aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_loopback.c
blob: 717ef1fc8f006d45cd4cb4b4a42242bb3e6445bb (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
/**
 * \file api_loopback.c
 *
 * \author Keith Whitwell <keith@tungstengraphics.com>
 */

/*
 * Mesa 3-D graphics library
 * Version:  6.3
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#include "glheader.h"
#include "glapi.h"
#include "glapitable.h"
#include "macros.h"
#include "colormac.h"
#include "api_loopback.h"
#include "glthread.h"
#include "mtypes.h"
#include "dispatch.h"

/* KW: A set of functions to convert unusual Color/Normal/Vertex/etc
 * calls to a smaller set of driver-provided formats.  Currently just
 * go back to dispatch to find these (eg. call glNormal3f directly),
 * hence 'loopback'.
 *
 * The driver must supply all of the remaining entry points, which are
 * listed in dd.h.  The easiest way for a driver to do this is to
 * install the supplied software t&l module.
 */
#define COLORF(r,g,b,a)             CALL_Color4f(GET_DISPATCH(), (r,g,b,a))
#define VERTEX2(x,y)	            CALL_Vertex2f(GET_DISPATCH(), (x,y))
#define VERTEX3(x,y,z)	            CALL_Vertex3f(GET_DISPATCH(), (x,y,z))
#define VERTEX4(x,y,z,w)            CALL_Vertex4f(GET_DISPATCH(), (x,y,z,w))
#define NORMAL(x,y,z)               CALL_Normal3f(GET_DISPATCH(), (x,y,z))
#define TEXCOORD1(s)                CALL_TexCoord1f(GET_DISPATCH(), (s))
#define TEXCOORD2(s,t)              CALL_TexCoord2f(GET_DISPATCH(), (s,t))
#define TEXCOORD3(s,t,u)            CALL_TexCoord3f(GET_DISPATCH(), (s,t,u))
#define TEXCOORD4(s,t,u,v)          CALL_TexCoord4f(GET_DISPATCH(), (s,t,u,v))
#define INDEX(c)		    CALL_Indexf(GET_DISPATCH(), (c))
#define MULTI_TEXCOORD1(z,s)	    CALL_MultiTexCoord1fARB(GET_DISPATCH(), (z,s))
#define MULTI_TEXCOORD2(z,s,t)	    CALL_MultiTexCoord2fARB(GET_DISPATCH(), (z,s,t))
#define MULTI_TEXCOORD3(z,s,t,u)    CALL_MultiTexCoord3fARB(GET_DISPATCH(), (z,s,t,u))
#define MULTI_TEXCOORD4(z,s,t,u,v)  CALL_MultiTexCoord4fARB(GET_DISPATCH(), (z,s,t,u,v))
#define EVALCOORD1(x)               CALL_EvalCoord1f(GET_DISPATCH(), (x))
#define EVALCOORD2(x,y)             CALL_EvalCoord2f(GET_DISPATCH(), (x,y))
#define MATERIALFV(a,b,c)           CALL_Materialfv(GET_DISPATCH(), (a,b,c))
#define RECTF(a,b,c,d)              CALL_Rectf(GET_DISPATCH(), (a,b,c,d))

#define ATTRIB1NV(index,x)          CALL_VertexAttrib1fNV(GET_DISPATCH(), (index,x))
#define ATTRIB2NV(index,x,y)        CALL_VertexAttrib2fNV(GET_DISPATCH(), (index,x,y))
#define ATTRIB3NV(index,x,y,z)      CALL_VertexAttrib3fNV(GET_DISPATCH(), (index,x,y,z))
#define ATTRIB4NV(index,x,y,z,w)    CALL_VertexAttrib4fNV(GET_DISPATCH(), (index,x,y,z,w))
#define ATTRIB1ARB(index,x)         CALL_VertexAttrib1fARB(GET_DISPATCH(), (index,x))
#define ATTRIB2ARB(index,x,y)       CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,x,y))
#define ATTRIB3ARB(index,x,y,z)     CALL_VertexAttrib3fARB(GET_DISPATCH(), (index,x,y,z))
#define ATTRIB4ARB(index,x,y,z,w)   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index,x,y,z,w))
#define FOGCOORDF(x)                CALL_FogCoordfEXT(GET_DISPATCH(), (x))
#define SECONDARYCOLORF(a,b,c)      CALL_SecondaryColor3fEXT(GET_DISPATCH(), (a,b,c))

static void GLAPIENTRY
loopback_Color3b_f( GLbyte red, GLbyte green, GLbyte blue )
{
   COLORF( BYTE_TO_FLOAT(red),
	   BYTE_TO_FLOAT(green),
	   BYTE_TO_FLOAT(blue),
	   1.0 );
}

static void GLAPIENTRY
loopback_Color3d_f( GLdouble red, GLdouble green, GLdouble blue )
{
   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, 1.0 );
}

static void GLAPIENTRY
loopback_Color3i_f( GLint red, GLint green, GLint blue )
{
   COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
	   INT_TO_FLOAT(blue), 1.0);
}

static void GLAPIENTRY
loopback_Color3s_f( GLshort red, GLshort green, GLshort blue )
{
   COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
	   SHORT_TO_FLOAT(blue), 1.0);
}

static void GLAPIENTRY
loopback_Color3ui_f( GLuint red, GLuint green, GLuint blue )
{
   COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
	   UINT_TO_FLOAT(blue), 1.0 );
}

static void GLAPIENTRY
loopback_Color3us_f( GLushort red, GLushort green, GLushort blue )
{
   COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
	   USHORT_TO_FLOAT(blue), 1.0 );
}

static void GLAPIENTRY
loopback_Color3ub_f( GLubyte red, GLubyte green, GLubyte blue )
{
   COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
	   UBYTE_TO_FLOAT(blue), 1.0 );
}


static void GLAPIENTRY
loopback_Color3bv_f( const GLbyte *v )
{
   COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
	   BYTE_TO_FLOAT(v[2]), 1.0 );
}

static void GLAPIENTRY
loopback_Color3dv_f( const GLdouble *v )
{
   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0 );
}

static void GLAPIENTRY
loopback_Color3iv_f( const GLint *v )
{
   COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
	   INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
}

static void GLAPIENTRY
loopback_Color3sv_f( const GLshort *v )
{
   COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
	   SHORT_TO_FLOAT(v[2]), 1.0 );
}

static void GLAPIENTRY
loopback_Color3uiv_f( const GLuint *v )
{
   COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
	   UINT_TO_FLOAT(v[2]), 1.0 );
}

static void GLAPIENTRY
loopback_Color3usv_f( const GLushort *v )
{
   COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
	   USHORT_TO_FLOAT(v[2]), 1.0 );
}

static void GLAPIENTRY
loopback_Color3ubv_f( const GLubyte *v )
{
   COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
	   UBYTE_TO_FLOAT(v[2]), 1.0 );
}


static void GLAPIENTRY
loopback_Color4b_f( GLbyte red, GLbyte green, GLbyte blue,
			      GLbyte alpha )
{
   COLORF( BYTE_TO_FLOAT(red), BYTE_TO_FLOAT(green),
	   BYTE_TO_FLOAT(blue), BYTE_TO_FLOAT(alpha) );
}

static void GLAPIENTRY
loopback_Color4d_f( GLdouble red, GLdouble green, GLdouble blue,
			      GLdouble alpha )
{
   COLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue, (GLfloat) alpha );
}

static void GLAPIENTRY
loopback_Color4i_f( GLint red, GLint green, GLint blue, GLint alpha )
{
   COLORF( INT_TO_FLOAT(red), INT_TO_FLOAT(green),
	   INT_TO_FLOAT(blue), INT_TO_FLOAT(alpha) );
}

static void GLAPIENTRY
loopback_Color4s_f( GLshort red, GLshort green, GLshort blue,
			      GLshort alpha )
{
   COLORF( SHORT_TO_FLOAT(red), SHORT_TO_FLOAT(green),
	   SHORT_TO_FLOAT(blue), SHORT_TO_FLOAT(alpha) );
}

static void GLAPIENTRY
loopback_Color4ui_f( GLuint red, GLuint green, GLuint blue, GLuint alpha )
{
   COLORF( UINT_TO_FLOAT(red), UINT_TO_FLOAT(green),
	   UINT_TO_FLOAT(blue), UINT_TO_FLOAT(alpha) );
}

static void GLAPIENTRY
loopback_Color4us_f( GLushort red, GLushort green, GLushort blue, GLushort alpha )
{
   COLORF( USHORT_TO_FLOAT(red), USHORT_TO_FLOAT(green),
	   USHORT_TO_FLOAT(blue), USHORT_TO_FLOAT(alpha) );
}

static void GLAPIENTRY
loopback_Color4ub_f( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha )
{
   COLORF( UBYTE_TO_FLOAT(red), UBYTE_TO_FLOAT(green),
	   UBYTE_TO_FLOAT(blue), UBYTE_TO_FLOAT(alpha) );
}


static void GLAPIENTRY
loopback_Color4iv_f( const GLint *v )
{
   COLORF( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
	   INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]) );
}


static void GLAPIENTRY
loopback_Color4bv_f( const GLbyte *v )
{
   COLORF( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
	   BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]) );
}

static void GLAPIENTRY
loopback_Color4dv_f( const GLdouble *v )
{
   COLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3] );
}


static void GLAPIENTRY
loopback_Color4sv_f( const GLshort *v)
{
   COLORF( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
	   SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]) );
}


static void GLAPIENTRY
loopback_Color4uiv_f( const GLuint *v)
{
   COLORF( UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
	   UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]) );
}

static void GLAPIENTRY
loopback_Color4usv_f( const GLushort *v)
{
   COLORF( USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
	   USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]) );
}

static void GLAPIENTRY
loopback_Color4ubv_f( const GLubyte *v)
{
   COLORF( UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
	   UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]) );
}


static void GLAPIENTRY
loopback_FogCoorddEXT( GLdouble d )
{
   FOGCOORDF( (GLfloat) d );
}

static void GLAPIENTRY
loopback_FogCoorddvEXT( const GLdouble *v )
{
   FOGCOORDF( (GLfloat) *v );
}


static void GLAPIENTRY
loopback_Indexd( GLdouble c )
{
   INDEX( (GLfloat) c );
}

static void GLAPIENTRY
loopback_Indexi( GLint c )
{
   INDEX( (GLfloat) c );
}

static void GLAPIENTRY
loopback_Indexs( GLshort c )
{
   INDEX( (GLfloat) c );
}

static void GLAPIENTRY
loopback_Indexub( GLubyte c )
{
   INDEX( (GLfloat) c );
}

static void GLAPIENTRY
loopback_Indexdv( const GLdouble *c )
{
   INDEX( (GLfloat) *c );
}

static void GLAPIENTRY
loopback_Indexiv( const GLint *c )
{
   INDEX( (GLfloat) *c );
}

static void GLAPIENTRY
loopback_Indexsv( const GLshort *c )
{
   INDEX( (GLfloat) *c );
}

static void GLAPIENTRY
loopback_Indexubv( const GLubyte *c )
{
   INDEX( (GLfloat) *c );
}


static void GLAPIENTRY
loopback_EdgeFlagv(const GLboolean *flag)
{
   CALL_EdgeFlag(GET_DISPATCH(), (*flag));
}


static void GLAPIENTRY
loopback_Normal3b( GLbyte nx, GLbyte ny, GLbyte nz )
{
   NORMAL( BYTE_TO_FLOAT(nx), BYTE_TO_FLOAT(ny), BYTE_TO_FLOAT(nz) );
}

static void GLAPIENTRY
loopback_Normal3d( GLdouble nx, GLdouble ny, GLdouble nz )
{
   NORMAL((GLfloat) nx, (GLfloat) ny, (GLfloat) nz);
}

static void GLAPIENTRY
loopback_Normal3i( GLint nx, GLint ny, GLint nz )
{
   NORMAL( INT_TO_FLOAT(nx), INT_TO_FLOAT(ny), INT_TO_FLOAT(nz) );
}

static void GLAPIENTRY
loopback_Normal3s( GLshort nx, GLshort ny, GLshort nz )
{
   NORMAL( SHORT_TO_FLOAT(nx), SHORT_TO_FLOAT(ny), SHORT_TO_FLOAT(nz) );
}

static void GLAPIENTRY
loopback_Normal3bv( const GLbyte *v )
{
   NORMAL( BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]), BYTE_TO_FLOAT(v[2]) );
}

static void GLAPIENTRY
loopback_Normal3dv( const GLdouble *v )
{
   NORMAL( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Normal3iv( const GLint *v )
{
   NORMAL( INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]), INT_TO_FLOAT(v[2]) );
}

static void GLAPIENTRY
loopback_Normal3sv( const GLshort *v )
{
   NORMAL( SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]), SHORT_TO_FLOAT(v[2]) );
}

static void GLAPIENTRY
loopback_TexCoord1d( GLdouble s )
{
   TEXCOORD1((GLfloat) s);
}

static void GLAPIENTRY
loopback_TexCoord1i( GLint s )
{
   TEXCOORD1((GLfloat) s);
}

static void GLAPIENTRY
loopback_TexCoord1s( GLshort s )
{
   TEXCOORD1((GLfloat) s);
}

static void GLAPIENTRY
loopback_TexCoord2d( GLdouble s, GLdouble t )
{
   TEXCOORD2((GLfloat) s,(GLfloat) t);
}

static void GLAPIENTRY
loopback_TexCoord2s( GLshort s, GLshort t )
{
   TEXCOORD2((GLfloat) s,(GLfloat) t);
}

static void GLAPIENTRY
loopback_TexCoord2i( GLint s, GLint t )
{
   TEXCOORD2((GLfloat) s,(GLfloat) t);
}

static void GLAPIENTRY
loopback_TexCoord3d( GLdouble s, GLdouble t, GLdouble r )
{
   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}

static void GLAPIENTRY
loopback_TexCoord3i( GLint s, GLint t, GLint r )
{
   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}

static void GLAPIENTRY
loopback_TexCoord3s( GLshort s, GLshort t, GLshort r )
{
   TEXCOORD3((GLfloat) s,(GLfloat) t,(GLfloat) r);
}

static void GLAPIENTRY
loopback_TexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q )
{
   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}

static void GLAPIENTRY
loopback_TexCoord4i( GLint s, GLint t, GLint r, GLint q )
{
   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}

static void GLAPIENTRY
loopback_TexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q )
{
   TEXCOORD4((GLfloat) s,(GLfloat) t,(GLfloat) r,(GLfloat) q);
}

static void GLAPIENTRY
loopback_TexCoord1dv( const GLdouble *v )
{
   TEXCOORD1((GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_TexCoord1iv( const GLint *v )
{
   TEXCOORD1((GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_TexCoord1sv( const GLshort *v )
{
   TEXCOORD1((GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_TexCoord2dv( const GLdouble *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord2iv( const GLint *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord2sv( const GLshort *v )
{
   TEXCOORD2((GLfloat) v[0],(GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_TexCoord3dv( const GLdouble *v )
{
   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_TexCoord3iv( const GLint *v )
{
   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_TexCoord3sv( const GLshort *v )
{
   TEXCOORD3((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_TexCoord4dv( const GLdouble *v )
{
   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_TexCoord4iv( const GLint *v )
{
   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_TexCoord4sv( const GLshort *v )
{
   TEXCOORD4((GLfloat) v[0],(GLfloat) v[1],(GLfloat) v[2],(GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_Vertex2d( GLdouble x, GLdouble y )
{
   VERTEX2( (GLfloat) x, (GLfloat) y );
}

static void GLAPIENTRY
loopback_Vertex2i( GLint x, GLint y )
{
   VERTEX2( (GLfloat) x, (GLfloat) y );
}

static void GLAPIENTRY
loopback_Vertex2s( GLshort x, GLshort y )
{
   VERTEX2( (GLfloat) x, (GLfloat) y );
}

static void GLAPIENTRY
loopback_Vertex3d( GLdouble x, GLdouble y, GLdouble z )
{
   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}

static void GLAPIENTRY
loopback_Vertex3i( GLint x, GLint y, GLint z )
{
   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}

static void GLAPIENTRY
loopback_Vertex3s( GLshort x, GLshort y, GLshort z )
{
   VERTEX3( (GLfloat) x, (GLfloat) y, (GLfloat) z );
}

static void GLAPIENTRY
loopback_Vertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w )
{
   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}

static void GLAPIENTRY
loopback_Vertex4i( GLint x, GLint y, GLint z, GLint w )
{
   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}

static void GLAPIENTRY
loopback_Vertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
{
   VERTEX4( (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w );
}

static void GLAPIENTRY
loopback_Vertex2dv( const GLdouble *v )
{
   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_Vertex2iv( const GLint *v )
{
   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_Vertex2sv( const GLshort *v )
{
   VERTEX2( (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_Vertex3dv( const GLdouble *v )
{
   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Vertex3iv( const GLint *v )
{
   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Vertex3sv( const GLshort *v )
{
   VERTEX3( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_Vertex4dv( const GLdouble *v )
{
   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
	    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_Vertex4iv( const GLint *v )
{
   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
	    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_Vertex4sv( const GLshort *v )
{
   VERTEX4( (GLfloat) v[0], (GLfloat) v[1],
	    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_MultiTexCoord1dARB(GLenum target, GLdouble s)
{
   MULTI_TEXCOORD1( target, (GLfloat) s );
}

static void GLAPIENTRY
loopback_MultiTexCoord1dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}

static void GLAPIENTRY
loopback_MultiTexCoord1iARB(GLenum target, GLint s)
{
   MULTI_TEXCOORD1( target, (GLfloat) s );
}

static void GLAPIENTRY
loopback_MultiTexCoord1ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}

static void GLAPIENTRY
loopback_MultiTexCoord1sARB(GLenum target, GLshort s)
{
   MULTI_TEXCOORD1( target, (GLfloat) s );
}

static void GLAPIENTRY
loopback_MultiTexCoord1svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD1( target, (GLfloat) v[0] );
}

static void GLAPIENTRY
loopback_MultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t)
{
   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}

static void GLAPIENTRY
loopback_MultiTexCoord2dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_MultiTexCoord2iARB(GLenum target, GLint s, GLint t)
{
   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}

static void GLAPIENTRY
loopback_MultiTexCoord2ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_MultiTexCoord2sARB(GLenum target, GLshort s, GLshort t)
{
   MULTI_TEXCOORD2( target, (GLfloat) s, (GLfloat) t );
}

static void GLAPIENTRY
loopback_MultiTexCoord2svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD2( target, (GLfloat) v[0], (GLfloat) v[1] );
}

static void GLAPIENTRY
loopback_MultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r)
{
   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}

static void GLAPIENTRY
loopback_MultiTexCoord3dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_MultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r)
{
   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}

static void GLAPIENTRY
loopback_MultiTexCoord3ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_MultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r)
{
   MULTI_TEXCOORD3( target, (GLfloat) s, (GLfloat) t, (GLfloat) r );
}

static void GLAPIENTRY
loopback_MultiTexCoord3svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD3( target, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}

static void GLAPIENTRY
loopback_MultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
{
   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t, 
		    (GLfloat) r, (GLfloat) q );
}

static void GLAPIENTRY
loopback_MultiTexCoord4dvARB(GLenum target, const GLdouble *v)
{
   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1], 
		    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_MultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q)
{
   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
		    (GLfloat) r, (GLfloat) q );
}

static void GLAPIENTRY
loopback_MultiTexCoord4ivARB(GLenum target, const GLint *v)
{
   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
		    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_MultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
{
   MULTI_TEXCOORD4( target, (GLfloat) s, (GLfloat) t,
		    (GLfloat) r, (GLfloat) q );
}

static void GLAPIENTRY
loopback_MultiTexCoord4svARB(GLenum target, const GLshort *v)
{
   MULTI_TEXCOORD4( target, (GLfloat) v[0], (GLfloat) v[1],
		    (GLfloat) v[2], (GLfloat) v[3] );
}

static void GLAPIENTRY
loopback_EvalCoord2dv( const GLdouble *u )
{
   EVALCOORD2( (GLfloat) u[0], (GLfloat) u[1] );
}

static void GLAPIENTRY
loopback_EvalCoord2fv( const GLfloat *u )
{
   EVALCOORD2( u[0], u[1] );
}

static void GLAPIENTRY
loopback_EvalCoord2d( GLdouble u, GLdouble v )
{
   EVALCOORD2( (GLfloat) u, (GLfloat) v );
}

static void GLAPIENTRY
loopback_EvalCoord1dv( const GLdouble *u )
{
   EVALCOORD1( (GLfloat) *u );
}

static void GLAPIENTRY
loopback_EvalCoord1fv( const GLfloat *u )
{
   EVALCOORD1( (GLfloat) *u );
}

static void GLAPIENTRY
loopback_EvalCoord1d( GLdouble u )
{
   EVALCOORD1( (GLfloat) u );
}

static void GLAPIENTRY
loopback_Materialf( GLenum face, GLenum pname, GLfloat param )
{
   GLfloat fparam[4];
   fparam[0] = param;
   MATERIALFV( face, pname, fparam );
}

static void GLAPIENTRY
loopback_Materiali(GLenum face, GLenum pname, GLint param )
{
   GLfloat p = (GLfloat) param;
   MATERIALFV(face, pname, &p);
}

static void GLAPIENTRY
loopback_Materialiv(GLenum face, GLenum pname, const GLint *params )
{
   GLfloat fparam[4];
   switch (pname) {
   case GL_AMBIENT:
   case GL_DIFFUSE:
   case GL_SPECULAR:
   case GL_EMISSION:
   case GL_AMBIENT_AND_DIFFUSE:
      fparam[0] = INT_TO_FLOAT( params[0] );
      fparam[1] = INT_TO_FLOAT( params[1] );
      fparam[2] = INT_TO_FLOAT( params[2] );
      fparam[3] = INT_TO_FLOAT( params[3] );
      break;
   case GL_SHININESS:
      fparam[0] = (GLfloat) params[0];
      break;
   case GL_COLOR_INDEXES:
      fparam[0] = (GLfloat) params[0];
      fparam[1] = (GLfloat) params[1];
      fparam[2] = (GLfloat) params[2];
      break;
   default:
      ;
   }
   MATERIALFV(face, pname, fparam);
}


static void GLAPIENTRY
loopback_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
{
   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}

static void GLAPIENTRY
loopback_Rectdv(const GLdouble *v1, const GLdouble *v2)
{
   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}

static void GLAPIENTRY
loopback_Rectfv(const GLfloat *v1, const GLfloat *v2)
{
   RECTF(v1[0], v1[1], v2[0], v2[1]);
}

static void GLAPIENTRY
loopback_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
{
   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}

static void GLAPIENTRY
loopback_Rectiv(const GLint *v1, const GLint *v2)
{
   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}

static void GLAPIENTRY
loopback_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
{
   RECTF((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
}

static void GLAPIENTRY
loopback_Rectsv(const GLshort *v1, const GLshort *v2)
{
   RECTF((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
}

static void GLAPIENTRY
loopback_SecondaryColor3bEXT_f( GLbyte red, GLbyte green, GLbyte blue )
{
   SECONDARYCOLORF( BYTE_TO_FLOAT(red),
		    BYTE_TO_FLOAT(green),
		    BYTE_TO_FLOAT(blue) );
}

static void GLAPIENTRY
loopback_SecondaryColor3dEXT_f( GLdouble red, GLdouble green, GLdouble blue )
{
   SECONDARYCOLORF( (GLfloat) red, (GLfloat) green, (GLfloat) blue );
}

static void GLAPIENTRY
loopback_SecondaryColor3iEXT_f( GLint red, GLint green, GLint blue )
{
   SECONDARYCOLORF( INT_TO_FLOAT(red),
		    INT_TO_FLOAT(green),
		    INT_TO_FLOAT(blue));
}

static void GLAPIENTRY
loopback_SecondaryColor3sEXT_f( GLshort red, GLshort green, GLshort blue )
{
   SECONDARYCOLORF(SHORT_TO_FLOAT(red),
                   SHORT_TO_FLOAT(green),
                   SHORT_TO_FLOAT(blue));
}

static void GLAPIENTRY
loopback_SecondaryColor3uiEXT_f( GLuint red, GLuint green, GLuint blue )
{
   SECONDARYCOLORF(UINT_TO_FLOAT(red),
                   UINT_TO_FLOAT(green),
                   UINT_TO_FLOAT(blue));
}

static void GLAPIENTRY
loopback_SecondaryColor3usEXT_f( GLushort red, GLushort green, GLushort blue )
{
   SECONDARYCOLORF(USHORT_TO_FLOAT(red),
                   USHORT_TO_FLOAT(green),
                   USHORT_TO_FLOAT(blue));
}

static void GLAPIENTRY
loopback_SecondaryColor3ubEXT_f( GLubyte red, GLubyte green, GLubyte blue )
{
   SECONDARYCOLORF(UBYTE_TO_FLOAT(red),
                   UBYTE_TO_FLOAT(green),
                   UBYTE_TO_FLOAT(blue));
}

static void GLAPIENTRY
loopback_SecondaryColor3bvEXT_f( const GLbyte *v )
{
   SECONDARYCOLORF(BYTE_TO_FLOAT(v[0]),
                   BYTE_TO_FLOAT(v[1]),
                   BYTE_TO_FLOAT(v[2]));
}

static void GLAPIENTRY
loopback_SecondaryColor3dvEXT_f( const GLdouble *v )
{
   SECONDARYCOLORF( (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2] );
}
static void GLAPIENTRY
loopback_SecondaryColor3ivEXT_f( const GLint *v )
{
   SECONDARYCOLORF(INT_TO_FLOAT(v[0]),
                   INT_TO_FLOAT(v[1]),
                   INT_TO_FLOAT(v[2]));
}

static void GLAPIENTRY
loopback_SecondaryColor3svEXT_f( const GLshort *v )
{
   SECONDARYCOLORF(SHORT_TO_FLOAT(v[0]),
                   SHORT_TO_FLOAT(v[1]),
                   SHORT_TO_FLOAT(v[2]));
}

static void GLAPIENTRY
loopback_SecondaryColor3uivEXT_f( const GLuint *v )
{
   SECONDARYCOLORF(UINT_TO_FLOAT(v[0]),
                   UINT_TO_FLOAT(v[1]),
                   UINT_TO_FLOAT(v[2]));
}

static void GLAPIENTRY
loopback_SecondaryColor3usvEXT_f( const GLushort *v )
{
   SECONDARYCOLORF(USHORT_TO_FLOAT(v[0]),
                   USHORT_TO_FLOAT(v[1]),
                   USHORT_TO_FLOAT(v[2]));
}

static void GLAPIENTRY
loopback_SecondaryColor3ubvEXT_f( const GLubyte *v )
{
   SECONDARYCOLORF(UBYTE_TO_FLOAT(v[0]),
                   UBYTE_TO_FLOAT(v[1]),
                   UBYTE_TO_FLOAT(v[2]));
}


/*
 * GL_NV_vertex_program:
 * Always loop-back to one of the VertexAttrib[1234]f[v]NV functions.
 */

static void GLAPIENTRY
loopback_VertexAttrib1sNV(GLuint index, GLshort x)
{
   ATTRIB1NV(index, (GLfloat) x);
}

static void GLAPIENTRY
loopback_VertexAttrib1dNV(GLuint index, GLdouble x)
{
   ATTRIB1NV(index, (GLfloat) x);
}

static void GLAPIENTRY
loopback_VertexAttrib2sNV(GLuint index, GLshort x, GLshort y)
{
   ATTRIB2NV(index, (GLfloat) x, y);
}

static void GLAPIENTRY
loopback_VertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y)
{
   ATTRIB2NV(index, (GLfloat) x, (GLfloat) y);
}

static void GLAPIENTRY
loopback_VertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z)
{
   ATTRIB3NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}

static void GLAPIENTRY
loopback_VertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}

static void GLAPIENTRY
loopback_VertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}

static void GLAPIENTRY
loopback_VertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
   ATTRIB4NV(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}

static void GLAPIENTRY
loopback_VertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
   ATTRIB4NV(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
	UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
}

static void GLAPIENTRY
loopback_VertexAttrib1svNV(GLuint index, const GLshort *v)
{
   ATTRIB1NV(index, (GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
   ATTRIB1NV(index, (GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_VertexAttrib2svNV(GLuint index, const GLshort *v)
{
   ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
   ATTRIB2NV(index, (GLfloat) v[0], (GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_VertexAttrib3svNV(GLuint index, const GLshort *v)
{
   ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
   ATTRIB3NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_VertexAttrib4svNV(GLuint index, const GLshort *v)
{
   ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 
	  (GLfloat)v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
   ATTRIB4NV(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
   ATTRIB4NV(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
}


static void GLAPIENTRY
loopback_VertexAttribs1svNV(GLuint index, GLsizei n, const GLshort *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib1svNV(index + i, v + i);
}

static void GLAPIENTRY
loopback_VertexAttribs1fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      ATTRIB1NV(index + i, v[i]);
}

static void GLAPIENTRY
loopback_VertexAttribs1dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib1dvNV(index + i, v + i);
}

static void GLAPIENTRY
loopback_VertexAttribs2svNV(GLuint index, GLsizei n, const GLshort *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib2svNV(index + i, v + 2 * i);
}

static void GLAPIENTRY
loopback_VertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      ATTRIB2NV(index + i, v[2 * i], v[2 * i + 1]);
}

static void GLAPIENTRY
loopback_VertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib2dvNV(index + i, v + 2 * i);
}

static void GLAPIENTRY
loopback_VertexAttribs3svNV(GLuint index, GLsizei n, const GLshort *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib3svNV(index + i, v + 3 * i);
}

static void GLAPIENTRY
loopback_VertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      ATTRIB3NV(index + i, v[3 * i], v[3 * i + 1], v[3 * i + 2]);
}

static void GLAPIENTRY
loopback_VertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib3dvNV(index + i, v + 3 * i);
}

static void GLAPIENTRY
loopback_VertexAttribs4svNV(GLuint index, GLsizei n, const GLshort *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib4svNV(index + i, v + 4 * i);
}

static void GLAPIENTRY
loopback_VertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      ATTRIB4NV(index + i, v[4 * i], v[4 * i + 1], v[4 * i + 2], v[4 * i + 3]);
}

static void GLAPIENTRY
loopback_VertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib4dvNV(index + i, v + 4 * i);
}

static void GLAPIENTRY
loopback_VertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte *v)
{
   GLint i;
   for (i = n - 1; i >= 0; i--)
      loopback_VertexAttrib4ubvNV(index + i, v + 4 * i);
}


/*
 * GL_ARB_vertex_program
 * Always loop-back to one of the VertexAttrib[1234]f[v]ARB functions.
 */

static void GLAPIENTRY
loopback_VertexAttrib1sARB(GLuint index, GLshort x)
{
   ATTRIB1ARB(index, (GLfloat) x);
}

static void GLAPIENTRY
loopback_VertexAttrib1dARB(GLuint index, GLdouble x)
{
   ATTRIB1ARB(index, (GLfloat) x);
}

static void GLAPIENTRY
loopback_VertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
{
   ATTRIB2ARB(index, (GLfloat) x, y);
}

static void GLAPIENTRY
loopback_VertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
{
   ATTRIB2ARB(index, (GLfloat) x, (GLfloat) y);
}

static void GLAPIENTRY
loopback_VertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
{
   ATTRIB3ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z);
}

static void GLAPIENTRY
loopback_VertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
}

static void GLAPIENTRY
loopback_VertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}

static void GLAPIENTRY
loopback_VertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
   ATTRIB4ARB(index, (GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
}

static void GLAPIENTRY
loopback_VertexAttrib1svARB(GLuint index, const GLshort *v)
{
   ATTRIB1ARB(index, (GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
   ATTRIB1ARB(index, (GLfloat) v[0]);
}

static void GLAPIENTRY
loopback_VertexAttrib2svARB(GLuint index, const GLshort *v)
{
   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
   ATTRIB2ARB(index, (GLfloat) v[0], (GLfloat) v[1]);
}

static void GLAPIENTRY
loopback_VertexAttrib3svARB(GLuint index, const GLshort *v)
{
   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
   ATTRIB3ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2]);
}

static void GLAPIENTRY
loopback_VertexAttrib4svARB(GLuint index, const GLshort *v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 
	  (GLfloat)v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4bvARB(GLuint index, const GLbyte * v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4ivARB(GLuint index, const GLint * v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4ubvARB(GLuint index, const GLubyte * v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4usvARB(GLuint index, const GLushort * v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4uivARB(GLuint index, const GLuint * v)
{
   ATTRIB4ARB(index, (GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], (GLfloat) v[3]);
}

static void GLAPIENTRY
loopback_VertexAttrib4NbvARB(GLuint index, const GLbyte * v)
{
   ATTRIB4ARB(index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]),
          BYTE_TO_FLOAT(v[2]), BYTE_TO_FLOAT(v[3]));
}

static void GLAPIENTRY
loopback_VertexAttrib4NsvARB(GLuint index, const GLshort * v)
{
   ATTRIB4ARB(index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]),
          SHORT_TO_FLOAT(v[2]), SHORT_TO_FLOAT(v[3]));
}

static void GLAPIENTRY
loopback_VertexAttrib4NivARB(GLuint index, const GLint * v)
{
   ATTRIB4ARB(index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]),
          INT_TO_FLOAT(v[2]), INT_TO_FLOAT(v[3]));
}

static void GLAPIENTRY
loopback_VertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
   ATTRIB4ARB(index, UBYTE_TO_FLOAT(x), UBYTE_TO_FLOAT(y),
              UBYTE_TO_FLOAT(z), UBYTE_TO_FLOAT(w));
}

static void GLAPIENTRY
loopback_VertexAttrib4NubvARB(GLuint index, const GLubyte * v)
{
   ATTRIB4ARB(index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]),
          UBYTE_TO_FLOAT(v[2]), UBYTE_TO_FLOAT(v[3]));
}

static void GLAPIENTRY
loopback_VertexAttrib4NusvARB(GLuint index, const GLushort * v)
{
   ATTRIB4ARB(index, USHORT_TO_FLOAT(v[0]), USHORT_TO_FLOAT(v[1]),
          USHORT_TO_FLOAT(v[2]), USHORT_TO_FLOAT(v[3]));
}

static void GLAPIENTRY
loopback_VertexAttrib4NuivARB(GLuint index, const GLuint * v)
{
   ATTRIB4ARB(index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]),
          UINT_TO_FLOAT(v[2]), UINT_TO_FLOAT(v[3]));
}




/*
 * This code never registers handlers for any of the entry points
 * listed in vtxfmt.h.
 */
void
_mesa_loopback_init_api_table( struct _glapi_table *dest )
{
   SET_Color3b(dest, loopback_Color3b_f);
   SET_Color3d(dest, loopback_Color3d_f);
   SET_Color3i(dest, loopback_Color3i_f);
   SET_Color3s(dest, loopback_Color3s_f);
   SET_Color3ui(dest, loopback_Color3ui_f);
   SET_Color3us(dest, loopback_Color3us_f);
   SET_Color3ub(dest, loopback_Color3ub_f);
   SET_Color4b(dest, loopback_Color4b_f);
   SET_Color4d(dest, loopback_Color4d_f);
   SET_Color4i(dest, loopback_Color4i_f);
   SET_Color4s(dest, loopback_Color4s_f);
   SET_Color4ui(dest, loopback_Color4ui_f);
   SET_Color4us(dest, loopback_Color4us_f);
   SET_Color4ub(dest, loopback_Color4ub_f);
   SET_Color3bv(dest, loopback_Color3bv_f);
   SET_Color3dv(dest, loopback_Color3dv_f);
   SET_Color3iv(dest, loopback_Color3iv_f);
   SET_Color3sv(dest, loopback_Color3sv_f);
   SET_Color3uiv(dest, loopback_Color3uiv_f);
   SET_Color3usv(dest, loopback_Color3usv_f);
   SET_Color3ubv(dest, loopback_Color3ubv_f);
   SET_Color4bv(dest, loopback_Color4bv_f);
   SET_Color4dv(dest, loopback_Color4dv_f);
   SET_Color4iv(dest, loopback_Color4iv_f);
   SET_Color4sv(dest, loopback_Color4sv_f);
   SET_Color4uiv(dest, loopback_Color4uiv_f);
   SET_Color4usv(dest, loopback_Color4usv_f);
   SET_Color4ubv(dest, loopback_Color4ubv_f);

   SET_SecondaryColor3bEXT(dest, loopback_SecondaryColor3bEXT_f);
   SET_SecondaryColor3dEXT(dest, loopback_SecondaryColor3dEXT_f);
   SET_SecondaryColor3iEXT(dest, loopback_SecondaryColor3iEXT_f);
   SET_SecondaryColor3sEXT(dest, loopback_SecondaryColor3sEXT_f);
   SET_SecondaryColor3uiEXT(dest, loopback_SecondaryColor3uiEXT_f);
   SET_SecondaryColor3usEXT(dest, loopback_SecondaryColor3usEXT_f);
   SET_SecondaryColor3ubEXT(dest, loopback_SecondaryColor3ubEXT_f);
   SET_SecondaryColor3bvEXT(dest, loopback_SecondaryColor3bvEXT_f);
   SET_SecondaryColor3dvEXT(dest, loopback_SecondaryColor3dvEXT_f);
   SET_SecondaryColor3ivEXT(dest, loopback_SecondaryColor3ivEXT_f);
   SET_SecondaryColor3svEXT(dest, loopback_SecondaryColor3svEXT_f);
   SET_SecondaryColor3uivEXT(dest, loopback_SecondaryColor3uivEXT_f);
   SET_SecondaryColor3usvEXT(dest, loopback_SecondaryColor3usvEXT_f);
   SET_SecondaryColor3ubvEXT(dest, loopback_SecondaryColor3ubvEXT_f);
      
   SET_EdgeFlagv(dest, loopback_EdgeFlagv);

   SET_Indexd(dest, loopback_Indexd);
   SET_Indexi(dest, loopback_Indexi);
   SET_Indexs(dest, loopback_Indexs);
   SET_Indexub(dest, loopback_Indexub);
   SET_Indexdv(dest, loopback_Indexdv);
   SET_Indexiv(dest, loopback_Indexiv);
   SET_Indexsv(dest, loopback_Indexsv);
   SET_Indexubv(dest, loopback_Indexubv);
   SET_Normal3b(dest, loopback_Normal3b);
   SET_Normal3d(dest, loopback_Normal3d);
   SET_Normal3i(dest, loopback_Normal3i);
   SET_Normal3s(dest, loopback_Normal3s);
   SET_Normal3bv(dest, loopback_Normal3bv);
   SET_Normal3dv(dest, loopback_Normal3dv);
   SET_Normal3iv(dest, loopback_Normal3iv);
   SET_Normal3sv(dest, loopback_Normal3sv);
   SET_TexCoord1d(dest, loopback_TexCoord1d);
   SET_TexCoord1i(dest, loopback_TexCoord1i);
   SET_TexCoord1s(dest, loopback_TexCoord1s);
   SET_TexCoord2d(dest, loopback_TexCoord2d);
   SET_TexCoord2s(dest, loopback_TexCoord2s);
   SET_TexCoord2i(dest, loopback_TexCoord2i);
   SET_TexCoord3d(dest, loopback_TexCoord3d);
   SET_TexCoord3i(dest, loopback_TexCoord3i);
   SET_TexCoord3s(dest, loopback_TexCoord3s);
   SET_TexCoord4d(dest, loopback_TexCoord4d);
   SET_TexCoord4i(dest, loopback_TexCoord4i);
   SET_TexCoord4s(dest, loopback_TexCoord4s);
   SET_TexCoord1dv(dest, loopback_TexCoord1dv);
   SET_TexCoord1iv(dest, loopback_TexCoord1iv);
   SET_TexCoord1sv(dest, loopback_TexCoord1sv);
   SET_TexCoord2dv(dest, loopback_TexCoord2dv);
   SET_TexCoord2iv(dest, loopback_TexCoord2iv);
   SET_TexCoord2sv(dest, loopback_TexCoord2sv);
   SET_TexCoord3dv(dest, loopback_TexCoord3dv);
   SET_TexCoord3iv(dest, loopback_TexCoord3iv);
   SET_TexCoord3sv(dest, loopback_TexCoord3sv);
   SET_TexCoord4dv(dest, loopback_TexCoord4dv);
   SET_TexCoord4iv(dest, loopback_TexCoord4iv);
   SET_TexCoord4sv(dest, loopback_TexCoord4sv);
   SET_Vertex2d(dest, loopback_Vertex2d);
   SET_Vertex2i(dest, loopback_Vertex2i);
   SET_Vertex2s(dest, loopback_Vertex2s);
   SET_Vertex3d(dest, loopback_Vertex3d);
   SET_Vertex3i(dest, loopback_Vertex3i);
   SET_Vertex3s(dest, loopback_Vertex3s);
   SET_Vertex4d(dest, loopback_Vertex4d);
   SET_Vertex4i(dest, loopback_Vertex4i);
   SET_Vertex4s(dest, loopback_Vertex4s);
   SET_Vertex2dv(dest, loopback_Vertex2dv);
   SET_Vertex2iv(dest, loopback_Vertex2iv);
   SET_Vertex2sv(dest, loopback_Vertex2sv);
   SET_Vertex3dv(dest, loopback_Vertex3dv);
   SET_Vertex3iv(dest, loopback_Vertex3iv);
   SET_Vertex3sv(dest, loopback_Vertex3sv);
   SET_Vertex4dv(dest, loopback_Vertex4dv);
   SET_Vertex4iv(dest, loopback_Vertex4iv);
   SET_Vertex4sv(dest, loopback_Vertex4sv);
   SET_MultiTexCoord1dARB(dest, loopback_MultiTexCoord1dARB);
   SET_MultiTexCoord1dvARB(dest, loopback_MultiTexCoord1dvARB);
   SET_MultiTexCoord1iARB(dest, loopback_MultiTexCoord1iARB);
   SET_MultiTexCoord1ivARB(dest, loopback_MultiTexCoord1ivARB);
   SET_MultiTexCoord1sARB(dest, loopback_MultiTexCoord1sARB);
   SET_MultiTexCoord1svARB(dest, loopback_MultiTexCoord1svARB);
   SET_MultiTexCoord2dARB(dest, loopback_MultiTexCoord2dARB);
   SET_MultiTexCoord2dvARB(dest, loopback_MultiTexCoord2dvARB);
   SET_MultiTexCoord2iARB(dest, loopback_MultiTexCoord2iARB);
   SET_MultiTexCoord2ivARB(dest, loopback_MultiTexCoord2ivARB);
   SET_MultiTexCoord2sARB(dest, loopback_MultiTexCoord2sARB);
   SET_MultiTexCoord2svARB(dest, loopback_MultiTexCoord2svARB);
   SET_MultiTexCoord3dARB(dest, loopback_MultiTexCoord3dARB);
   SET_MultiTexCoord3dvARB(dest, loopback_MultiTexCoord3dvARB);
   SET_MultiTexCoord3iARB(dest, loopback_MultiTexCoord3iARB);
   SET_MultiTexCoord3ivARB(dest, loopback_MultiTexCoord3ivARB);
   SET_MultiTexCoord3sARB(dest, loopback_MultiTexCoord3sARB);
   SET_MultiTexCoord3svARB(dest, loopback_MultiTexCoord3svARB);
   SET_MultiTexCoord4dARB(dest, loopback_MultiTexCoord4dARB);
   SET_MultiTexCoord4dvARB(dest, loopback_MultiTexCoord4dvARB);
   SET_MultiTexCoord4iARB(dest, loopback_MultiTexCoord4iARB);
   SET_MultiTexCoord4ivARB(dest, loopback_MultiTexCoord4ivARB);
   SET_MultiTexCoord4sARB(dest, loopback_MultiTexCoord4sARB);
   SET_MultiTexCoord4svARB(dest, loopback_MultiTexCoord4svARB);
   SET_EvalCoord2dv(dest, loopback_EvalCoord2dv);
   SET_EvalCoord2fv(dest, loopback_EvalCoord2fv);
   SET_EvalCoord2d(dest, loopback_EvalCoord2d);
   SET_EvalCoord1dv(dest, loopback_EvalCoord1dv);
   SET_EvalCoord1fv(dest, loopback_EvalCoord1fv);
   SET_EvalCoord1d(dest, loopback_EvalCoord1d);
   SET_Materialf(dest, loopback_Materialf);
   SET_Materiali(dest, loopback_Materiali);
   SET_Materialiv(dest, loopback_Materialiv);
   SET_Rectd(dest, loopback_Rectd);
   SET_Rectdv(dest, loopback_Rectdv);
   SET_Rectfv(dest, loopback_Rectfv);
   SET_Recti(dest, loopback_Recti);
   SET_Rectiv(dest, loopback_Rectiv);
   SET_Rects(dest, loopback_Rects);
   SET_Rectsv(dest, loopback_Rectsv);
   SET_FogCoorddEXT(dest, loopback_FogCoorddEXT);
   SET_FogCoorddvEXT(dest, loopback_FogCoorddvEXT);

   SET_VertexAttrib1sNV(dest, loopback_VertexAttrib1sNV);
   SET_VertexAttrib1dNV(dest, loopback_VertexAttrib1dNV);
   SET_VertexAttrib2sNV(dest, loopback_VertexAttrib2sNV);
   SET_VertexAttrib2dNV(dest, loopback_VertexAttrib2dNV);
   SET_VertexAttrib3sNV(dest, loopback_VertexAttrib3sNV);
   SET_VertexAttrib3dNV(dest, loopback_VertexAttrib3dNV);
   SET_VertexAttrib4sNV(dest, loopback_VertexAttrib4sNV);
   SET_VertexAttrib4dNV(dest, loopback_VertexAttrib4dNV);
   SET_VertexAttrib4ubNV(dest, loopback_VertexAttrib4ubNV);
   SET_VertexAttrib1svNV(dest, loopback_VertexAttrib1svNV);
   SET_VertexAttrib1dvNV(dest, loopback_VertexAttrib1dvNV);
   SET_VertexAttrib2svNV(dest, loopback_VertexAttrib2svNV);
   SET_VertexAttrib2dvNV(dest, loopback_VertexAttrib2dvNV);
   SET_VertexAttrib3svNV(dest, loopback_VertexAttrib3svNV);
   SET_VertexAttrib3dvNV(dest, loopback_VertexAttrib3dvNV);
   SET_VertexAttrib4svNV(dest, loopback_VertexAttrib4svNV);
   SET_VertexAttrib4dvNV(dest, loopback_VertexAttrib4dvNV);
   SET_VertexAttrib4ubvNV(dest, loopback_VertexAttrib4ubvNV);
   SET_VertexAttribs1svNV(dest, loopback_VertexAttribs1svNV);
   SET_VertexAttribs1fvNV(dest, loopback_VertexAttribs1fvNV);
   SET_VertexAttribs1dvNV(dest, loopback_VertexAttribs1dvNV);
   SET_VertexAttribs2svNV(dest, loopback_VertexAttribs2svNV);
   SET_VertexAttribs2fvNV(dest, loopback_VertexAttribs2fvNV);
   SET_VertexAttribs2dvNV(dest, loopback_VertexAttribs2dvNV);
   SET_VertexAttribs3svNV(dest, loopback_VertexAttribs3svNV);
   SET_VertexAttribs3fvNV(dest, loopback_VertexAttribs3fvNV);
   SET_VertexAttribs3dvNV(dest, loopback_VertexAttribs3dvNV);
   SET_VertexAttribs4svNV(dest, loopback_VertexAttribs4svNV);
   SET_VertexAttribs4fvNV(dest, loopback_VertexAttribs4fvNV);
   SET_VertexAttribs4dvNV(dest, loopback_VertexAttribs4dvNV);
   SET_VertexAttribs4ubvNV(dest, loopback_VertexAttribs4ubvNV);

   SET_VertexAttrib1sARB(dest, loopback_VertexAttrib1sARB);
   SET_VertexAttrib1dARB(dest, loopback_VertexAttrib1dARB);
   SET_VertexAttrib2sARB(dest, loopback_VertexAttrib2sARB);
   SET_VertexAttrib2dARB(dest, loopback_VertexAttrib2dARB);
   SET_VertexAttrib3sARB(dest, loopback_VertexAttrib3sARB);
   SET_VertexAttrib3dARB(dest, loopback_VertexAttrib3dARB);
   SET_VertexAttrib4sARB(dest, loopback_VertexAttrib4sARB);
   SET_VertexAttrib4dARB(dest, loopback_VertexAttrib4dARB);
   SET_VertexAttrib1svARB(dest, loopback_VertexAttrib1svARB);
   SET_VertexAttrib1dvARB(dest, loopback_VertexAttrib1dvARB);
   SET_VertexAttrib2svARB(dest, loopback_VertexAttrib2svARB);
   SET_VertexAttrib2dvARB(dest, loopback_VertexAttrib2dvARB);
   SET_VertexAttrib3svARB(dest, loopback_VertexAttrib3svARB);
   SET_VertexAttrib3dvARB(dest, loopback_VertexAttrib3dvARB);
   SET_VertexAttrib4svARB(dest, loopback_VertexAttrib4svARB);
   SET_VertexAttrib4dvARB(dest, loopback_VertexAttrib4dvARB);
   SET_VertexAttrib4NubARB(dest, loopback_VertexAttrib4NubARB);
   SET_VertexAttrib4NubvARB(dest, loopback_VertexAttrib4NubvARB);
   SET_VertexAttrib4bvARB(dest, loopback_VertexAttrib4bvARB);
   SET_VertexAttrib4ivARB(dest, loopback_VertexAttrib4ivARB);
   SET_VertexAttrib4ubvARB(dest, loopback_VertexAttrib4ubvARB);
   SET_VertexAttrib4usvARB(dest, loopback_VertexAttrib4usvARB);
   SET_VertexAttrib4uivARB(dest, loopback_VertexAttrib4uivARB);
   SET_VertexAttrib4NbvARB(dest, loopback_VertexAttrib4NbvARB);
   SET_VertexAttrib4NsvARB(dest, loopback_VertexAttrib4NsvARB);
   SET_VertexAttrib4NivARB(dest, loopback_VertexAttrib4NivARB);
   SET_VertexAttrib4NusvARB(dest, loopback_VertexAttrib4NusvARB);
   SET_VertexAttrib4NuivARB(dest, loopback_VertexAttrib4NuivARB);
}