aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/glide/fxtris.c
blob: 60b3628163f132c9326f38cff3cd38c45cf33109 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
/* -*- mode: c; c-basic-offset: 3 -*-
 *
 * Copyright 2000 VA Linux Systems Inc., Fremont, California.
 *
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
/* $XFree86: xc/lib/GL/mesa/src/drv/fx/fxtris.c,v 1.5 2000/09/24 13:51:04 alanh Exp $ */

/* Authors:
 *    Keith Whitwell <keithw@valinux.com>
 */

#include <stdio.h>
#include <math.h>

#ifdef FX

#include "glheader.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"

#include "swrast/swrast.h"
#include "swrast_setup/swrast_setup.h"
#include "tnl/t_context.h"
#include "tnl/t_pipeline.h"

#include "fxdrv.h"


/*
 * Subpixel offsets to adjust Mesa's (true) window coordinates to
 * Glide coordinates.  We need these to ensure precise rasterization.
 * Otherwise, we'll fail a bunch of conformance tests.
 */
#define TRI_X_OFFSET    ( 0.0F)
#define TRI_Y_OFFSET    ( 0.0F)
#define LINE_X_OFFSET   ( 0.0F)
#define LINE_Y_OFFSET   ( 0.125F)
#define PNT_X_OFFSET    ( 0.375F)
#define PNT_Y_OFFSET    ( 0.375F)

static void fxRasterPrimitive( GLcontext *ctx, GLenum prim );
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim );

/***********************************************************************
 *          Macros for t_dd_tritmp.h to draw basic primitives          *
 ***********************************************************************/

#define TRI( a, b, c )				\
do {						\
   if (DO_FALLBACK)				\
      fxMesa->draw_tri( fxMesa, a, b, c );	\
   else						\
      grDrawTriangle( a, b, c );	\
} while (0)					\

#define QUAD( a, b, c, d )			\
do {						\
   if (DO_FALLBACK) {				\
      fxMesa->draw_tri( fxMesa, a, b, d );	\
      fxMesa->draw_tri( fxMesa, b, c, d );	\
   } else {					\
      grDrawTriangle( a, b, d );	\
      grDrawTriangle( b, c, d );	\
   }						\
} while (0)

#define LINE( v0, v1 )				\
do {						\
   if (DO_FALLBACK)				\
      fxMesa->draw_line( fxMesa, v0, v1 );	\
   else {					\
      v0->x += LINE_X_OFFSET - TRI_X_OFFSET;	\
      v0->y += LINE_Y_OFFSET - TRI_Y_OFFSET;	\
      v1->x += LINE_X_OFFSET - TRI_X_OFFSET;	\
      v1->y += LINE_Y_OFFSET - TRI_Y_OFFSET;	\
      grDrawLine( v0, v1 );	\
      v0->x -= LINE_X_OFFSET - TRI_X_OFFSET;	\
      v0->y -= LINE_Y_OFFSET - TRI_Y_OFFSET;	\
      v1->x -= LINE_X_OFFSET - TRI_X_OFFSET;	\
      v1->y -= LINE_Y_OFFSET - TRI_Y_OFFSET;	\
   }						\
} while (0)

#define POINT( v0 )				\
do {						\
   if (DO_FALLBACK)				\
      fxMesa->draw_point( fxMesa, v0 );		\
   else {					\
      v0->x += PNT_X_OFFSET - TRI_X_OFFSET;	\
      v0->y += PNT_Y_OFFSET - TRI_Y_OFFSET;	\
      grDrawPoint( v0 );		\
      v0->x -= PNT_X_OFFSET - TRI_X_OFFSET;	\
      v0->y -= PNT_Y_OFFSET - TRI_Y_OFFSET;	\
   }						\
} while (0)


/***********************************************************************
 *              Fallback to swrast for basic primitives                *
 ***********************************************************************/

/* Build an SWvertex from a hardware vertex. 
 *
 * This code is hit only when a mix of accelerated and unaccelerated
 * primitives are being drawn, and only for the unaccelerated
 * primitives.  
 */
static void 
fx_translate_vertex( GLcontext *ctx, const GrVertex *src, SWvertex *dst)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   GLuint ts0 = fxMesa->tmu_source[0];
   GLuint ts1 = fxMesa->tmu_source[1];
   GLfloat w = 1.0 / src->oow;

   dst->win[0] = src->x;
   dst->win[1] = src->y;
   dst->win[2] = src->ooz;
   dst->win[3] = src->oow;

   dst->color[0] = (GLubyte) src->r;
   dst->color[1] = (GLubyte) src->g;
   dst->color[2] = (GLubyte) src->b;
   dst->color[3] = (GLubyte) src->a;

   dst->texcoord[ts0][0] = fxMesa->inv_s0scale * src->tmuvtx[0].sow * w;
   dst->texcoord[ts0][1] = fxMesa->inv_t0scale * src->tmuvtx[0].tow * w;

   if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU0)
      dst->texcoord[ts0][3] = src->tmuvtx[0].oow * w;
   else
      dst->texcoord[ts0][3] = 1.0;

   if (fxMesa->SetupIndex & SETUP_TMU1) {
      dst->texcoord[ts1][0] = fxMesa->inv_s1scale * src->tmuvtx[1].sow * w;
      dst->texcoord[ts1][1] = fxMesa->inv_t1scale * src->tmuvtx[1].tow * w;

      if (fxMesa->stw_hint_state & GR_STWHINT_W_DIFF_TMU1)
	 dst->texcoord[ts1][3] = src->tmuvtx[1].oow * w;
      else
	 dst->texcoord[ts1][3] = 1.0;
   }

   dst->pointSize = ctx->Point._Size;
}


static void 
fx_fallback_tri( fxMesaContext fxMesa, 
		   GrVertex *v0, 
		   GrVertex *v1, 
		   GrVertex *v2 )
{
   GLcontext *ctx = fxMesa->glCtx;
   SWvertex v[3];
   fprintf(stderr, "%s\n", __FUNCTION__);

   fx_translate_vertex( ctx, v0, &v[0] );
   fx_translate_vertex( ctx, v1, &v[1] );
   fx_translate_vertex( ctx, v2, &v[2] );
   _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
}


static void 
fx_fallback_line( fxMesaContext fxMesa,
		    GrVertex *v0,
		    GrVertex *v1 )
{
   GLcontext *ctx = fxMesa->glCtx;
   SWvertex v[2];
   fx_translate_vertex( ctx, v0, &v[0] );
   fx_translate_vertex( ctx, v1, &v[1] );
   _swrast_Line( ctx, &v[0], &v[1] );
}


static void 
fx_fallback_point( fxMesaContext fxMesa, 
		     GrVertex *v0 )
{
   GLcontext *ctx = fxMesa->glCtx;
   SWvertex v[1];
   fx_translate_vertex( ctx, v0, &v[0] );
   _swrast_Point( ctx, &v[0] );
}

/***********************************************************************
 *                 Functions to draw basic primitives                  *
 ***********************************************************************/

static void fx_print_vertex( GLcontext *ctx, const GrVertex *v )
{
   fprintf(stderr, "vertex at %p\n", v);

   fprintf(stderr, "x %f y %f z %f oow %f\n", 
	   v->x, v->y, v->ooz, v->oow);
   fprintf(stderr, "r %f g %f b %f a %f\n", 
	   v->r,
	   v->g,
	   v->b,
	   v->a);
   
   fprintf(stderr, "\n");
}

#define DO_FALLBACK 0

/* Need to do clip loop at each triangle when mixing swrast and hw
 * rendering.  These functions are only used when mixed-mode rendering
 * is occurring.
 */
static void fx_draw_quad( fxMesaContext fxMesa,
			  GrVertex *v0,
			  GrVertex *v1,
			  GrVertex *v2,
			  GrVertex *v3 )
{
   QUAD( v0, v1, v2, v3 );
}

static void fx_draw_triangle( fxMesaContext fxMesa,
				GrVertex *v0,
				GrVertex *v1,
				GrVertex *v2 )
{
   TRI( v0, v1, v2 );
}

static void fx_draw_line( fxMesaContext fxMesa,
			    GrVertex *v0,
			    GrVertex *v1 )
{
   /* No support for wide lines (avoid wide/aa line fallback).
    */
   LINE(v0, v1);
}

static void fx_draw_point( fxMesaContext fxMesa,
			     GrVertex *v0 )
{
   /* No support for wide points.
    */
   POINT( v0 );
}

#undef DO_FALLBACK


#define FX_UNFILLED_BIT    0x1
#define FX_OFFSET_BIT	     0x2
#define FX_TWOSIDE_BIT     0x4
#define FX_FLAT_BIT        0x8
#define FX_FALLBACK_BIT    0x10
#define FX_MAX_TRIFUNC     0x20

static struct {
   points_func	        points;
   line_func		line;
   triangle_func	triangle;
   quad_func		quad;
} rast_tab[FX_MAX_TRIFUNC];

#define DO_FALLBACK (IND & FX_FALLBACK_BIT)
#define DO_OFFSET   (IND & FX_OFFSET_BIT)
#define DO_UNFILLED (IND & FX_UNFILLED_BIT)
#define DO_TWOSIDE  (IND & FX_TWOSIDE_BIT)
#define DO_FLAT     (IND & FX_FLAT_BIT)
#define DO_TRI       1
#define DO_QUAD      1
#define DO_LINE      1
#define DO_POINTS    1
#define DO_FULL_QUAD 1

#define HAVE_RGBA   1
#define HAVE_SPEC   0
#define HAVE_HW_FLATSHADE 0
#define HAVE_BACK_COLORS  0
#define VERTEX GrVertex
#define TAB rast_tab

#define DEPTH_SCALE 1.0
#define UNFILLED_TRI unfilled_tri
#define UNFILLED_QUAD unfilled_quad
#define VERT_X(_v) _v->x
#define VERT_Y(_v) _v->y
#define VERT_Z(_v) _v->ooz
#define AREA_IS_CCW( a ) (a < 0)
#define GET_VERTEX(e) (fxMesa->verts + e)

#define VERT_SET_RGBA( dst, f )                   \
do {						\
   dst->r = (GLfloat)f[0];	\
   dst->g = (GLfloat)f[1];	\
   dst->b = (GLfloat)f[2];	\
   dst->a = (GLfloat)f[3];	\
} while (0)

#define VERT_COPY_RGBA( v0, v1 ) 		\
do {						\
   v0->r = v1->r;				\
   v0->g = v1->g;				\
   v0->b = v1->b;				\
   v0->a = v1->a;				\
} while (0)

#define VERT_SAVE_RGBA( idx )  			\
do {						\
   color[idx][0] = v[idx]->r;			\
   color[idx][1] = v[idx]->g;			\
   color[idx][1] = v[idx]->b;			\
   color[idx][3] = v[idx]->a;			\
} while (0)


#define VERT_RESTORE_RGBA( idx )		\
do {						\
   v[idx]->r = color[idx][0];			\
   v[idx]->g = color[idx][1];			\
   v[idx]->b = color[idx][2];			\
   v[idx]->a = color[idx][3];			\
} while (0)


#define LOCAL_VARS(n)					\
   fxMesaContext fxMesa = FX_CONTEXT(ctx);		\
   GLfloat color[n][4];					\
   (void) color; 



/***********************************************************************
 *            Functions to draw basic unfilled primitives              *
 ***********************************************************************/

#define RASTERIZE(x) if (fxMesa->raster_primitive != x) \
                        fxRasterPrimitive( ctx, x )
#define RENDER_PRIMITIVE fxMesa->render_primitive
#define IND FX_FALLBACK_BIT
#define TAG(x) x
#include "tnl_dd/t_dd_unfilled.h"
#undef IND

/***********************************************************************
 *                 Functions to draw GL primitives                     *
 ***********************************************************************/

#define IND (0)
#define TAG(x) x
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT)
#define TAG(x) x##_offset
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT)
#define TAG(x) x##_twoside
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT)
#define TAG(x) x##_twoside_offset
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_UNFILLED_BIT)
#define TAG(x) x##_unfilled
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_twoside_unfilled
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT)
#define TAG(x) x##_twoside_offset_unfilled
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_FALLBACK_BIT)
#define TAG(x) x##_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
	     FX_FALLBACK_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback
#include "tnl_dd/t_dd_tritmp.h"


/* Fx doesn't support provoking-vertex flat-shading?
 */
#define IND (FX_FLAT_BIT)
#define TAG(x) x##_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_OFFSET_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_offset_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_UNFILLED_BIT|FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"

#define IND (FX_TWOSIDE_BIT|FX_OFFSET_BIT|FX_UNFILLED_BIT| \
	     FX_FALLBACK_BIT|FX_FLAT_BIT)
#define TAG(x) x##_twoside_offset_unfilled_fallback_flat
#include "tnl_dd/t_dd_tritmp.h"


static void init_rast_tab( void )
{
   init();
   init_offset();
   init_twoside();
   init_twoside_offset();
   init_unfilled();
   init_offset_unfilled();
   init_twoside_unfilled();
   init_twoside_offset_unfilled();
   init_fallback();
   init_offset_fallback();
   init_twoside_fallback();
   init_twoside_offset_fallback();
   init_unfilled_fallback();
   init_offset_unfilled_fallback();
   init_twoside_unfilled_fallback();
   init_twoside_offset_unfilled_fallback();

   init_flat();
   init_offset_flat();
   init_twoside_flat();
   init_twoside_offset_flat();
   init_unfilled_flat();
   init_offset_unfilled_flat();
   init_twoside_unfilled_flat();
   init_twoside_offset_unfilled_flat();
   init_fallback_flat();
   init_offset_fallback_flat();
   init_twoside_fallback_flat();
   init_twoside_offset_fallback_flat();
   init_unfilled_fallback_flat();
   init_offset_unfilled_fallback_flat();
   init_twoside_unfilled_fallback_flat();
   init_twoside_offset_unfilled_fallback_flat();
}



/**********************************************************************/
/*            Render whole (indexed) begin/end objects                */
/**********************************************************************/


#define VERT(x) (vertptr + x)

#define RENDER_POINTS( start, count )		\
   for ( ; start < count ; start++)		\
      grDrawPoint( VERT(ELT(start)) );

#define RENDER_LINE( v0, v1 ) \
   grDrawLine( VERT(v0), VERT(v1) )

#define RENDER_TRI( v0, v1, v2 )  \
   grDrawTriangle( VERT(v0), VERT(v1), VERT(v2) )

#define RENDER_QUAD( v0, v1, v2, v3 ) \
   fx_draw_quad( fxMesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )

#define INIT(x) fxRenderPrimitive( ctx, x )

#undef LOCAL_VARS
#define LOCAL_VARS						\
    fxMesaContext fxMesa = FX_CONTEXT(ctx);			\
    GrVertex *vertptr = fxMesa->verts;		\
    const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts;	\
    (void) elt;

#define RESET_STIPPLE 
#define RESET_OCCLUSION 
#define PRESERVE_VB_DEFS

/* Elts, no clipping.
 */
#undef ELT
#undef TAG
#define TAG(x) fx_##x##_elts
#define ELT(x) elt[x]
#include "tnl_dd/t_dd_rendertmp.h"

/* Verts, no clipping.
 */
#undef ELT
#undef TAG
#define TAG(x) fx_##x##_verts
#define ELT(x) x
#include "tnl_dd/t_dd_rendertmp.h"



/**********************************************************************/
/*                   Render clipped primitives                        */
/**********************************************************************/



static void fxRenderClippedPoly( GLcontext *ctx, const GLuint *elts, 
				   GLuint n )
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   struct vertex_buffer *VB = &tnl->vb;
   GLuint prim = fxMesa->render_primitive;

   /* Render the new vertices as an unclipped polygon. 
    */
   {
      GLuint *tmp = VB->Elts;
      VB->Elts = (GLuint *)elts;
      tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, 
						  PRIM_BEGIN|PRIM_END );
      VB->Elts = tmp;
   }

   /* Restore the render primitive
    */
   if (prim != GL_POLYGON)
      tnl->Driver.Render.PrimitiveNotify( ctx, prim );
}


static void fxFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts, 
				       GLuint n )
{
   fxMesaContext fxMesa = FX_CONTEXT( ctx );
   GrVertex *vertptr = fxMesa->verts;			
   const GrVertex *start = VERT(elts[0]);
   int i;

   for (i = 2 ; i < n ; i++) {
      grDrawTriangle( start, VERT(elts[i-1]), VERT(elts[i]) );
   }
}

/**********************************************************************/
/*                    Choose render functions                         */
/**********************************************************************/


#define POINT_FALLBACK (DD_POINT_SMOOTH)
#define LINE_FALLBACK (DD_LINE_STIPPLE)
#define TRI_FALLBACK (DD_TRI_SMOOTH)
#define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK|DD_TRI_STIPPLE)
#define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
			  DD_TRI_UNFILLED)



void fxDDChooseRenderState(GLcontext *ctx)
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   GLuint flags = ctx->_TriangleCaps;
   GLuint index = 0;

   fprintf(stderr, "%s\n", __FUNCTION__);

   if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS)) {
      if (flags & ANY_RASTER_FLAGS) {
	 if (flags & DD_TRI_LIGHT_TWOSIDE)    index |= FX_TWOSIDE_BIT;
	 if (flags & DD_TRI_OFFSET)	      index |= FX_OFFSET_BIT;
	 if (flags & DD_TRI_UNFILLED)	      index |= FX_UNFILLED_BIT;
	 if (flags & DD_FLATSHADE)	      index |= FX_FLAT_BIT;
      }

      fxMesa->draw_point = fx_draw_point;
      fxMesa->draw_line = fx_draw_line;
      fxMesa->draw_tri = fx_draw_triangle;

      /* Hook in fallbacks for specific primitives.
       *
       *
       */
      if (flags & (POINT_FALLBACK|
		   LINE_FALLBACK|
		   TRI_FALLBACK))
      {
	 if (flags & POINT_FALLBACK)
	    fxMesa->draw_point = fx_fallback_point;

	 if (flags & LINE_FALLBACK)
	    fxMesa->draw_line = fx_fallback_line;

	 if (flags & TRI_FALLBACK) {
	    fprintf(stderr, "tri fallback\n");
	    fxMesa->draw_tri = fx_fallback_tri;
	 }

	 index |= FX_FALLBACK_BIT;
      }
   }

   fprintf(stderr, "render index %x\n", index);

   tnl->Driver.Render.Points = rast_tab[index].points;
   tnl->Driver.Render.Line = rast_tab[index].line;
   tnl->Driver.Render.ClippedLine = rast_tab[index].line;
   tnl->Driver.Render.Triangle = rast_tab[index].triangle;
   tnl->Driver.Render.Quad = rast_tab[index].quad;

   if (index == 0) {
      tnl->Driver.Render.PrimTabVerts = fx_render_tab_verts;
      tnl->Driver.Render.PrimTabElts = fx_render_tab_elts;
      tnl->Driver.Render.ClippedPolygon = fxFastRenderClippedPoly;
   } else {
      tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
      tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
      tnl->Driver.Render.ClippedPolygon = fxRenderClippedPoly;
   }
}


/**********************************************************************/
/*                Runtime render state and callbacks                  */
/**********************************************************************/


static GLenum reduced_prim[GL_POLYGON+1] = {
   GL_POINTS,
   GL_LINES,
   GL_LINES,
   GL_LINES,
   GL_TRIANGLES,
   GL_TRIANGLES,
   GL_TRIANGLES,
   GL_TRIANGLES,
   GL_TRIANGLES,
   GL_TRIANGLES
};



/* Always called between RenderStart and RenderFinish --> We already
 * hold the lock.
 */
static void fxRasterPrimitive( GLcontext *ctx, GLenum prim )
{
   fxMesaContext fxMesa = FX_CONTEXT( ctx );

   fxMesa->raster_primitive = prim;
   if (prim == GL_TRIANGLES)
      grCullMode( fxMesa->cullMode );
   else
      grCullMode( GR_CULL_DISABLE );
}



/* Determine the rasterized primitive when not drawing unfilled 
 * polygons.
 */
static void fxRenderPrimitive( GLcontext *ctx, GLenum prim )
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   GLuint rprim = reduced_prim[prim];

   fxMesa->render_primitive = prim;

   if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
      return;
       
   if (fxMesa->raster_primitive != rprim) {
      fxRasterPrimitive( ctx, rprim );
   }
}



/**********************************************************************/
/*               Manage total rasterization fallbacks                 */
/**********************************************************************/


void fxCheckIsInHardware( GLcontext *ctx )
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   GLuint oldfallback = !fxMesa->is_in_hardware;
   GLuint newfallback;

   fxMesa->is_in_hardware = fx_check_IsInHardware( ctx );
   newfallback = !fxMesa->is_in_hardware;

   if (newfallback) {
      if (oldfallback == 0) {
	 fprintf(stderr, "goint to fallback\n");
	 _swsetup_Wakeup( ctx );
      }
   }
   else {
      if (oldfallback) {
	 fprintf(stderr, "leaving fallback\n");
	 _swrast_flush( ctx );
	 tnl->Driver.Render.Start = fxCheckTexSizes;
	 tnl->Driver.Render.Finish = _swrast_flush;
	 tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
	 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; 
	 tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
	 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
	 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
	 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
	 tnl->Driver.Render.BuildVertices = fxBuildVertices;
	 tnl->Driver.Render.Multipass = 0;
	 fxChooseVertexState(ctx);
	 fxDDChooseRenderState(ctx);
      }
   }
}

void fxDDInitTriFuncs( GLcontext *ctx )
{
   TNLcontext *tnl = TNL_CONTEXT(ctx);
   static int firsttime = 1;

   if (firsttime) {
      init_rast_tab();
      firsttime = 0;
   }

   tnl->Driver.Render.Start = fxCheckTexSizes;
   tnl->Driver.Render.Finish = _swrast_flush;
   tnl->Driver.Render.PrimitiveNotify = fxRenderPrimitive;
   tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon; 
   tnl->Driver.Render.ClippedLine = _tnl_RenderClippedLine;
   tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
   tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
   tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
   tnl->Driver.Render.BuildVertices = fxBuildVertices;
   tnl->Driver.Render.Multipass = 0;
   
   (void) fx_print_vertex;
}


#else


/*
 * Need this to provide at least one external definition.
 */

extern int gl_fx_dummy_function_tris(void);
int
gl_fx_dummy_function_tris(void)
{
   return 0;
}

#endif /* FX */