summaryrefslogtreecommitdiffstats
path: root/src/mesa/main/api_arrayelt.c
blob: 3c2d43005a4e0b1f88259afcc3b352786103c7cc (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
/*
 * Mesa 3-D graphics library
 * Version:  6.1
 *
 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

/* Author:
 *    Keith Whitwell <keith@tungstengraphics.com>
 */

#include "glheader.h"
#include "api_arrayelt.h"
#include "context.h"
#include "glapi.h"
#include "imports.h"
#include "macros.h"
#include "mtypes.h"

typedef void (GLAPIENTRY *array_func)( const void * );

typedef struct {
   const struct gl_client_array *array;
   array_func func;
} AEarray;

typedef void (GLAPIENTRY *attrib_func)( GLuint indx, const void *data, GLboolean normalized, GLuint size );

typedef struct {
   const struct gl_client_array *array;
   attrib_func func;
   GLuint index;
} AEattrib;

typedef struct {
   AEarray arrays[3]; /* color index, edge flag, null terminator */
   AEattrib attribs[VERT_ATTRIB_MAX + 1];
   GLuint NewState;
} AEcontext;

#define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context)

/*
 * Convert GL_BYTE, GL_UNSIGNED_BYTE, .. GL_DOUBLE into an integer
 * in the range [0, 7].  Luckily these type tokens are sequentially
 * numbered in gl.h
 */
#define TYPE_IDX(t) ((t) & 0xf)

static void (GLAPIENTRY *indexfuncs[8])( const void * ) = {
   0,
   (array_func)glIndexubv,
   (array_func)glIndexsv,
   0,
   (array_func)glIndexiv,
   0,
   (array_func)glIndexfv,
   (array_func)glIndexdv
};


/**********************************************************************/

/* 1, 2, 3 or 4 GL_BYTE attribute */
static void VertexAttribbv(GLuint index, const GLbyte *v,
                           GLboolean normalized, GLuint size)
{
   switch (size) {
   case 1:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),
                                           0, 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1);
      return;
   case 2:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),
                                           BYTE_TO_FLOAT(v[1]), 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1);
      return;
   case 3:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),
                                           BYTE_TO_FLOAT(v[1]),
                                           BYTE_TO_FLOAT(v[2]), 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1);
      return;
   case 4:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, BYTE_TO_FLOAT(v[0]),
                                           BYTE_TO_FLOAT(v[1]),
                                           BYTE_TO_FLOAT(v[2]),
                                           BYTE_TO_FLOAT(v[3]));
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribbv");
   }
}

/* 1, 2, 3 or 4 GL_UNSIGNED_BYTE attribute */
static void VertexAttribubv(GLuint index, const GLubyte *v,
                            GLboolean normalized, GLuint size)
{
   switch (size) {
   case 1:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]),
                                           0, 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1);
      return;
   case 2:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]),
                                           UBYTE_TO_FLOAT(v[1]), 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1);
      return;
   case 3:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]),
                                           UBYTE_TO_FLOAT(v[1]),
                                           UBYTE_TO_FLOAT(v[2]), 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1);
      return;
   case 4:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UBYTE_TO_FLOAT(v[0]),
                                           UBYTE_TO_FLOAT(v[1]),
                                           UBYTE_TO_FLOAT(v[2]),
                                           UBYTE_TO_FLOAT(v[3]));
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribubv");
   }
}

/* 1, 2, 3 or 4 GL_SHORT attribute */
static void VertexAttribsv(GLuint index, const GLshort *v,
                           GLboolean normalized, GLuint size)
{
   switch (size) {
   case 1:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]),
                                           0, 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1);
      return;
   case 2:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]),
                                           SHORT_TO_FLOAT(v[1]), 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1);
      return;
   case 3:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]),
                                           SHORT_TO_FLOAT(v[1]),
                                           SHORT_TO_FLOAT(v[2]), 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1);
      return;
   case 4:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, SHORT_TO_FLOAT(v[0]),
                                           SHORT_TO_FLOAT(v[1]),
                                           SHORT_TO_FLOAT(v[2]),
                                           SHORT_TO_FLOAT(v[3]));
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribsv");
   }
}


/* 1, 2, 3 or 4 GL_UNSIGNED_SHORT attribute */
static void VertexAttribusv(GLuint index, const GLushort *v,
                            GLboolean normalized, GLuint size)
{
   switch (size) {
   case 1:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]),
                                           0, 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1);
      return;
   case 2:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]),
                                           USHORT_TO_FLOAT(v[1]), 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1);
      return;
   case 3:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]),
                                           USHORT_TO_FLOAT(v[1]),
                                           USHORT_TO_FLOAT(v[2]), 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1);
      return;
   case 4:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, USHORT_TO_FLOAT(v[0]),
                                           USHORT_TO_FLOAT(v[1]),
                                           USHORT_TO_FLOAT(v[2]),
                                           USHORT_TO_FLOAT(v[3]));
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribusv");
   }
}

/* 1, 2, 3 or 4 GL_INT attribute */
static void VertexAttribiv(GLuint index, const GLint *v,
                           GLboolean normalized, GLuint size)
{
   switch (size) {
   case 1:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]),
                                           0, 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1);
      return;
   case 2:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]),
                                           INT_TO_FLOAT(v[1]), 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1);
      return;
   case 3:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]),
                                           INT_TO_FLOAT(v[1]),
                                           INT_TO_FLOAT(v[2]), 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1);
      return;
   case 4:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, INT_TO_FLOAT(v[0]),
                                           INT_TO_FLOAT(v[1]),
                                           INT_TO_FLOAT(v[2]),
                                           INT_TO_FLOAT(v[3]));
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribiv");
   }
}

/* 1, 2, 3 or 4 GL_UNSIGNED_INT attribute */
static void VertexAttribuiv(GLuint index, const GLuint *v,
                            GLboolean normalized, GLuint size)
{
   switch (size) {
   case 1:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]),
                                           0, 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], 0, 0, 1);
      return;
   case 2:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]),
                                           UINT_TO_FLOAT(v[1]), 0, 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], 0, 1);
      return;
   case 3:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]),
                                           UINT_TO_FLOAT(v[1]),
                                           UINT_TO_FLOAT(v[2]), 1);
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], 1);
      return;
   case 4:
      if (normalized)
         _glapi_Dispatch->VertexAttrib4fNV(index, UINT_TO_FLOAT(v[0]),
                                           UINT_TO_FLOAT(v[1]),
                                           UINT_TO_FLOAT(v[2]),
                                           UINT_TO_FLOAT(v[3]));
      else
         _glapi_Dispatch->VertexAttrib4fNV(index, v[0], v[1], v[2], v[3]);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribuiv");
   }
}

/* 1, 2, 3 or 4 GL_FLOAT attribute */
static void VertexAttribfv(GLuint index, const GLfloat *v,
                           GLboolean normalized, GLuint size)
{
   (void) normalized;
   switch (size) {
   case 1:
      _glapi_Dispatch->VertexAttrib1fvNV(index, v);
      return;
   case 2:
      _glapi_Dispatch->VertexAttrib2fvNV(index, v);
      return;
   case 3:
      _glapi_Dispatch->VertexAttrib3fvNV(index, v);
      return;
   case 4:
      _glapi_Dispatch->VertexAttrib4fvNV(index, v);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribfv");
   }
}

/* 1, 2, 3 or 4 GL_DOUBLE attribute */
static void VertexAttribdv(GLuint index, const GLdouble *v,
                           GLboolean normalized, GLuint size)
{
   (void) normalized;
   switch (size) {
   case 1:
      _glapi_Dispatch->VertexAttrib1dvNV(index, v);
      return;
   case 2:
      _glapi_Dispatch->VertexAttrib2dvNV(index, v);
      return;
   case 3:
      _glapi_Dispatch->VertexAttrib3dvNV(index, v);
      return;
   case 4:
      _glapi_Dispatch->VertexAttrib4dvNV(index, v);
      return;
   default:
      _mesa_problem(NULL, "Bad size in VertexAttribdv");
   }
}

/*
 * Array [size][type] of VertexAttrib functions
 */
static void (GLAPIENTRY *attribfuncs[8])( GLuint, const void *, GLboolean, GLuint ) = {
   (attrib_func) VertexAttribbv,
   (attrib_func) VertexAttribubv,
   (attrib_func) VertexAttribsv,
   (attrib_func) VertexAttribusv,
   (attrib_func) VertexAttribiv,
   (attrib_func) VertexAttribuiv,
   (attrib_func) VertexAttribfv,
   (attrib_func) VertexAttribdv
};

/**********************************************************************/


GLboolean _ae_create_context( GLcontext *ctx )
{
   if (ctx->aelt_context)
      return GL_TRUE;

   ctx->aelt_context = MALLOC( sizeof(AEcontext) );
   if (!ctx->aelt_context)
      return GL_FALSE;

   AE_CONTEXT(ctx)->NewState = ~0;
   return GL_TRUE;
}


void _ae_destroy_context( GLcontext *ctx )
{
   if ( AE_CONTEXT( ctx ) ) {
      FREE( ctx->aelt_context );
      ctx->aelt_context = 0;
   }
}


/*
 * Return pointer to the conventional vertex array which corresponds
 * to the given vertex attribute index.
 */
static struct gl_client_array *
conventional_array(GLcontext *ctx, GLuint index)
{
   ASSERT(index < VERT_ATTRIB_MAX);
   switch (index) {
   case VERT_ATTRIB_POS:
      return &ctx->Array.Vertex;
   case VERT_ATTRIB_NORMAL:
      return &ctx->Array.Normal;
   case VERT_ATTRIB_COLOR0:
      return &ctx->Array.Color;
   case VERT_ATTRIB_COLOR1:
      return &ctx->Array.SecondaryColor;
   case VERT_ATTRIB_FOG:
      return &ctx->Array.FogCoord;
   case VERT_ATTRIB_TEX0:
   case VERT_ATTRIB_TEX1:
   case VERT_ATTRIB_TEX2:
   case VERT_ATTRIB_TEX3:
   case VERT_ATTRIB_TEX4:
   case VERT_ATTRIB_TEX5:
   case VERT_ATTRIB_TEX6:
   case VERT_ATTRIB_TEX7:
      return &ctx->Array.TexCoord[index - VERT_ATTRIB_TEX0];
   default:
      return NULL;
   }
}


/**
 * Make a list of functions to call per glArrayElement call which will
 * access the vertex array data.
 * Most vertex attributes are handled via glVertexAttrib4fvNV.
 */
static void _ae_update_state( GLcontext *ctx )
{
   AEcontext *actx = AE_CONTEXT(ctx);
   AEarray *aa = actx->arrays;
   AEattrib *at = actx->attribs;
   GLuint i;

   /* yuck, no generic array to correspond to color index or edge flag */
   if (ctx->Array.Index.Enabled) {
      aa->array = &ctx->Array.Index;
      aa->func = indexfuncs[TYPE_IDX(aa->array->Type)];
      aa++;
   }
   if (ctx->Array.EdgeFlag.Enabled) {
      aa->array = &ctx->Array.EdgeFlag;
      aa->func = (array_func) glEdgeFlagv;
      aa++;
   }
   aa->func = NULL; /* terminate the list */

   /* all other arrays handled here */
   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
      /* Note: we count down to zero so glVertex (attrib 0) is last!!! */
      const GLuint index = VERT_ATTRIB_MAX - i - 1;
      struct gl_client_array *array = conventional_array(ctx, index);

      /* check for overriding generic vertex attribute */
      if (ctx->VertexProgram.Enabled
          && ctx->Array.VertexAttrib[index].Enabled) {
         array = &ctx->Array.VertexAttrib[index];
      }

      /* if array's enabled, add it to the list */
      if (array && array->Enabled) {
         at->array = array;
         at->func = attribfuncs[TYPE_IDX(array->Type)];
         at->index = index;
         at++;
      }
   }
   ASSERT(at - actx->attribs <= VERT_ATTRIB_MAX);
   at->func = NULL;  /* terminate the list */

   actx->NewState = 0;
}


void GLAPIENTRY _ae_loopback_array_elt( GLint elt )
{
   GET_CURRENT_CONTEXT(ctx);
   const AEcontext *actx = AE_CONTEXT(ctx);
   const AEarray *aa;
   const AEattrib *at;

   if (actx->NewState)
      _ae_update_state( ctx );

   /* color index and edge flags */
   for (aa = actx->arrays; aa->func ; aa++) {
      const GLubyte *src = aa->array->BufferObj->Data
                         + (GLuint) aa->array->Ptr
                         + elt * aa->array->StrideB;
      aa->func( src );
   }

   /* all other attributes */
   for (at = actx->attribs; at->func; at++) {
      const GLubyte *src = at->array->BufferObj->Data
                         + (GLuint) at->array->Ptr
                         + elt * at->array->StrideB;
      at->func( at->index, src, at->array->Normalized, at->array->Size );
   }
}



void _ae_invalidate_state( GLcontext *ctx, GLuint new_state )
{
   AE_CONTEXT(ctx)->NewState |= new_state;
}