summaryrefslogtreecommitdiffstats
path: root/src/mesa/glapi/glapi.c
blob: c236656d9a6fba1498bb8c0c3d79c5ab4074b3a9 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
/*
 * Mesa 3-D graphics library
 * Version:  7.1
 *
 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/*
 * This file manages the OpenGL API dispatch layer.
 * The dispatch table (struct _glapi_table) is basically just a list
 * of function pointers.
 * There are functions to set/get the current dispatch table for the
 * current thread and to manage registration/dispatch of dynamically
 * added extension functions.
 *
 * It's intended that this file and the other glapi*.[ch] files are
 * flexible enough to be reused in several places:  XFree86, DRI-
 * based libGL.so, and perhaps the SGI SI.
 *
 * NOTE: There are no dependencies on Mesa in this code.
 *
 * Versions (API changes):
 *   2000/02/23  - original version for Mesa 3.3 and XFree86 4.0
 *   2001/01/16  - added dispatch override feature for Mesa 3.5
 *   2002/06/28  - added _glapi_set_warning_func(), Mesa 4.1.
 *   2002/10/01  - _glapi_get_proc_address() will now generate new entrypoints
 *                 itself (using offset ~0).  _glapi_add_entrypoint() can be
 *                 called afterward and it'll fill in the correct dispatch
 *                 offset.  This allows DRI libGL to avoid probing for DRI
 *                 drivers!  No changes to the public glapi interface.
 */



#include "glheader.h"
#include "glapi.h"
#include "glapioffsets.h"
#include "glapitable.h"


/***** BEGIN NO-OP DISPATCH *****/

static GLboolean WarnFlag = GL_FALSE;
static _glapi_warning_func warning_func;

/*
 * Enable/disable printing of warning messages.
 */
PUBLIC void
_glapi_noop_enable_warnings(GLboolean enable)
{
   WarnFlag = enable;
}

/*
 * Register a callback function for reporting errors.
 */
PUBLIC void
_glapi_set_warning_func( _glapi_warning_func func )
{
   warning_func = func;
}

static GLboolean
warn(void)
{
#if !defined(_WIN32_WCE)
   if ((WarnFlag || getenv("MESA_DEBUG") || getenv("LIBGL_DEBUG"))
       && warning_func) {
      return GL_TRUE;
   }
   else {
      return GL_FALSE;
   }
#else
   return GL_FALSE;
#endif
}


#define KEYWORD1 static
#define KEYWORD1_ALT static
#define KEYWORD2 GLAPIENTRY
#define NAME(func)  NoOp##func

#define F NULL

#define DISPATCH(func, args, msg)					      \
   if (warn()) {							      \
      warning_func(NULL, "GL User Error: called without context: %s", #func); \
   }

#define RETURN_DISPATCH(func, args, msg)				      \
   if (warn()) {							      \
      warning_func(NULL, "GL User Error: called without context: %s", #func); \
   }									      \
   return 0

#define DISPATCH_TABLE_NAME __glapi_noop_table
#define UNUSED_TABLE_NAME __unused_noop_functions

#define TABLE_ENTRY(name) (_glapi_proc) NoOp##name

static GLint NoOpUnused(void)
{
   if (warn()) {
      warning_func(NULL, "GL User Error: calling extension function without a current context\n");
   }
   return 0;
}

#include "glapitemp.h"

/***** END NO-OP DISPATCH *****/



/**
 * \name Current dispatch and current context control variables
 *
 * Depending on whether or not multithreading is support, and the type of
 * support available, several variables are used to store the current context
 * pointer and the current dispatch table pointer.  In the non-threaded case,
 * the variables \c _glapi_Dispatch and \c _glapi_Context are used for this
 * purpose.
 *
 * In the "normal" threaded case, the variables \c _glapi_Dispatch and
 * \c _glapi_Context will be \c NULL if an application is detected as being
 * multithreaded.  Single-threaded applications will use \c _glapi_Dispatch
 * and \c _glapi_Context just like the case without any threading support.
 * When \c _glapi_Dispatch and \c _glapi_Context are \c NULL, the thread state
 * data \c _gl_DispatchTSD and \c ContextTSD are used.  Drivers and the
 * static dispatch functions access these variables via \c _glapi_get_dispatch
 * and \c _glapi_get_context.
 *
 * There is a race condition in setting \c _glapi_Dispatch to \c NULL.  It is
 * possible for the original thread to be setting it at the same instant a new
 * thread, perhaps running on a different processor, is clearing it.  Because
 * of that, \c ThreadSafe, which can only ever be changed to \c GL_TRUE, is
 * used to determine whether or not the application is multithreaded.
 * 
 * In the TLS case, the variables \c _glapi_Dispatch and \c _glapi_Context are
 * hardcoded to \c NULL.  Instead the TLS variables \c _glapi_tls_Dispatch and
 * \c _glapi_tls_Context are used.  Having \c _glapi_Dispatch and
 * \c _glapi_Context be hardcoded to \c NULL maintains binary compatability
 * between TLS enabled loaders and non-TLS DRI drivers.
 */
/*@{*/
#if defined(GLX_USE_TLS)

PUBLIC __thread struct _glapi_table * _glapi_tls_Dispatch
    __attribute__((tls_model("initial-exec")))
    = (struct _glapi_table *) __glapi_noop_table;

PUBLIC __thread void * _glapi_tls_Context
    __attribute__((tls_model("initial-exec")));

PUBLIC const struct _glapi_table *_glapi_Dispatch = NULL;
PUBLIC const void *_glapi_Context = NULL;

#else

#if defined(THREADS)

static GLboolean ThreadSafe = GL_FALSE;  /**< In thread-safe mode? */
_glthread_TSD _gl_DispatchTSD;           /**< Per-thread dispatch pointer */
static _glthread_TSD ContextTSD;         /**< Per-thread context pointer */

#if defined(WIN32_THREADS)
void FreeTSD(_glthread_TSD *p);
void FreeAllTSD(void)
{
   FreeTSD(&_gl_DispatchTSD);
   FreeTSD(&ContextTSD);
}
#endif /* defined(WIN32_THREADS) */

#endif /* defined(THREADS) */

PUBLIC struct _glapi_table *_glapi_Dispatch = 
  (struct _glapi_table *) __glapi_noop_table;
PUBLIC void *_glapi_Context = NULL;

#endif /* defined(GLX_USE_TLS) */
/*@}*/




/**
 * We should call this periodically from a function such as glXMakeCurrent
 * in order to test if multiple threads are being used.
 */
void
_glapi_check_multithread(void)
{
#if defined(THREADS) && !defined(GLX_USE_TLS)
   if (!ThreadSafe) {
      static unsigned long knownID;
      static GLboolean firstCall = GL_TRUE;
      if (firstCall) {
         knownID = _glthread_GetID();
         firstCall = GL_FALSE;
      }
      else if (knownID != _glthread_GetID()) {
         ThreadSafe = GL_TRUE;
         _glapi_set_dispatch(NULL);
         _glapi_set_context(NULL);
      }
   }
   else if (!_glapi_get_dispatch()) {
      /* make sure that this thread's dispatch pointer isn't null */
      _glapi_set_dispatch(NULL);
   }
#endif
}



/**
 * Set the current context pointer for this thread.
 * The context pointer is an opaque type which should be cast to
 * void from the real context pointer type.
 */
PUBLIC void
_glapi_set_context(void *context)
{
   (void) __unused_noop_functions; /* silence a warning */
#if defined(GLX_USE_TLS)
   _glapi_tls_Context = context;
#elif defined(THREADS)
   _glthread_SetTSD(&ContextTSD, context);
   _glapi_Context = (ThreadSafe) ? NULL : context;
#else
   _glapi_Context = context;
#endif
}



/**
 * Get the current context pointer for this thread.
 * The context pointer is an opaque type which should be cast from
 * void to the real context pointer type.
 */
PUBLIC void *
_glapi_get_context(void)
{
#if defined(GLX_USE_TLS)
   return _glapi_tls_Context;
#elif defined(THREADS)
   if (ThreadSafe) {
      return _glthread_GetTSD(&ContextTSD);
   }
   else {
      return _glapi_Context;
   }
#else
   return _glapi_Context;
#endif
}



#if defined(PTHREADS) || defined(GLX_USE_TLS)
/**
 * Perform platform-specific GL API entry-point fixups.
 */
static void
init_glapi_relocs( void )
{
#if defined(USE_X86_ASM) && defined(GLX_USE_TLS) && !defined(GLX_X86_READONLY_TEXT)
    extern unsigned long _x86_get_dispatch(void);
    char run_time_patch[] = {
       0x65, 0xa1, 0, 0, 0, 0 /* movl %gs:0,%eax */
    };
    GLuint *offset = (GLuint *) &run_time_patch[2]; /* 32-bits for x86/32 */
    const GLubyte * const get_disp = (const GLubyte *) run_time_patch;
    GLubyte * curr_func = (GLubyte *) gl_dispatch_functions_start;

    *offset = _x86_get_dispatch();
    while ( curr_func != (GLubyte *) gl_dispatch_functions_end ) {
	(void) memcpy( curr_func, get_disp, sizeof(run_time_patch));
	curr_func += DISPATCH_FUNCTION_SIZE;
    }
#endif
}
#endif /* defined(PTHREADS) || defined(GLX_USE_TLS) */


/**
 * Set the global or per-thread dispatch table pointer.
 * If the dispatch parameter is NULL we'll plug in the no-op dispatch
 * table (__glapi_noop_table).
 */
PUBLIC void
_glapi_set_dispatch(struct _glapi_table *dispatch)
{
#if defined(PTHREADS) || defined(GLX_USE_TLS)
   static pthread_once_t once_control = PTHREAD_ONCE_INIT;
   pthread_once( & once_control, init_glapi_relocs );
#endif

   if (!dispatch) {
      /* use the no-op functions */
      dispatch = (struct _glapi_table *) __glapi_noop_table;
   }
#ifdef DEBUG
   else {
      _glapi_check_table(dispatch);
   }
#endif

#if defined(GLX_USE_TLS)
   _glapi_tls_Dispatch = dispatch;
#elif defined(THREADS)
   _glthread_SetTSD(&_gl_DispatchTSD, (void *) dispatch);
   _glapi_Dispatch = (ThreadSafe) ? NULL : dispatch;
#else /*THREADS*/
   _glapi_Dispatch = dispatch;
#endif /*THREADS*/
}



/**
 * Return pointer to current dispatch table for calling thread.
 */
PUBLIC struct _glapi_table *
_glapi_get_dispatch(void)
{
   struct _glapi_table * api;
#if defined(GLX_USE_TLS)
   api = _glapi_tls_Dispatch;
#elif defined(THREADS)
   api = (ThreadSafe)
     ? (struct _glapi_table *) _glthread_GetTSD(&_gl_DispatchTSD)
     : _glapi_Dispatch;
#else
   api = _glapi_Dispatch;
#endif
   return api;
}




/*
 * The dispatch table size (number of entries) is the size of the
 * _glapi_table struct plus the number of dynamic entries we can add.
 * The extra slots can be filled in by DRI drivers that register new extension
 * functions.
 */
#define DISPATCH_TABLE_SIZE (sizeof(struct _glapi_table) / sizeof(void *) + MAX_EXTENSION_FUNCS)


/**
 * Return size of dispatch table struct as number of functions (or
 * slots).
 */
PUBLIC GLuint
_glapi_get_dispatch_table_size(void)
{
   return DISPATCH_TABLE_SIZE;
}


/**
 * Make sure there are no NULL pointers in the given dispatch table.
 * Intended for debugging purposes.
 */
void
_glapi_check_table(const struct _glapi_table *table)
{
#ifdef EXTRA_DEBUG
   const GLuint entries = _glapi_get_dispatch_table_size();
   const void **tab = (const void **) table;
   GLuint i;
   for (i = 1; i < entries; i++) {
      assert(tab[i]);
   }

   /* Do some spot checks to be sure that the dispatch table
    * slots are assigned correctly.
    */
   {
      GLuint BeginOffset = _glapi_get_proc_offset("glBegin");
      char *BeginFunc = (char*) &table->Begin;
      GLuint offset = (BeginFunc - (char *) table) / sizeof(void *);
      assert(BeginOffset == _gloffset_Begin);
      assert(BeginOffset == offset);
   }
   {
      GLuint viewportOffset = _glapi_get_proc_offset("glViewport");
      char *viewportFunc = (char*) &table->Viewport;
      GLuint offset = (viewportFunc - (char *) table) / sizeof(void *);
      assert(viewportOffset == _gloffset_Viewport);
      assert(viewportOffset == offset);
   }
   {
      GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer");
      char *VertexPointerFunc = (char*) &table->VertexPointer;
      GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *);
      assert(VertexPointerOffset == _gloffset_VertexPointer);
      assert(VertexPointerOffset == offset);
   }
   {
      GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax");
      char *ResetMinMaxFunc = (char*) &table->ResetMinmax;
      GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *);
      assert(ResetMinMaxOffset == _gloffset_ResetMinmax);
      assert(ResetMinMaxOffset == offset);
   }
   {
      GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor");
      char *blendColorFunc = (char*) &table->BlendColor;
      GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *);
      assert(blendColorOffset == _gloffset_BlendColor);
      assert(blendColorOffset == offset);
   }
   {
      GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT");
      char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT;
      GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *);
      assert(secondaryColor3fOffset == _gloffset_SecondaryColor3fEXT);
      assert(secondaryColor3fOffset == offset);
   }
   {
      GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV");
      char *pointParameterivFunc = (char*) &table->PointParameterivNV;
      GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *);
      assert(pointParameterivOffset == _gloffset_PointParameterivNV);
      assert(pointParameterivOffset == offset);
   }
   {
      GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV");
      char *setFenceFunc = (char*) &table->SetFenceNV;
      GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *);
      assert(setFenceOffset == _gloffset_SetFenceNV);
      assert(setFenceOffset == offset);
   }
#else
   (void) table;
#endif
}