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include $(MESA)/sources.mak
LOCAL_ES1_INCLUDES := \
-I. \
-I$(TOP)/src/mapi/es1api \
-I$(MESA)/state_tracker
LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES))
# MESA sources
# Ideally, the omit list should be replaced by features.
MAIN_OMITTED := \
main/api_exec.c \
main/condrender.c \
main/dlopen.c \
main/get.c
MAIN_SOURCES := $(filter-out $(MAIN_OMITTED), $(MAIN_SOURCES))
VBO_OMITTED := \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
STATETRACKER_OMITTED := \
state_tracker/st_api.c \
state_tracker/st_cb_drawpixels.c \
state_tracker/st_cb_feedback.c \
state_tracker/st_cb_rasterpos.c \
state_tracker/st_draw_feedback.c
STATETRACKER_SOURCES := $(filter-out $(STATETRACKER_OMITTED), $(STATETRACKER_SOURCES))
SHADER_OMITTED := \
shader/atifragshader.c
SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
MESA_ES1_SOURCES := \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(MATH_XFORM_SOURCES) \
$(VBO_SOURCES) \
$(TNL_SOURCES) \
$(SHADER_SOURCES) \
$(SWRAST_SOURCES) \
$(SWRAST_SETUP_SOURCES) \
$(COMMON_DRIVER_SOURCES) \
$(ASM_C_SOURCES) \
$(SLANG_SOURCES)
MESA_ES1_GALLIUM_SOURCES := \
$(MAIN_SOURCES) \
$(MATH_SOURCES) \
$(VBO_SOURCES) \
$(STATETRACKER_SOURCES) \
$(SHADER_SOURCES) \
ppc/common_ppc.c \
x86/common_x86.c \
$(SLANG_SOURCES)
MESA_ES1_INCLUDES := $(INCLUDE_DIRS)
# right now es2 and es1 share MESA sources
MESA_ES2_SOURCES := $(MESA_ES1_SOURCES)
MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES)
MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES)
# asm is shared by any ES version and any library
MESA_ES_ASM := $(MESA_ASM_SOURCES)
# collect sources, adjust the pathes
ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES))
ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES))
ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES))
ES2_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES))
# collect includes
ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES)
ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES)
# collect objects, including asm
ES1_OBJECTS := \
$(MESA_ES1_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
ES1_GALLIUM_OBJECTS := \
$(MESA_ES1_GALLIUM_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
ES2_OBJECTS := \
$(MESA_ES2_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
ES2_GALLIUM_OBJECTS := \
$(MESA_ES2_GALLIUM_SOURCES:.c=.o) \
$(MESA_ES_ASM:.S=.o)
# collect sources for makedepend
ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES)
ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES)
# sort to remove duplicates
ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES))
ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES))
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