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/* -*- mode: C; tab-width:8; -*-
fxdrv.h - 3Dfx VooDoo driver types
*/
/*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* See the file fxapi.c for more informations about authors
*
*/
#ifndef FXDRV_H
#define FXDRV_H
/* If you comment out this define, a variable takes its place, letting
* you turn debugging on/off from the debugger.
*/
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <assert.h>
#if defined(__linux__)
#include <signal.h>
#endif
#include "context.h"
#include "macros.h"
#include "matrix.h"
#include "texture.h"
#include "types.h"
#include "vb.h"
#include "xform.h"
#include "clip.h"
#include "vbrender.h"
#include "GL/fxmesa.h"
#include "fxglidew.h"
/* use gl/gl.h GLAPI/GLAPIENTRY/GLCALLBACK in place of WINGDIAPI/APIENTRY/CALLBACK, */
/* these are defined in mesa gl/gl.h - tjump@spgs.com */
#if defined(MESA_DEBUG) && 0
extern void fx_sanity_triangle( GrVertex *, GrVertex *, GrVertex * );
#define grDrawTriangle fx_sanity_triangle
#endif
/* Define some shorter names for these things.
*/
#define XCOORD GR_VERTEX_X_OFFSET
#define YCOORD GR_VERTEX_Y_OFFSET
#define ZCOORD GR_VERTEX_OOZ_OFFSET
#define OOWCOORD GR_VERTEX_OOW_OFFSET
#define RCOORD GR_VERTEX_R_OFFSET
#define GCOORD GR_VERTEX_G_OFFSET
#define BCOORD GR_VERTEX_B_OFFSET
#define ACOORD GR_VERTEX_A_OFFSET
#define S0COORD GR_VERTEX_SOW_TMU0_OFFSET
#define T0COORD GR_VERTEX_TOW_TMU0_OFFSET
#define S1COORD GR_VERTEX_SOW_TMU1_OFFSET
#define T1COORD GR_VERTEX_TOW_TMU1_OFFSET
#define CLIP_XCOORD 0 /* normal place */
#define CLIP_YCOROD 1 /* normal place */
#define CLIP_ZCOORD 2 /* GR_VERTEX_Z_OFFSET */
#define CLIP_WCOORD 3 /* GR_VERTEX_R_OFFSET */
#define CLIP_GCOORD 4 /* normal place */
#define CLIP_BCOORD 5 /* normal place */
#define CLIP_RCOORD 6 /* GR_VERTEX_OOZ_OFFSET */
#define CLIP_ACOORD 7 /* normal place */
/* Should have size == 16 * sizeof(float).
*/
typedef struct {
GLfloat f[15]; /* Same layout as GrVertex */
GLubyte mask; /* Unsued */
GLubyte usermask; /* Unused */
} fxVertex;
#if defined(FXMESA_USE_ARGB)
#define FXCOLOR4( c ) ( \
( ((unsigned int)(c[3]))<<24 ) | \
( ((unsigned int)(c[0]))<<16 ) | \
( ((unsigned int)(c[1]))<<8 ) | \
( (unsigned int)(c[2])) )
#else
#ifdef __i386__
#define FXCOLOR4( c ) (* (int *)c)
#else
#define FXCOLOR4( c ) ( \
( ((unsigned int)(c[3]))<<24 ) | \
( ((unsigned int)(c[2]))<<16 ) | \
( ((unsigned int)(c[1]))<<8 ) | \
( (unsigned int)(c[0])) )
#endif
#endif
#define FX_VB_COLOR(fxm, color) \
do { \
if (sizeof(GLint) == 4*sizeof(GLubyte)) { \
if (fxm->constColor != *(GLuint*)color) { \
fxm->constColor = *(GLuint*)color; \
grConstantColorValue(FXCOLOR4(color)); \
} \
} else { \
grConstantColorValue(FXCOLOR4(color)); \
} \
} while (0)
#define GOURAUD(x) { \
GLubyte *col = VB->ColorPtr->data[(x)]; \
gWin[(x)].v.r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \
gWin[(x)].v.g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \
gWin[(x)].v.b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \
gWin[(x)].v.a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \
}
#define GOURAUD2(v, c) { \
GLubyte *col = c; \
v->r=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[0]); \
v->g=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[1]); \
v->b=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[2]); \
v->a=UBYTE_COLOR_TO_FLOAT_255_COLOR(col[3]); \
}
/* Mergable items first
*/
#define SETUP_RGBA 0x1
#define SETUP_TMU0 0x2
#define SETUP_TMU1 0x4
#define SETUP_XY 0x8
#define SETUP_Z 0x10
#define SETUP_W 0x20
#define MAX_MERGABLE 0x8
#define FX_NUM_TMU 2
#define FX_TMU0 GR_TMU0
#define FX_TMU1 GR_TMU1
#define FX_TMU_SPLIT 98
#define FX_TMU_BOTH 99
#define FX_TMU_NONE 100
/* Used for fxMesa->lastUnitsMode */
#define FX_UM_NONE 0x00000000
#define FX_UM_E0_REPLACE 0x00000001
#define FX_UM_E0_MODULATE 0x00000002
#define FX_UM_E0_DECAL 0x00000004
#define FX_UM_E0_BLEND 0x00000008
#define FX_UM_E1_REPLACE 0x00000010
#define FX_UM_E1_MODULATE 0x00000020
#define FX_UM_E1_DECAL 0x00000040
#define FX_UM_E1_BLEND 0x00000080
#define FX_UM_E_ENVMODE 0x000000ff
#define FX_UM_E0_ALPHA 0x00000100
#define FX_UM_E0_LUMINANCE 0x00000200
#define FX_UM_E0_LUMINANCE_ALPHA 0x00000400
#define FX_UM_E0_INTENSITY 0x00000800
#define FX_UM_E0_RGB 0x00001000
#define FX_UM_E0_RGBA 0x00002000
#define FX_UM_E1_ALPHA 0x00004000
#define FX_UM_E1_LUMINANCE 0x00008000
#define FX_UM_E1_LUMINANCE_ALPHA 0x00010000
#define FX_UM_E1_INTENSITY 0x00020000
#define FX_UM_E1_RGB 0x00040000
#define FX_UM_E1_RGBA 0x00080000
#define FX_UM_E_IFMT 0x000fff00
#define FX_UM_COLOR_ITERATED 0x00100000
#define FX_UM_COLOR_CONSTANT 0x00200000
#define FX_UM_ALPHA_ITERATED 0x00400000
#define FX_UM_ALPHA_CONSTANT 0x00800000
typedef void (*tfxRenderVBFunc)(GLcontext *);
typedef struct tfxTMFreeListNode {
struct tfxTMFreeListNode *next;
FxU32 startAddress, endAddress;
} tfxTMFreeNode;
typedef struct tfxTMAllocListNode {
struct tfxTMAllocListNode *next;
FxU32 startAddress, endAddress;
struct gl_texture_object *tObj;
} tfxTMAllocNode;
typedef struct {
GLsizei width, height;
GLint glideFormat;
unsigned short *data;
GLboolean translated, used;
} tfxMipMapLevel;
typedef struct {
GLuint lastTimeUsed;
FxU32 whichTMU;
tfxTMAllocNode *tm[FX_NUM_TMU];
tfxMipMapLevel mipmapLevel[MAX_TEXTURE_LEVELS];
GLboolean isInTM;
} tfxTMInfo;
typedef struct {
tfxTMInfo tmi;
GLint minLevel, maxLevel;
GLint baseLevelInternalFormat;
GrTexInfo info;
GrTextureFilterMode_t minFilt;
GrTextureFilterMode_t maxFilt;
FxBool LODblend;
GrTextureClampMode_t sClamp;
GrTextureClampMode_t tClamp;
GrMipMapMode_t mmMode;
GLfloat sScale, tScale;
GLint int_sScale, int_tScale; /* x86 floating point trick for
* multiplication by powers of 2.
* Used in fxfasttmp.h
*/
GuTexPalette palette;
GLboolean fixedPalette;
GLboolean validated;
} tfxTexInfo;
typedef struct {
GLuint swapBuffer;
GLuint reqTexUpload;
GLuint texUpload;
GLuint memTexUpload;
} tfxStats;
typedef void (*tfxTriViewClipFunc)( struct vertex_buffer *VB,
GLuint v[],
GLubyte mask );
typedef void (*tfxTriClipFunc)( struct vertex_buffer *VB,
GLuint v[],
GLuint mask );
typedef void (*tfxLineClipFunc)( struct vertex_buffer *VB,
GLuint v1, GLuint v2,
GLubyte mask );
extern tfxTriViewClipFunc fxTriViewClipTab[0x8];
extern tfxTriClipFunc fxTriClipStrideTab[0x8];
extern tfxLineClipFunc fxLineClipTab[0x8];
typedef struct {
/* Alpha test */
GLboolean alphaTestEnabled;
GrCmpFnc_t alphaTestFunc;
GrAlpha_t alphaTestRefValue;
/* Blend function */
GLboolean blendEnabled;
GrAlphaBlendFnc_t blendSrcFuncRGB;
GrAlphaBlendFnc_t blendDstFuncRGB;
GrAlphaBlendFnc_t blendSrcFuncAlpha;
GrAlphaBlendFnc_t blendDstFuncAlpha;
/* Depth test */
GLboolean depthTestEnabled;
GLboolean depthMask;
GrCmpFnc_t depthTestFunc;
} tfxUnitsState;
/* Flags for render_index.
*/
#define FX_OFFSET 0x1
#define FX_TWOSIDE 0x2
#define FX_FRONT_BACK 0x4
#define FX_FLAT 0x8
#define FX_ANTIALIAS 0x10
#define FX_FALLBACK 0x20
/* Flags for fxMesa->new_state
*/
#define FX_NEW_TEXTURING 0x1
#define FX_NEW_BLEND 0x2
#define FX_NEW_ALPHA 0x4
#define FX_NEW_DEPTH 0x8
#define FX_NEW_FOG 0x10
#define FX_NEW_SCISSOR 0x20
#define FX_NEW_COLOR_MASK 0x40
#define FX_NEW_CULL 0x80
/* FX struct stored in VB->driver_data.
*/
struct tfxMesaVertexBuffer {
GLvector1ui clipped_elements;
fxVertex *verts;
fxVertex *last_vert;
void *vert_store;
#if defined(FX_GLIDE3)
GrVertex **triangle_b; /* Triangle buffer */
GrVertex **strips_b; /* Strips buffer */
#endif
GLuint size;
};
#define FX_DRIVER_DATA(vb) ((struct tfxMesaVertexBuffer *)((vb)->driver_data))
#define FX_CONTEXT(ctx) ((struct tfxMesaContext *)((ctx)->DriverCtx))
#define FX_TEXTURE_DATA(t) ((tfxTexInfo *) ((t)->Current->DriverData))
struct tfxMesaContext {
GuTexPalette glbPalette;
GLcontext *glCtx; /* the core Mesa context */
GLvisual *glVis; /* describes the color buffer */
GLframebuffer *glBuffer; /* the ancillary buffers */
GLint board; /* the board used for this context */
GLint width, height; /* size of color buffer */
GrBuffer_t currentFB;
GrColor_t color;
GrColor_t clearC;
GrAlpha_t clearA;
GLuint constColor;
tfxUnitsState unitsState;
tfxUnitsState restoreUnitsState; /* saved during multipass */
GLuint tmu_source[FX_NUM_TMU];
GLuint tex_dest[MAX_TEXTURE_UNITS];
GLuint setupindex;
GLuint partial_setup_index;
GLuint setupdone;
GLuint mergeindex;
GLuint mergeinputs;
GLuint render_index;
GLuint last_tri_caps;
GLuint stw_hint_state; /* for grHints */
GLuint is_in_hardware;
GLuint new_state;
GLuint using_fast_path, passes, multipass;
tfxLineClipFunc clip_line;
tfxTriClipFunc clip_tri_stride;
tfxTriViewClipFunc view_clip_tri;
/* Texture Memory Manager Data */
GLuint texBindNumber;
GLint tmuSrc;
GLuint lastUnitsMode;
GLuint freeTexMem[FX_NUM_TMU];
tfxTMFreeNode *tmFree[FX_NUM_TMU];
tfxTMAllocNode *tmAlloc[FX_NUM_TMU];
GLenum fogTableMode;
GLfloat fogDensity;
GrFog_t *fogTable;
/* Acc. functions */
points_func PointsFunc;
line_func LineFunc;
triangle_func TriangleFunc;
quad_func QuadFunc;
render_func **RenderVBTables;
render_func *RenderVBClippedTab;
render_func *RenderVBCulledTab;
render_func *RenderVBRawTab;
tfxStats stats;
void *state;
/* Options */
GLboolean verbose;
GLboolean haveTwoTMUs; /* True if we really have 2 tmu's */
GLboolean emulateTwoTMUs; /* True if we present 2 tmu's to mesa. */
GLboolean haveAlphaBuffer;
GLboolean haveDoubleBuffer;
GLboolean haveGlobalPaletteTexture;
GLint swapInterval;
GLint maxPendingSwapBuffers;
FX_GrContext_t glideContext;
};
typedef void (*tfxSetupFunc)(struct vertex_buffer *, GLuint, GLuint);
extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;
extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);
extern void fxDDSetNearFar(GLcontext *, GLfloat, GLfloat);
extern void fxDDSetupInit();
extern void fxDDCvaInit();
extern void fxDDTrifuncInit();
extern void fxDDFastPathInit();
extern void fxDDChooseRenderState( GLcontext *ctx );
extern void fxRenderClippedLine( struct vertex_buffer *VB,
GLuint v1, GLuint v2 );
extern void fxRenderClippedTriangle( struct vertex_buffer *VB,
GLuint n, GLuint vlist[] );
extern tfxSetupFunc fxDDChooseSetupFunction(GLcontext *);
extern points_func fxDDChoosePointsFunction(GLcontext *);
extern line_func fxDDChooseLineFunction(GLcontext *);
extern triangle_func fxDDChooseTriangleFunction(GLcontext *);
extern quad_func fxDDChooseQuadFunction(GLcontext *);
extern render_func **fxDDChooseRenderVBTables(GLcontext *);
extern void fxDDRenderInit(GLcontext *);
extern void fxDDClipInit();
extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);
extern void fxDDBufferSize(GLcontext *, GLuint *, GLuint *);
extern void fxDDTexEnv(GLcontext *, GLenum, const GLfloat *);
extern void fxDDTexImg(GLcontext *, GLenum, struct gl_texture_object *,
GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
extern void fxDDTexuseGlbPalette(GLcontext *, GLboolean);
extern void fxDDTexSubImg(GLcontext *, GLenum, struct gl_texture_object *, GLint,
GLint, GLint, GLint, GLint, GLint, const struct gl_texture_image *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);
extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
extern void fxDDAlphaFunc(GLcontext *, GLenum, GLclampf);
extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
extern void fxDDDepthMask(GLcontext *, GLboolean);
extern void fxDDDepthFunc(GLcontext *, GLenum);
extern void fxDDRegisterVB( struct vertex_buffer *VB );
extern void fxDDUnregisterVB( struct vertex_buffer *VB );
extern void fxDDResizeVB( struct tfxMesaVertexBuffer *fvb, GLuint size );
extern void fxDDCheckMergeAndRender( GLcontext *ctx,
struct gl_pipeline_stage *d );
extern void fxDDMergeAndRender( struct vertex_buffer *VB );
extern void fxDDCheckPartialRasterSetup( GLcontext *ctx,
struct gl_pipeline_stage *d );
extern void fxDDPartialRasterSetup( struct vertex_buffer *VB );
extern void fxDDDoRasterSetup( struct vertex_buffer *VB );
extern GLuint fxDDRegisterPipelineStages( struct gl_pipeline_stage *out,
const struct gl_pipeline_stage *in,
GLuint nr );
extern GLboolean fxDDBuildPrecalcPipeline( GLcontext *ctx );
extern void fxDDOptimizePrecalcPipeline( GLcontext *ctx,
struct gl_pipeline *pipe );
extern void fxDDRenderElementsDirect( struct vertex_buffer *VB );
extern void fxDDRenderVBIndirectDirect( struct vertex_buffer *VB );
extern void fxDDInitExtensions( GLcontext *ctx );
extern void fxTMInit(fxMesaContext);
extern void fxTMClose(fxMesaContext);
extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *);
extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *,
GLint, GLint, GLint);
extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *);
extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
float *, float *, int *, int *, int *, int *);
extern void fxDDScissor( GLcontext *ctx,
GLint x, GLint y, GLsizei w, GLsizei h );
extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
extern GLboolean fxDDColorMask(GLcontext *ctx,
GLboolean r, GLboolean g,
GLboolean b, GLboolean a );
extern GLuint fxDDDepthTestSpanGeneric(GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLdepth z[],
GLubyte mask[]);
extern void fxDDDepthTestPixelsGeneric(GLcontext* ctx,
GLuint n,
const GLint x[], const GLint y[],
const GLdepth z[], GLubyte mask[]);
extern void fxDDReadDepthSpanFloat(GLcontext *ctx,
GLuint n, GLint x, GLint y, GLfloat depth[]);
extern void fxDDReadDepthSpanInt(GLcontext *ctx,
GLuint n, GLint x, GLint y, GLdepth depth[]);
extern void fxDDFastPath( struct vertex_buffer *VB );
extern void fxDDShadeModel(GLcontext *ctx, GLenum mode);
extern void fxDDCullFace(GLcontext *ctx, GLenum mode);
extern void fxDDFrontFace(GLcontext *ctx, GLenum mode);
extern void fxPrintRenderState( const char *msg, GLuint state );
extern void fxPrintHintState( const char *msg, GLuint state );
extern void fxDDDoRenderVB( struct vertex_buffer *VB );
#endif
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