElementArrayBufferObj);
      if (max >= ctx->Array.ArrayObj->_MaxElement) {
         /* the max element is out of bounds of one or more enabled arrays */
         return GL_FALSE;
      }
   }

   return GL_TRUE;
}


/**
 * Called from the tnl module to error check the function parameters and
 * verify that we really can draw something.
 * \return GL_TRUE if OK to render, GL_FALSE if error found
 */
GLboolean
_mesa_validate_DrawArrays(GLcontext *ctx,
			  GLenum mode, GLint start, GLsizei count)
{
   ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);

   if (count <= 0) {
      if (count < 0)
         _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" );
      return GL_FALSE;
   }

   if (mode > GL_POLYGON) {
      _mesa_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)" );
      return GL_FALSE;
   }

   if (ctx->NewState)
      _mesa_update_state(ctx);

   if (!check_valid_to_render(ctx, "Arrays"))
      return GL_FALSE;

   if (ctx->Const.CheckArrayBounds) {
      if (start + count > (GLint) ctx->Array.ArrayObj->_MaxElement)
         return GL_FALSE;
   }

   return GL_TRUE;
}