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# src/mesa/es/Makefile
#
TOP := ../../..
MESA := ..
include $(TOP)/configs/current
ES1_LIBS := libes1gallium.a
ES2_LIBS := libes2gallium.a
# Default rule: create ES1 and ES2 libs
.PHONY: default subdirs es1 es2
default: depend subdirs es1 es2
es1: $(ES1_LIBS)
es2: $(ES2_LIBS)
ES1_CPPFLAGS := -DFEATURE_ES1=1 -D__GL_EXPORTS
ES2_CPPFLAGS := -DFEATURE_ES2=1 -D__GL_EXPORTS
ES1_OBJ_DIR := objs-es1
ES2_OBJ_DIR := objs-es2
include $(MESA)/sources.mak
# TODO Make core mesa more feature-aware and remove the omit list
VBO_OMITTED := \
vbo/vbo_save.c \
vbo/vbo_save_api.c \
vbo/vbo_save_draw.c \
vbo/vbo_save_loopback.c
VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES))
SHADER_OMITTED := \
shader/atifragshader.c
SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES))
# adjust source dir
ES_SOURCES := $(addprefix $(MESA)/, $(MESA_SOURCES))
ES_GALLIUM_SOURCES := $(addprefix $(MESA)/, $(MESA_GALLIUM_SOURCES))
# adjust object dirs
ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS))
ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS))
ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS))
# adjust include dirs
ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS)
ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS)
# compile either ES1 or ES2 sources
define es-compile
@mkdir -p $(dir $@)
$(CC) -c $(CFLAGS) $(ES$(1)_CPPFLAGS) $(ES$(1)_INCLUDES) -o $@ $<
endef
$(ES1_OBJ_DIR)/%.o: $(MESA)/%.c
$(call es-compile,1)
$(ES1_OBJ_DIR)/%.o: $(MESA)/%.S
$(call es-compile,1)
$(ES2_OBJ_DIR)/%.o: $(MESA)/%.c
$(call es-compile,2)
$(ES2_OBJ_DIR)/%.o: $(MESA)/%.S
$(call es-compile,2)
libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)
libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS)
libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS)
libes2gallium.a: $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es2gallium -static $(ES2_GALLIUM_OBJECTS) $(GLSL_LIBS)
.PHONY: clean
clean:
-rm -f $(ES1_LIBS) $(ES2_LIBS)
-rm -rf $(ES1_OBJ_DIR) $(ES2_OBJ_DIR)
-rm -f depend depend.bak
# nothing to install
install:
subdirs:
@$(MAKE) -C $(MESA) asm_subdirs
@$(MAKE) -C $(MESA) glsl_builtin
# sort to avoid duplicates
ES_ALL_SOURCES := $(sort $(ES_SOURCES) $(ES_GALLIUM_SOURCES))
depend: $(ES_ALL_SOURCES)
@echo "running $(MKDEP)"
@touch depend
@# MESA is "..", but luckily, directories are longer than 2 characters
@$(MKDEP) -f- -p$(ES1_OBJ_DIR)/ $(DEFINES) $(ES1_CFLAGS) \
$(ES1_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \
sed -e 's,^$(ES1_OBJ_DIR)/$(MESA)/,$(ES1_OBJ_DIR)/,' > depend
@$(MKDEP) -f- -p$(ES2_OBJ_DIR)/ $(DEFINES) $(ES2_CFLAGS) \
$(ES2_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \
sed -e 's,^$(ES2_OBJ_DIR)/$(MESA)/,$(ES2_OBJ_DIR)/,' >> depend
ifneq ($(MAKECMDGOALS),clean)
-include depend
endif
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