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/*
 * Mesa 3-D graphics library
 * Version:  6.5.1
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/* Author:
 *    Keith Whitwell <keith@tungstengraphics.com>
 */

#include "glheader.h"
#include "api_arrayelt.h"
#include "bufferobj.h"
#include "context.h"
#include "imports.h"
#include "macros.h"
#include "glapi/glapioffsets.h"
#include "glapi/dispatch.h"

typedef void (GLAPIENTRY *array_func)( const void * );

typedef struct {
   const struct gl_client_array *array;
   int offset;
} AEarray;

typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );

typedef struct {
   const struct gl_client_array *array;
   attrib_func func;
   GLuint index;
} AEattrib;

typedef struct {
   AEarray arrays[32];
   AEattrib attribs[VERT_ATTRIB_MAX + 1];
   GLuint NewState;

   struct gl_buffer_object *vbo[VERT_ATTRIB_MAX];
   GLuint nr_vbos;
   GLboolean mapped_vbos;

} AEcontext;

#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)


/*
 * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
 * in the range [0, 7].  Luckily these type tokens are sequentially
 * numbered in gl.h, except for GL_DOUBLE.
 */
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )

static const int ColorFuncs[2][8] = {
   {
      _gloffset_Color3bv,
      _gloffset_Color3ubv,
      _gloffset_Color3sv,
      _gloffset_Color3usv,
      _gloffset_Color3iv,
      _gloffset_Color3uiv,
      _gloffset_Color3fv,
      _gloffset_Color3dv,
   },
   {
      _gloffset_Color4bv,
      _gloffset_Color4ubv,
      _gloffset_Color4sv,
      _gloffset_Color4usv,
      _gloffset_Color4iv,
      _gloffset_Color4uiv,
      _gloffset_Color4fv,
      _gloffset_Color4dv,
   },
};

static const int VertexFuncs[3][8] = {
   {
      -1,
      -1,
      _gloffset_Vertex2sv,
      -1,
      _gloffset_Vertex2iv,
      -1,
      _gloffset_Vertex2fv,
      _gloffset_Vertex2dv,
   },
   {
      -1,
      -1,
      _gloffset_Vertex3sv,
      -1,
      _gloffset_Vertex3iv,
      -1,
      _gloffset_Vertex3fv,
      _gloffset_Vertex3dv,
   },
   {
      -1,
      -1,
      _gloffset_Vertex4sv,
      -1,
      _gloffset_Vertex4iv,
      -1,
      _gloffset_Vertex4fv,
      _gloffset_Vertex4dv,
   },
};

static const int IndexFuncs[8] = {
   -1,
   _gloffset_Indexubv,
   _gloffset_Indexsv,
   -1,
   _gloffset_Indexiv,
   -1,
   _gloffset_Indexfv,
   _gloffset_Indexdv,
};

static const int NormalFuncs[8] = {
   _gloffset_Normal3bv,
   -1,
   _gloffset_Normal3sv,
   -1,
   _gloffset_Normal3iv,
   -1,
   _gloffset_Normal3fv,
   _gloffset_Normal3dv,
};

/* Note: _gloffset_* for these may not be a compile-time constant. */
static int SecondaryColorFuncs[8];
static int FogCoordFuncs[8];


/**
 ** GL_NV_vertex_program
 **/

/* GL_BYTE attributes */

static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
					       BYTE_TO_FLOAT(v[1]),
					       BYTE_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
					       BYTE_TO_FLOAT(v[1]),
					       BYTE_TO_FLOAT(v[2]),
					       BYTE_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_UNSIGNED_BYTE attributes */

static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
					       UBYTE_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
					       UBYTE_TO_FLOAT(v[1]),
					       UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
                                     UBYTE_TO_FLOAT(v[1]),
                                     UBYTE_TO_FLOAT(v[2]),
                                     UBYTE_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_SHORT attributes */

static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
					       SHORT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
			     SHORT_TO_FLOAT(v[1]),
			     SHORT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
			     SHORT_TO_FLOAT(v[1]),
			     SHORT_TO_FLOAT(v[2]),
			     SHORT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_UNSIGNED_SHORT attributes */

static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
			     USHORT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
					       USHORT_TO_FLOAT(v[1]),
					       USHORT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
					       USHORT_TO_FLOAT(v[1]),
					       USHORT_TO_FLOAT(v[2]),
					       USHORT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_INT attributes */

static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1]),
					       INT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1]),
					       INT_TO_FLOAT(v[2]),
					       INT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_UNSIGNED_INT attributes */

static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1]),
					       UINT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1]),
					       UINT_TO_FLOAT(v[2]),
					       UINT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_FLOAT attributes */

static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
}

/* GL_DOUBLE attributes */

static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
}


/*
 * Array [size][type] of VertexAttrib functions
 */
static attrib_func AttribFuncsNV[2][4][8] = {
   {
      /* non-normalized */
      {
         /* size 1 */
         (attrib_func) VertexAttrib1bvNV,
         (attrib_func) VertexAttrib1ubvNV,
         (attrib_func) VertexAttrib1svNV,
         (attrib_func) VertexAttrib1usvNV,
         (attrib_func) VertexAttrib1ivNV,
         (attrib_func) VertexAttrib1uivNV,
         (attrib_func) VertexAttrib1fvNV,
         (attrib_func) VertexAttrib1dvNV
      },
      {
         /* size 2 */
         (attrib_func) VertexAttrib2bvNV,
         (attrib_func) VertexAttrib2ubvNV,
         (attrib_func) VertexAttrib2svNV,
         (attrib_func) VertexAttrib2usvNV,
         (attrib_func) VertexAttrib2ivNV,
         (attrib_func) VertexAttrib2uivNV,
         (attrib_func) VertexAttrib2fvNV,
         (attrib_func) VertexAttrib2dvNV
      },
      {
         /* size 3 */
         (attrib_func) VertexAttrib3bvNV,
         (attrib_func) VertexAttrib3ubvNV,
         (attrib_func) VertexAttrib3svNV,
         (attrib_func) VertexAttrib3usvNV,
         (attrib_func) VertexAttrib3ivNV,
         (attrib_func) VertexAttrib3uivNV,
         (attrib_func) VertexAttrib3fvNV,
         (attrib_func) VertexAttrib3dvNV
      },
      {
         /* size 4 */
         (attrib_func) VertexAttrib4bvNV,
         (attrib_func) VertexAttrib4ubvNV,
         (attrib_func) VertexAttrib4svNV,
         (attrib_func) VertexAttrib4usvNV,
         (attrib_func) VertexAttrib4ivNV,
         (attrib_func) VertexAttrib4uivNV,
         (attrib_func) VertexAttrib4fvNV,
         (attrib_func) VertexAttrib4dvNV
      }
   },
   {
      /* normalized (except for float/double) */
      {
         /* size 1 */
         (attrib_func) VertexAttrib1NbvNV,
         (attrib_func) VertexAttrib1NubvNV,
         (attrib_func) VertexAttrib1NsvNV,
         (attrib_func) VertexAttrib1NusvNV,
         (attrib_func) VertexAttrib1NivNV,
         (attrib_func) VertexAttrib1NuivNV,
         (attrib_func) VertexAttrib1fvNV,
         (attrib_func) VertexAttrib1dvNV
      },
      {
         /* size 2 */
         (attrib_func) VertexAttrib2NbvNV,
         (attrib_func) VertexAttrib2NubvNV,
         (attrib_func) VertexAttrib2NsvNV,
         (attrib_func) VertexAttrib2NusvNV,
         (attrib_func) VertexAttrib2NivNV,
         (attrib_func) VertexAttrib2NuivNV,
         (attrib_func) VertexAttrib2fvNV,
         (attrib_func) VertexAttrib2dvNV
      },
      {
         /* size 3 */
         (attrib_func) VertexAttrib3NbvNV,
         (attrib_func) VertexAttrib3NubvNV,
         (attrib_func) VertexAttrib3NsvNV,
         (attrib_func) VertexAttrib3NusvNV,
         (attrib_func) VertexAttrib3NivNV,
         (attrib_func) VertexAttrib3NuivNV,
         (attrib_func) VertexAttrib3fvNV,
         (attrib_func) VertexAttrib3dvNV
      },
      {
         /* size 4 */
         (attrib_func) VertexAttrib4NbvNV,
         (attrib_func) VertexAttrib4NubvNV,
         (attrib_func) VertexAttrib4NsvNV,
         (attrib_func) VertexAttrib4NusvNV,
         (attrib_func) VertexAttrib4NivNV,
         (attrib_func) VertexAttrib4NuivNV,
         (attrib_func) VertexAttrib4fvNV,
         (attrib_func) VertexAttrib4dvNV
      }
   }
};


/**
 ** GL_ARB_vertex_program
 **/

/* GL_BYTE attributes */

static void GLAPIENTRY VertexAttrib1NbvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1bvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NbvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2bvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NbvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
					       BYTE_TO_FLOAT(v[1]),
					       BYTE_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3bvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NbvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
					       BYTE_TO_FLOAT(v[1]),
					       BYTE_TO_FLOAT(v[2]),
					       BYTE_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4bvARB(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_UNSIGNED_BYTE attributes */

static void GLAPIENTRY VertexAttrib1NubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1ubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
					       UBYTE_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2ubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
					       UBYTE_TO_FLOAT(v[1]),
					       UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
                                     UBYTE_TO_FLOAT(v[1]),
                                     UBYTE_TO_FLOAT(v[2]),
                                     UBYTE_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4ubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_SHORT attributes */

static void GLAPIENTRY VertexAttrib1NsvARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1svARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
					       SHORT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2svARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NsvARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
			     SHORT_TO_FLOAT(v[1]),
			     SHORT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3svARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NsvARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
			     SHORT_TO_FLOAT(v[1]),
			     SHORT_TO_FLOAT(v[2]),
			     SHORT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4svARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_UNSIGNED_SHORT attributes */

static void GLAPIENTRY VertexAttrib1NusvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1usvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NusvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
			     USHORT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NusvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
					       USHORT_TO_FLOAT(v[1]),
					       USHORT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3usvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NusvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
					       USHORT_TO_FLOAT(v[1]),
					       USHORT_TO_FLOAT(v[2]),
					       USHORT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4usvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_INT attributes */

static void GLAPIENTRY VertexAttrib1NivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1ivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1]),
					       INT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3ivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1]),
					       INT_TO_FLOAT(v[2]),
					       INT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4ivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_UNSIGNED_INT attributes */

static void GLAPIENTRY VertexAttrib1NuivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}

static void GLAPIENTRY VertexAttrib1uivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib1fARB(GET_DISPATCH(), (index, (GLfloat)v[0]));
}

static void GLAPIENTRY VertexAttrib2NuivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1])));
}

static void GLAPIENTRY VertexAttrib2uivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1]));
}

static void GLAPIENTRY VertexAttrib3NuivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1]),
					       UINT_TO_FLOAT(v[2])));
}

static void GLAPIENTRY VertexAttrib3uivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib3fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2]));
}

static void GLAPIENTRY VertexAttrib4NuivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
					       UINT_TO_FLOAT(v[1]),
					       UINT_TO_FLOAT(v[2]),
					       UINT_TO_FLOAT(v[3])));
}

static void GLAPIENTRY VertexAttrib4uivARB(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib4fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]));
}

/* GL_FLOAT attributes */

static void GLAPIENTRY VertexAttrib1fvARB(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib1fvARB(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib2fvARB(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib2fvARB(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib3fvARB(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib3fvARB(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib4fvARB(GLuint index, const GLfloat *v)
{
   CALL_VertexAttrib4fvARB(GET_DISPATCH(), (index, v));
}

/* GL_DOUBLE attributes */

static void GLAPIENTRY VertexAttrib1dvARB(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib1dvARB(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib2dvARB(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib2dvARB(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib3dvARB(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib3dvARB(GET_DISPATCH(), (index, v));
}

static void GLAPIENTRY VertexAttrib4dvARB(GLuint index, const GLdouble *v)
{
   CALL_VertexAttrib4dvARB(GET_DISPATCH(), (index, v));
}


/*
 * Array [size][type] of VertexAttrib functions
 */
static attrib_func AttribFuncsARB[2][4][8] = {
   {
      /* non-normalized */
      {
         /* size 1 */
         (attrib_func) VertexAttrib1bvARB,
         (attrib_func) VertexAttrib1ubvARB,
         (attrib_func) VertexAttrib1svARB,
         (attrib_func) VertexAttrib1usvARB,
         (attrib_func) VertexAttrib1ivARB,
         (attrib_func) VertexAttrib1uivARB,
         (attrib_func) VertexAttrib1fvARB,
         (attrib_func) VertexAttrib1dvARB
      },
      {
         /* size 2 */
         (attrib_func) VertexAttrib2bvARB,
         (attrib_func) VertexAttrib2ubvARB,
         (attrib_func) VertexAttrib2svARB,
         (attrib_func) VertexAttrib2usvARB,
         (attrib_func) VertexAttrib2ivARB,
         (attrib_func) VertexAttrib2uivARB,
         (attrib_func) VertexAttrib2fvARB,
         (attrib_func) VertexAttrib2dvARB
      },
      {
         /* size 3 */
         (attrib_func) VertexAttrib3bvARB,
         (attrib_func) VertexAttrib3ubvARB,
         (attrib_func) VertexAttrib3svARB,
         (attrib_func) VertexAttrib3usvARB,
         (attrib_func) VertexAttrib3ivARB,
         (attrib_func) VertexAttrib3uivARB,
         (attrib_func) VertexAttrib3fvARB,
         (attrib_func) VertexAttrib3dvARB
      },
      {
         /* size 4 */
         (attrib_func) VertexAttrib4bvARB,
         (attrib_func) VertexAttrib4ubvARB,
         (attrib_func) VertexAttrib4svARB,
         (attrib_func) VertexAttrib4usvARB,
         (attrib_func) VertexAttrib4ivARB,
         (attrib_func) VertexAttrib4uivARB,
         (attrib_func) VertexAttrib4fvARB,
         (attrib_func) VertexAttrib4dvARB
      }
   },
   {
      /* normalized (except for float/double) */
      {
         /* size 1 */
         (attrib_func) VertexAttrib1NbvARB,
         (attrib_func) VertexAttrib1NubvARB,
         (attrib_func) VertexAttrib1NsvARB,
         (attrib_func) VertexAttrib1NusvARB,
         (attrib_func) VertexAttrib1NivARB,
         (attrib_func) VertexAttrib1NuivARB,
         (attrib_func) VertexAttrib1fvARB,
         (attrib_func) VertexAttrib1dvARB
      },
      {
         /* size 2 */
         (attrib_func) VertexAttrib2NbvARB,
         (attrib_func) VertexAttrib2NubvARB,
         (attrib_func) VertexAttrib2NsvARB,
         (attrib_func) VertexAttrib2NusvARB,
         (attrib_func) VertexAttrib2NivARB,
         (attrib_func) VertexAttrib2NuivARB,
         (attrib_func) VertexAttrib2fvARB,
         (attrib_func) VertexAttrib2dvARB
      },
      {
         /* size 3 */
         (attrib_func) VertexAttrib3NbvARB,
         (attrib_func) VertexAttrib3NubvARB,
         (attrib_func) VertexAttrib3NsvARB,
         (attrib_func) VertexAttrib3NusvARB,
         (attrib_func) VertexAttrib3NivARB,
         (attrib_func) VertexAttrib3NuivARB,
         (attrib_func) VertexAttrib3fvARB,
         (attrib_func) VertexAttrib3dvARB
      },
      {
         /* size 4 */
         (attrib_func) VertexAttrib4NbvARB,
         (attrib_func) VertexAttrib4NubvARB,
         (attrib_func) VertexAttrib4NsvARB,
         (attrib_func) VertexAttrib4NusvARB,
         (attrib_func) VertexAttrib4NivARB,
         (attrib_func) VertexAttrib4NuivARB,
         (attrib_func) VertexAttrib4fvARB,
         (attrib_func) VertexAttrib4dvARB
      }
   }
};

/**********************************************************************/


GLboolean _ae_create_context( GLcontext *ctx )
{
   if (ctx->aelt_context)
      return GL_TRUE;

   /* These _gloffset_* values may not be compile-time constants */
   SecondaryColorFuncs[0] = _gloffset_SecondaryColor3bvEXT;
   SecondaryColorFuncs[1] = _gloffset_SecondaryColor3ubvEXT;
   SecondaryColorFuncs[2] = _gloffset_SecondaryColor3svEXT;
   SecondaryColorFuncs[3] = _gloffset_SecondaryColor3usvEXT;
   SecondaryColorFuncs[4] = _gloffset_SecondaryColor3ivEXT;
   SecondaryColorFuncs[5] = _gloffset_SecondaryColor3uivEXT;
   SecondaryColorFuncs[6] = _gloffset_SecondaryColor3fvEXT;
   SecondaryColorFuncs[7] = _gloffset_SecondaryColor3dvEXT;

   FogCoordFuncs[0] = -1;
   FogCoordFuncs[1] = -1;
   FogCoordFuncs[2] = -1;
   FogCoordFuncs[3] = -1;
   FogCoordFuncs[4] = -1;
   FogCoordFuncs[5] = -1;
   FogCoordFuncs[6] = _gloffset_FogCoordfvEXT;
   FogCoordFuncs[7] = _gloffset_FogCoorddvEXT;

   ctx->aelt_context = CALLOC( sizeof(AEcontext) );
   if (!ctx->aelt_context)
      return GL_FALSE;

   AE_CONTEXT(ctx)->NewState = ~0;
   return GL_TRUE;
}


void _ae_destroy_context( GLcontext *ctx )
{
   if ( AE_CONTEXT( ctx ) ) {
      FREE( ctx->aelt_context );
      ctx->aelt_context = NULL;
   }
}

static void check_vbo( AEcontext *actx,
		       struct gl_buffer_object *vbo )
{
   if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo)) {
      GLuint i;
      for (i = 0; i < actx->nr_vbos; i++)
	 if (actx->vbo[i] == vbo)
	    return;
      assert(actx->nr_vbos < VERT_ATTRIB_MAX);
      actx->vbo[actx->nr_vbos++] = vbo;
   }
}


/**
 * Make a list of per-vertex functions to call for each glArrayElement call.
 * These functions access the array data (i.e. glVertex, glColor, glNormal,
 * etc).
 * Note: this may be called during display list construction.
 */
static void _ae_update_state( GLcontext *ctx )
{
   AEcontext *actx = AE_CONTEXT(ctx);
   AEarray *aa = actx->arrays;
   AEattrib *at = actx->attribs;
   GLuint i;
   struct gl_array_object *arrayObj = ctx->Array.ArrayObj;

   actx->nr_vbos = 0;

   /* conventional vertex arrays */
   if (arrayObj->Index.Enabled) {
      aa->array = &arrayObj->Index;
      aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   if (arrayObj->EdgeFlag.Enabled) {
      aa->array = &arrayObj->EdgeFlag;
      aa->offset = _gloffset_EdgeFlagv;
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   if (arrayObj->Normal.Enabled) {
      aa->array = &arrayObj->Normal;
      aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   if (arrayObj->Color.Enabled) {
      aa->array = &arrayObj->Color;
      aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   if (arrayObj->SecondaryColor.Enabled) {
      aa->array = &arrayObj->SecondaryColor;
      aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   if (arrayObj->FogCoord.Enabled) {
      aa->array = &arrayObj->FogCoord;
      aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
      struct gl_client_array *attribArray = &arrayObj->TexCoord[i];
      if (attribArray->Enabled) {
         /* NOTE: we use generic glVertexAttribNV functions here.
          * If we ever remove GL_NV_vertex_program this will have to change.
          */
         at->array = attribArray;
         ASSERT(!at->array->Normalized);
         at->func = AttribFuncsNV[at->array->Normalized]
                                 [at->array->Size-1]
                                 [TYPE_IDX(at->array->Type)];
         at->index = VERT_ATTRIB_TEX0 + i;
	 check_vbo(actx, at->array->BufferObj);
         at++;
      }
   }

   /* generic vertex attribute arrays */   
   for (i = 1; i < Elements(arrayObj->VertexAttrib); i++) {  /* skip zero! */
      struct gl_client_array *attribArray = &arrayObj->VertexAttrib[i];
      if (attribArray->Enabled) {
         at->array = attribArray;
         /* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
          * function pointer here (for float arrays) since the pointer may
          * change from one execution of _ae_loopback_array_elt() to
          * the next.  Doing so caused UT to break.
          */
         if (ctx->VertexProgram._Enabled
             && ctx->VertexProgram.Current->IsNVProgram) {
            at->func = AttribFuncsNV[at->array->Normalized]
                                    [at->array->Size-1]
                                    [TYPE_IDX(at->array->Type)];
         }
         else {
            at->func = AttribFuncsARB[at->array->Normalized]
                                     [at->array->Size-1]
                                     [TYPE_IDX(at->array->Type)];
         }
         at->index = i;
	 check_vbo(actx, at->array->BufferObj);
         at++;
      }
   }

   /* finally, vertex position */
   if (arrayObj->VertexAttrib[0].Enabled) {
      /* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
       * issued as the last (provoking) attribute).
       */
      aa->array = &arrayObj->VertexAttrib[0];
      assert(aa->array->Size >= 2); /* XXX fix someday? */
      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }
   else if (arrayObj->Vertex.Enabled) {
      aa->array = &arrayObj->Vertex;
      aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
      check_vbo(actx, aa->array->BufferObj);
      aa++;
   }

   check_vbo(actx, ctx->Array.ElementArrayBufferObj);

   ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
   ASSERT(aa - actx->arrays < 32);
   at->func = NULL;  /* terminate the list */
   aa->offset = -1;  /* terminate the list */

   actx->NewState = 0;
}

void _ae_map_vbos( GLcontext *ctx )
{
   AEcontext *actx = AE_CONTEXT(ctx);
   GLuint i;
   
   if (actx->mapped_vbos)
      return;

   if (actx->NewState)
      _ae_update_state(ctx);

   for (i = 0; i < actx->nr_vbos; i++)
      ctx->Driver.MapBuffer(ctx,
			    GL_ARRAY_BUFFER_ARB,
			    GL_DYNAMIC_DRAW_ARB,
			    actx->vbo[i]);

   if (actx->nr_vbos)
      actx->mapped_vbos = GL_TRUE;
}

void _ae_unmap_vbos( GLcontext *ctx )
{
   AEcontext *actx = AE_CONTEXT(ctx);
   GLuint i;

   if (!actx->mapped_vbos)
      return;

   assert (!actx->NewState);

   for (i = 0; i < actx->nr_vbos; i++)
      ctx->Driver.UnmapBuffer(ctx,
			      GL_ARRAY_BUFFER_ARB,
			      actx->vbo[i]);

   actx->mapped_vbos = GL_FALSE;
}


/**
 * Called via glArrayElement() and glDrawArrays().
 * Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
 * for all enabled vertex arrays (for elt-th element).
 * Note: this may be called during display list construction.
 */
void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
{
   GET_CURRENT_CONTEXT(ctx);
   const AEcontext *actx = AE_CONTEXT(ctx);
   const AEarray *aa;
   const AEattrib *at;
   const struct _glapi_table * const disp = GET_DISPATCH();
   GLboolean do_map;

   if (actx->NewState) {
      assert(!actx->mapped_vbos);
      _ae_update_state( ctx );
   }

   do_map = actx->nr_vbos && !actx->mapped_vbos;

   /* 
    */
   if (do_map)
      _ae_map_vbos(ctx);
   
   /* generic attributes */
   for (at = actx->attribs; at->func; at++) {
      const GLubyte *src
         = ADD_POINTERS(at->array->BufferObj->Pointer, at->array->Ptr)
         + elt * at->array->StrideB;
      at->func( at->index, src );
   }

   /* conventional arrays */
   for (aa = actx->arrays; aa->offset != -1 ; aa++) {
      const GLubyte *src
         = ADD_POINTERS(aa->array->BufferObj->Pointer, aa->array->Ptr)
         + elt * aa->array->StrideB;
      CALL_by_offset( disp, (array_func), aa->offset, 
		      ((const void *) src) );
   }

   if (do_map)
      _ae_unmap_vbos(ctx);
}


void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
   AEcontext *actx = AE_CONTEXT(ctx);

   
   /* Only interested in this subset of mesa state.  Need to prune
    * this down as both tnl/ and the drivers can raise statechanges
    * for arcane reasons in the middle of seemingly atomic operations
    * like DrawElements, over which we'd like to keep a known set of
    * arrays and vbo's mapped.  
    *
    * Luckily, neither the drivers nor tnl muck with the state that
    * concerns us here:
    */
   new_state &= _NEW_ARRAY | _NEW_PROGRAM;
   if (new_state) {
      assert(!actx->mapped_vbos);
      actx->NewState |= new_state;
   }
}