1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
|
/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Author:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
#include "glapi.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"
#include "glapioffsets.h"
#include "dispatch.h"
typedef void (GLAPIENTRY *array_func)( const void * );
typedef struct {
const struct gl_client_array *array;
int offset;
} AEarray;
typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data );
typedef struct {
const struct gl_client_array *array;
attrib_func func;
GLuint index;
} AEattrib;
typedef struct {
AEarray arrays[32];
AEattrib attribs[VERT_ATTRIB_MAX + 1];
GLuint NewState;
} AEcontext;
#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)
/*
* Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
* in the range [0, 7]. Luckily these type tokens are sequentially
* numbered in gl.h, except for GL_DOUBLE.
*/
#define TYPE_IDX(t) ( (t) == GL_DOUBLE ? 7 : (t) & 7 )
static const int ColorFuncs[2][8] = {
{
_gloffset_Color3bv,
_gloffset_Color3ubv,
_gloffset_Color3sv,
_gloffset_Color3usv,
_gloffset_Color3iv,
_gloffset_Color3uiv,
_gloffset_Color3fv,
_gloffset_Color3dv,
},
{
_gloffset_Color4bv,
_gloffset_Color4ubv,
_gloffset_Color4sv,
_gloffset_Color4usv,
_gloffset_Color4iv,
_gloffset_Color4uiv,
_gloffset_Color4fv,
_gloffset_Color4dv,
},
};
static const int VertexFuncs[3][8] = {
{
-1,
-1,
_gloffset_Vertex2sv,
-1,
_gloffset_Vertex2iv,
-1,
_gloffset_Vertex2fv,
_gloffset_Vertex2dv,
},
{
-1,
-1,
_gloffset_Vertex3sv,
-1,
_gloffset_Vertex3iv,
-1,
_gloffset_Vertex3fv,
_gloffset_Vertex3dv,
},
{
-1,
-1,
_gloffset_Vertex4sv,
-1,
_gloffset_Vertex4iv,
-1,
_gloffset_Vertex4fv,
_gloffset_Vertex4dv,
},
};
static const int IndexFuncs[8] = {
-1,
_gloffset_Indexubv,
_gloffset_Indexsv,
-1,
_gloffset_Indexiv,
-1,
_gloffset_Indexfv,
_gloffset_Indexdv,
};
static const int NormalFuncs[8] = {
_gloffset_Normal3bv,
-1,
_gloffset_Normal3sv,
-1,
_gloffset_Normal3iv,
-1,
_gloffset_Normal3fv,
_gloffset_Normal3dv,
};
static const int SecondaryColorFuncs[8] = {
_gloffset_SecondaryColor3bvEXT,
_gloffset_SecondaryColor3ubvEXT,
_gloffset_SecondaryColor3svEXT,
_gloffset_SecondaryColor3usvEXT,
_gloffset_SecondaryColor3ivEXT,
_gloffset_SecondaryColor3uivEXT,
_gloffset_SecondaryColor3fvEXT,
_gloffset_SecondaryColor3dvEXT,
};
static const int FogCoordFuncs[8] = {
-1,
-1,
-1,
-1,
-1,
-1,
_gloffset_FogCoordfvEXT,
_gloffset_FogCoorddvEXT
};
/**********************************************************************/
/* GL_BYTE attributes */
static void GLAPIENTRY VertexAttrib1NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NbvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]),
BYTE_TO_FLOAT(v[1]),
BYTE_TO_FLOAT(v[2]),
BYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4bvNV(GLuint index, const GLbyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_BYTE attributes */
static void GLAPIENTRY VertexAttrib1NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]),
UBYTE_TO_FLOAT(v[1]),
UBYTE_TO_FLOAT(v[2]),
UBYTE_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4ubvNV(GLuint index, const GLubyte *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_SHORT attributes */
static void GLAPIENTRY VertexAttrib1NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NsvNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
SHORT_TO_FLOAT(v[1]),
SHORT_TO_FLOAT(v[2]),
SHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4svNV(GLuint index, const GLshort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_SHORT attributes */
static void GLAPIENTRY VertexAttrib1NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NusvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, USHORT_TO_FLOAT(v[0]),
USHORT_TO_FLOAT(v[1]),
USHORT_TO_FLOAT(v[2]),
USHORT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4usvNV(GLuint index, const GLushort *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_INT attributes */
static void GLAPIENTRY VertexAttrib1NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
INT_TO_FLOAT(v[1]),
INT_TO_FLOAT(v[2]),
INT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4ivNV(GLuint index, const GLint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_UNSIGNED_INT attributes */
static void GLAPIENTRY VertexAttrib1NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0])));
}
static void GLAPIENTRY VertexAttrib1uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib1fNV(GET_DISPATCH(), (index, v[0]));
}
static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1])));
}
static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}
static void GLAPIENTRY VertexAttrib3NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2])));
}
static void GLAPIENTRY VertexAttrib3uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib3fNV(GET_DISPATCH(), (index, v[0], v[1], v[2]));
}
static void GLAPIENTRY VertexAttrib4NuivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
UINT_TO_FLOAT(v[1]),
UINT_TO_FLOAT(v[2]),
UINT_TO_FLOAT(v[3])));
}
static void GLAPIENTRY VertexAttrib4uivNV(GLuint index, const GLuint *v)
{
CALL_VertexAttrib4fNV(GET_DISPATCH(), (index, v[0], v[1], v[2], v[3]));
}
/* GL_FLOAT attributes */
static void GLAPIENTRY VertexAttrib1fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib1fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib2fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib2fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib3fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib3fvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib4fvNV(GLuint index, const GLfloat *v)
{
CALL_VertexAttrib4fvNV(GET_DISPATCH(), (index, v));
}
/* GL_DOUBLE attributes */
static void GLAPIENTRY VertexAttrib1dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib1dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib2dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib2dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib3dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib3dvNV(GET_DISPATCH(), (index, v));
}
static void GLAPIENTRY VertexAttrib4dvNV(GLuint index, const GLdouble *v)
{
CALL_VertexAttrib4dvNV(GET_DISPATCH(), (index, v));
}
/*
* Array [size][type] of VertexAttrib functions
*/
static attrib_func AttribFuncsNV[2][4][8] = {
{
/* non-normalized */
{
/* size 1 */
(attrib_func) VertexAttrib1bvNV,
(attrib_func) VertexAttrib1ubvNV,
(attrib_func) VertexAttrib1svNV,
(attrib_func) VertexAttrib1usvNV,
(attrib_func) VertexAttrib1ivNV,
(attrib_func) VertexAttrib1uivNV,
(attrib_func) VertexAttrib1fvNV,
(attrib_func) VertexAttrib1dvNV
},
{
/* size 2 */
(attrib_func) VertexAttrib2bvNV,
(attrib_func) VertexAttrib2ubvNV,
(attrib_func) VertexAttrib2svNV,
(attrib_func) VertexAttrib2usvNV,
(attrib_func) VertexAttrib2ivNV,
(attrib_func) VertexAttrib2uivNV,
(attrib_func) VertexAttrib2fvNV,
(attrib_func) VertexAttrib2dvNV
},
{
/* size 3 */
(attrib_func) VertexAttrib3bvNV,
(attrib_func) VertexAttrib3ubvNV,
(attrib_func) VertexAttrib3svNV,
(attrib_func) VertexAttrib3usvNV,
(attrib_func) VertexAttrib3ivNV,
(attrib_func) VertexAttrib3uivNV,
(attrib_func) VertexAttrib3fvNV,
(attrib_func) VertexAttrib3dvNV
},
{
/* size 4 */
(attrib_func) VertexAttrib4bvNV,
(attrib_func) VertexAttrib4ubvNV,
(attrib_func) VertexAttrib4svNV,
(attrib_func) VertexAttrib4usvNV,
(attrib_func) VertexAttrib4ivNV,
(attrib_func) VertexAttrib4uivNV,
(attrib_func) VertexAttrib4fvNV,
(attrib_func) VertexAttrib4dvNV
}
},
{
/* normalized (except for float/double) */
{
/* size 1 */
(attrib_func) VertexAttrib1NbvNV,
(attrib_func) VertexAttrib1NubvNV,
(attrib_func) VertexAttrib1NsvNV,
(attrib_func) VertexAttrib1NusvNV,
(attrib_func) VertexAttrib1NivNV,
(attrib_func) VertexAttrib1NuivNV,
(attrib_func) VertexAttrib1fvNV,
(attrib_func) VertexAttrib1dvNV
},
{
/* size 2 */
(attrib_func) VertexAttrib2NbvNV,
(attrib_func) VertexAttrib2NubvNV,
(attrib_func) VertexAttrib2NsvNV,
(attrib_func) VertexAttrib2NusvNV,
(attrib_func) VertexAttrib2NivNV,
(attrib_func) VertexAttrib2NuivNV,
(attrib_func) VertexAttrib2fvNV,
(attrib_func) VertexAttrib2dvNV
},
{
/* size 3 */
(attrib_func) VertexAttrib3NbvNV,
(attrib_func) VertexAttrib3NubvNV,
(attrib_func) VertexAttrib3NsvNV,
(attrib_func) VertexAttrib3NusvNV,
(attrib_func) VertexAttrib3NivNV,
(attrib_func) VertexAttrib3NuivNV,
(attrib_func) VertexAttrib3fvNV,
(attrib_func) VertexAttrib3dvNV
},
{
/* size 4 */
(attrib_func) VertexAttrib4NbvNV,
(attrib_func) VertexAttrib4NubvNV,
(attrib_func) VertexAttrib4NsvNV,
(attrib_func) VertexAttrib4NusvNV,
(attrib_func) VertexAttrib4NivNV,
(attrib_func) VertexAttrib4NuivNV,
(attrib_func) VertexAttrib4fvNV,
(attrib_func) VertexAttrib4dvNV
}
}
};
/**********************************************************************/
GLboolean _ae_create_context( GLcontext *ctx )
{
if (ctx->aelt_context)
return GL_TRUE;
ctx->aelt_context = MALLOC( sizeof(AEcontext) );
if (!ctx->aelt_context)
return GL_FALSE;
AE_CONTEXT(ctx)->NewState = ~0;
return GL_TRUE;
}
void _ae_destroy_context( GLcontext *ctx )
{
if ( AE_CONTEXT( ctx ) ) {
FREE( ctx->aelt_context );
ctx->aelt_context = NULL;
}
}
/**
* Make a list of per-vertex functions to call for each glArrayElement call.
* These functions access the array data (i.e. glVertex, glColor, glNormal,
* etc).
* Note: this may be called during display list construction.
*/
static void _ae_update_state( GLcontext *ctx )
{
AEcontext *actx = AE_CONTEXT(ctx);
AEarray *aa = actx->arrays;
AEattrib *at = actx->attribs;
GLuint i;
/* conventional vertex arrays */
if (ctx->Array.Index.Enabled) {
aa->array = &ctx->Array.Index;
aa->offset = IndexFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.EdgeFlag.Enabled) {
aa->array = &ctx->Array.EdgeFlag;
aa->offset = _gloffset_EdgeFlagv;
aa++;
}
if (ctx->Array.Normal.Enabled) {
aa->array = &ctx->Array.Normal;
aa->offset = NormalFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.Color.Enabled) {
aa->array = &ctx->Array.Color;
aa->offset = ColorFuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.SecondaryColor.Enabled) {
aa->array = &ctx->Array.SecondaryColor;
aa->offset = SecondaryColorFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
if (ctx->Array.FogCoord.Enabled) {
aa->array = &ctx->Array.FogCoord;
aa->offset = FogCoordFuncs[TYPE_IDX(aa->array->Type)];
aa++;
}
for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
if (ctx->Array.TexCoord[i].Enabled) {
/* NOTE: we use generic glVertexAttrib functions here.
* If we ever de-alias conventional/generic vertex attribs this
* will have to change.
*/
struct gl_client_array *attribArray = &ctx->Array.TexCoord[i];
at->array = attribArray;
at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
at->index = VERT_ATTRIB_TEX0 + i;
at++;
}
}
/* generic vertex attribute arrays */
for (i = 1; i < VERT_ATTRIB_MAX; i++) { /* skip zero! */
if (ctx->Array.VertexAttrib[i].Enabled) {
struct gl_client_array *attribArray = &ctx->Array.VertexAttrib[i];
at->array = attribArray;
/* Note: we can't grab the _glapi_Dispatch->VertexAttrib1fvNV
* function pointer here (for float arrays) since the pointer may
* change from one execution of _ae_loopback_array_elt() to
* the next. Doing so caused UT to break.
*/
at->func = AttribFuncsNV[at->array->Normalized][at->array->Size-1][TYPE_IDX(at->array->Type)];
at->index = i;
at++;
}
}
/* finally, vertex position */
if (ctx->Array.VertexAttrib[0].Enabled) {
/* Use glVertex(v) instead of glVertexAttrib(0, v) to be sure it's
* issued as the last (proviking) attribute).
*/
aa->array = &ctx->Array.VertexAttrib[0];
assert(aa->array->Size >= 2); /* XXX fix someday? */
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
else if (ctx->Array.Vertex.Enabled) {
aa->array = &ctx->Array.Vertex;
aa->offset = VertexFuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)];
aa++;
}
ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
ASSERT(aa - actx->arrays < 32);
at->func = NULL; /* terminate the list */
aa->offset = -1; /* terminate the list */
actx->NewState = 0;
}
/**
* Called via glArrayElement() and glDrawArrays().
* Issue the glNormal, glVertex, glColor, glVertexAttrib, etc functions
* for all enabled vertex arrays (for elt-th element).
* Note: this may be called during display list construction.
*/
void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
{
GET_CURRENT_CONTEXT(ctx);
const AEcontext *actx = AE_CONTEXT(ctx);
const AEarray *aa;
const AEattrib *at;
const struct _glapi_table * const disp = GET_DISPATCH();
if (actx->NewState)
_ae_update_state( ctx );
/* generic attributes */
for (at = actx->attribs; at->func; at++) {
const GLubyte *src = at->array->BufferObj->Data
+ (uintptr_t) at->array->Ptr
+ elt * at->array->StrideB;
at->func( at->index, src );
}
/* conventional arrays */
for (aa = actx->arrays; aa->offset != -1 ; aa++) {
const GLubyte *src = aa->array->BufferObj->Data
+ (uintptr_t) aa->array->Ptr
+ elt * aa->array->StrideB;
CALL_by_offset( disp, (array_func), aa->offset,
((const void *) src) );
}
}
void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
AE_CONTEXT(ctx)->NewState |= new_state;
}
|