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path: root/src/mesa/drivers/glide/fxddtex.c
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/*
 * Mesa 3-D graphics library
 * Version:  3.5
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 *
 * Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
 * terms stated above.
 *
 * Thank you for your contribution, David!
 *
 * Please make note of the above copyright/license statement.  If you
 * contributed code or bug fixes to this code under the previous (GNU
 * Library) license and object to the new license, your code will be
 * removed at your request.  Please see the Mesa docs/COPYRIGHT file
 * for more information.
 *
 * Additional Mesa/3Dfx driver developers:
 *   Daryll Strauss <daryll@precisioninsight.com>
 *   Keith Whitwell <keith@precisioninsight.com>
 *
 * See fxapi.h for more revision/author details.
 */


#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif

#if defined(FX)

#include "fxdrv.h"
#include "image.h"
#include "teximage.h"
#include "texstore.h"
#include "texutil.h"


void
fxPrintTextureData(tfxTexInfo * ti)
{
   fprintf(stderr, "Texture Data:\n");
   if (ti->tObj) {
      fprintf(stderr, "\tName: %d\n", ti->tObj->Name);
      fprintf(stderr, "\tBaseLevel: %d\n", ti->tObj->BaseLevel);
      fprintf(stderr, "\tSize: %d x %d\n",
	      ti->tObj->Image[ti->tObj->BaseLevel]->Width,
	      ti->tObj->Image[ti->tObj->BaseLevel]->Height);
   }
   else
      fprintf(stderr, "\tName: UNNAMED\n");
   fprintf(stderr, "\tLast used: %d\n", ti->lastTimeUsed);
   fprintf(stderr, "\tTMU: %ld\n", ti->whichTMU);
   fprintf(stderr, "\t%s\n", (ti->isInTM) ? "In TMU" : "Not in TMU");
   if (ti->tm[0])
      fprintf(stderr, "\tMem0: %x-%x\n", (unsigned) ti->tm[0]->startAddr,
	      (unsigned) ti->tm[0]->endAddr);
   if (ti->tm[1])
      fprintf(stderr, "\tMem1: %x-%x\n", (unsigned) ti->tm[1]->startAddr,
	      (unsigned) ti->tm[1]->endAddr);
   fprintf(stderr, "\tMipmaps: %d-%d\n", ti->minLevel, ti->maxLevel);
   fprintf(stderr, "\tFilters: min %d min %d\n",
	   (int) ti->minFilt, (int) ti->maxFilt);
   fprintf(stderr, "\tClamps: s %d t %d\n", (int) ti->sClamp,
	   (int) ti->tClamp);
   fprintf(stderr, "\tScales: s %f t %f\n", ti->sScale, ti->tScale);
   fprintf(stderr, "\tInt Scales: s %d t %d\n",
	   ti->int_sScale / 0x800000, ti->int_tScale / 0x800000);
   fprintf(stderr, "\t%s\n",
	   (ti->fixedPalette) ? "Fixed palette" : "Non fixed palette");
   fprintf(stderr, "\t%s\n", (ti->validated) ? "Validated" : "Not validated");
}


/************************************************************************/
/*************************** Texture Mapping ****************************/
/************************************************************************/

static void
fxTexInvalidate(GLcontext * ctx, struct gl_texture_object *tObj)
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
   tfxTexInfo *ti;

   ti = fxTMGetTexInfo(tObj);
   if (ti->isInTM)
      fxTMMoveOutTM(fxMesa, tObj);	/* TO DO: SLOW but easy to write */

   ti->validated = GL_FALSE;
   fxMesa->new_state |= FX_NEW_TEXTURING;
}

static tfxTexInfo *
fxAllocTexObjData(fxMesaContext fxMesa)
{
   tfxTexInfo *ti;

   if (!(ti = CALLOC(sizeof(tfxTexInfo)))) {
      fprintf(stderr, "fx Driver: out of memory !\n");
      fxCloseHardware();
      exit(-1);
   }

   ti->validated = GL_FALSE;
   ti->isInTM = GL_FALSE;

   ti->whichTMU = FX_TMU_NONE;

   ti->tm[FX_TMU0] = NULL;
   ti->tm[FX_TMU1] = NULL;

   ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
   ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;

   ti->sClamp = GR_TEXTURECLAMP_WRAP;
   ti->tClamp = GR_TEXTURECLAMP_WRAP;

   ti->mmMode = GR_MIPMAP_NEAREST;
   ti->LODblend = FXFALSE;

   return ti;
}

void
fxDDTexBind(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj)
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
   tfxTexInfo *ti;

   if (MESA_VERBOSE & VERBOSE_DRIVER) {
      fprintf(stderr, "fxmesa: fxDDTexBind(%d,%x)\n", tObj->Name,
	      (GLuint) tObj->DriverData);
   }

   if (target != GL_TEXTURE_2D)
      return;

   if (!tObj->DriverData) {
      tObj->DriverData = fxAllocTexObjData(fxMesa);
   }

   ti = fxTMGetTexInfo(tObj);

   fxMesa->texBindNumber++;
   ti->lastTimeUsed = fxMesa->texBindNumber;

   fxMesa->new_state |= FX_NEW_TEXTURING;
}

void
fxDDTexEnv(GLcontext * ctx, GLenum target, GLenum pname,
	   const GLfloat * param)
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;

   if (MESA_VERBOSE & VERBOSE_DRIVER) {
      if (param)
	 fprintf(stderr, "fxmesa: texenv(%x,%x)\n", pname, (GLint) (*param));
      else
	 fprintf(stderr, "fxmesa: texenv(%x)\n", pname);
   }

   /* apply any lod biasing right now */
   if (pname == GL_TEXTURE_LOD_BIAS_EXT) {
      FX_grTexLodBiasValue(GR_TMU0, *param);

      if (fxMesa->haveTwoTMUs) {
	 FX_grTexLodBiasValue(GR_TMU1, *param);
      }

   }

   fxMesa->new_state |= FX_NEW_TEXTURING;
}

void
fxDDTexParam(GLcontext * ctx, GLenum target, struct gl_texture_object *tObj,
	     GLenum pname, const GLfloat * params)
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
   GLenum param = (GLenum) (GLint) params[0];
   tfxTexInfo *ti;

   if (MESA_VERBOSE & VERBOSE_DRIVER) {
      fprintf(stderr, "fxmesa: fxDDTexParam(%d,%x,%x,%x)\n", tObj->Name,
	      (GLuint) tObj->DriverData, pname, param);
   }

   if (target != GL_TEXTURE_2D)
      return;

   if (!tObj->DriverData)
      tObj->DriverData = fxAllocTexObjData(fxMesa);

   ti = fxTMGetTexInfo(tObj);

   switch (pname) {

   case GL_TEXTURE_MIN_FILTER:
      switch (param) {
      case GL_NEAREST:
	 ti->mmMode = GR_MIPMAP_DISABLE;
	 ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
	 ti->LODblend = FXFALSE;
	 break;
      case GL_LINEAR:
	 ti->mmMode = GR_MIPMAP_DISABLE;
	 ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
	 ti->LODblend = FXFALSE;
	 break;
      case GL_NEAREST_MIPMAP_NEAREST:
	 ti->mmMode = GR_MIPMAP_NEAREST;
	 ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
	 ti->LODblend = FXFALSE;
	 break;
      case GL_LINEAR_MIPMAP_NEAREST:
	 ti->mmMode = GR_MIPMAP_NEAREST;
	 ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
	 ti->LODblend = FXFALSE;
	 break;
      case GL_NEAREST_MIPMAP_LINEAR:
	 if (fxMesa->haveTwoTMUs) {
	    ti->mmMode = GR_MIPMAP_NEAREST;
	    ti->LODblend = FXTRUE;
	 }
	 else {
	    ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
	    ti->LODblend = FXFALSE;
	 }
	 ti->minFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
	 break;
      case GL_LINEAR_MIPMAP_LINEAR:
	 if (fxMesa->haveTwoTMUs) {
	    ti->mmMode = GR_MIPMAP_NEAREST;
	    ti->LODblend = FXTRUE;
	 }
	 else {
	    ti->mmMode = GR_MIPMAP_NEAREST_DITHER;
	    ti->LODblend = FXFALSE;
	 }
	 ti->minFilt = GR_TEXTUREFILTER_BILINEAR;
	 break;
      default:
	 break;
      }
      fxTexInvalidate(ctx, tObj);
      break;

   case GL_TEXTURE_MAG_FILTER:
      switch (param) {
      case GL_NEAREST:
	 ti->maxFilt = GR_TEXTUREFILTER_POINT_SAMPLED;
	 break;
      case GL_LINEAR:
	 ti->maxFilt = GR_TEXTUREFILTER_BILINEAR;
	 break;
      default:
	 break;
      }
      fxTexInvalidate(ctx, tObj);
      break;

   case GL_TEXTURE_WRAP_S:
      switch (param) {
      case GL_CLAMP:
	 ti->sClamp = GR_TEXTURECLAMP_CLAMP;
	 break;
      case GL_REPEAT:
	 ti->sClamp = GR_TEXTURECLAMP_WRAP;
	 break;
      default:
	 break;
      }
      fxMesa->new_state |= FX_NEW_TEXTURING;
      break;

   case GL_TEXTURE_WRAP_T:
      switch (param) {
      case GL_CLAMP:
	 ti->tClamp = GR_TEXTURECLAMP_CLAMP;
	 break;
      case GL_REPEAT:
	 ti->tClamp = GR_TEXTURECLAMP_WRAP;
	 break;
      default:
	 break;
      }
      fxMesa->new_state |= FX_NEW_TEXTURING;
      break;

   case GL_TEXTURE_BORDER_COLOR:
      /* TO DO */
      break;

   case GL_TEXTURE_MIN_LOD:
      /* TO DO */
      break;
   case GL_TEXTURE_MAX_LOD:
      /* TO DO */
      break;
   case GL_TEXTURE_BASE_LEVEL:
      fxTexInvalidate(ctx, tObj);
      break;
   case GL_TEXTURE_MAX_LEVEL:
      fxTexInvalidate(ctx, tObj);
      break;

   default:
      break;
   }
}

void
fxDDTexDel(GLcontext * ctx, struct gl_texture_object *tObj)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);
   tfxTexInfo *ti = fxTMGetTexInfo(tObj);

   if (MESA_VERBOSE & VERBOSE_DRIVER) {
      fprintf(stderr, "fxmesa: fxDDTexDel(%d,%p)\n", tObj->Name, ti);
   }

   if (!ti)
      return;

   fxTMFreeTexture(fxMesa, tObj);

   FREE(ti);
   tObj->DriverData = NULL;
}



/*
 * Convert a gl_color_table texture palette to Glide's format.
 */
static void
convertPalette(FxU32 data[256], const struct gl_color_table *table)
{
   const GLubyte *tableUB = (const GLubyte *) table->Table;
   GLint width = table->Size;
   FxU32 r, g, b, a;
   GLint i;

   ASSERT(!table->FloatTable);

   switch (table->Format) {
   case GL_INTENSITY:
      for (i = 0; i < width; i++) {
	 r = tableUB[i];
	 g = tableUB[i];
	 b = tableUB[i];
	 a = tableUB[i];
	 data[i] = (a << 24) | (r << 16) | (g << 8) | b;
      }
      break;
   case GL_LUMINANCE:
      for (i = 0; i < width; i++) {
	 r = tableUB[i];
	 g = tableUB[i];
	 b = tableUB[i];
	 a = 255;
	 data[i] = (a << 24) | (r << 16) | (g << 8) | b;
      }
      break;
   case GL_ALPHA:
      for (i = 0; i < width; i++) {
	 r = g = b = 255;
	 a = tableUB[i];
	 data[i] = (a << 24) | (r << 16) | (g << 8) | b;
      }
      break;
   case GL_LUMINANCE_ALPHA:
      for (i = 0; i < width; i++) {
	 r = g = b = tableUB[i * 2 + 0];
	 a = tableUB[i * 2 + 1];
	 data[i] = (a << 24) | (r << 16) | (g << 8) | b;
      }
      break;
   case GL_RGB:
      for (i = 0; i < width; i++) {
	 r = tableUB[i * 3 + 0];
	 g = tableUB[i * 3 + 1];
	 b = tableUB[i * 3 + 2];
	 a = 255;
	 data[i] = (a << 24) | (r << 16) | (g << 8) | b;
      }
      break;
   case GL_RGBA:
      for (i = 0; i < width; i++) {
	 r = tableUB[i * 4 + 0];
	 g = tableUB[i * 4 + 1];
	 b = tableUB[i * 4 + 2];
	 a = tableUB[i * 4 + 3];
	 data[i] = (a << 24) | (r << 16) | (g << 8) | b;
      }
      break;
   }
}


void
fxDDTexPalette(GLcontext * ctx, struct gl_texture_object *tObj)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);

   if (tObj) {
      /* per-texture palette */
      tfxTexInfo *ti;
      if (MESA_VERBOSE & VERBOSE_DRIVER) {
	 fprintf(stderr, "fxmesa: fxDDTexPalette(%d,%x)\n",
		 tObj->Name, (GLuint) tObj->DriverData);
      }
      if (!tObj->DriverData)
	 tObj->DriverData = fxAllocTexObjData(fxMesa);
      ti = fxTMGetTexInfo(tObj);
      convertPalette(ti->palette.data, &tObj->Palette);
      fxTexInvalidate(ctx, tObj);
   }
   else {
      /* global texture palette */
      if (MESA_VERBOSE & VERBOSE_DRIVER) {
	 fprintf(stderr, "fxmesa: fxDDTexPalette(global)\n");
      }
      convertPalette(fxMesa->glbPalette.data, &ctx->Texture.Palette);
      fxMesa->new_state |= FX_NEW_TEXTURING;
   }
}


void
fxDDTexUseGlbPalette(GLcontext * ctx, GLboolean state)
{
   fxMesaContext fxMesa = FX_CONTEXT(ctx);

   if (MESA_VERBOSE & VERBOSE_DRIVER) {
      fprintf(stderr, "fxmesa: fxDDTexUseGlbPalette(%d)\n", state);
   }

   if (state) {
      fxMesa->haveGlobalPaletteTexture = 1;

      FX_grTexDownloadTable(GR_TMU0, GR_TEXTABLE_PALETTE,
			    &(fxMesa->glbPalette));
      if (fxMesa->haveTwoTMUs)
	 FX_grTexDownloadTable(GR_TMU1, GR_TEXTABLE_PALETTE,
			       &(fxMesa->glbPalette));
   }
   else {
      fxMesa->haveGlobalPaletteTexture = 0;

      if ((ctx->Texture.Unit[0]._Current == ctx->Texture.Unit[0].Current2D) &&
	  (ctx->Texture.Unit[0]._Current != NULL)) {
	 struct gl_texture_object *tObj = ctx->Texture.Unit[0]._Current;

	 if (!tObj->DriverData)
	    tObj->DriverData = fxAllocTexObjData(fxMesa);

	 fxTexInvalidate(ctx, tObj);
      }
   }
}


static int
logbase2(int n)
{
   GLint i = 1;
   GLint log2 = 0;

   if (n < 0) {
      return -1;
   }

   while (n > i) {
      i *= 2;
      log2++;
   }
   if (i != n) {
      return -1;
   }
   else {
      return log2;
   }
}

/* Need different versions for different cpus.
 */
#define INT_TRICK(l2) (0x800000 * l2)


int
fxTexGetInfo(int w, int h, GrLOD_t * lodlevel, GrAspectRatio_t * ar,
	     float *sscale, float *tscale,
	     int *i_sscale, int *i_tscale, int *wscale, int *hscale)
{

   static GrLOD_t lod[9] = { GR_LOD_256, GR_LOD_128, GR_LOD_64, GR_LOD_32,
      GR_LOD_16, GR_LOD_8, GR_LOD_4, GR_LOD_2, GR_LOD_1
   };

   int logw, logh, ws, hs;
   GrLOD_t l;
   GrAspectRatio_t aspectratio;
   float s, t;
   int is, it;

   logw = logbase2(w);
   logh = logbase2(h);

   switch (logw - logh) {
   case 0:
      aspectratio = GR_ASPECT_1x1;
      l = lod[8 - logw];
      s = t = 256.0f;
      is = it = INT_TRICK(8);
      ws = hs = 1;
      break;
   case 1:
      aspectratio = GR_ASPECT_2x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 128.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(7);
      ws = 1;
      hs = 1;
      break;
   case 2:
      aspectratio = GR_ASPECT_4x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 64.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(6);
      ws = 1;
      hs = 1;
      break;
   case 3:
      aspectratio = GR_ASPECT_8x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 32.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(5);
      ws = 1;
      hs = 1;
      break;
   case 4:
      aspectratio = GR_ASPECT_8x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 32.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(5);
      ws = 1;
      hs = 2;
      break;
   case 5:
      aspectratio = GR_ASPECT_8x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 32.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(5);
      ws = 1;
      hs = 4;
      break;
   case 6:
      aspectratio = GR_ASPECT_8x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 32.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(5);
      ws = 1;
      hs = 8;
      break;
   case 7:
      aspectratio = GR_ASPECT_8x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 32.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(5);
      ws = 1;
      hs = 16;
      break;
   case 8:
      aspectratio = GR_ASPECT_8x1;
      l = lod[8 - logw];
      s = 256.0f;
      t = 32.0f;
      is = INT_TRICK(8);
      it = INT_TRICK(5);
      ws = 1;
      hs = 32;
      break;
   case -1:
      aspectratio = GR_ASPECT_1x2;
      l = lod[8 - logh];
      s = 128.0f;
      t = 256.0f;
      is = INT_TRICK(7);
      it = INT_TRICK(8);
      ws = 1;
      hs = 1;
      break;
   case -2:
      aspectratio = GR_ASPECT_1x4;
      l = lod[8 - logh];
      s = 64.0f;
      t = 256.0f;
      is = INT_TRICK(6);
      it = INT_TRICK(8);
      ws = 1;
      hs = 1;
      break;
   case -3:
      aspectratio = GR_ASPECT_1x8;
      l = lod[8 - logh];
      s = 32.0f;
      t = 256.0f;
      is = INT_TRICK(5);
      it = INT_TRICK(8);
      ws = 1;
      hs = 1;
      break;
   case -4:
      aspectratio = GR_ASPECT_1x8;
      l = lod[8 - logh];
      s = 32.0f;
      t = 256.0f;
      is = INT_TRICK(5);
      it = INT_TRICK(8);
      ws = 2;
      hs = 1;
      break;
   case -5:
      aspectratio = GR_ASPECT_1x8;
      l = lod[8 - logh];
      s = 32.0f;
      t = 256.0f;
      is = INT_TRICK(5);
      it = INT_TRICK(8);
      ws = 4;
      hs = 1;
      break;
   case -6:
      aspectratio = GR_ASPECT_1x8;
      l = lod[8 - logh];
      s = 32.0f;
      t = 256.0f;
      is = INT_TRICK(5);
      it = INT_TRICK(8);
      ws = 8;
      hs = 1;
      break;
   case -7:
      aspectratio = GR_ASPECT_1x8;
      l = lod[8 - logh];
      s = 32.0f;
      t = 256.0f;
      is = INT_TRICK(5);
      it = INT_TRICK(8);
      ws = 16;
      hs = 1;
      break;
   case -8:
      aspectratio = GR_ASPECT_1x8;
      l = lod[8 - logh];
      s = 32.0f;
      t = 256.0f;
      is = INT_TRICK(5);
      it = INT_TRICK(8);
      ws = 32;
      hs = 1;
      break;
   default:
      return 0;
      break;
   }

   if (lodlevel)
      (*lodlevel) = l;

   if (ar)
      (*ar) = aspectratio;

   if (sscale)
      (*sscale) = s;

   if (tscale)
      (*tscale) = t;

   if (wscale)
      (*wscale) = ws;

   if (hscale)
      (*hscale) = hs;

   if (i_sscale)
      *i_sscale = is;

   if (i_tscale)
      *i_tscale = it;


   return 1;
}

/*
 * Given an OpenGL internal texture format, return the corresponding
 * Glide internal texture format and base texture format.
 */
void
fxTexGetFormat(GLenum glformat, GrTextureFormat_t * tfmt, GLint * ifmt)
{
   switch (glformat) {
   case 1:
   case GL_LUMINANCE:
   case GL_LUMINANCE4:
   case GL_LUMINANCE8:
   case GL_LUMINANCE12:
   case GL_LUMINANCE16:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_INTENSITY_8;
      if (ifmt)
	 (*ifmt) = GL_LUMINANCE;
      break;
   case 2:
   case GL_LUMINANCE_ALPHA:
   case GL_LUMINANCE4_ALPHA4:
   case GL_LUMINANCE6_ALPHA2:
   case GL_LUMINANCE8_ALPHA8:
   case GL_LUMINANCE12_ALPHA4:
   case GL_LUMINANCE12_ALPHA12:
   case GL_LUMINANCE16_ALPHA16:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_ALPHA_INTENSITY_88;
      if (ifmt)
	 (*ifmt) = GL_LUMINANCE_ALPHA;
      break;
   case GL_INTENSITY:
   case GL_INTENSITY4:
   case GL_INTENSITY8:
   case GL_INTENSITY12:
   case GL_INTENSITY16:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_ALPHA_8;
      if (ifmt)
	 (*ifmt) = GL_INTENSITY;
      break;
   case GL_ALPHA:
   case GL_ALPHA4:
   case GL_ALPHA8:
   case GL_ALPHA12:
   case GL_ALPHA16:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_ALPHA_8;
      if (ifmt)
	 (*ifmt) = GL_ALPHA;
      break;
   case 3:
   case GL_RGB:
   case GL_R3_G3_B2:
   case GL_RGB4:
   case GL_RGB5:
   case GL_RGB8:
   case GL_RGB10:
   case GL_RGB12:
   case GL_RGB16:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_RGB_565;
      if (ifmt)
	 (*ifmt) = GL_RGB;
      break;
   case 4:
   case GL_RGBA:
   case GL_RGBA2:
   case GL_RGBA4:
   case GL_RGBA8:
   case GL_RGB10_A2:
   case GL_RGBA12:
   case GL_RGBA16:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_ARGB_4444;
      if (ifmt)
	 (*ifmt) = GL_RGBA;
      break;
   case GL_RGB5_A1:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_ARGB_1555;
      if (ifmt)
	 (*ifmt) = GL_RGBA;
      break;
   case GL_COLOR_INDEX:
   case GL_COLOR_INDEX1_EXT:
   case GL_COLOR_INDEX2_EXT:
   case GL_COLOR_INDEX4_EXT:
   case GL_COLOR_INDEX8_EXT:
   case GL_COLOR_INDEX12_EXT:
   case GL_COLOR_INDEX16_EXT:
      if (tfmt)
	 (*tfmt) = GR_TEXFMT_P_8;
      if (ifmt)
	 (*ifmt) = GL_RGBA;	/* XXX why is this RGBA? */
      break;
   default:
      fprintf(stderr,
	      "fx Driver: unsupported internalFormat (0x%x) in fxTexGetFormat()\n",
	      glformat);
      fxCloseHardware();
      exit(-1);
      break;
   }
}

static GLboolean
fxIsTexSupported(GLenum target, GLint internalFormat,
		 const struct gl_texture_image *image)
{
   if (target != GL_TEXTURE_2D)
      return GL_FALSE;

   if (!fxTexGetInfo
       (image->Width, image->Height, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
	NULL)) return GL_FALSE;

   if (image->Border > 0)
      return GL_FALSE;

   return GL_TRUE;
}


/**********************************************************************/
/**** NEW TEXTURE IMAGE FUNCTIONS                                  ****/
/**********************************************************************/

/* Texel-fetch functions for software texturing and glGetTexImage().
 * We should have been able to use some "standard" fetch functions (which
 * may get defined in texutil.c) but we have to account for scaled texture
 * images on tdfx hardware (the 8:1 aspect ratio limit).
 * Hence, we need special functions here.
 */

static void
fetch_intensity8(const struct gl_texture_image *texImage,
		 GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLubyte *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;

   texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
   rgba[RCOMP] = *texel;
   rgba[GCOMP] = *texel;
   rgba[BCOMP] = *texel;
   rgba[ACOMP] = *texel;
}


static void
fetch_luminance8(const struct gl_texture_image *texImage,
		 GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLubyte *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;

   texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
   rgba[RCOMP] = *texel;
   rgba[GCOMP] = *texel;
   rgba[BCOMP] = *texel;
   rgba[ACOMP] = 255;
}


static void
fetch_alpha8(const struct gl_texture_image *texImage,
	     GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLubyte *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;
   i = i * mml->width / texImage->Width;
   j = j * mml->height / texImage->Height;

   texel = ((GLubyte *) texImage->Data) + j * mml->width + i;
   rgba[RCOMP] = 255;
   rgba[GCOMP] = 255;
   rgba[BCOMP] = 255;
   rgba[ACOMP] = *texel;
}


static void
fetch_index8(const struct gl_texture_image *texImage,
	     GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   /* XXX todo */
}


static void
fetch_luminance8_alpha8(const struct gl_texture_image *texImage,
			GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLubyte *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;

   texel = ((GLubyte *) texImage->Data) + (j * mml->width + i) * 2;
   rgba[RCOMP] = texel[0];
   rgba[GCOMP] = texel[0];
   rgba[BCOMP] = texel[0];
   rgba[ACOMP] = texel[1];
}


static void
fetch_r5g6b5(const struct gl_texture_image *texImage,
	     GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLushort *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;

   texel = ((GLushort *) texImage->Data) + j * mml->width + i;
   rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31;
   rgba[GCOMP] = (((*texel) >> 5) & 0x3f) * 255 / 63;
   rgba[BCOMP] = (((*texel) >> 0) & 0x1f) * 255 / 31;
   rgba[ACOMP] = 255;
}


static void
fetch_r4g4b4a4(const struct gl_texture_image *texImage,
	       GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLushort *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;

   texel = ((GLushort *) texImage->Data) + j * mml->width + i;
   rgba[RCOMP] = (((*texel) >> 12) & 0xf) * 255 / 15;
   rgba[GCOMP] = (((*texel) >> 8) & 0xf) * 255 / 15;
   rgba[BCOMP] = (((*texel) >> 4) & 0xf) * 255 / 15;
   rgba[ACOMP] = (((*texel) >> 0) & 0xf) * 255 / 15;
}


static void
fetch_r5g5b5a1(const struct gl_texture_image *texImage,
	       GLint i, GLint j, GLint k, GLvoid * texelOut)
{
   GLchan *rgba = (GLchan *) texelOut;
   const tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   const GLushort *texel;

   i = i * mml->wScale;
   j = j * mml->hScale;

   texel = ((GLushort *) texImage->Data) + j * mml->width + i;
   rgba[RCOMP] = (((*texel) >> 11) & 0x1f) * 255 / 31;
   rgba[GCOMP] = (((*texel) >> 6) & 0x1f) * 255 / 31;
   rgba[BCOMP] = (((*texel) >> 1) & 0x1f) * 255 / 31;
   rgba[ACOMP] = (((*texel) >> 0) & 0x01) * 255;
}


static void
PrintTexture(int w, int h, int c, const GLubyte * data)
{
   int i, j;
   for (i = 0; i < h; i++) {
      for (j = 0; j < w; j++) {
	 if (c == 2)
	    printf("%02x %02x  ", data[0], data[1]);
	 else if (c == 3)
	    printf("%02x %02x %02x  ", data[0], data[1], data[2]);
	 data += c;
      }
      printf("\n");
   }
}


void
fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
	       GLint internalFormat, GLint width, GLint height, GLint border,
	       GLenum format, GLenum type, const GLvoid * pixels,
	       const struct gl_pixelstore_attrib *packing,
	       struct gl_texture_object *texObj,
	       struct gl_texture_image *texImage)
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
   GrTextureFormat_t gldformat;
   tfxTexInfo *ti;
   tfxMipMapLevel *mml = FX_MIPMAP_DATA(texImage);
   MesaIntTexFormat mesaFormat;
   GLint texelSize;
   GLboolean success;

   if (!fxIsTexSupported(target, internalFormat, texImage)) {
      _mesa_problem(NULL, "fx Driver: unsupported texture in fxDDTexImg()\n");
      return;
   }

   if (!texObj->DriverData)
      texObj->DriverData = fxAllocTexObjData(fxMesa);
   ti = fxTMGetTexInfo(texObj);

   if (!mml) {
      texImage->DriverData = MALLOC(sizeof(tfxMipMapLevel));
      mml = FX_MIPMAP_DATA(texImage);
   }

   fxTexGetFormat(internalFormat, &gldformat, NULL);

   fxTexGetInfo(width, height, NULL, NULL, NULL, NULL,
		NULL, NULL, &mml->wScale, &mml->hScale);

   mml->width = width * mml->wScale;
   mml->height = height * mml->hScale;

   switch (internalFormat) {
   case GL_INTENSITY:
   case GL_INTENSITY4:
   case GL_INTENSITY8:
   case GL_INTENSITY12:
   case GL_INTENSITY16:
      texImage->Format = GL_INTENSITY;
      texImage->FetchTexel = fetch_intensity8;
      texelSize = 1;
      mesaFormat = MESA_I8;
      break;
   case 1:
   case GL_LUMINANCE:
   case GL_LUMINANCE4:
   case GL_LUMINANCE8:
   case GL_LUMINANCE12:
   case GL_LUMINANCE16:
      texImage->Format = GL_LUMINANCE;
      texImage->FetchTexel = fetch_luminance8;
      texelSize = 1;
      mesaFormat = MESA_L8;
      break;
   case GL_ALPHA:
   case GL_ALPHA4:
   case GL_ALPHA8:
   case GL_ALPHA12:
   case GL_ALPHA16:
      texImage->Format = GL_ALPHA;
      texImage->FetchTexel = fetch_alpha8;
      texelSize = 1;
      mesaFormat = MESA_A8;
      break;
   case GL_COLOR_INDEX:
   case GL_COLOR_INDEX1_EXT:
   case GL_COLOR_INDEX2_EXT:
   case GL_COLOR_INDEX4_EXT:
   case GL_COLOR_INDEX8_EXT:
   case GL_COLOR_INDEX12_EXT:
   case GL_COLOR_INDEX16_EXT:
      texImage->Format = GL_COLOR_INDEX;
      texImage->FetchTexel = fetch_index8;
      texelSize = 1;
      mesaFormat = MESA_C8;
      break;
   case 2:
   case GL_LUMINANCE_ALPHA:
   case GL_LUMINANCE4_ALPHA4:
   case GL_LUMINANCE6_ALPHA2:
   case GL_LUMINANCE8_ALPHA8:
   case GL_LUMINANCE12_ALPHA4:
   case GL_LUMINANCE12_ALPHA12:
   case GL_LUMINANCE16_ALPHA16:
      texImage->Format = GL_LUMINANCE_ALPHA;
      texImage->FetchTexel = fetch_luminance8_alpha8;
      texelSize = 2;
      mesaFormat = MESA_A8_L8;
      break;
   case 3:
   case GL_RGB:
   case GL_R3_G3_B2:
   case GL_RGB4:
   case GL_RGB5:
   case GL_RGB8:
   case GL_RGB10:
   case GL_RGB12:
   case GL_RGB16:
      texImage->Format = GL_RGB;
      texImage->FetchTexel = fetch_r5g6b5;
      texelSize = 2;
      mesaFormat = MESA_R5_G6_B5;
      break;
   case 4:
   case GL_RGBA:
   case GL_RGBA2:
   case GL_RGBA4:
   case GL_RGBA8:
   case GL_RGB10_A2:
   case GL_RGBA12:
   case GL_RGBA16:
      texImage->Format = GL_RGBA;
      texImage->FetchTexel = fetch_r4g4b4a4;
      texelSize = 2;
      mesaFormat = MESA_A4_R4_G4_B4;
      break;
   case GL_RGB5_A1:
      texImage->Format = GL_RGBA;
      texImage->FetchTexel = fetch_r5g5b5a1;
      texelSize = 2;
      mesaFormat = MESA_A1_R5_G5_B5;
      break;
   default:
      _mesa_problem(NULL, "tdfx driver: texbuildimagemap() bad format");
      return;
   }

   _mesa_set_teximage_component_sizes(mesaFormat, texImage);
   texImage->Type = 0;		/* indicates a driver-specific format */

   /* allocate storage for texture image */
   texImage->Data = MALLOC(mml->width * mml->height * texelSize);
   if (!texImage->Data)
      return;

   mml->glideFormat = gldformat;
   fxTexInvalidate(ctx, texObj);

   /* store the texture image */
   if (ctx->_ImageTransferState) {
      success = GL_FALSE;
   }
   else {
      success = _mesa_convert_teximage(mesaFormat, mml->width, mml->height,
				       texImage->Data, mml->width * texelSize,
				       width, height,
				       format, type, pixels, packing);
   }

   if (!success) {
      /* First attempt at texture conversion failed.  We may need to
       * do fancy pixel transfer ops or convert from an obscure texture
       * format.
       */
      GLenum simpleFormat = _mesa_base_tex_format(ctx, internalFormat);
      GLint comps = _mesa_components_in_format(simpleFormat);
      GLubyte *tempImage;

      tempImage = MALLOC(width * height * comps * sizeof(GLubyte));

      /* Apply pixel transfer ops and convert image format to something
       * simple (format = simpleFormat, type = CHAN_TYPE).
       */
      _mesa_transfer_teximage(ctx, 2,	/* dimensions */
			      simpleFormat,	/* dest format */
			      tempImage,	/* dest addr */
			      width, height, 1,	/* src size */
			      0, 0, 0,	/* dst offsets */
			      width * comps,	/* dstRowStride */
			      0,	/* dstImageStride */
			      format, type, pixels, packing /* src info */ );

      /* this conversion better work! */
      success = _mesa_convert_teximage(mesaFormat, mml->width, mml->height,
				       texImage->Data, mml->width * texelSize,
				       width, height,
				       simpleFormat, CHAN_TYPE, tempImage,
				       &_mesa_native_packing);
      assert(success);
      FREE(tempImage);
   }

   if (ti->validated && ti->isInTM) {
      /*printf("reloadmipmaplevels\n"); */
      fxTMReloadMipMapLevel(fxMesa, texObj, level);
   }
   else {
      /*printf("invalidate2\n"); */
      fxTexInvalidate(ctx, texObj);
   }
}


void
fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
		  GLint xoffset, GLint yoffset,
		  GLsizei width, GLsizei height,
		  GLenum format, GLenum type, const GLvoid * pixels,
		  const struct gl_pixelstore_attrib *packing,
		  struct gl_texture_object *texObj,
		  struct gl_texture_image *texImage)
{
   fxMesaContext fxMesa = (fxMesaContext) ctx->DriverCtx;
   tfxTexInfo *ti;
   GLint texelSize;
   tfxMipMapLevel *mml;
   GLboolean success;
   MesaIntTexFormat mesaFormat;

   if (!texObj->DriverData) {
      _mesa_problem(ctx, "problem in fxDDTexSubImage2D");
      return;
   }

   ti = fxTMGetTexInfo(texObj);
   assert(ti);
   mml = FX_MIPMAP_DATA(texImage);
   assert(mml);

   assert(texImage->Data);	/* must have an existing texture image! */

   switch (mml->glideFormat) {
   case GR_TEXFMT_INTENSITY_8:
      texelSize = 1;
      mesaFormat = MESA_I8;
      break;
   case GR_TEXFMT_ALPHA_8:
      texelSize = 1;
      mesaFormat = MESA_A8;
      break;
   case GR_TEXFMT_P_8:
      texelSize = 1;
      mesaFormat = MESA_C8;
      break;
   case GR_TEXFMT_ALPHA_INTENSITY_88:
      texelSize = 2;
      mesaFormat = MESA_A8_L8;
      break;
   case GR_TEXFMT_RGB_565:
      texelSize = 2;
      mesaFormat = MESA_R5_G6_B5;
      break;
   case GR_TEXFMT_ARGB_4444:
      texelSize = 2;
      mesaFormat = MESA_A4_R4_G4_B4;
      break;
   case GR_TEXFMT_ARGB_1555:
      texelSize = 2;
      mesaFormat = MESA_A1_R5_G5_B5;
      break;
   default:
      _mesa_problem(NULL, "tdfx driver: fxTexBuildSubImageMap() bad format");
      return;
   }

   if (ctx->_ImageTransferState) {
      success = GL_FALSE;
   }
   else {
      success = _mesa_convert_texsubimage(mesaFormat, xoffset, yoffset,
					  mml->width, mml->height,
					  texImage->Data,
					  mml->width * texelSize,
					  width, height,
					  texImage->Width, texImage->Height,
					  format, type, pixels, packing);
   }

   if (!success) {
      /* Incoming image might need scale/bias or is in an uncommon format
       * that _mesa_convert_texsubimage() can't deal with.  Convert it to
       * a simpler format now.
       */

      GLenum simpleFormat = _mesa_base_tex_format(ctx, texImage->IntFormat);
      GLint comps = _mesa_components_in_format(simpleFormat);
      GLubyte *tempImage;
      GLboolean success;

      tempImage = MALLOC(width * height * comps * sizeof(GLubyte));

      /* Apply pixel transfer ops and convert image format to something
       * simple (format = simpleFormat, type = CHAN_TYPE).
       */
      _mesa_transfer_teximage(ctx, 2,	/* dimensions */
			      simpleFormat,	/* dest format */
			      tempImage,	/* dest addr */
			      width, height, 1,	/* src size */
			      0, 0, 0,	/* dst offsets */
			      width * comps,	/* dstRowStride */
			      0,	/* dstImageStride */
			      format, type, pixels, packing /* src info */ );

      /* this conversion better work! */
      success = _mesa_convert_texsubimage(mesaFormat, xoffset, yoffset,
					  mml->width, mml->height,
					  texImage->Data, mml->width * texelSize,	/* dstRowStride */
					  width * mml->wScale,
					  height * mml->hScale,
					  width, height,
					  simpleFormat, CHAN_TYPE, tempImage,
					  &_mesa_native_packing);
      assert(success);
      FREE(tempImage);
   }

   if (ti->validated && ti->isInTM)
      fxTMReloadMipMapLevel(fxMesa, texObj, level);
   else
      fxTexInvalidate(ctx, texObj);
}


#else


/*
 * Need this to provide at least one external definition.
 */

extern int gl_fx_dummy_function_ddtex(void);
int
gl_fx_dummy_function_ddtex(void)
{
   return 0;
}

#endif /* FX */