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/*
* Mesa 3-D graphics library
* Version: 5.1
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/* Authors:
* Keith Whitwell
*/
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#ifdef FX
#include "glheader.h"
#include "mtypes.h"
#include "imports.h"
#include "macros.h"
#include "colormac.h"
#include "math/m_translate.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "fxdrv.h"
static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc )
{
fxMesaContext fxMesa = FX_CONTEXT( ctx );
GrVertex *dst = fxMesa->verts + edst;
GrVertex *src = fxMesa->verts + esrc;
*(GLuint *)&dst->pargb = *(GLuint *)&src->pargb;
}
typedef void (*emit_func)( GLcontext *, GLuint, GLuint, void * );
static struct {
emit_func emit;
interp_func interp;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_format;
} setup_tab[MAX_SETUP];
static void import_float_colors( GLcontext *ctx )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
struct gl_client_array *from = VB->ColorPtr[0];
struct gl_client_array *to = &FX_CONTEXT(ctx)->UbyteColor;
GLuint count = VB->Count;
if (!to->Ptr) {
to->Ptr = ALIGN_MALLOC( VB->Size * 4 * sizeof(GLubyte), 32 );
to->Type = GL_UNSIGNED_BYTE;
}
/* No need to transform the same value 3000 times.
*/
if (!from->StrideB) {
to->StrideB = 0;
count = 1;
}
else
to->StrideB = 4 * sizeof(GLubyte);
_math_trans_4ub( (GLubyte (*)[4]) to->Ptr,
from->Ptr,
from->StrideB,
from->Type,
from->Size,
0,
count);
VB->ColorPtr[0] = to;
}
/* Hack alert: assume chan is 8 bits */
#define GET_COLOR(ptr, idx) (((GLchan (*)[4])((ptr)->Ptr))[idx])
static void interp_extras( GLcontext *ctx,
GLfloat t,
GLuint dst, GLuint out, GLuint in,
GLboolean force_boundary )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
INTERP_4CHAN( t,
GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], out),
GET_COLOR(VB->ColorPtr[1], in) );
#if 1 /* [dBorca] GL_EXT_separate_specular_color */
if (VB->SecondaryColorPtr[1]) {
INTERP_3CHAN( t,
GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], out),
GET_COLOR(VB->SecondaryColorPtr[1], in) );
}
#endif
}
if (VB->EdgeFlag) {
VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;
}
setup_tab[FX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in,
force_boundary);
}
static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src )
{
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
if (VB->ColorPtr[1]) {
COPY_CHAN4( GET_COLOR(VB->ColorPtr[1], dst),
GET_COLOR(VB->ColorPtr[1], src) );
#if 1 /* [dBorca] GL_EXT_separate_specular_color */
if (VB->SecondaryColorPtr[1]) {
COPY_CHAN4( GET_COLOR(VB->SecondaryColorPtr[1], dst),
GET_COLOR(VB->SecondaryColorPtr[1], src) );
}
#endif
}
copy_pv(ctx, dst, src);
}
#define IND (SETUP_XYZW|SETUP_RGBA)
#define TAG(x) x##_wg
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0)
#define TAG(x) x##_wgt0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
#define TAG(x) x##_wgt0t1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_PTEX)
#define TAG(x) x##_wgpt0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_RGBA|SETUP_TMU0|SETUP_TMU1|\
SETUP_PTEX)
#define TAG(x) x##_wgpt0t1
#include "fxvbtmp.h"
/* Snapping for voodoo-1
*/
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA)
#define TAG(x) x##_wsg
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0)
#define TAG(x) x##_wsgt0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
SETUP_TMU1)
#define TAG(x) x##_wsgt0t1
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
SETUP_PTEX)
#define TAG(x) x##_wsgpt0
#include "fxvbtmp.h"
#define IND (SETUP_XYZW|SETUP_SNAP|SETUP_RGBA|SETUP_TMU0|\
SETUP_TMU1|SETUP_PTEX)
#define TAG(x) x##_wsgpt0t1
#include "fxvbtmp.h"
/* Vertex repair (multipass rendering)
*/
#define IND (SETUP_RGBA)
#define TAG(x) x##_g
#include "fxvbtmp.h"
#define IND (SETUP_TMU0)
#define TAG(x) x##_t0
#include "fxvbtmp.h"
#define IND (SETUP_TMU0|SETUP_TMU1)
#define TAG(x) x##_t0t1
#include "fxvbtmp.h"
#define IND (SETUP_RGBA|SETUP_TMU0)
#define TAG(x) x##_gt0
#include "fxvbtmp.h"
#define IND (SETUP_RGBA|SETUP_TMU0|SETUP_TMU1)
#define TAG(x) x##_gt0t1
#include "fxvbtmp.h"
static void init_setup_tab( void )
{
init_wg();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgpt0t1();
init_wsg();
init_wsgt0();
init_wsgt0t1();
init_wsgpt0();
init_wsgpt0t1();
init_g();
init_t0();
init_t0t1();
init_gt0();
init_gt0t1();
}
void fxPrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s(%x): %s%s%s%s%s\n",
msg,
(int)flags,
(flags & SETUP_XYZW) ? " xyzw," : "",
(flags & SETUP_SNAP) ? " snap," : "",
(flags & SETUP_RGBA) ? " rgba," : "",
(flags & SETUP_TMU0) ? " tex-0," : "",
(flags & SETUP_TMU1) ? " tex-1," : "");
}
void fxCheckTexSizes( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesaContext fxMesa = FX_CONTEXT( ctx );
if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {
GLuint ind = fxMesa->SetupIndex |= (SETUP_PTEX|SETUP_RGBA);
/* Tdfx handles projective textures nicely; just have to change
* up to the new vertex format.
*/
if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {
fxMesa->stw_hint_state = setup_tab[ind].vertex_format;
FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
/* This is required as we have just changed the vertex
* format, so the interp routines must also change.
* In the unfilled and twosided cases we are using the
* Extras ones anyway, so leave them in place.
*/
if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;
}
}
}
}
void fxBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs )
{
fxMesaContext fxMesa = FX_CONTEXT( ctx );
GrVertex *v = (fxMesa->verts + start);
if (!newinputs)
return;
if (newinputs & VERT_BIT_CLIP) {
setup_tab[fxMesa->SetupIndex].emit( ctx, start, count, v );
} else {
GLuint ind = 0;
if (newinputs & VERT_BIT_COLOR0)
ind |= SETUP_RGBA;
if (newinputs & VERT_BIT_TEX0)
ind |= SETUP_TMU0;
if (newinputs & VERT_BIT_TEX1)
ind |= SETUP_TMU0|SETUP_TMU1;
if (fxMesa->SetupIndex & SETUP_PTEX)
ind = ~0;
ind &= fxMesa->SetupIndex;
if (ind) {
setup_tab[ind].emit( ctx, start, count, v );
}
}
}
void fxChooseVertexState( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
fxMesaContext fxMesa = FX_CONTEXT( ctx );
GLuint ind = SETUP_XYZW|SETUP_RGBA;
if (fxMesa->snapVertices)
ind |= SETUP_SNAP;
fxMesa->tmu_source[0] = 0;
fxMesa->tmu_source[1] = 1;
if (ctx->Texture._EnabledUnits & 0x2) {
if (ctx->Texture._EnabledUnits & 0x1) {
ind |= SETUP_TMU1|SETUP_TMU0;
}
else {
fxMesa->tmu_source[0] = 1;
fxMesa->tmu_source[1] = 0;
ind |= SETUP_TMU0;
}
}
else if (ctx->Texture._EnabledUnits & 0x1) {
ind |= SETUP_TMU0;
}
fxMesa->SetupIndex = ind;
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = interp_extras;
tnl->Driver.Render.CopyPV = copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = copy_pv;
}
if (setup_tab[ind].vertex_format != fxMesa->stw_hint_state) {
fxMesa->stw_hint_state = setup_tab[ind].vertex_format;
FX_grHints(GR_HINT_STWHINT, fxMesa->stw_hint_state);
}
}
void fxAllocVB( GLcontext *ctx )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
static int firsttime = 1;
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
fxMesa->verts = (GrVertex *)ALIGN_MALLOC(size * sizeof(GrVertex), 32);
fxMesa->SetupIndex = SETUP_XYZW|SETUP_RGBA;
}
void fxFreeVB( GLcontext *ctx )
{
fxMesaContext fxMesa = FX_CONTEXT(ctx);
if (fxMesa->verts) {
ALIGN_FREE(fxMesa->verts);
fxMesa->verts = 0;
}
if (fxMesa->UbyteColor.Ptr) {
ALIGN_FREE(fxMesa->UbyteColor.Ptr);
fxMesa->UbyteColor.Ptr = 0;
}
}
#else
/*
* Need this to provide at least one external definition.
*/
extern int gl_fx_dummy_function_vb(void);
int
gl_fx_dummy_function_vb(void)
{
return 0;
}
#endif /* FX */
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