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|
/* -*- mode: C; tab-width:8; -*- */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
* Original Mesa / 3Dfx device driver (C) 1999 David Bucciarelli, by the
* terms stated above.
*
* Thank you for your contribution, David!
*
* Please make note of the above copyright/license statement. If you
* contributed code or bug fixes to this code under the previous (GNU
* Library) license and object to the new license, your code will be
* removed at your request. Please see the Mesa docs/COPYRIGHT file
* for more information.
*
* Additional Mesa/3Dfx driver developers:
* Daryll Strauss <daryll@precisioninsight.com>
* Keith Whitwell <keith@precisioninsight.com>
*
* See fxapi.h for more revision/author details.
*/
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(FX)
#include "fxdrv.h"
static fxMesaContext fxMesaCurrentCtx=NULL;
/*
* Status of 3Dfx hardware initialization
*/
static int glbGlideInitialized=0;
static int glb3DfxPresent=0;
static int glbTotNumCtx=0;
GrHwConfiguration glbHWConfig;
int glbCurrentBoard=0;
#if defined(__WIN32__)
static int cleangraphics(void)
{
glbTotNumCtx=1;
fxMesaDestroyContext(fxMesaCurrentCtx);
return 0;
}
#elif defined(__linux__)
static void cleangraphics(void)
{
glbTotNumCtx=1;
fxMesaDestroyContext(fxMesaCurrentCtx);
}
static void cleangraphics_handler(int s)
{
fprintf(stderr,"fxmesa: Received a not handled signal %d\n",s);
cleangraphics();
/* abort(); */
exit(1);
}
#endif
/*
* Select the Voodoo board to use when creating
* a new context.
*/
GLboolean GLAPIENTRY fxMesaSelectCurrentBoard(int n)
{
fxQueryHardware();
if((n<0) || (n>=glbHWConfig.num_sst))
return GL_FALSE;
glbCurrentBoard=n;
return GL_TRUE;
}
fxMesaContext GLAPIENTRY fxMesaGetCurrentContext(void)
{
return fxMesaCurrentCtx;
}
/*
* The 3Dfx Global Palette extension for GLQuake.
* More a trick than a real extesion, use the shared global
* palette extension.
*/
extern void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal); /* silence warning */
void GLAPIENTRY gl3DfxSetPaletteEXT(GLuint *pal)
{
fxMesaContext fxMesa =fxMesaCurrentCtx;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
int i;
fprintf(stderr,"fxmesa: gl3DfxSetPaletteEXT()\n");
for(i=0;i<256;i++)
fprintf(stderr,"%x\n",pal[i]);
}
if(fxMesa) {
fxMesa->haveGlobalPaletteTexture=1;
FX_grTexDownloadTable(GR_TMU0,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal);
if (fxMesa->haveTwoTMUs)
FX_grTexDownloadTable(GR_TMU1,GR_TEXTABLE_PALETTE,(GuTexPalette *)pal);
}
}
static GrScreenResolution_t fxBestResolution(int width, int height, int aux)
{
static int resolutions[][5]={
{ 320, 200, GR_RESOLUTION_320x200, 2, 2 },
{ 320, 240, GR_RESOLUTION_320x240, 2, 2 },
{ 512, 384, GR_RESOLUTION_512x384, 2, 2 },
{ 640, 400, GR_RESOLUTION_640x400, 2, 2 },
{ 640, 480, GR_RESOLUTION_640x480, 2, 2 },
{ 800, 600, GR_RESOLUTION_800x600, 4, 2 },
{ 960, 720, GR_RESOLUTION_960x720, 6, 4 }
#ifdef GR_RESOLUTION_1024x768
,{ 1024, 768, GR_RESOLUTION_1024x768, 8, 4 }
#endif
#ifdef GR_RESOLUTION_1280x1024
,{ 1280, 1024, GR_RESOLUTION_1280x1024, 8, 8 }
#endif
#ifdef GR_RESOLUTION_1600x1200
,{ 1600, 1200, GR_RESOLUTION_1600x1200, 16, 8 }
#endif
};
int NUM_RESOLUTIONS = sizeof(resolutions) / (sizeof(int)*5);
int i,fbmem;
GrScreenResolution_t lastvalidres=resolutions[4][2];
fxQueryHardware();
if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO) {
fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.fbRam;
if(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.sliDetect)
fbmem*=2;
} else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
fbmem=glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.fbRam;
else
fbmem=2;
/* A work around for BZFlag */
if((width==1) && (height==1)) {
width=640;
height=480;
}
for(i=0;i<NUM_RESOLUTIONS;i++)
if(resolutions[i][4-aux]<=fbmem) {
if((width<=resolutions[i][0]) && (height<=resolutions[i][1]))
return resolutions[i][2];
lastvalidres=resolutions[i][2];
}
return lastvalidres;
}
fxMesaContext GLAPIENTRY fxMesaCreateBestContext(GLuint win,GLint width, GLint height,
const GLint attribList[])
{
GrScreenRefresh_t refresh;
int i;
int res,aux;
refresh=GR_REFRESH_75Hz;
if(getenv("SST_SCREENREFRESH")) {
if(!strcmp(getenv("SST_SCREENREFRESH"),"60"))
refresh=GR_REFRESH_60Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"70"))
refresh=GR_REFRESH_70Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"72"))
refresh=GR_REFRESH_72Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"75"))
refresh=GR_REFRESH_75Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"80"))
refresh=GR_REFRESH_80Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"85"))
refresh=GR_REFRESH_85Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"90"))
refresh=GR_REFRESH_90Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"100"))
refresh=GR_REFRESH_100Hz;
if(!strcmp(getenv("SST_SCREENREFRESH"),"120"))
refresh=GR_REFRESH_120Hz;
}
aux=0;
for(i=0;attribList[i]!=FXMESA_NONE;i++)
if((attribList[i]==FXMESA_ALPHA_SIZE) ||
(attribList[i]==FXMESA_DEPTH_SIZE)) {
if(attribList[++i]>0) {
aux=1;
break;
}
}
res=fxBestResolution(width,height,aux);
return fxMesaCreateContext(win,res,refresh,attribList);
}
#if 0
void fxsignals()
{
signal(SIGINT,SIG_IGN);
signal(SIGHUP,SIG_IGN);
signal(SIGPIPE,SIG_IGN);
signal(SIGFPE,SIG_IGN);
signal(SIGBUS,SIG_IGN);
signal(SIGILL,SIG_IGN);
signal(SIGSEGV,SIG_IGN);
signal(SIGTERM,SIG_IGN);
}
#endif
/*
* Create a new FX/Mesa context and return a handle to it.
*/
fxMesaContext GLAPIENTRY fxMesaCreateContext(GLuint win,
GrScreenResolution_t res,
GrScreenRefresh_t ref,
const GLint attribList[])
{
fxMesaContext fxMesa = NULL;
int i,type;
int aux;
GLboolean doubleBuffer=GL_FALSE;
GLboolean alphaBuffer=GL_FALSE;
GLboolean verbose=GL_FALSE;
GLint depthSize=0;
GLint stencilSize=0;
GLint accumSize=0;
GLcontext *shareCtx = NULL;
GLcontext *ctx = 0;
/*FX_GrContext_t glideContext = 0;*/
char *errorstr;
GLboolean useBGR;
char *system = NULL;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaCreateContext() Start\n");
}
if(getenv("MESA_FX_INFO"))
verbose=GL_TRUE;
aux=0;
i=0;
while(attribList[i]!=FXMESA_NONE) {
switch (attribList[i]) {
case FXMESA_DOUBLEBUFFER:
doubleBuffer=GL_TRUE;
break;
case FXMESA_ALPHA_SIZE:
i++;
alphaBuffer=attribList[i]>0;
if(alphaBuffer)
aux=1;
break;
case FXMESA_DEPTH_SIZE:
i++;
depthSize=attribList[i];
if(depthSize) {
aux=1;
depthSize = 16;
}
break;
case FXMESA_STENCIL_SIZE:
i++;
stencilSize=attribList[i];
break;
case FXMESA_ACCUM_SIZE:
i++;
accumSize=attribList[i];
break;
/* XXX ugly hack here for sharing display lists */
#define FXMESA_SHARE_CONTEXT 990099 /* keep in sync with xmesa1.c! */
case FXMESA_SHARE_CONTEXT:
i++;
{
const void *vPtr = &attribList[i];
GLcontext **ctx = (GLcontext **) vPtr;
shareCtx = *ctx;
}
break;
default:
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaCreateContext() End (defualt)\n");
}
return NULL;
}
i++;
}
/* A workaround for Linux GLQuake */
if(depthSize && alphaBuffer)
alphaBuffer=0;
if ((type=fxQueryHardware()) < 0) {
fprintf(stderr,"fx Driver: ERROR no Voodoo1/2 Graphics or Voodoo Rush !\n");
return NULL;
}
if(type==GR_SSTTYPE_VOODOO)
win=0;
grSstSelect(glbCurrentBoard);
fxMesa=(fxMesaContext)calloc(1,sizeof(struct tfxMesaContext));
if(!fxMesa) {
errorstr = "malloc";
goto errorhandler;
}
if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_VOODOO)
fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig.nTexelfx > 1);
else if(glbHWConfig.SSTs[glbCurrentBoard].type==GR_SSTTYPE_SST96)
fxMesa->haveTwoTMUs=(glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config.nTexelfx > 1);
else
fxMesa->haveTwoTMUs=GL_FALSE;
fxMesa->haveDoubleBuffer=doubleBuffer;
fxMesa->haveAlphaBuffer=alphaBuffer;
fxMesa->haveGlobalPaletteTexture=GL_FALSE;
fxMesa->haveZBuffer=depthSize ? 1 : 0;
fxMesa->verbose=verbose;
fxMesa->board=glbCurrentBoard;
fxMesa->glideContext = FX_grSstWinOpen((FxU32)win,res,ref,
#if FXMESA_USE_ARGB
GR_COLORFORMAT_ARGB,
#else
GR_COLORFORMAT_ABGR,
#endif
GR_ORIGIN_LOWER_LEFT,
2,aux);
if (!fxMesa->glideContext){
errorstr = "grSstWinOpen";
goto errorhandler;
}
/*
* Pixel tables are use during pixel read-back
* Either initialize them for RGB or BGR order.
*/
#if FXMESA_USE_ARGB
useBGR = GL_FALSE; /* Force RGB pixel order */
system = "FXMESA_USE_ARGB";
#else
if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
/* jk991130 - Voodoo 3s don't use BGR. Query the # of TMUs
* as Voodoo3s have 2 TMUs on board, Banshee has only 1
* bk000413 - another suggestion from Joseph Kain is using
* VendorID 0x121a for all 3dfx boards
* DeviceID VG 1/V2 2/VB 3/V3 5
* For now we cehck for known BGR devices, and presume
* everything else to be a V3/RGB.
*/
GrVoodooConfig_t *voodoo;
voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
if (voodoo->nTexelfx == 1) {
/* Voodoo1 or Banshee */
useBGR = GL_TRUE;
system = "Voodoo1";
}
else if (voodoo->nTexelfx == 2 &&
voodoo->fbiRev == 260 &&
voodoo->tmuConfig[0].tmuRev == 4 &&
(voodoo->tmuConfig[0].tmuRam == 2 ||
voodoo->tmuConfig[0].tmuRam == 4)) {
/* Voodoo 2 */
useBGR = GL_TRUE;
system = "Voodoo2";
}
else if (voodoo->nTexelfx == 2 &&
voodoo->fbiRev == 2 &&
voodoo->tmuConfig[0].tmuRev == 1 &&
voodoo->tmuConfig[0].tmuRam == 4) {
/* Quantum3D Obsidian 50/100 */
useBGR = GL_TRUE;
system = "Quantum3D Obsidian";
}
else
/* Brian
* (voodoo->nTexelfx == 2 &&
* voodoo->fbiRev == 0 &&
* voodoo->tmuConfig[0].tmuRev == 148441048 &&
* voodoo->tmuConfig[0].tmuRam == 3)
* Bernd
* (voodoo->nTexelfx == 2 &&
* voodoo->fbiRev == 69634 &&
* voodoo->tmuConfig[0].tmuRev == 69634 &&
* voodoo->tmuConfig[0].tmuRam == 2 )
*/
{
/* Presumed Voodoo3 */
useBGR = GL_FALSE;
system = "Voodoo3";
}
if (getenv("MESA_FX_INFO")) {
printf("Voodoo: Texelfx: %d / FBI Rev.: %d / TMU Rev.: %d / TMU RAM: %d\n",
voodoo->nTexelfx,
voodoo->fbiRev,
voodoo->tmuConfig[0].tmuRev,
voodoo->tmuConfig[0].tmuRam );
}
}
else {
useBGR = GL_FALSE; /* use RGB pixel order otherwise */
system = "non-voodoo";
}
#endif /*FXMESA_USE_ARGB*/
if (getenv("MESA_FX_INFO"))
printf("Voodoo pixel order: %s (%s)\n", useBGR ? "BGR" : "RGB", system);
fxInitPixelTables(fxMesa, useBGR);
fxMesa->width=FX_grSstScreenWidth();
fxMesa->height=FX_grSstScreenHeight();
fxMesa->clipMinX = 0;
fxMesa->clipMaxX = fxMesa->width;
fxMesa->clipMinY = 0;
fxMesa->clipMaxY = fxMesa->height;
fxMesa->screen_width = fxMesa->width;
fxMesa->screen_height = fxMesa->height;
fxMesa->new_state = ~0;
if(verbose)
fprintf(stderr,"Voodoo Glide screen size: %dx%d\n",
(int)FX_grSstScreenWidth(),(int)FX_grSstScreenHeight());
fxMesa->glVis=_mesa_create_visual(GL_TRUE, /* RGB mode */
doubleBuffer,
GL_FALSE, /* stereo */
5,6,5,0, /* RGBA bits */
0, /* index bits */
depthSize, /* depth_size */
stencilSize, /* stencil_size */
accumSize, accumSize, accumSize, accumSize,
1 );
if (!fxMesa->glVis) {
errorstr = "_mesa_create_visual";
goto errorhandler;
}
ctx = fxMesa->glCtx=_mesa_create_context(fxMesa->glVis,
shareCtx, /* share list context */
(void *) fxMesa, GL_TRUE);
if (!ctx) {
errorstr = "_mesa_create_context";
goto errorhandler;
}
if (!fxDDInitFxMesaContext( fxMesa )) {
errorstr = "fxDDInitFxMesaContext failed";
goto errorhandler;
}
fxMesa->glBuffer=_mesa_create_framebuffer(fxMesa->glVis,
GL_FALSE, /* no software depth */
fxMesa->glVis->StencilBits > 0,
fxMesa->glVis->AccumRedBits > 0,
fxMesa->glVis->AlphaBits > 0 );
if (!fxMesa->glBuffer) {
errorstr = "_mesa_create_framebuffer";
goto errorhandler;
}
glbTotNumCtx++;
/* install signal handlers */
#if defined(__linux__)
/* Only install if environment var. is not set. */
if (fxMesa->glCtx->CatchSignals && !getenv("MESA_FX_NO_SIGNALS")) {
signal(SIGINT,cleangraphics_handler);
signal(SIGHUP,cleangraphics_handler);
signal(SIGPIPE,cleangraphics_handler);
signal(SIGFPE,cleangraphics_handler);
signal(SIGBUS,cleangraphics_handler);
signal(SIGILL,cleangraphics_handler);
signal(SIGSEGV,cleangraphics_handler);
signal(SIGTERM,cleangraphics_handler);
}
#endif
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaCreateContext() End\n");
}
return fxMesa;
errorhandler:
if (fxMesa) {
if (fxMesa->glideContext)
FX_grSstWinClose(fxMesa->glideContext);
fxMesa->glideContext = 0;
if (fxMesa->state)
free(fxMesa->state);
if (fxMesa->fogTable)
free(fxMesa->fogTable);
if (fxMesa->glBuffer)
_mesa_destroy_framebuffer(fxMesa->glBuffer);
if (fxMesa->glVis)
_mesa_destroy_visual(fxMesa->glVis);
if (fxMesa->glCtx)
_mesa_destroy_context(fxMesa->glCtx);
free(fxMesa);
}
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaCreateContext() End (%s)\n",errorstr);
}
return NULL;
}
/*
* Function to set the new window size in the context (mainly for the Voodoo Rush)
*/
void GLAPIENTRY fxMesaUpdateScreenSize(fxMesaContext fxMesa)
{
fxMesa->width=FX_grSstScreenWidth();
fxMesa->height=FX_grSstScreenHeight();
}
/*
* Destroy the given FX/Mesa context.
*/
void GLAPIENTRY fxMesaDestroyContext(fxMesaContext fxMesa)
{
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaDestroyContext()\n");
}
if(fxMesa) {
_mesa_destroy_visual(fxMesa->glVis);
_mesa_destroy_context(fxMesa->glCtx);
_mesa_destroy_framebuffer(fxMesa->glBuffer);
glbTotNumCtx--;
fxCloseHardware();
FX_grSstWinClose(fxMesa->glideContext);
if(fxMesa->verbose) {
fprintf(stderr,"Misc Stats:\n");
fprintf(stderr," # swap buffer: %u\n",fxMesa->stats.swapBuffer);
if(!fxMesa->stats.swapBuffer)
fxMesa->stats.swapBuffer=1;
fprintf(stderr,"Textures Stats:\n");
fprintf(stderr," Free texture memory on TMU0: %d:\n",fxMesa->freeTexMem[FX_TMU0]);
if(fxMesa->haveTwoTMUs)
fprintf(stderr," Free texture memory on TMU1: %d:\n",fxMesa->freeTexMem[FX_TMU1]);
fprintf(stderr," # request to TMM to upload a texture objects: %u\n",
fxMesa->stats.reqTexUpload);
fprintf(stderr," # request to TMM to upload a texture objects per swapbuffer: %.2f\n",
fxMesa->stats.reqTexUpload/(float)fxMesa->stats.swapBuffer);
fprintf(stderr," # texture objects uploaded: %u\n",
fxMesa->stats.texUpload);
fprintf(stderr," # texture objects uploaded per swapbuffer: %.2f\n",
fxMesa->stats.texUpload/(float)fxMesa->stats.swapBuffer);
fprintf(stderr," # MBs uploaded to texture memory: %.2f\n",
fxMesa->stats.memTexUpload/(float)(1<<20));
fprintf(stderr," # MBs uploaded to texture memory per swapbuffer: %.2f\n",
(fxMesa->stats.memTexUpload/(float)fxMesa->stats.swapBuffer)/(float)(1<<20));
}
if (fxMesa->state)
free(fxMesa->state);
if (fxMesa->fogTable)
free(fxMesa->fogTable);
fxTMClose(fxMesa);
free(fxMesa);
}
if(fxMesa==fxMesaCurrentCtx)
fxMesaCurrentCtx=NULL;
}
/*
* Make the specified FX/Mesa context the current one.
*/
void GLAPIENTRY fxMesaMakeCurrent(fxMesaContext fxMesa)
{
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) Start\n");
}
if(!fxMesa) {
_mesa_make_current(NULL,NULL);
fxMesaCurrentCtx=NULL;
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaMakeCurrent(NULL) End\n");
}
return;
}
/* if this context is already the current one, we can return early */
if (fxMesaCurrentCtx == fxMesa
&& fxMesaCurrentCtx->glCtx == _mesa_get_current_context()) {
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaMakeCurrent(fxMesaCurrentCtx==fxMesa) End\n");
}
return;
}
if(fxMesaCurrentCtx)
grGlideGetState((GrState*)fxMesaCurrentCtx->state);
fxMesaCurrentCtx=fxMesa;
grSstSelect(fxMesa->board);
grGlideSetState((GrState*)fxMesa->state);
_mesa_make_current(fxMesa->glCtx,fxMesa->glBuffer);
fxSetupDDPointers(fxMesa->glCtx);
/* The first time we call MakeCurrent we set the initial viewport size */
if(fxMesa->glCtx->Viewport.Width==0)
gl_Viewport(fxMesa->glCtx,0,0,fxMesa->width,fxMesa->height);
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxMesaMakeCurrent(...) End\n");
}
}
#if 0
static void QueryCounters(void)
{
static GLuint prevPassed = 0;
static GLuint prevFailed = 0;
GLuint failed, passed;
GrSstPerfStats_t st;
FX_grSstPerfStats(&st);
failed = st.zFuncFail - st.aFuncFail - st.chromaFail;
passed = st.pixelsIn - failed;
printf("failed: %d passed: %d\n", failed - prevFailed, passed - prevPassed);
prevPassed = passed;
prevFailed = failed;
}
#endif
/*
* Swap front/back buffers for current context if double buffered.
*/
void GLAPIENTRY fxMesaSwapBuffers(void)
{
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: ------------------------------- fxMesaSwapBuffers() -------------------------------\n");
}
if(fxMesaCurrentCtx) {
_mesa_swapbuffers( fxMesaCurrentCtx->glCtx );
if(fxMesaCurrentCtx->haveDoubleBuffer) {
grBufferSwap(fxMesaCurrentCtx->swapInterval);
/*
* Don't allow swap buffer commands to build up!
*/
while(FX_grGetInteger(FX_PENDING_BUFFERSWAPS)>fxMesaCurrentCtx->maxPendingSwapBuffers)
/* The driver is able to sleep when waiting for the completation
of multiple swapbuffer operations instead of wasting
CPU time (NOTE: you must uncomment the following line in the
in order to enable this option) */
/* usleep(10000); */
;
fxMesaCurrentCtx->stats.swapBuffer++;
}
}
}
/*
* Query 3Dfx hardware presence/kind
*/
int GLAPIENTRY fxQueryHardware(void)
{
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxQueryHardware() Start\n");
}
if (!glbGlideInitialized) {
grGlideInit();
if (FX_grSstQueryHardware(&glbHWConfig)) {
grSstSelect(glbCurrentBoard);
glb3DfxPresent = 1;
if (getenv("MESA_FX_INFO")) {
char buf[80];
FX_grGlideGetVersion(buf);
fprintf(stderr, "Voodoo Using Glide V%s\n", buf);
fprintf(stderr, "Voodoo Number of boards: %d\n", glbHWConfig.num_sst);
if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_VOODOO) {
GrVoodooConfig_t *voodoo;
voodoo = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.VoodooConfig;
fprintf(stderr, "Voodoo Framebuffer RAM: %d\n",
voodoo->sliDetect ? (voodoo->fbRam*2) : voodoo->fbRam);
fprintf(stderr, "Voodoo Number of TMUs: %d\n", voodoo->nTexelfx);
fprintf(stderr, "Voodoo fbRam: %d\n", voodoo->fbRam);
fprintf(stderr, "Voodoo fbiRev: %d\n", voodoo->fbiRev);
fprintf(stderr,"Voodoo SLI detected: %d\n", voodoo->sliDetect);
}
else if (glbHWConfig.SSTs[glbCurrentBoard].type == GR_SSTTYPE_SST96) {
GrSst96Config_t *sst96;
sst96 = &glbHWConfig.SSTs[glbCurrentBoard].sstBoard.SST96Config;
fprintf(stderr, "Voodoo Framebuffer RAM: %d\n", sst96->fbRam);
fprintf(stderr, "Voodoo Number of TMUs: %d\n", sst96->nTexelfx);
}
}
}
else {
glb3DfxPresent = 0;
}
glbGlideInitialized = 1;
#if defined(__WIN32__)
onexit((_onexit_t)cleangraphics);
#elif defined(__linux__)
/* Only register handler if environment variable is not defined. */
if (!getenv("MESA_FX_NO_SIGNALS")) {
atexit(cleangraphics);
}
#endif
}
if (MESA_VERBOSE&VERBOSE_DRIVER) {
fprintf(stderr,"fxmesa: fxQueryHardware() End (voodooo)\n");
}
return glbHWConfig.SSTs[glbCurrentBoard].type;
}
/*
* Shutdown Glide library
*/
void GLAPIENTRY fxCloseHardware(void)
{
if (glbGlideInitialized) {
if (getenv("MESA_FX_INFO")) {
GrSstPerfStats_t st;
FX_grSstPerfStats(&st);
fprintf(stderr,"Pixels Stats:\n");
fprintf(stderr," # pixels processed (minus buffer clears): %u\n",(unsigned)st.pixelsIn);
fprintf(stderr," # pixels not drawn due to chroma key test failure: %u\n",(unsigned)st.chromaFail);
fprintf(stderr," # pixels not drawn due to depth test failure: %u\n",(unsigned)st.zFuncFail);
fprintf(stderr," # pixels not drawn due to alpha test failure: %u\n",(unsigned)st.aFuncFail);
fprintf(stderr," # pixels drawn (including buffer clears and LFB writes): %u\n",(unsigned)st.pixelsOut);
}
if (glbTotNumCtx == 0) {
grGlideShutdown();
glbGlideInitialized = 0;
}
}
}
#else
/*
* Need this to provide at least one external definition.
*/
extern int gl_fx_dummy_function_api(void);
int gl_fx_dummy_function_api(void)
{
return 0;
}
#endif /* FX */
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