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/* $Id: glapitable.h,v 1.1 1999/11/25 18:16:33 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  3.3
 *
 * Copyright (C) 1999  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * This file is not specific to Mesa.  It defines a dispatch table
 * which could be used by any number of OpenGL implementations.
 * It's designed to be gl.h-independent as well.  That is, it does
 * not depend on any particular extensions being defined in the gl.h
 * header.  We #define extension symbols (like _GLAPI_EXT_blend_color)
 * to determine which entry points to compile.  Clients of this dispatcher
 * (like Mesa) can #ifdef test these symbols to know how to fill in the
 * table.
 */


#ifndef _GLAPI_TABLE_H
#define _GLAPI_TABLE_H


#include "GL/gl.h"


/* Which OpenGL API revisisions are supported by the table: */
#define _GLAPI_VERSION_1_1  1
#define _GLAPI_VERSION_1_2  1

/* And which extensions: */
#define _GLAPI_ARB_imaging  1
#define _GLAPI_ARB_multitexture  1
#define _GLAPI_EXT_paletted_texture  1
#define _GLAPI_EXT_compiled_vertex_array  1
#define _GLAPI_EXT_point_parameters  1
#define _GLAPI_EXT_polygon_offset  1
#define _GLAPI_EXT_blend_minmax  1
#define _GLAPI_EXT_blend_color  1
#define _GLAPI_EXT_texture3D 1
#define _GLAPI_EXT_texture_object 1
#define _GLAPI_EXT_vertex_array 1
#define _GLAPI_INGR_blend_func_separate  1
#define _GLAPI_MESA_window_pos  1
#define _GLAPI_MESA_resize_buffers  1




/*
 * This struct contains pointers for all the GL API entrypoints
 * plus some reserved slots for dynamic extensions.
 *
 */
struct _glapi_table
{
   /*
    * OpenGL 1.0
    */
   void (*Accum)(GLenum, GLfloat);
   void (*AlphaFunc)(GLenum, GLclampf);
   void (*Begin)(GLenum);
   void (*Bitmap)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
   void (*BlendFunc)(GLenum, GLenum);
   void (*CallList)(GLuint list);
   void (*CallLists)(GLsizei, GLenum, const GLvoid *);
   void (*Clear)(GLbitfield);
   void (*ClearAccum)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
   void (*ClearDepth)(GLclampd);
   void (*ClearIndex)(GLfloat);
   void (*ClearStencil)(GLint);
   void (*ClipPlane)(GLenum, const GLdouble *);
   void (*Color3b)(GLbyte, GLbyte, GLbyte);
   void (*Color3bv)(const GLbyte *);
   void (*Color3d)(GLdouble, GLdouble, GLdouble);
   void (*Color3dv)(const GLdouble *);
   void (*Color3f)(GLfloat, GLfloat, GLfloat);
   void (*Color3fv)(const GLfloat *);
   void (*Color3i)(GLint, GLint, GLint);
   void (*Color3iv)(const GLint *);
   void (*Color3s)(GLshort, GLshort, GLshort);
   void (*Color3sv)(const GLshort *);
   void (*Color3ub)(GLubyte, GLubyte, GLubyte);
   void (*Color3ubv)(const GLubyte *);
   void (*Color3ui)(GLuint, GLuint, GLuint);
   void (*Color3uiv)(const GLuint *);
   void (*Color3us)(GLushort, GLushort, GLushort);
   void (*Color3usv)(const GLushort *);
   void (*Color4b)(GLbyte, GLbyte, GLbyte, GLbyte);
   void (*Color4bv)(const GLbyte *);
   void (*Color4d)(GLdouble, GLdouble, GLdouble, GLdouble);
   void (*Color4dv)(const GLdouble *);
   void (*Color4f)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*Color4fv)(const GLfloat *);
   void (*Color4i)(GLint, GLint, GLint, GLint);
   void (*Color4iv)(const GLint *);
   void (*Color4s)(GLshort, GLshort, GLshort, GLshort);
   void (*Color4sv)(const GLshort *);
   void (*Color4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
   void (*Color4ubv)(const GLubyte *);
   void (*Color4ui)(GLuint, GLuint, GLuint, GLuint);
   void (*Color4uiv)(const GLuint *);
   void (*Color4us)(GLushort, GLushort, GLushort, GLushort);
   void (*Color4usv)(const GLushort *);
   void (*ColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
   void (*ColorMaterial)(GLenum, GLenum);
   void (*CopyPixels)(GLint, GLint, GLsizei, GLsizei, GLenum);
   void (*CullFace)(GLenum);
   void (*DeleteLists)(GLuint, GLsizei);
   void (*DepthFunc)(GLenum);
   void (*DepthMask)(GLboolean);
   void (*DepthRange)(GLclampd, GLclampd);
   void (*Disable)(GLenum);
   void (*DrawBuffer)(GLenum);
   void (*DrawPixels)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*EdgeFlag)(GLboolean);
   void (*EdgeFlagv)(const GLboolean *);
   void (*Enable)(GLenum);
   void (*End)(void);
   void (*EndList)(void);
   void (*EvalCoord1d)(GLdouble);
   void (*EvalCoord1dv)(const GLdouble *);
   void (*EvalCoord1f)(GLfloat);
   void (*EvalCoord1fv)(const GLfloat *);
   void (*EvalCoord2d)(GLdouble u, GLdouble);
   void (*EvalCoord2dv)(const GLdouble *);
   void (*EvalCoord2f)(GLfloat u, GLfloat);
   void (*EvalCoord2fv)(const GLfloat *);
   void (*EvalMesh1)(GLenum, GLint, GLint);
   void (*EvalMesh2)(GLenum, GLint, GLint, GLint, GLint);
   void (*EvalPoint1)(GLint);
   void (*EvalPoint2)(GLint, GLint);
   void (*FeedbackBuffer)(GLsizei, GLenum, GLfloat *);
   void (*Finish)(void);
   void (*Flush)(void);
   void (*Fogf)(GLenum, GLfloat);
   void (*Fogfv)(GLenum, const GLfloat *);
   void (*Fogi)(GLenum, GLint);
   void (*Fogiv)(GLenum, const GLint *);
   void (*FrontFace)(GLenum);
   void (*Frustum)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
   GLuint (*GenLists)(GLsizei);
   void (*GetBooleanv)(GLenum, GLboolean *);
   void (*GetClipPlane)(GLenum, GLdouble *);
   void (*GetDoublev)(GLenum, GLdouble *);
   GLenum (*GetError)(void);
   void (*GetFloatv)(GLenum, GLfloat *);
   void (*GetIntegerv)(GLenum, GLint *);
   void (*GetLightfv)(GLenum light, GLenum, GLfloat *);
   void (*GetLightiv)(GLenum light, GLenum, GLint *);
   void (*GetMapdv)(GLenum, GLenum, GLdouble *);
   void (*GetMapfv)(GLenum, GLenum, GLfloat *);
   void (*GetMapiv)(GLenum, GLenum, GLint *);
   void (*GetMaterialfv)(GLenum, GLenum, GLfloat *);
   void (*GetMaterialiv)(GLenum, GLenum, GLint *);
   void (*GetPixelMapfv)(GLenum, GLfloat *);
   void (*GetPixelMapuiv)(GLenum, GLuint *);
   void (*GetPixelMapusv)(GLenum, GLushort *);
   void (*GetPolygonStipple)(GLubyte *);
   const GLubyte* (*GetString)(GLenum name);
   void (*GetTexEnvfv)(GLenum, GLenum, GLfloat *);
   void (*GetTexEnviv)(GLenum, GLenum, GLint *);
   void (*GetTexGendv)(GLenum coord, GLenum, GLdouble *);
   void (*GetTexGenfv)(GLenum coord, GLenum, GLfloat *);
   void (*GetTexGeniv)(GLenum coord, GLenum, GLint *);
   void (*GetTexImage)(GLenum, GLint level, GLenum, GLenum, GLvoid *);
   void (*GetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
   void (*GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
   void (*GetTexParameterfv)(GLenum, GLenum, GLfloat *);
   void (*GetTexParameteriv)(GLenum, GLenum, GLint *);
   void (*Hint)(GLenum, GLenum);
   void (*IndexMask)(GLuint);
   void (*Indexd)(GLdouble);
   void (*Indexdv)(const GLdouble *);
   void (*Indexf)(GLfloat);
   void (*Indexfv)(const GLfloat *);
   void (*Indexi)(GLint);
   void (*Indexiv)(const GLint *);
   void (*Indexs)(GLshort);
   void (*Indexsv)(const GLshort *);
   void (*InitNames)(void);
   GLboolean (*IsEnabled)(GLenum);
   GLboolean (*IsList)(GLuint);
   void (*LightModelf)(GLenum, GLfloat);
   void (*LightModelfv)(GLenum, const GLfloat *);
   void (*LightModeli)(GLenum, GLint);
   void (*LightModeliv)(GLenum, const GLint *);
   void (*Lightf)(GLenum light, GLenum, GLfloat);
   void (*Lightfv)(GLenum light, GLenum, const GLfloat *);
   void (*Lighti)(GLenum light, GLenum, GLint);
   void (*Lightiv)(GLenum light, GLenum, const GLint *);
   void (*LineStipple)(GLint factor, GLushort);
   void (*LineWidth)(GLfloat);
   void (*ListBase)(GLuint);
   void (*LoadIdentity)(void);
   void (*LoadMatrixd)(const GLdouble *);
   void (*LoadMatrixf)(const GLfloat *);
   void (*LoadName)(GLuint);
   void (*LogicOp)(GLenum);
   void (*Map1d)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
   void (*Map1f)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
   void (*Map2d)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
   void (*Map2f)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
   void (*MapGrid1d)(GLint, GLdouble, GLdouble);
   void (*MapGrid1f)(GLint, GLfloat, GLfloat);
   void (*MapGrid2d)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
   void (*MapGrid2f)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
   void (*Materialf)(GLenum, GLenum, GLfloat);
   void (*Materialfv)(GLenum, GLenum, const GLfloat *);
   void (*Materiali)(GLenum, GLenum, GLint);
   void (*Materialiv)(GLenum, GLenum, const GLint *);
   void (*MatrixMode)(GLenum);
   void (*MultMatrixd)(const GLdouble *);
   void (*MultMatrixf)(const GLfloat *);
   void (*NewList)(GLuint list, GLenum);
   void (*Normal3b)(GLbyte, GLbyte, GLbyte);
   void (*Normal3bv)(const GLbyte *);
   void (*Normal3d)(GLdouble, GLdouble, GLdouble);
   void (*Normal3dv)(const GLdouble *);
   void (*Normal3f)(GLfloat, GLfloat, GLfloat);
   void (*Normal3fv)(const GLfloat *);
   void (*Normal3i)(GLint, GLint, GLint);
   void (*Normal3iv)(const GLint *);
   void (*Normal3s)(GLshort, GLshort, GLshort);
   void (*Normal3sv)(const GLshort *);
   void (*Ortho)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
   void (*PassThrough)(GLfloat);
   void (*PixelMapfv)(GLenum, GLint, const GLfloat *);
   void (*PixelMapuiv)(GLenum, GLint, const GLuint *);
   void (*PixelMapusv)(GLenum, GLint, const GLushort *);
   void (*PixelStoref)(GLenum, GLfloat);
   void (*PixelStorei)(GLenum, GLint);
   void (*PixelTransferf)(GLenum, GLfloat);
   void (*PixelTransferi)(GLenum, GLint);
   void (*PixelZoom)(GLfloat, GLfloat);
   void (*PointSize)(GLfloat);
   void (*PolygonMode)(GLenum, GLenum);
   void (*PolygonOffset)(GLfloat, GLfloat);
   void (*PolygonStipple)(const GLubyte *);
   void (*PopAttrib)(void);
   void (*PopMatrix)(void);
   void (*PopName)(void);
   void (*PushAttrib)(GLbitfield);
   void (*PushMatrix)(void);
   void (*PushName)(GLuint);
   void (*RasterPos2d)(GLdouble, GLdouble);
   void (*RasterPos2dv)(const GLdouble *);
   void (*RasterPos2f)(GLfloat, GLfloat);
   void (*RasterPos2fv)(const GLfloat *);
   void (*RasterPos2i)(GLint, GLint);
   void (*RasterPos2iv)(const GLint *);
   void (*RasterPos2s)(GLshort, GLshort);
   void (*RasterPos2sv)(const GLshort *);
   void (*RasterPos3d)(GLdouble, GLdouble, GLdouble);
   void (*RasterPos3dv)(const GLdouble *);
   void (*RasterPos3f)(GLfloat, GLfloat, GLfloat);
   void (*RasterPos3fv)(const GLfloat *);
   void (*RasterPos3i)(GLint, GLint, GLint);
   void (*RasterPos3iv)(const GLint *);
   void (*RasterPos3s)(GLshort, GLshort, GLshort);
   void (*RasterPos3sv)(const GLshort *);
   void (*RasterPos4d)(GLdouble, GLdouble, GLdouble, GLdouble);
   void (*RasterPos4dv)(const GLdouble *);
   void (*RasterPos4f)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*RasterPos4fv)(const GLfloat *);
   void (*RasterPos4i)(GLint, GLint, GLint, GLint);
   void (*RasterPos4iv)(const GLint *);
   void (*RasterPos4s)(GLshort, GLshort, GLshort, GLshort);
   void (*RasterPos4sv)(const GLshort *);
   void (*ReadBuffer)(GLenum);
   void (*ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
   void (*Rectd)(GLdouble, GLdouble, GLdouble, GLdouble);
   void (*Rectdv)(const GLdouble *, const GLdouble *);
   void (*Rectf)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*Rectfv)(const GLfloat *, const GLfloat *);
   void (*Recti)(GLint, GLint, GLint, GLint);
   void (*Rectiv)(const GLint *, const GLint *);
   void (*Rects)(GLshort, GLshort, GLshort, GLshort);
   void (*Rectsv)(const GLshort *, const GLshort *);
   GLint (*RenderMode)(GLenum);
   void (*Rotated)(GLdouble, GLdouble, GLdouble, GLdouble);
   void (*Rotatef)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*Scaled)(GLdouble, GLdouble, GLdouble);
   void (*Scalef)(GLfloat, GLfloat, GLfloat);
   void (*Scissor)(GLint, GLint, GLsizei, GLsizei);
   void (*SelectBuffer)(GLsizei, GLuint *);
   void (*ShadeModel)(GLenum);
   void (*StencilFunc)(GLenum, GLint, GLuint);
   void (*StencilMask)(GLuint);
   void (*StencilOp)(GLenum, GLenum, GLenum);
   void (*TexCoord1d)(GLdouble);
   void (*TexCoord1dv)(const GLdouble *);
   void (*TexCoord1f)(GLfloat);
   void (*TexCoord1fv)(const GLfloat *);
   void (*TexCoord1i)(GLint);
   void (*TexCoord1iv)(const GLint *);
   void (*TexCoord1s)(GLshort);
   void (*TexCoord1sv)(const GLshort *);
   void (*TexCoord2d)(GLdouble, GLdouble);
   void (*TexCoord2dv)(const GLdouble *);
   void (*TexCoord2f)(GLfloat, GLfloat);
   void (*TexCoord2fv)(const GLfloat *);
   void (*TexCoord2i)(GLint, GLint);
   void (*TexCoord2iv)(const GLint *);
   void (*TexCoord2s)(GLshort, GLshort);
   void (*TexCoord2sv)(const GLshort *);
   void (*TexCoord3d)(GLdouble, GLdouble, GLdouble);
   void (*TexCoord3dv)(const GLdouble *);
   void (*TexCoord3f)(GLfloat, GLfloat, GLfloat);
   void (*TexCoord3fv)(const GLfloat *);
   void (*TexCoord3i)(GLint, GLint, GLint);
   void (*TexCoord3iv)(const GLint *);
   void (*TexCoord3s)(GLshort, GLshort, GLshort);
   void (*TexCoord3sv)(const GLshort *);
   void (*TexCoord4d)(GLdouble, GLdouble, GLdouble, GLdouble);
   void (*TexCoord4dv)(const GLdouble *);
   void (*TexCoord4f)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*TexCoord4fv)(const GLfloat *);
   void (*TexCoord4i)(GLint, GLint, GLint, GLint);
   void (*TexCoord4iv)(const GLint *);
   void (*TexCoord4s)(GLshort, GLshort, GLshort, GLshort);
   void (*TexCoord4sv)(const GLshort *);
   void (*TexEnvf)(GLenum, GLenum, GLfloat);
   void (*TexEnvfv)(GLenum, GLenum, const GLfloat *);
   void (*TexEnvi)(GLenum, GLenum, GLint);
   void (*TexEnviv)(GLenum, GLenum, const GLint *);
   void (*TexGend)(GLenum, GLenum, GLdouble);
   void (*TexGendv)(GLenum, GLenum, const GLdouble *);
   void (*TexGenf)(GLenum, GLenum, GLfloat);
   void (*TexGenfv)(GLenum, GLenum, const GLfloat *);
   void (*TexGeni)(GLenum, GLenum, GLint);
   void (*TexGeniv)(GLenum, GLenum, const GLint *);
   void (*TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
   void (*TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
   void (*TexParameterf)(GLenum, GLenum, GLfloat);
   void (*TexParameterfv)(GLenum, GLenum, const GLfloat *);
   void (*TexParameteri)(GLenum, GLenum, GLint);
   void (*TexParameteriv)(GLenum, GLenum, const GLint *);
   void (*Translated)(GLdouble, GLdouble, GLdouble);
   void (*Translatef)(GLfloat, GLfloat, GLfloat);
   void (*Vertex2d)(GLdouble, GLdouble);
   void (*Vertex2dv)(const GLdouble *);
   void (*Vertex2f)(GLfloat, GLfloat);
   void (*Vertex2fv)(const GLfloat *);
   void (*Vertex2i)(GLint, GLint);
   void (*Vertex2iv)(const GLint *);
   void (*Vertex2s)(GLshort, GLshort);
   void (*Vertex2sv)(const GLshort *);
   void (*Vertex3d)(GLdouble, GLdouble, GLdouble);
   void (*Vertex3dv)(const GLdouble *);
   void (*Vertex3f)(GLfloat, GLfloat, GLfloat);
   void (*Vertex3fv)(const GLfloat *);
   void (*Vertex3i)(GLint, GLint, GLint);
   void (*Vertex3iv)(const GLint *);
   void (*Vertex3s)(GLshort, GLshort, GLshort);
   void (*Vertex3sv)(const GLshort *);
   void (*Vertex4d)(GLdouble, GLdouble, GLdouble, GLdouble);
   void (*Vertex4dv)(const GLdouble *);
   void (*Vertex4f)(GLfloat, GLfloat, GLfloat, GLfloat);
   void (*Vertex4fv)(const GLfloat *);
   void (*Vertex4i)(GLint, GLint, GLint, GLint);
   void (*Vertex4iv)(const GLint *);
   void (*Vertex4s)(GLshort, GLshort, GLshort, GLshort);
   void (*Vertex4sv)(const GLshort *);
   void (*Viewport)(GLint, GLint, GLsizei, GLsizei);

   /*
    * OpenGL 1.1
    */
#ifdef _GLAPI_VERSION_1_1
   GLboolean (*AreTexturesResident)(GLsizei, const GLuint *, GLboolean *);
   void (*ArrayElement)(GLint);
   void (*BindTexture)(GLenum, GLuint);
   void (*ColorPointer)(GLint, GLenum, GLsizei, const GLvoid *);
   void (*CopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
   void (*CopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
   void (*CopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
   void (*CopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
   void (*DeleteTextures)(GLsizei, const GLuint *);
   void (*DisableClientState)(GLenum);
   void (*DrawArrays)(GLenum, GLint, GLsizei);
   void (*DrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
   void (*EdgeFlagPointer)(GLsizei, const GLvoid *);
   void (*EnableClientState)(GLenum);
   void (*GenTextures)(GLsizei, GLuint *);
   void (*GetPointerv)(GLenum, GLvoid **);
   void (*IndexPointer)(GLenum, GLsizei, const GLvoid *);
   void (*Indexub)(GLubyte);
   void (*Indexubv)(const GLubyte *);
   void (*InterleavedArrays)(GLenum, GLsizei, const GLvoid *);
   GLboolean (*IsTexture)(GLuint);
   void (*NormalPointer)(GLenum, GLsizei, const GLvoid *);
   void (*PopClientAttrib)(void);
   void (*PrioritizeTextures)(GLsizei, const GLuint *, const GLclampf *);
   void (*PushClientAttrib)(GLbitfield);
   void (*TexCoordPointer)(GLint, GLenum, GLsizei, const GLvoid *);
   void (*TexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*VertexPointer)(GLint, GLenum, GLsizei, const GLvoid *);
#endif

   /*
    * OpenGL 1.2
    */
#ifdef _GLAPI_VERSION_1_2
   void (*CopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
   void (*DrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
   void (*TexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
   void (*TexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);

#ifdef _GLAPI_ARB_imaging
   void (*BlendColor)(GLclampf, GLclampf, GLclampf, GLclampf);
   void (*BlendEquation)(GLenum);
   void (*ColorSubTable)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*ColorTable)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*ColorTableParameterfv)(GLenum, GLenum, const GLfloat *);
   void (*ColorTableParameteriv)(GLenum, GLenum, const GLint *);
   void (*ConvolutionFilter1D)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*ConvolutionFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*ConvolutionParameterf)(GLenum, GLenum, GLfloat);
   void (*ConvolutionParameterfv)(GLenum, GLenum, const GLfloat *);
   void (*ConvolutionParameteri)(GLenum, GLenum, GLint);
   void (*ConvolutionParameteriv)(GLenum, GLenum, const GLint *);
   void (*CopyColorSubTable)(GLenum, GLsizei, GLint, GLint, GLsizei);
   void (*CopyColorTable)(GLenum, GLenum, GLint, GLint, GLsizei);
   void (*CopyConvolutionFilter1D)(GLenum, GLenum, GLint x, GLint y, GLsizei);
   void (*CopyConvolutionFilter2D)(GLenum, GLenum, GLint x, GLint y, GLsizei, GLsizei);
   void (*GetColorTable)(GLenum, GLenum, GLenum, GLvoid *);
   void (*GetColorTableParameterfv)(GLenum, GLenum, GLfloat *);
   void (*GetColorTableParameteriv)(GLenum, GLenum, GLint *);
   void (*GetConvolutionFilter)(GLenum, GLenum, GLenum, GLvoid *);
   void (*GetConvolutionParameterfv)(GLenum, GLenum, GLfloat *);
   void (*GetConvolutionParameteriv)(GLenum, GLenum, GLint *);
   void (*GetHistogram)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
   void (*GetHistogramParameterfv)(GLenum, GLenum, GLfloat *);
   void (*GetHistogramParameteriv)(GLenum, GLenum, GLint *);
   void (*GetMinmax)(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
   void (*GetMinmaxParameterfv)(GLenum, GLenum, GLfloat *);
   void (*GetMinmaxParameteriv)(GLenum, GLenum, GLint *);
   void (*GetSeparableFilter)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
   void (*Histogram)(GLenum, GLsizei, GLenum, GLboolean);
   void (*Minmax)(GLenum, GLenum, GLboolean);
   void (*ResetHistogram)(GLenum);
   void (*ResetMinmax)(GLenum);
   void (*SeparableFilter2D)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
#endif  /*_GLAPI_ARB_imaging*/
#endif  /*_GLAPI_VERSION_1_2*/


   /*
    * Extensions
    */

#ifdef _GLAPI_EXT_paletted_texture
   void (*ColorTableEXT)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*ColorSubTableEXT)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
   void (*GetColorTableEXT)(GLenum, GLenum, GLenum, GLvoid *);
   void (*GetColorTableParameterfvEXT)(GLenum, GLenum, GLfloat *);
   void (*GetColorTableParameterivEXT)(GLenum, GLenum, GLint *);
#endif

#ifdef _GLAPI_EXT_compiled_vertex_array
   void (*LockArraysEXT)(GLint, GLsizei);
   void (*UnlockArraysEXT)(void);
#endif

#ifdef _GLAPI_EXT_point_parameters
   void (*PointParameterfEXT)(GLenum, GLfloat);
   void (*PointParameterfvEXT)(GLenum, const GLfloat *);
#endif

#ifdef _GLAPI_EXT_polygon_offset
   void (*PolygonOffsetEXT)(GLfloat, GLfloat);
#endif

#ifdef _GLAPI_EXT_blend_minmax
   void (*BlendEquationEXT)(GLenum);
#endif

#ifdef _GLAPI_EXT_blend_color
   void (*BlendColorEXT)(GLclampf, GLclampf, GLclampf, GLclampf);
#endif

#ifdef _GLAPI_ARB_multitexture
   void (*ActiveTextureARB)(GLenum);
   void (*ClientActiveTextureARB)(GLenum);
   void (*MultiTexCoord1dARB)(GLenum, GLdouble);
   void (*MultiTexCoord1dvARB)(GLenum, const GLdouble *);
   void (*MultiTexCoord1fARB)(GLenum, GLfloat);
   void (*MultiTexCoord1fvARB)(GLenum, const GLfloat *);
   void (*MultiTexCoord1iARB)(GLenum, GLint);
   void (*MultiTexCoord1ivARB)(GLenum, const GLint *);
   void (*MultiTexCoord1sARB)(GLenum, GLshort);
   void (*MultiTexCoord1svARB)(GLenum, const GLshort *);
   void (*MultiTexCoord2dARB)(GLenum, GLdouble, GLdouble);
   void (*MultiTexCoord2dvARB)(GLenum, const GLdouble *);
   void (*MultiTexCoord2fARB)(GLenum, GLfloat, GLfloat);
   void (*MultiTexCoord2fvARB)(GLenum, const GLfloat *);
   void (*MultiTexCoord2iARB)(GLenum, GLint, GLint);
   void (*MultiTexCoord2ivARB)(GLenum, const GLint *);
   void (*MultiTexCoord2sARB)(GLenum, GLshort, GLshort);
   void (*MultiTexCoord2svARB)(GLenum, const GLshort *);
   void (*MultiTexCoord3dARB)(GLenum, GLdouble, GLdouble, GLdouble);
   void (*MultiTexCoord3dvARB)(GLenum, const GLdouble *);
   void (*MultiTexCoord3fARB)(GLenum, GLfloat, GLfloat, GLfloat);
   void (*MultiTexCoord3fvARB)(GLenum, const GLfloat *);
   void (*MultiTexCoord3iARB)(GLenum, GLint, GLint, GLint);
   void (*MultiTexCoord3ivARB)(GLenum, const GLint *);
   void (*MultiTexCoord3sARB)(GLenum, GLshort, GLshort, GLshort);
   void (*MultiTexCoord3svARB)(GLenum, const GLshort *);
   void (*MultiTexCoord4dARB)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
   void (*MultiTexCoord4dvARB)(GLenum, const GLdouble *);
   void (*MultiTexCoord4fARB)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
   void (*MultiTexCoord4fvARB)(GLenum, const GLfloat *);
   void (*MultiTexCoord4iARB)(GLenum, GLint, GLint, GLint, GLint);
   void (*MultiTexCoord4ivARB)(GLenum, const GLint *);
   void (*MultiTexCoord4sARB)(GLenum, GLshort, GLshort, GLshort, GLshort);
   void (*MultiTexCoord4svARB)(GLenum, const GLshort *);
#endif

#ifdef _GLAPI_INGR_blend_func_separate
   void (*BlendFuncSeparateINGR)(GLenum, GLenum, GLenum, GLenum);
#endif

#ifdef _GLAPI_MESA_window_pos
   void (*WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
#endif

#ifdef _GLAPI_MESA_resize_buffers
   void (*ResizeBuffersMESA)(void);
#endif


   void *ExtensionFuncs[1000];
};


#endif