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/*
* Mesa 3-D graphics library
* Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file glapi_dispatch.c
*
* This file generates all the gl* function entrypoints. This code is not
* used if optimized assembly stubs are available (e.g., using x86/glapi_x86.S
* on IA32 or sparc/glapi_sparc.S on SPARC).
*
* \note
* This file is also used to build the client-side libGL that loads DRI-based
* device drivers. At build-time it is symlinked to src/glx.
*
* \author Brian Paul <brian@precisioninsight.com>
*/
#include "main/glheader.h"
#include "main/compiler.h"
#include "glapi/glapi.h"
#include "glapi/glapitable.h"
#include "glapi/glapidispatch.h"
#include "glapi/glthread.h"
#if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM))
#if defined(WIN32)
#define KEYWORD1 GLAPI
#else
#define KEYWORD1 PUBLIC
#endif
#define KEYWORD2 GLAPIENTRY
#if defined(USE_MGL_NAMESPACE)
#define NAME(func) mgl##func
#else
#define NAME(func) gl##func
#endif
#if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */
#define F stdout
#define DISPATCH(FUNC, ARGS, MESSAGE) \
fprintf MESSAGE; \
CALL_ ## FUNC(GET_DISPATCH(), ARGS);
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
fprintf MESSAGE; \
return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
#else
#define DISPATCH(FUNC, ARGS, MESSAGE) \
CALL_ ## FUNC(GET_DISPATCH(), ARGS);
#define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \
return CALL_ ## FUNC(GET_DISPATCH(), ARGS);
#endif /* logging */
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
#ifdef GLX_INDIRECT_RENDERING
/* those link to libglapi.a should provide the entry points */
#define _GLAPI_SKIP_PROTO_ENTRY_POINTS
#endif
#include "glapi/glapitemp.h"
#endif /* USE_X86_ASM */
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