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/*
 * Mesa 3-D graphics library
 * Version:  3.3
 *
 * Copyright (C) 1999-2000  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 *
 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
 * terms stated above.
 *
 * Thank you for your contribution, David!
 *
 * Please make note of the above copyright/license statement.  If you
 * contributed code or bug fixes to this code under the previous (GNU
 * Library) license and object to the new license, your code will be
 * removed at your request.  Please see the Mesa docs/COPYRIGHT file
 * for more information.
 *
 * Additional Mesa/3Dfx driver developers:
 *   Daryll Strauss <daryll@precisioninsight.com>
 *   Keith Whitwell <keith@precisioninsight.com>
 *
 * See fxapi.h for more revision/author details.
 */


#ifndef FXDRV_H
#define FXDRV_H

/* If you comment out this define, a variable takes its place, letting
 * you turn debugging on/off from the debugger.
 */

#include "glheader.h"


#if defined(__linux__)
#include <signal.h>
#endif

#include "context.h"
#include "macros.h"
#include "matrix.h"
#include "mem.h"
#include "mtypes.h"

#include "GL/fxmesa.h"
#include "fxglidew.h"

#include "math/m_vector.h"


/* Define some shorter names for these things.
 */
#define XCOORD   GR_VERTEX_X_OFFSET
#define YCOORD   GR_VERTEX_Y_OFFSET
#define ZCOORD   GR_VERTEX_OOZ_OFFSET
#define OOWCOORD GR_VERTEX_OOW_OFFSET

#define RCOORD   GR_VERTEX_R_OFFSET
#define GCOORD   GR_VERTEX_G_OFFSET
#define BCOORD   GR_VERTEX_B_OFFSET
#define ACOORD   GR_VERTEX_A_OFFSET

#define S0COORD  GR_VERTEX_SOW_TMU0_OFFSET
#define T0COORD  GR_VERTEX_TOW_TMU0_OFFSET
#define S1COORD  GR_VERTEX_SOW_TMU1_OFFSET
#define T1COORD  GR_VERTEX_TOW_TMU1_OFFSET


extern float gl_ubyte_to_float_255_color_tab[256];
#define UBYTE_COLOR_TO_FLOAT_255_COLOR(c) gl_ubyte_to_float_255_color_tab[c]
#define UBYTE_COLOR_TO_FLOAT_255_COLOR2(f,c) \
    (*(int *)&(f)) = ((int *)gl_ubyte_to_float_255_color_tab)[c]




/* Should have size == 16 * sizeof(float).
 */
typedef union {
  GrVertex v;
  GLfloat f[16];	
  GLuint ui[16];
} fxVertex;

/* Used in the fxvtxfmt t&l engine.
 */
typedef struct {
   GrVertex v;
   GLfloat clip[4];
   GLfloat texcoord[2][2];
   GLubyte mask;
   GLfloat normal[3];		/* for replay & fallback */
} fxClipVertex;



typedef void (*vfmt_project_func)( GLcontext *ctx, fxClipVertex *v );
typedef void (*vfmt_interpolate_func)( GLfloat t, 
				       fxClipVertex *O,
				       const fxClipVertex *I, 
				       const fxClipVertex *J );



#if defined(FXMESA_USE_ARGB)
#define FXCOLOR4( c ) (      \
  ( ((unsigned int)(c[3]))<<24 ) | \
  ( ((unsigned int)(c[0]))<<16 ) | \
  ( ((unsigned int)(c[1]))<<8 )  | \
  (  (unsigned int)(c[2])) )

#else
#ifdef __i386__
#define FXCOLOR4( c )  (* (int *)c)
#else
#define FXCOLOR4( c ) (      \
  ( ((unsigned int)(c[3]))<<24 ) | \
  ( ((unsigned int)(c[2]))<<16 ) | \
  ( ((unsigned int)(c[1]))<<8 )  | \
  (  (unsigned int)(c[0])) )
#endif
#endif



/* fastpath/vtxfmt flags first
 */
#define SETUP_TMU0 0x1
#define SETUP_TMU1 0x2
#define SETUP_RGBA 0x4
#define SETUP_SNAP 0x8
#define SETUP_XYZW 0x10
#define MAX_SETUP  0x20


#define FX_NUM_TMU 2

#define FX_TMU0      GR_TMU0
#define FX_TMU1      GR_TMU1
#define FX_TMU_SPLIT 98
#define FX_TMU_BOTH  99
#define FX_TMU_NONE  100

/* Used for fxMesa->lastUnitsMode */

#define FX_UM_NONE                  0x00000000

#define FX_UM_E0_REPLACE            0x00000001
#define FX_UM_E0_MODULATE           0x00000002
#define FX_UM_E0_DECAL              0x00000004
#define FX_UM_E0_BLEND              0x00000008
#define FX_UM_E0_ADD		    0x00000010

#define FX_UM_E1_REPLACE            0x00000020
#define FX_UM_E1_MODULATE           0x00000040
#define FX_UM_E1_DECAL              0x00000080
#define FX_UM_E1_BLEND              0x00000100
#define FX_UM_E1_ADD		    0x00000200

#define FX_UM_E_ENVMODE             0x000003ff

#define FX_UM_E0_ALPHA              0x00001000
#define FX_UM_E0_LUMINANCE          0x00002000
#define FX_UM_E0_LUMINANCE_ALPHA    0x00004000
#define FX_UM_E0_INTENSITY          0x00008000
#define FX_UM_E0_RGB                0x00010000
#define FX_UM_E0_RGBA               0x00020000

#define FX_UM_E1_ALPHA              0x00040000
#define FX_UM_E1_LUMINANCE          0x00080000
#define FX_UM_E1_LUMINANCE_ALPHA    0x00100000
#define FX_UM_E1_INTENSITY          0x00200000
#define FX_UM_E1_RGB                0x00400000
#define FX_UM_E1_RGBA               0x00800000

#define FX_UM_E_IFMT                0x00fff000

#define FX_UM_COLOR_ITERATED        0x01000000
#define FX_UM_COLOR_CONSTANT        0x02000000
#define FX_UM_ALPHA_ITERATED        0x04000000
#define FX_UM_ALPHA_CONSTANT        0x08000000


/*
  Memory range from startAddr to endAddr-1
*/
typedef struct MemRange_t {
  struct MemRange_t *next;
  FxU32 startAddr, endAddr;
} MemRange;

typedef struct {
  GLsizei width, height;              /* image size */
  GLint wScale, hScale;               /* image scale factor */
  GrTextureFormat_t glideFormat;      /* Glide image format */
} tfxMipMapLevel;

/*
 * TDFX-specific texture object data.  This hangs off of the
 * struct gl_texture_object DriverData pointer.
 */
typedef struct tfxTexInfo_t {
  struct tfxTexInfo *next;
  struct gl_texture_object *tObj;

  GLuint lastTimeUsed;
  FxU32 whichTMU;
  GLboolean isInTM;

  MemRange *tm[FX_NUM_TMU];

  GLint minLevel, maxLevel;
  GLint baseLevelInternalFormat;

  GrTexInfo info;

  GrTextureFilterMode_t minFilt;
  GrTextureFilterMode_t maxFilt;
  FxBool LODblend;

  GrTextureClampMode_t sClamp;
  GrTextureClampMode_t tClamp;

  GrMipMapMode_t mmMode;

  GLfloat sScale, tScale;
  GLint int_sScale, int_tScale;	/* x86 floating point trick for
				 * multiplication by powers of 2.
				 * Used in fxfasttmp.h
				 */

  GuTexPalette palette;

  GLboolean fixedPalette;
  GLboolean validated;
} tfxTexInfo;

typedef struct {
  GLuint swapBuffer;
  GLuint reqTexUpload;
  GLuint texUpload;
  GLuint memTexUpload;
} tfxStats;



typedef struct {
  /* Alpha test */

  GLboolean alphaTestEnabled;
  GrCmpFnc_t alphaTestFunc;
  GrAlpha_t alphaTestRefValue;

  /* Blend function */

  GLboolean blendEnabled;
  GrAlphaBlendFnc_t blendSrcFuncRGB;
  GrAlphaBlendFnc_t blendDstFuncRGB;
  GrAlphaBlendFnc_t blendSrcFuncAlpha;
  GrAlphaBlendFnc_t blendDstFuncAlpha;

  /* Depth test */

  GLboolean depthTestEnabled;
  GLboolean depthMask;
  GrCmpFnc_t depthTestFunc;
} tfxUnitsState;




/* Flags for fxMesa->new_state
 */
#define FX_NEW_TEXTURING      0x1
#define FX_NEW_BLEND          0x2
#define FX_NEW_ALPHA          0x4
#define FX_NEW_DEPTH          0x8
#define FX_NEW_FOG            0x10
#define FX_NEW_SCISSOR        0x20
#define FX_NEW_COLOR_MASK     0x40
#define FX_NEW_CULL           0x80


#define FX_CONTEXT(ctx) ((fxMesaContext)((ctx)->DriverCtx))

#define FX_TEXTURE_DATA(texUnit) fxTMGetTexInfo((texUnit)->_Current)

#define fxTMGetTexInfo(o) ((tfxTexInfo*)((o)->DriverData))

#define FX_MIPMAP_DATA(img)  ((tfxMipMapLevel *) (img)->DriverData)

#define BEGIN_BOARD_LOCK()
#define END_BOARD_LOCK()
#define BEGIN_CLIP_LOOP()
#define END_CLIP_LOOP()




/* Covers the state referenced by IsInHardware:
 */
#define _FX_NEW_IS_IN_HARDWARE (_NEW_TEXTURE|		\
			        _NEW_HINT|		\
			        _NEW_STENCIL|		\
			        _NEW_BUFFERS|		\
			        _NEW_COLOR|		\
			        _NEW_LIGHT)

/* Covers the state referenced by fxDDChooseRenderState
 */
#define _FX_NEW_RENDERSTATE (_FX_NEW_IS_IN_HARDWARE |   \
			     _DD_NEW_FLATSHADE |	\
			     _DD_NEW_TRI_LIGHT_TWOSIDE| \
			     _DD_NEW_TRI_OFFSET |	\
			     _DD_NEW_TRI_UNFILLED |	\
			     _DD_NEW_TRI_SMOOTH |	\
			     _DD_NEW_TRI_STIPPLE |	\
			     _DD_NEW_LINE_SMOOTH |	\
			     _DD_NEW_LINE_STIPPLE |	\
			     _DD_NEW_LINE_WIDTH |	\
			     _DD_NEW_POINT_SMOOTH |	\
			     _DD_NEW_POINT_SIZE |	\
			     _NEW_LINE)

/* Covers the state referenced by fxDDChooseSetupFunction.
 */
#define _FX_NEW_SETUP_FUNCTION (_NEW_LIGHT|	\
			        _NEW_FOG|	\
			        _NEW_TEXTURE|	\
			        _NEW_COLOR)	\


/* Covers the state referenced in fxDDCheckVtxfmt.
 */
#define _FX_NEW_VTXFMT (_NEW_TEXTURE |			\
			_NEW_TEXTURE_MATRIX |		\
			_NEW_TRANSFORM |		\
			_NEW_LIGHT |			\
			_NEW_PROJECTION |		\
			_NEW_MODELVIEW |		\
			_TNL_NEW_NEED_EYE_COORDS |	\
			_FX_NEW_RENDERSTATE)
			

/* These lookup table are used to extract RGB values in [0,255] from
 * 16-bit pixel values.
 */
extern GLubyte FX_PixelToR[0x10000];
extern GLubyte FX_PixelToG[0x10000];
extern GLubyte FX_PixelToB[0x10000];


typedef void (*fx_tri_func)( GLcontext *, const fxVertex *,
			     const fxVertex *, const fxVertex * );
typedef void (*fx_line_func)( GLcontext *, const fxVertex *, const fxVertex * );
typedef void (*fx_point_func)( GLcontext *, const fxVertex * );

struct tfxMesaContext {
   GuTexPalette glbPalette;

   GLcontext *glCtx;              /* the core Mesa context */
   GLvisual *glVis;               /* describes the color buffer */
   GLframebuffer *glBuffer;       /* the ancillary buffers */

   GLint board;                   /* the board used for this context */
   GLint width, height;           /* size of color buffer */

   GrBuffer_t currentFB;

   GLboolean bgrOrder;
   GrColor_t color;
   GrColor_t clearC;
   GrAlpha_t clearA;
   GLuint constColor;
   GrCullMode_t cullMode;

   tfxUnitsState unitsState;
   tfxUnitsState restoreUnitsState; /* saved during multipass */


   GLuint new_state;   

   /* Texture Memory Manager Data 
    */
   GLuint texBindNumber;
   GLint tmuSrc;
   GLuint lastUnitsMode;
   GLuint freeTexMem[FX_NUM_TMU];
   MemRange *tmPool;
   MemRange *tmFree[FX_NUM_TMU];

   GLenum fogTableMode;
   GLfloat fogDensity;
   GLfloat fogStart, fogEnd;
   GrFog_t *fogTable;
   GLint textureAlign;

   /* Vertex building and storage:
    */
   GLuint tmu_source[FX_NUM_TMU];
   GLuint tex_dest[MAX_TEXTURE_UNITS];
   GLuint setupindex;
   GLuint setup_gone;		/* for multipass */
   GLuint stw_hint_state;	/* for grHints */
   fxVertex *verts;


   /* Rasterization:
    */
   GLuint render_index;
   GLuint passes, multipass;
   GLuint is_in_hardware;
   GLenum render_prim;

   /* Current rasterization functions 
    */
   fx_point_func draw_point;
   fx_line_func draw_line;
   fx_tri_func draw_tri;

   /* System to turn culling on/off for tris/lines/points.
    */
   fx_point_func initial_point;
   fx_line_func initial_line;
   fx_tri_func initial_tri;

   fx_point_func subsequent_point;
   fx_line_func subsequent_line;
   fx_tri_func subsequent_tri;

   /* Keep texture scales somewhere handy:
    */
   GLfloat s0scale;
   GLfloat s1scale;
   GLfloat t0scale;
   GLfloat t1scale;

   GLfloat inv_s0scale;
   GLfloat inv_s1scale;
   GLfloat inv_t0scale;
   GLfloat inv_t1scale;

   /* Glide stuff
    */
   tfxStats stats;
   void *state;

   /* Options */

   GLboolean verbose;
   GLboolean haveTwoTMUs;	/* True if we really have 2 tmu's  */
   GLboolean emulateTwoTMUs;	/* True if we present 2 tmu's to mesa.  */
   GLboolean haveAlphaBuffer;
   GLboolean haveZBuffer;
   GLboolean haveDoubleBuffer;
   GLboolean haveGlobalPaletteTexture;
   GLint swapInterval;
   GLint maxPendingSwapBuffers;
  
   FX_GrContext_t glideContext;

   int screen_width;
   int screen_height;
   int initDone;
   int clipMinX;
   int clipMaxX;
   int clipMinY;
   int clipMaxY;

   /* fxvtxfmt
    */
   GLboolean allow_vfmt;
   GLvertexformat vtxfmt;
   fxClipVertex current;
   fxClipVertex *vert;		/* points into verts[] */
   void (*fire_on_vertex)( GLcontext * );
   void (*fire_on_end)( GLcontext * );
   void (*fire_on_fallback)( GLcontext * );
   
   vfmt_project_func project_vertex;
   vfmt_interpolate_func interpolate_vertices;

   int vtxfmt_fallback_count;
   int vtxfmt_installed;
   void (*old_begin)( GLenum );
   GLenum prim;
   
   GLuint accel_light;
   GLfloat basecolor[4];


   /* Projected vertices, fastpath data:
    */
   GLvector1ui clipped_elements;
   fxVertex *last_vert;
   GLuint size;
};

typedef void (*tfxSetupFunc)(GLcontext *ctx, GLuint, GLuint );

extern GrHwConfiguration glbHWConfig;
extern int glbCurrentBoard;

extern void fxSetupFXUnits(GLcontext *);
extern void fxSetupDDPointers(GLcontext *);

/* fxvsetup:
 */
extern void fxDDSetupInit(void);
extern void fxAllocVB( GLcontext *ctx );
extern void fxFreeVB( GLcontext *ctx );
extern void fxPrintSetupFlags( const char *msg, GLuint flags );
extern void fx_BuildProjVerts( GLcontext *ctx, 
			       GLuint start, GLuint count, 
			       GLuint newinputs );
extern void fx_validate_BuildProjVerts(GLcontext *ctx, 
				       GLuint start, GLuint count,
				       GLuint newinputs );

/* fxtrifuncs:
 */
extern void fxDDTrifuncInit(void);
extern void fxDDChooseRenderState( GLcontext *ctx );


extern void fxUpdateDDSpanPointers(GLcontext *);
extern void fxSetupDDSpanPointers(GLcontext *);

extern void fxPrintTextureData(tfxTexInfo *ti);
extern void fxDDTexImage2D(GLcontext *ctx, GLenum target, GLint level,
               GLint internalFormat, GLint width, GLint height, GLint border,
               GLenum format, GLenum type, const GLvoid *pixels,
               const struct gl_pixelstore_attrib *packing,
               struct gl_texture_object *texObj,
               struct gl_texture_image *texImage);

extern void fxDDTexSubImage2D(GLcontext *ctx, GLenum target, GLint level,
                              GLint xoffset, GLint yoffset,
                              GLsizei width, GLsizei height,
                              GLenum format, GLenum type, const GLvoid *pixels,
                              const struct gl_pixelstore_attrib *packing,
                              struct gl_texture_object *texObj,
                              struct gl_texture_image *texImage);
extern void fxDDTexEnv(GLcontext *, GLenum, GLenum, const GLfloat *);
extern void fxDDTexParam(GLcontext *, GLenum, struct gl_texture_object *,
			 GLenum, const GLfloat *);
extern void fxDDTexBind(GLcontext *, GLenum, struct gl_texture_object *);
extern void fxDDTexDel(GLcontext *, struct gl_texture_object *);
extern void fxDDTexPalette(GLcontext *, struct gl_texture_object *);
extern void fxDDTexUseGlbPalette(GLcontext *, GLboolean);

extern void fxDDEnable(GLcontext *, GLenum, GLboolean);
extern void fxDDAlphaFunc(GLcontext *, GLenum, GLclampf);
extern void fxDDBlendFunc(GLcontext *, GLenum, GLenum);
extern void fxDDDepthMask(GLcontext *, GLboolean);
extern void fxDDDepthFunc(GLcontext *, GLenum);

extern void fxDDInitExtensions( GLcontext *ctx );

extern void fxTMInit(fxMesaContext ctx);
extern void fxTMClose(fxMesaContext ctx);
extern void fxTMRestoreTextures_NoLock(fxMesaContext ctx);
extern void fxTMMoveInTM(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMMoveOutTM(fxMesaContext, struct gl_texture_object *);
#define fxTMMoveOutTM_NoLock fxTMMoveOutTM
extern void fxTMFreeTexture(fxMesaContext, struct gl_texture_object *);
extern void fxTMReloadMipMapLevel(fxMesaContext, struct gl_texture_object *, GLint);
extern void fxTMReloadSubMipMapLevel(fxMesaContext, struct gl_texture_object *,
				     GLint, GLint, GLint);

extern void fxTexGetFormat(GLenum, GrTextureFormat_t *, GLint *);
extern int fxTexGetInfo(int, int, GrLOD_t *, GrAspectRatio_t *,
			float *, float *, int *, int *, int *, int *);

extern void fxDDScissor( GLcontext *ctx,
			      GLint x, GLint y, GLsizei w, GLsizei h );
extern void fxDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params );
extern void fxDDColorMask(GLcontext *ctx,
                          GLboolean r, GLboolean g,
                          GLboolean b, GLboolean a );

extern void fxDDWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
                               const GLdepth depth[], const GLubyte mask[]);

extern void fxDDReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
                              GLdepth depth[]);

extern void fxDDWriteDepthPixels(GLcontext *ctx, GLuint n,
                                 const GLint x[], const GLint y[],
                                 const GLdepth depth[], const GLubyte mask[]);

extern void fxDDReadDepthPixels(GLcontext *ctx, GLuint n,
                                const GLint x[], const GLint y[],
                                GLdepth depth[]);

extern void fxDDShadeModel(GLcontext *ctx, GLenum mode);

extern void fxDDCullFace(GLcontext *ctx, GLenum mode);
extern void fxDDFrontFace(GLcontext *ctx, GLenum mode);

extern void fxPrintRenderState( const char *msg, GLuint state );
extern void fxPrintHintState( const char *msg, GLuint state );

extern int fxDDInitFxMesaContext( fxMesaContext fxMesa );
extern void fxDDDestroyFxMesaContext( fxMesaContext fxMesa );




extern void fxSetScissorValues(GLcontext *ctx);
extern void fxTMMoveInTM_NoLock(fxMesaContext fxMesa,
				struct gl_texture_object *tObj,
				GLint where);
extern void fxInitPixelTables(fxMesaContext fxMesa, GLboolean bgrOrder);


/* fxvtxfmt:
 */
extern void fxDDCheckVtxfmt( GLcontext *ctx );
extern void fx_update_lighting( GLcontext *ctx );
extern void fxDDInitVtxfmt( GLcontext *ctx );

/* fxsimplerender
 */
extern const struct gl_pipeline_stage fx_render_stage; 

#endif