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path: root/src/mesa/drivers/haiku/swrast/SoftwareRast.h
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/*
 * Copyright 2006-2012, Haiku, Inc. All rights reserved.
 * Distributed under the terms of the MIT License.
 *
 * Authors:
 *		Jérôme Duval, korli@users.berlios.de
 * 		Philippe Houdoin, philippe.houdoin@free.fr
 *		Artur Wyszynski, harakash@gmail.com
 */
#ifndef MESASOFTWARERENDERER_H
#define MESASOFTWARERENDERER_H


#define HAIKU_SWRAST_RENDERBUFFER_CLASS 0x737752 // swR


#include "GLRenderer.h"

extern "C" {
#include "context.h"
#include "main/version.h"
#include "swrast/s_chan.h"
#include "swrast/s_context.h"
}


class MesaSoftwareRast : public BGLRenderer, public gl_context {
public:
							MesaSoftwareRast(BGLView* view,
								ulong bgl_options,
								BGLDispatcher* dispatcher);
	virtual					~MesaSoftwareRast();

	virtual	void			LockGL();
	virtual	void 			UnlockGL();

	virtual	void 			SwapBuffers(bool VSync = false);
	virtual	void			Draw(BRect updateRect);
	virtual	status_t		CopyPixelsOut(BPoint source, BBitmap* dest);
	virtual	status_t		CopyPixelsIn(BBitmap* source, BPoint dest);
	virtual void			FrameResized(float width, float height);

	virtual	void			EnableDirectMode(bool enabled);
	virtual	void			DirectConnected(direct_buffer_info* info);

private:
	static	const GLubyte*	_GetString(gl_context* ctx, GLenum name);
			void			_CheckResize(GLuint newWidth, GLuint newHeight);
	static	void			_UpdateState(gl_context* ctx, GLuint newState);
	static	void			_Flush(gl_context *ctx);

	struct	swrast_renderbuffer* _NewRenderBuffer(bool front);
			status_t		_SetupRenderBuffer(struct gl_renderbuffer* rb,
								color_space colorSpace);

/* Mesa callbacks */
	static	void			_RenderBufferDelete(struct gl_context *ctx,
								struct gl_renderbuffer* rb);
	static	GLboolean		_RenderBufferStorage(gl_context* ctx,
								struct gl_renderbuffer* render,
								GLenum internalFormat,
								GLuint width, GLuint height);
	static	GLboolean		_RenderBufferStorageMalloc(gl_context* ctx,
								struct gl_renderbuffer* render,
								GLenum internalFormat,
								GLuint width, GLuint height);
	static	void			_RenderBufferMap(gl_context *ctx,
								struct gl_renderbuffer *rb,
								GLuint x, GLuint y, GLuint w, GLuint h,
								GLbitfield mode, GLubyte **mapOut,
								GLint *rowStrideOut);

			void			_AllocateBitmap();
			void			_CopyToDirect();

			BBitmap*		fBitmap;
			bool			fDirectModeEnabled;
			direct_buffer_info* fInfo;
			BLocker			fInfoLocker;
			ulong			fOptions;

			gl_config*		fVisual;

			struct gl_framebuffer* fFrameBuffer;
			struct swrast_renderbuffer* fFrontRenderBuffer;
			struct swrast_renderbuffer* fBackRenderBuffer;

			GLuint			fWidth;
			GLuint			fHeight;
			color_space		fColorSpace;

			void*			fRowAddr[SWRAST_MAX_HEIGHT];
};

#endif	// MESASOFTWARERENDERER_H