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Import('*')
env = env.Clone()
env.Prepend(CPPPATH = [
'#src',
'#src/mapi',
'#src/mesa',
Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers
Dir('../../../mapi/glapi'), # src/mapi/glapi build path
])
env.Prepend(LIBS = [
mesautil,
glapi,
compiler,
mesa,
spirv,
nir,
glsl,
])
sources = [
'osmesa.c',
]
if env['platform'] == 'windows':
env.AppendUnique(CPPDEFINES = [
'_GDI32_', # prevent wgl* being declared __declspec(dllimport)
'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers
])
if not env['gles']:
# prevent _glapi_* from being declared __declspec(dllimport)
env.Append(CPPDEFINES = ['_GLAPI_NO_EXPORTS'])
sources += ['osmesa.def']
osmesa = env.SharedLibrary(
target ='osmesa',
source = sources,
)
env.Alias('osmesa', osmesa)
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