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/*
 * Mesa 3-D graphics library
 * Version:  7.1
 *
 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/**
 * \file xm_surface.c
 * Code to allow the softpipe code to write to X windows/buffers.
 * This is a bit of a hack for now.  We've basically got two different
 * abstractions for color buffers: gl_renderbuffer and softpipe_surface.
 * They'll need to get merged someday...
 * For now, they're separate things that point to each other.
 */


#include "glxheader.h"
#include "GL/xmesa.h"
#include "xmesaP.h"
#include "context.h"
#include "imports.h"
#include "macros.h"
#include "framebuffer.h"
#include "renderbuffer.h"

#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/softpipe/sp_context.h"
#include "state_tracker/st_context.h"


static INLINE struct xmesa_surface *
xmesa_surf(struct softpipe_surface *sps)
{
   return (struct xmesa_surface *) sps;
}


static INLINE struct xmesa_renderbuffer *
xmesa_rb(struct softpipe_surface *sps)
{
   struct xmesa_surface *xms = xmesa_surf(sps);
   return xms->xrb;
}


#define FLIP(Y) Y = xrb->St.Base.Height - (Y) - 1;


/**
 * quad reading/writing
 * These functions are just wrappers around the existing renderbuffer
 * functions.
 * Note that Y=0 is the top of the surface.
 */

static void
read_quad_f(struct softpipe_surface *sps, GLint x, GLint y,
            GLfloat (*rgba)[NUM_CHANNELS])
{
   struct xmesa_renderbuffer *xrb = xmesa_rb(sps);
   GLubyte temp[16];
   GLfloat *dst = (GLfloat *) rgba;
   GLuint i;
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y,     temp);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y - 1, temp + 8);
   for (i = 0; i < 16; i++) {
      dst[i] = UBYTE_TO_FLOAT(temp[i]);
   }
}

static void
read_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y,
                GLfloat (*rrrr)[QUAD_SIZE])
{
   struct xmesa_renderbuffer *xrb = xmesa_rb(sps);
   GLubyte temp[16];
   GLfloat *dst = (GLfloat *) rrrr;
   GLuint i, j;
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y,     temp);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y - 1, temp + 8);
   for (i = 0; i < 4; i++) {
      for (j = 0; j < 4; j++) {
         dst[j * 4 + i] = UBYTE_TO_FLOAT(temp[i * 4 + j]);
      }
   }
}

static void
write_quad_f(struct softpipe_surface *sps, GLint x, GLint y,
             GLfloat (*rgba)[NUM_CHANNELS])
{
   struct xmesa_renderbuffer *xrb = xmesa_rb(sps);
   GLubyte temp[16];
   const GLfloat *src = (const GLfloat *) rgba;
   GLuint i;
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   for (i = 0; i < 16; i++) {
      UNCLAMPED_FLOAT_TO_UBYTE(temp[i], src[i]);
   }
   xrb->St.Base.PutRow(ctx, &xrb->St.Base, 2, x, y,     temp,     NULL);
   xrb->St.Base.PutRow(ctx, &xrb->St.Base, 2, x, y - 1, temp + 8, NULL);
}

static void
write_quad_f_swz(struct softpipe_surface *sps, GLint x, GLint y,
                 GLfloat (*rrrr)[QUAD_SIZE])
{
   struct xmesa_renderbuffer *xrb = xmesa_rb(sps);
   GLubyte temp[16];
   const GLfloat *src = (const GLfloat *) rrrr;
   GLuint i, j;
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   for (i = 0; i < 4; i++) {
      for (j = 0; j < 4; j++) {
         UNCLAMPED_FLOAT_TO_UBYTE(temp[j * 4 + i], src[i * 4 + j]);
      }
   }
   xrb->St.Base.PutRow(ctx, &xrb->St.Base, 2, x, y,     temp,     NULL);
   xrb->St.Base.PutRow(ctx, &xrb->St.Base, 2, x, y - 1, temp + 8, NULL);
}

static void
read_quad_ub(struct softpipe_surface *sps, GLint x, GLint y,
             GLubyte (*rgba)[NUM_CHANNELS])
{
   struct xmesa_renderbuffer *xrb = xmesa_rb(sps);
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y,     rgba);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y - 1, rgba + 2);
}

static void
write_quad_ub(struct softpipe_surface *sps, GLint x, GLint y,
              GLubyte (*rgba)[NUM_CHANNELS])
{
   struct xmesa_renderbuffer *xrb = xmesa_rb(sps);
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y,     rgba);
   xrb->St.Base.GetRow(ctx, &xrb->St.Base, 2, x, y - 1, rgba + 2);
}


static void
get_tile(struct pipe_surface *ps,
         GLuint x, GLuint y, GLuint w, GLuint h, GLfloat *p)
{
   struct xmesa_renderbuffer *xrb = xmesa_rb((struct softpipe_surface *) ps);
   GLubyte tmp[MAX_WIDTH * 4];
   GLuint i, j;
   GET_CURRENT_CONTEXT(ctx);
   FLIP(y);
   for (i = 0; i < h; i++) {
      xrb->St.Base.GetRow(ctx, &xrb->St.Base, w, x, y - i, tmp);
      for (j = 0; j < w * 4; j++) {
         p[j] = UBYTE_TO_FLOAT(tmp[j]);
      }
      p += w * 4;
   }
}


static void
put_tile(struct pipe_surface *ps,
         GLuint x, GLuint y, GLuint w, GLuint h, const GLfloat *p)
{
   assert(0);
}



/**
 * Called to create a pipe_surface for each X renderbuffer.
 * Note: this is being used instead of pipe->surface_alloc() since we
 * have special/unique quad read/write functions for X.
 */
struct pipe_surface *
xmesa_new_color_surface(struct pipe_context *pipe, GLuint pipeFormat)
{
   struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface);

   assert(pipeFormat);

   xms->surface.surface.format = pipeFormat;
   xms->surface.surface.refcount = 1;

   switch (pipeFormat) {
   case PIPE_FORMAT_U_A8_R8_G8_B8:
      xms->surface.read_quad_f_swz = read_quad_f;
      xms->surface.read_quad_f = read_quad_f;
      xms->surface.read_quad_f_swz = read_quad_f_swz;
      xms->surface.read_quad_ub = read_quad_ub;
      xms->surface.write_quad_f = write_quad_f;
      xms->surface.write_quad_f_swz = write_quad_f_swz;
      xms->surface.write_quad_ub = write_quad_ub;
      xms->surface.surface.get_tile = get_tile;
      xms->surface.surface.put_tile = put_tile;
      break;
   case PIPE_FORMAT_S8_Z24:
      softpipe_init_surface_funcs(&xms->surface);
      /*
      xms->surface.read_quad_z = 1;
      xms->surface.write_quad_z = 1;
      */
      break;
   default:
      abort();
   }

   /* Note, the region we allocate doesn't actually have any storage
    * since we're drawing into an XImage or Pixmap.
    * The region's size will get set in the xmesa_alloc_front/back_storage()
    * functions.
    */
   if (pipe)
      xms->surface.surface.region = pipe->region_alloc(pipe, 1, 0, 0, 0x0);

   return &xms->surface.surface;
}


/**
 * Called via pipe->surface_alloc() to create new surfaces (textures,
 * renderbuffers, etc.
 */
struct pipe_surface *
xmesa_surface_alloc(struct pipe_context *pipe, GLuint pipeFormat)
{
   struct xmesa_surface *xms = CALLOC_STRUCT(xmesa_surface);

   assert(pipeFormat);

   xms->surface.surface.format = pipeFormat;
   xms->surface.surface.refcount = 1;
   /*
    * This is really just a softpipe surface, not an XImage/Pixmap surface.
    */
   softpipe_init_surface_funcs(&xms->surface);

   assert(pipe);
   xms->surface.surface.region = pipe->region_alloc(pipe, 1, 0, 0, 0x0);

   return &xms->surface.surface;
}


const GLuint *
xmesa_supported_formats(struct pipe_context *pipe, GLuint *numFormats)
{
   static const GLuint formats[] = {
      PIPE_FORMAT_U_A8_R8_G8_B8,
      PIPE_FORMAT_S8_Z24
   };

   *numFormats = 2;

   return formats;
}