summaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/windows/gldirect/dglpf.c
blob: 65e389d7a7958d80495965c71afb9fab93d0f5f3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
/****************************************************************************
*
*                        Mesa 3-D graphics library
*                        Direct3D Driver Interface
*
*  ========================================================================
*
*   Copyright (C) 1991-2004 SciTech Software, Inc. All rights reserved.
*
*   Permission is hereby granted, free of charge, to any person obtaining a
*   copy of this software and associated documentation files (the "Software"),
*   to deal in the Software without restriction, including without limitation
*   the rights to use, copy, modify, merge, publish, distribute, sublicense,
*   and/or sell copies of the Software, and to permit persons to whom the
*   Software is furnished to do so, subject to the following conditions:
*
*   The above copyright notice and this permission notice shall be included
*   in all copies or substantial portions of the Software.
*
*   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
*   OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
*   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
*   SCITECH SOFTWARE INC BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
*   WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
*   OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
*   SOFTWARE.
*
*  ========================================================================
*
* Language:     ANSI C
* Environment:  Windows 9x (Win32)
*
* Description:  Pixel Formats.
*
****************************************************************************/

#include "dglpf.h"

#ifdef _USE_GLD3_WGL
#include "gld_driver.h"
#endif

// ***********************************************************************

char	szColorDepthWarning[] =
"GLDirect does not support the current desktop\n\
color depth.\n\n\
You may need to change the display resolution to\n\
16 bits per pixel or higher color depth using\n\
the Windows Display Settings control panel\n\
before running this OpenGL application.\n";

// ***********************************************************************
// This pixel format will be used as a template when compiling the list
// of pixel formats supported by the hardware. Many fields will be
// filled in at runtime.
// PFD flag defaults are upgraded to match ChoosePixelFormat() -- DaveM
DGL_pixelFormat pfTemplateHW =
{
    {
	sizeof(PIXELFORMATDESCRIPTOR),	// Size of the data structure
		1,							// Structure version - should be 1
									// Flags:
		PFD_DRAW_TO_WINDOW |		// The buffer can draw to a window or device surface.
		PFD_DRAW_TO_BITMAP |		// The buffer can draw to a bitmap. (DaveM)
		PFD_SUPPORT_GDI |			// The buffer supports GDI drawing. (DaveM)
		PFD_SUPPORT_OPENGL |		// The buffer supports OpenGL drawing.
		PFD_DOUBLEBUFFER |			// The buffer is double-buffered.
		0,							// Placeholder for easy commenting of above flags
		PFD_TYPE_RGBA,				// Pixel type RGBA.
		16,							// Total colour bitplanes (excluding alpha bitplanes)
		5, 0,						// Red bits, shift
		5, 5,						// Green bits, shift
		5, 10,						// Blue bits, shift
		0, 0,						// Alpha bits, shift (destination alpha)
		0,							// Accumulator bits (total)
		0, 0, 0, 0,					// Accumulator bits: Red, Green, Blue, Alpha
		0,							// Depth bits
		0,							// Stencil bits
		0,							// Number of auxiliary buffers
		0,							// Layer type
		0,							// Specifies the number of overlay and underlay planes.
		0,							// Layer mask
		0,							// Specifies the transparent color or index of an underlay plane.
		0							// Damage mask
	},
	-1,	// No depth/stencil buffer
};

// ***********************************************************************
// Return the count of the number of bits in a Bit Mask.
int BitCount(
	DWORD dw)
{
	int i;

	if (dw == 0)
		return 0;	// account for non-RGB mode

	for (i=0; dw; dw=dw>>1)
        i += (dw & 1);
    return i;
}

// ***********************************************************************

DWORD BitShift(
	DWORD dwMaskIn)
{
	DWORD dwShift, dwMask;

	if (dwMaskIn == 0)
		return 0;	// account for non-RGB mode

	for (dwShift=0, dwMask=dwMaskIn; !(dwMask&1); dwShift++, dwMask>>=1);

    return dwShift;
}

// ***********************************************************************

BOOL IsValidPFD(int iPFD)
{
	DGL_pixelFormat *lpPF;

	// Validate license
	if (!dglValidate())
		return FALSE;

	if ((glb.lpPF == NULL) ||
		(glb.nPixelFormatCount == 0))
		return FALSE;

	// Check PFD range
	if ( (iPFD < 1) || (iPFD > glb.nPixelFormatCount) ) {
		ddlogMessage(DDLOG_ERROR, "PFD out of range\n");
		return FALSE; // PFD is invalid
	}

	// Make a pointer to the pixel format
	lpPF = &glb.lpPF[iPFD-1];

	// Check size
	if (lpPF->pfd.nSize != sizeof(PIXELFORMATDESCRIPTOR)) {
		ddlogMessage(DDLOG_ERROR, "Bad PFD size\n");
		return FALSE; // PFD is invalid
	}

	// Check version
	if (lpPF->pfd.nVersion != 1) {
		ddlogMessage(DDLOG_ERROR, "PFD is not Version 1\n");
		return FALSE; // PFD is invalid
	}

	return TRUE; // PFD is valid
}

// ***********************************************************************

#ifndef _USE_GLD3_WGL

int		iEnumCount;			// Enumeration count
DWORD	dwDisplayBitDepth;	// Bit depth of current display mode

// ***********************************************************************

HRESULT WINAPI EnumDisplayModesCallback(
	DDSURFACEDESC2* pddsd,
	void *pvContext)
{
	DWORD			dwModeDepth;
	DDSURFACEDESC2	*lpDisplayMode;
	char			buf[32];

    // Check parameters
	if (pddsd == NULL)
		return DDENUMRET_CANCEL;

    dwModeDepth = pddsd->ddpfPixelFormat.dwRGBBitCount;
	lpDisplayMode = (DDSURFACEDESC2 *)pvContext;

	// Check mode for compatability with device.
	if (dwModeDepth != dwDisplayBitDepth)
		return DDENUMRET_OK;

	if (lpDisplayMode != NULL) {
		memcpy(&lpDisplayMode[iEnumCount], pddsd, sizeof(DDSURFACEDESC2));
		sprintf(buf, TEXT("Mode: %ld x %ld x %ld\n"),
				pddsd->dwWidth, pddsd->dwHeight, dwModeDepth);
		ddlogMessage(DDLOG_INFO, buf);
	}

	iEnumCount++;

	return DDENUMRET_OK;
}

// ***********************************************************************

HRESULT CALLBACK d3dEnumZBufferFormatsCallback(
	DDPIXELFORMAT* pddpf,
	VOID* lpZBufferPF )
{
	char buf[64];

	if(pddpf == NULL)
		return D3DENUMRET_CANCEL;

	if (pddpf->dwFlags & DDPF_ZBUFFER) {
		if (lpZBufferPF == NULL) {
			// Pass 1. Merely counting the PF
			glb.nZBufferPFCount++;
		} else {
			// Pass 2. Save the PF
			if (pddpf->dwFlags & DDPF_STENCILBUFFER) {
				sprintf(buf, " %d: Z=%d S=%d\n",
					iEnumCount,
					pddpf->dwZBufferBitDepth,
					pddpf->dwStencilBitDepth);
			} else {
				sprintf(buf, " %d: Z=%d S=0\n",
					iEnumCount,
					pddpf->dwZBufferBitDepth);
			}
			ddlogMessage(DDLOG_INFO, buf);

			memcpy(&glb.lpZBufferPF[iEnumCount++],
				pddpf,
				sizeof(DDPIXELFORMAT));
		}
	}

	return D3DENUMRET_OK;
}
#endif // _USE_GLD3_WGL

// ***********************************************************************

BOOL IsStencilSupportBroken(LPDIRECTDRAW4 lpDD4)
{
	DDDEVICEIDENTIFIER	dddi; // DX6 device identifier
	BOOL				bBroken = FALSE;

	// Microsoft really fucked up with the GetDeviceIdentifier function
	// on Windows 2000, since it locks up on stock driers on the CD. Updated
	// drivers from vendors appear to work, but we can't identify the drivers
	// without this function!!! For now we skip these tests on Windows 2000.
	if ((GetVersion() & 0x80000000UL) == 0)
		return FALSE;

	// Obtain device info
	if (FAILED(IDirectDraw4_GetDeviceIdentifier(lpDD4, &dddi, 0)))
		return FALSE;

	// Matrox G400 stencil buffer support does not draw anything in AutoCAD,
	// but ordinary Z buffers draw shaded models fine. (DaveM)
	if (dddi.dwVendorId == 0x102B) {		// Matrox
		if (dddi.dwDeviceId == 0x0525) {	// G400
			bBroken = TRUE;
		}
	}

	return bBroken;
}

// ***********************************************************************

void dglBuildPixelFormatList()
{
	int				i;
	char			buf[128];
	char			cat[8];
	HRESULT			hRes;
	DGL_pixelFormat	*lpPF;

#ifdef _USE_GLD3_WGL
	_gldDriver.BuildPixelformatList();
#else
	IDirectDraw		*lpDD1 = NULL;
	IDirectDraw4	*lpDD4 = NULL;
	IDirect3D3		*lpD3D3 = NULL;
	DDSURFACEDESC2	ddsdDisplayMode;

	DWORD			dwRb, dwGb, dwBb, dwAb; // Bit counts
	DWORD			dwRs, dwGs, dwBs, dwAs; // Bit shifts
	DWORD			dwPixelType;			// RGB or color index

	// Set defaults
	glb.nPixelFormatCount	= 0;
	glb.lpPF				= NULL;
	glb.nZBufferPFCount		= 0;
	glb.lpZBufferPF			= NULL;
	glb.nDisplayModeCount	= 0;
	glb.lpDisplayModes		= NULL;

	//
	// Examine the hardware for depth and stencil
	//

	if (glb.bPrimary)
		hRes = DirectDrawCreate(NULL, &lpDD1, NULL);
	else
		hRes = DirectDrawCreate(&glb.ddGuid, &lpDD1, NULL);
		
	if (FAILED(hRes)) {
		ddlogError(DDLOG_ERROR, "dglBPFL: DirectDrawCreate failed", hRes);
		return;
	}

	// Query for DX6 IDirectDraw4.
	hRes = IDirectDraw_QueryInterface(
				lpDD1,
				&IID_IDirectDraw4,
				(void**)&lpDD4);
	if (FAILED(hRes)) {
		ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (DD4) failed", hRes);
		goto clean_up;
	}


	// Retrieve caps of current display mode
	ZeroMemory(&ddsdDisplayMode, sizeof(ddsdDisplayMode));
	ddsdDisplayMode.dwSize = sizeof(ddsdDisplayMode);
	hRes = IDirectDraw4_GetDisplayMode(lpDD4, &ddsdDisplayMode);
	if (FAILED(hRes))
		goto clean_up;

	dwDisplayBitDepth = ddsdDisplayMode.ddpfPixelFormat.dwRGBBitCount;
	dwPixelType = (dwDisplayBitDepth <= 8) ? PFD_TYPE_COLORINDEX : PFD_TYPE_RGBA;
	dwRb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask);
	dwGb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask);
	dwBb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask);
	dwRs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRBitMask);
	dwGs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwGBitMask);
	dwBs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwBBitMask);

	if (BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask)) {
		dwAb = BitCount(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask);
		dwAs = BitShift(ddsdDisplayMode.ddpfPixelFormat.dwRGBAlphaBitMask);
	} else {
		dwAb = 0;
		dwAs = 0;
	}

	// Query for available display modes
	ddlogMessage(DDLOG_INFO, "\n");
	ddlogMessage(DDLOG_INFO, "Display Modes:\n");

	// Pass 1: Determine count
	iEnumCount = 0;
	hRes = IDirectDraw4_EnumDisplayModes(
				lpDD4,
				0,
				NULL,
				NULL,
				EnumDisplayModesCallback);
	if (FAILED(hRes)) {
		ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes);
		goto clean_up;
	}
	if (iEnumCount == 0) {
		ddlogMessage(DDLOG_ERROR, "dglBPFL: No display modes found");
		goto clean_up;
	}
	glb.lpDisplayModes = (DDSURFACEDESC2 *)calloc(iEnumCount,
												sizeof(DDSURFACEDESC2));
	if (glb.lpDisplayModes == NULL) {
		ddlogMessage(DDLOG_ERROR, "dglBPFL: DDSURFACEDESC2 calloc failed");
		goto clean_up;
	}
	glb.nDisplayModeCount = iEnumCount;
	// Pass 2: Save modes
	iEnumCount = 0;
	hRes = IDirectDraw4_EnumDisplayModes(
				lpDD4,
				0,
				NULL,
				(void *)glb.lpDisplayModes,
				EnumDisplayModesCallback);
	if (FAILED(hRes)) {
		ddlogError(DDLOG_ERROR, "dglBPFL: EnumDisplayModes failed", hRes);
		goto clean_up;
	}
							  // Query for IDirect3D3 interface
	hRes = IDirectDraw4_QueryInterface(
				lpDD4,
				&IID_IDirect3D3,
				(void**)&lpD3D3);
	if (FAILED(hRes)) {
		ddlogError(DDLOG_ERROR, "dglBPFL: QueryInterface (D3D3) failed", hRes);
		goto clean_up;
	}

	ddlogMessage(DDLOG_INFO, "\n");
	ddlogMessage(DDLOG_INFO, "ZBuffer formats:\n");

	// Pass 1. Count the ZBuffer pixel formats
	hRes = IDirect3D3_EnumZBufferFormats(
				lpD3D3,
				&glb.d3dGuid,
				d3dEnumZBufferFormatsCallback,
				NULL);

	if (FAILED(hRes))
		goto clean_up;

	if (glb.nZBufferPFCount) {
		glb.lpZBufferPF = (DDPIXELFORMAT *)calloc(glb.nZBufferPFCount,
												sizeof(DDPIXELFORMAT));
		if(glb.lpZBufferPF == NULL)
			goto clean_up;

		// Pass 2. Cache the ZBuffer pixel formats
		iEnumCount = 0; // (Used by the enum function)
		hRes = IDirect3D3_EnumZBufferFormats(
					lpD3D3,
					&glb.d3dGuid,
					d3dEnumZBufferFormatsCallback,
					glb.lpZBufferPF);

		if (FAILED(hRes))
			goto clean_up;
	}

	// Remove stencil support for boards which don't work for AutoCAD;
	// Matrox G400 does not work, but NVidia TNT2 and ATI Rage128 do... (DaveM)
	if (IsStencilSupportBroken(lpDD4)) {
		for (i=0; i<iEnumCount; i++)
			if (glb.lpZBufferPF[i].dwFlags & DDPF_STENCILBUFFER)
				glb.nZBufferPFCount--;
	}

	// One each for every ZBuffer pixel format (including no depth buffer)
	// Times-two because duplicated for single buffering (as opposed to double)
	glb.nPixelFormatCount = 2 * (glb.nZBufferPFCount + 1);
	glb.lpPF = (DGL_pixelFormat *)calloc(glb.nPixelFormatCount,
										sizeof(DGL_pixelFormat));
	if (glb.lpPF == NULL)
		goto clean_up;
	//
	// Fill in the pixel formats
	// Note: Depth buffer bits are really (dwZBufferBitDepth-dwStencilBitDepth)
	//		 but this will pass wierd numbers to the OpenGL app. (?)
	//

	pfTemplateHW.pfd.iPixelType		= dwPixelType;
	pfTemplateHW.pfd.cColorBits		= dwDisplayBitDepth;
	pfTemplateHW.pfd.cRedBits		= dwRb;
	pfTemplateHW.pfd.cGreenBits		= dwGb;
	pfTemplateHW.pfd.cBlueBits		= dwBb;
	pfTemplateHW.pfd.cAlphaBits		= dwAb;
	pfTemplateHW.pfd.cRedShift		= dwRs;
	pfTemplateHW.pfd.cGreenShift	= dwGs;
	pfTemplateHW.pfd.cBlueShift		= dwBs;
	pfTemplateHW.pfd.cAlphaShift	= dwAs;

	lpPF = glb.lpPF;

	// Fill in the double-buffered pixel formats
	for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) {
		memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
		if (i) {
			lpPF->iZBufferPF		= i-1;
			lpPF->pfd.cDepthBits	= glb.lpZBufferPF[i-1].dwZBufferBitDepth;
			lpPF->pfd.cStencilBits	= glb.lpZBufferPF[i-1].dwStencilBitDepth;
		}
	}
	// Fill in the single-buffered pixel formats
	for (i=0; i<(glb.nZBufferPFCount + 1); i++, lpPF++) {
		memcpy(lpPF, &pfTemplateHW, sizeof(DGL_pixelFormat));
		if (i) {
			lpPF->iZBufferPF		= i-1;
			lpPF->pfd.cDepthBits	= glb.lpZBufferPF[i-1].dwZBufferBitDepth;
			lpPF->pfd.cStencilBits	= glb.lpZBufferPF[i-1].dwStencilBitDepth;
		}
		// Remove double-buffer flag. Could use XOR instead...
		lpPF->pfd.dwFlags &= (~(PFD_DOUBLEBUFFER));
		// Insert GDI flag for single buffered format only.
		lpPF->pfd.dwFlags |= PFD_SUPPORT_GDI;
	}
#endif // _USE_GLD3_WGL

	// Lets dump the list to the log
	// ** Based on "wglinfo" by Nate Robins **
	ddlogMessage(DDLOG_INFO, "\n");
	ddlogMessage(DDLOG_INFO, "Pixel Formats:\n");
	ddlogMessage(DDLOG_INFO,
		"   visual  x  bf lv rg d st  r  g  b a  ax dp st accum buffs  ms\n");
	ddlogMessage(DDLOG_INFO,
		" id dep cl sp sz l  ci b ro sz sz sz sz bf th cl  r  g  b  a ns b\n");
	ddlogMessage(DDLOG_INFO,
		"-----------------------------------------------------------------\n");
	for (i=0, lpPF = glb.lpPF; i<glb.nPixelFormatCount; i++, lpPF++) {
		sprintf(buf, "0x%02x ", i+1);

		sprintf(cat, "%2d ", lpPF->pfd.cColorBits);
		strcat(buf, cat);
		if(lpPF->pfd.dwFlags & PFD_DRAW_TO_WINDOW)      sprintf(cat, "wn ");
		else if(lpPF->pfd.dwFlags & PFD_DRAW_TO_BITMAP) sprintf(cat, "bm ");
		else sprintf(cat, ".  ");
		strcat(buf, cat);

		/* should find transparent pixel from LAYERPLANEDESCRIPTOR */
		sprintf(cat, " . "); 
		strcat(buf, cat);

		sprintf(cat, "%2d ", lpPF->pfd.cColorBits);
		strcat(buf, cat);

		/* bReserved field indicates number of over/underlays */
		if(lpPF->pfd.bReserved) sprintf(cat, " %d ", lpPF->pfd.bReserved);
		else sprintf(cat, " . "); 
		strcat(buf, cat);

		sprintf(cat, " %c ", lpPF->pfd.iPixelType == PFD_TYPE_RGBA ? 'r' : 'c');
		strcat(buf, cat);

		sprintf(cat, "%c ", lpPF->pfd.dwFlags & PFD_DOUBLEBUFFER ? 'y' : '.');
		strcat(buf, cat);

		sprintf(cat, " %c ", lpPF->pfd.dwFlags & PFD_STEREO ? 'y' : '.');
		strcat(buf, cat);

		if(lpPF->pfd.cRedBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) 
		    sprintf(cat, "%2d ", lpPF->pfd.cRedBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);

		if(lpPF->pfd.cGreenBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) 
		    sprintf(cat, "%2d ", lpPF->pfd.cGreenBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);

		if(lpPF->pfd.cBlueBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) 
		    sprintf(cat, "%2d ", lpPF->pfd.cBlueBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cAlphaBits && lpPF->pfd.iPixelType == PFD_TYPE_RGBA) 
			sprintf(cat, "%2d ", lpPF->pfd.cAlphaBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cAuxBuffers)     sprintf(cat, "%2d ", lpPF->pfd.cAuxBuffers);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cDepthBits)      sprintf(cat, "%2d ", lpPF->pfd.cDepthBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cStencilBits)    sprintf(cat, "%2d ", lpPF->pfd.cStencilBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cAccumRedBits)   sprintf(cat, "%2d ", lpPF->pfd.cAccumRedBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);

		if(lpPF->pfd.cAccumGreenBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumGreenBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cAccumBlueBits)  sprintf(cat, "%2d ", lpPF->pfd.cAccumBlueBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		if(lpPF->pfd.cAccumAlphaBits) sprintf(cat, "%2d ", lpPF->pfd.cAccumAlphaBits);
		else sprintf(cat, " . ");
		strcat(buf, cat);
	
		/* no multisample in Win32 */
		sprintf(cat, " . .\n");
		strcat(buf, cat);

		ddlogMessage(DDLOG_INFO, buf);
	}
	ddlogMessage(DDLOG_INFO,
		"-----------------------------------------------------------------\n");
	ddlogMessage(DDLOG_INFO, "\n");

#ifndef _USE_GLD3_WGL
clean_up:
	// Release COM objects
	RELEASE(lpD3D3);
	RELEASE(lpDD4);
	RELEASE(lpDD1);

	// Popup warning message if non RGB color mode
	if (dwDisplayBitDepth <= 8) {
		ddlogPrintf(DDLOG_WARN, "Current Color Depth %d bpp is not supported", dwDisplayBitDepth);
		MessageBox(NULL, szColorDepthWarning, "GLDirect", MB_OK | MB_ICONWARNING);
	}
#endif // _USE_GLD3_WGL
}

// ***********************************************************************

void dglReleasePixelFormatList()
{
	glb.nPixelFormatCount = 0;
	if (glb.lpPF) {
		free(glb.lpPF);
		glb.lpPF = NULL;
	}
#ifndef _USE_GLD3_WGL
	glb.nZBufferPFCount = 0;
	if (glb.lpZBufferPF) {
		free(glb.lpZBufferPF);
		glb.lpZBufferPF = NULL;
	}
	glb.nDisplayModeCount = 0;
	if (glb.lpDisplayModes) {
		free(glb.lpDisplayModes);
		glb.lpDisplayModes = NULL;
	}
#endif // _USE_GLD3_WGL
}

// ***********************************************************************