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#ifndef WMESADEF_H
#define WMESADEF_H
#include "context.h"
typedef struct _dibSection {
HDC hDC;
HANDLE hFileMap;
BOOL fFlushed;
LPVOID base;
} WMDIBSECTION, *PWMDIBSECTION;
/**
* The Windows Mesa rendering context, derived from GLcontext.
*/
struct wmesa_context {
GLcontext gl_ctx; /* The core GL/Mesa context */
HDC hDC;
COLORREF clearColorRef;
HPEN clearPen;
HBRUSH clearBrush;
GLuint ScanWidth; /* XXX move into wmesa_framebuffer */
GLboolean rgb_flag; /* XXX remove - use gl_visual field */
GLboolean db_flag; /* XXX remove - use gl_visual field */
GLboolean alpha_flag; /* XXX remove - use gl_visual field */
WMDIBSECTION dib;
BITMAPINFO bmi;
HBITMAP hbmDIB;
HBITMAP hOldBitmap;
PBYTE pbPixels;
BYTE cColorBits;
int pixelformat;
};
/**
* Windows framebuffer, derived from gl_framebuffer
*/
struct wmesa_framebuffer
{
struct gl_framebuffer Base;
HDC hdc;
struct wmesa_framebuffer *next;
};
typedef struct wmesa_framebuffer *WMesaFramebuffer;
#endif /* WMESADEF_H */
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