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|
/* $Id: glxapi.c,v 1.8 1999/11/28 20:07:33 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This is the GLX API dispatcher. Calls to the glX* functions are
* either routed to real (SGI / Utah) GLX encoders or to Mesa's
* pseudo-GLX module.
*/
#include <assert.h>
#include <stdlib.h>
#include "glxapi.h"
/*
* XXX - this really shouldn't be here.
* Instead, add -DUSE_MESA_GLX to the compiler flags when needed.
*/
#define USE_MESA_GLX 1
/* Rather than include possibly non-existant headers... */
#ifdef USE_SGI_GLX
extern struct _glxapi_table *_sgi_GetGLXDispatchtable(void);
#endif
#ifdef USE_UTAH_GLX
extern struct _glxapi_table *_utah_GetGLXDispatchTable(void);
#endif
#ifdef USE_MESA_GLX
extern struct _glxapi_table *_mesa_GetGLXDispatchTable(void);
#endif
struct display_dispatch {
Display *Dpy;
struct _glxapi_table *Table;
struct display_dispatch *Next;
};
static struct display_dispatch *DispatchList = NULL;
static struct _glxapi_table *
get_dispatch(Display *dpy)
{
static Display *prevDisplay = NULL;
static struct _glxapi_table *prevTable = NULL;
if (!dpy)
return NULL;
/* try cached display */
if (dpy == prevDisplay) {
return prevTable;
}
/* search list of display/dispatch pairs for this display */
{
const struct display_dispatch *d = DispatchList;
while (d) {
if (d->Dpy == dpy) {
prevDisplay = dpy;
prevTable = d->Table;
return d->Table; /* done! */
}
d = d->Next;
}
}
/* A new display, determine if we should use real GLX (SGI / Utah)
* or Mesa's pseudo-GLX.
*/
{
struct _glxapi_table *t = NULL;
#if defined(USE_SGI_GLX) || defined(USE_UTAH_GLX)
if (!getenv("MESA_FORCE_SOFTX")) {
int ignore;
if (XQueryExtension( dpy, "GLX", &ignore, &ignore, &ignore )) {
/* the X server has the GLX extension */
#if defined(USE_SGI_GLX)
t = _sgi_GetGLXDispatchtable();
#elif defined(USE_UTAH_GLX)
t = _utah_GetGLXDispatchTable();
#endif
}
}
#endif
#if defined(USE_MESA_GLX)
if (!t) {
t = _mesa_GetGLXDispatchTable();
assert(t); /* this has to work */
}
#endif
if (t) {
struct display_dispatch *d;
d = (struct display_dispatch *) malloc(sizeof(struct display_dispatch));
if (d) {
d->Dpy = dpy;
d->Table = t;
/* insert at head of list */
d->Next = DispatchList;
DispatchList = d;
/* update cache */
prevDisplay = dpy;
prevTable = t;
return t;
}
}
}
/* If we get here that means we can't use real GLX on this display
* and the Mesa pseudo-GLX software renderer wasn't compiled in.
* Or, we ran out of memory!
*/
return NULL;
}
/* Set by glXMakeCurrent() and glXMakeContextCurrent() only */
static Display *CurrentDisplay = NULL;
static GLXContext CurrentContext = 0;
static GLXDrawable CurrentDrawable = 0;
static GLXDrawable CurrentReadDrawable = 0;
/*
* GLX API entrypoints
*/
XVisualInfo *glXChooseVisual(Display *dpy, int screen, int *list)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return NULL;
return (t->ChooseVisual)(dpy, screen, list);
}
void glXCopyContext(Display *dpy, GLXContext src, GLXContext dst, GLuint mask)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->CopyContext)(dpy, src, dst, mask);
}
GLXContext glXCreateContext(Display *dpy, XVisualInfo *visinfo, GLXContext shareList, Bool direct)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreateContext)(dpy, visinfo, shareList, direct);
}
GLXPixmap glXCreateGLXPixmap(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreateGLXPixmap)(dpy, visinfo, pixmap);
}
void glXDestroyContext(Display *dpy, GLXContext ctx)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->DestroyContext)(dpy, ctx);
}
void glXDestroyGLXPixmap(Display *dpy, GLXPixmap pixmap)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->DestroyGLXPixmap)(dpy, pixmap);
}
int glXGetConfig(Display *dpy, XVisualInfo *visinfo, int attrib, int *value)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return GLX_NO_EXTENSION;
return (t->GetConfig)(dpy, visinfo, attrib, value);
}
GLXContext glXGetCurrentContext(void)
{
return CurrentContext;
}
GLXDrawable glXGetCurrentDrawable(void)
{
return CurrentDrawable;
}
Bool glXIsDirect(Display *dpy, GLXContext ctx)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return False;
return (t->IsDirect)(dpy, ctx);
}
Bool glXMakeCurrent(Display *dpy, GLXDrawable drawable, GLXContext ctx)
{
Bool b;
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return False;
b = (*t->MakeCurrent)(dpy, drawable, ctx);
if (b) {
CurrentDisplay = dpy;
CurrentContext = ctx;
CurrentDrawable = drawable;
CurrentReadDrawable = drawable;
}
return b;
}
Bool glXQueryExtension(Display *dpy, int *errorb, int *event)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return False;
return (t->QueryExtension)(dpy, errorb, event);
}
Bool glXQueryVersion(Display *dpy, int *maj, int *min)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return False;
return (t->QueryVersion)(dpy, maj, min);
}
void glXSwapBuffers(Display *dpy, GLXDrawable drawable)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->SwapBuffers)(dpy, drawable);
}
void glXUseXFont(Font font, int first, int count, int listBase)
{
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return;
(t->UseXFont)(font, first, count, listBase);
}
void glXWaitGL(void)
{
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return;
(t->WaitGL)();
}
void glXWaitX(void)
{
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return;
(t->WaitX)();
}
#ifdef _GLXAPI_VERSION_1_1
const char *glXGetClientString(Display *dpy, int name)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return NULL;
return (t->GetClientString)(dpy, name);
}
const char *glXQueryExtensionsString(Display *dpy, int screen)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return NULL;
return (t->QueryExtensionsString)(dpy, screen);
}
const char *glXQueryServerString(Display *dpy, int screen, int name)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return NULL;
return (t->QueryServerString)(dpy, screen, name);
}
#endif
#ifdef _GLXAPI_VERSION_1_2
Display *glXGetCurrentDisplay(void)
{
return CurrentDisplay;
}
#endif
#ifdef _GLXAPI_VERSION_1_3
GLXFBConfig glXChooseFBConfig(Display *dpy, int screen, const int *attribList, int *nitems)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->ChooseFBConfig)(dpy, screen, attribList, nitems);
}
GLXContext glXCreateNewContext(Display *dpy, GLXFBConfig config, int renderType, GLXContext shareList, Bool direct)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreateNewContext)(dpy, config, renderType, shareList, direct);
}
GLXPbuffer glXCreatePbuffer(Display *dpy, GLXFBConfig config, const int *attribList)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreatePbuffer)(dpy, config, attribList);
}
GLXPixmap glXCreatePixmap(Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attribList)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreatePixmap)(dpy, config, pixmap, attribList);
}
GLXWindow glXCreateWindow(Display *dpy, GLXFBConfig config, Window win, const int *attribList)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreateWindow)(dpy, config, win, attribList);
}
void glXDestroyPbuffer(Display *dpy, GLXPbuffer pbuf)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->DestroyPbuffer)(dpy, pbuf);
}
void glXDestroyPixmap(Display *dpy, GLXPixmap pixmap)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->DestroyPixmap)(dpy, pixmap);
}
void glXDestroyWindow(Display *dpy, GLXWindow window)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->DestroyWindow)(dpy, window);
}
GLXDrawable glXGetCurrentReadDrawable(void)
{
return CurrentReadDrawable;
}
int glXGetFBConfigAttrib(Display *dpy, GLXFBConfig config, int attribute, int *value)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return GLX_NO_EXTENSION;
return (t->GetFBConfigAttrib)(dpy, config, attribute, value);
}
void glXGetSelectedEvent(Display *dpy, GLXDrawable drawable, unsigned long *mask)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->GetSelectedEvent)(dpy, drawable, mask);
}
XVisualInfo *glXGetVisualFromFBConfig(Display *dpy, GLXFBConfig config)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return NULL;
return (t->GetVisualFromFBConfig)(dpy, config);
}
Bool glXMakeContextCurrent(Display *dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx)
{
struct _glxapi_table *t = get_dispatch(dpy);
Bool b;
if (!t)
return False;
b = (t->MakeContextCurrent)(dpy, draw, read, ctx);
if (b) {
CurrentDisplay = dpy;
CurrentContext = ctx;
CurrentDrawable = draw;
CurrentReadDrawable = read;
}
return b;
}
int glXQueryContext(Display *dpy, GLXContext ctx, int attribute, int *value)
{
struct _glxapi_table *t = get_dispatch(dpy);
assert(t);
if (!t)
return 0; /* XXX correct? */
return (t->QueryContext)(dpy, ctx, attribute, value);
}
void glXQueryDrawable(Display *dpy, GLXDrawable draw, int attribute, unsigned int *value)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->QueryDrawable)(dpy, draw, attribute, value);
}
void glXSelectEvent(Display *dpy, GLXDrawable drawable, unsigned long mask)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->SelectEvent)(dpy, drawable, mask);
}
#endif /* _GLXAPI_VERSION_1_3 */
#ifdef _GLXAPI_EXT_import_context
void glXFreeContextEXT(Display *dpy, GLXContext context)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->FreeContextEXT)(dpy, context);
}
GLXContextID glXGetContextIDEXT(const GLXContext context)
{
/* XXX is this function right? */
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return 0;
return (t->GetContextIDEXT)(context);
}
Display *glXGetCurrentDisplayEXT(void)
{
return CurrentDisplay;
}
GLXContext glXImportContextEXT(Display *dpy, GLXContextID contextID)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->ImportContextEXT)(dpy, contextID);
}
int glXQueryContextInfoEXT(Display *dpy, GLXContext context, int attribute,int *value)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0; /* XXX ok? */
return (t->QueryContextInfoEXT)(dpy, context, attribute, value);
}
#endif
#ifdef _GLXAPI_SGI_video_sync
int glXGetVideoSyncSGI(unsigned int *count)
{
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return 0;
return (t->GetVideoSyncSGI)(count);
}
int glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int *count)
{
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return 0;
return (t->WaitVideoSyncSGI)(divisor, remainder, count);
}
#endif
#ifdef _GLXAPI_MESA_copy_sub_buffer
void glXCopySubBufferMESA(Display *dpy, GLXDrawable drawable, int x, int y, int width, int height)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return;
(t->CopySubBufferMESA)(dpy, drawable, x, y, width, height);
}
#endif
#ifdef _GLXAPI_MESA_release_buffers
Bool glXReleaseBuffersMESA(Display *dpy, Window w)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return False;
return (t->ReleaseBuffersMESA)(dpy, w);
}
#endif
#ifdef _GLXAPI_MESA_pixmap_colormap
GLXPixmap glXCreateGLXPixmapMESA(Display *dpy, XVisualInfo *visinfo, Pixmap pixmap, Colormap cmap)
{
struct _glxapi_table *t = get_dispatch(dpy);
if (!t)
return 0;
return (t->CreateGLXPixmapMESA)(dpy, visinfo, pixmap, cmap);
}
#endif
#ifdef _GLXAPI_MESA_set_3dfx_mode
GLboolean glXSet3DfxModeMESA(GLint mode)
{
struct _glxapi_table *t = get_dispatch(CurrentDisplay);
if (!t)
return False;
return (t->Set3DfxModeMESA)(mode);
}
#endif
/**********************************************************************/
/* GLX API management functions */
/**********************************************************************/
const char *
_glxapi_get_version(void)
{
return "1.3";
}
/*
* Return array of extension strings.
*/
const char **
_glxapi_get_extensions(void)
{
static const char *extensions[] = {
#ifdef _GLXAPI_EXT_import_context
"GLX_EXT_import_context",
#endif
#ifdef _GLXAPI_SGI_video_sync
"GLX_SGI_video_sync",
#endif
#ifdef _GLXAPI_MESA_copy_sub_buffer
"GLX_MESA_copy_sub_buffer",
#endif
#ifdef _GLXAPI_MESA_release_buffers
"GLX_MESA_release_buffers",
#endif
#ifdef _GLXAPI_MESA_pixmap_colormap
"GLX_MESA_pixmap_colormap",
#endif
#ifdef _GLXAPI_MESA_set_3dfx_mode
"GLX_MESA_set_3dfx_mode",
#endif
NULL
};
return extensions;
}
/*
* Return size of the GLX dispatch table, in entries, not bytes.
*/
GLuint
_glxapi_get_dispatch_table_size(void)
{
return sizeof(struct _glxapi_table) / sizeof(void *);
}
static int
generic_no_op_func(void)
{
return 0;
}
/*
* Initialize all functions in given dispatch table to be no-ops
*/
void
_glxapi_set_no_op_table(struct _glxapi_table *t)
{
GLuint n = _glxapi_get_dispatch_table_size();
GLuint i;
void **dispatch = (void **) t;
for (i = 0; i < n; i++) {
dispatch[i] = (void *) generic_no_op_func;
}
}
struct name_address_pair {
const char *Name;
GLvoid *Address;
};
static struct name_address_pair GLX_functions[] = {
{ "glXChooseVisual", (GLvoid *) glXChooseVisual },
{ "glXCopyContext", (GLvoid *) glXCopyContext },
{ "glXCreateContext", (GLvoid *) glXCreateContext },
{ "glXCreateGLXPixmap", (GLvoid *) glXCreateGLXPixmap },
{ "glXDestroyContext", (GLvoid *) glXDestroyContext },
{ "glXDestroyGLXPixmap", (GLvoid *) glXDestroyGLXPixmap },
{ "glXGetConfig", (GLvoid *) glXGetConfig },
{ "glXIsDirect", (GLvoid *) glXIsDirect },
{ "glXMakeCurrent", (GLvoid *) glXMakeCurrent },
{ "glXQueryExtension", (GLvoid *) glXQueryExtension },
{ "glXQueryVersion", (GLvoid *) glXQueryVersion },
{ "glXSwapBuffers", (GLvoid *) glXSwapBuffers },
{ "glXUseXFont", (GLvoid *) glXUseXFont },
{ "glXWaitGL", (GLvoid *) glXWaitGL },
{ "glXWaitX", (GLvoid *) glXWaitX },
#ifdef _GLXAPI_VERSION_1_1
{ "glXGetClientString", (GLvoid *) glXGetClientString },
{ "glXQueryExtensionsString", (GLvoid *) glXQueryExtensionsString },
{ "glXQueryServerString", (GLvoid *) glXQueryServerString },
#endif
#ifdef _GLXAPI_VERSION_1_2
/*{ "glXGetCurrentDisplay", (GLvoid *) glXGetCurrentDisplay },*/
#endif
#ifdef _GLXAPI_VERSION_1_3
{ "glXChooseFBConfig", (GLvoid *) glXChooseFBConfig },
{ "glXCreateNewContext", (GLvoid *) glXCreateNewContext },
{ "glXCreatePbuffer", (GLvoid *) glXCreatePbuffer },
{ "glXCreatePixmap", (GLvoid *) glXCreatePixmap },
{ "glXCreateWindow", (GLvoid *) glXCreateWindow },
{ "glXDestroyPbuffer", (GLvoid *) glXDestroyPbuffer },
{ "glXDestroyPixmap", (GLvoid *) glXDestroyPixmap },
{ "glXDestroyWindow", (GLvoid *) glXDestroyWindow },
{ "glXGetFBConfigAttrib", (GLvoid *) glXGetFBConfigAttrib },
{ "glXGetSelectedEvent", (GLvoid *) glXGetSelectedEvent },
{ "glXGetVisualFromFBConfig", (GLvoid *) glXGetVisualFromFBConfig },
{ "glXMakeContextCurrent", (GLvoid *) glXMakeContextCurrent },
{ "glXQueryContext", (GLvoid *) glXQueryContext },
{ "glXQueryDrawable", (GLvoid *) glXQueryDrawable },
{ "glXSelectEvent", (GLvoid *) glXSelectEvent },
#endif
#ifdef _GLXAPI_SGI_video_sync
{ "glXGetVideoSyncSGI", (GLvoid *) glXGetVideoSyncSGI },
{ "glXWaitVideoSyncSGI", (GLvoid *) glXWaitVideoSyncSGI },
#endif
#ifdef _GLXAPI_MESA_copy_sub_buffer
{ "glXCopySubBufferMESA", (GLvoid *) glXCopySubBufferMESA },
#endif
#ifdef _GLXAPI_MESA_release_buffers
{ "glXReleaseBuffersMESA", (GLvoid *) glXReleaseBuffersMESA },
#endif
#ifdef _GLXAPI_MESA_pixmap_colormap
{ "glXCreateGLXPixmapMESA", (GLvoid *) glXCreateGLXPixmapMESA },
#endif
#ifdef _GLXAPI_MESA_set_3dfx_mode
{ "glXSet3DfxModeMESA", (GLvoid *) glXSet3DfxModeMESA },
#endif
{ NULL, NULL } /* end of list */
};
/*
* Return address of named glX function, or NULL if not found.
*/
const GLvoid *
_glxapi_get_proc_address(const char *funcName)
{
GLuint i;
for (i = 0; GLX_functions[i].Name; i++) {
if (strcmp(GLX_functions[i].Name, funcName) == 0)
return GLX_functions[i].Address;
}
return NULL;
}
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