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/*
* Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
* Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifndef _VIAVB_H
#define _VIAVB_H
#include "mtypes.h"
#include "swrast/swrast.h"
#define VIA_TEX1_BIT 0x0001
#define VIA_TEX0_BIT 0x0002
#define VIA_RGBA_BIT 0x0004
#define VIA_SPEC_BIT 0x0008
#define VIA_FOG_BIT 0x0010
#define VIA_XYZW_BIT 0x0020
#define VIA_PTEX_BIT 0x0040
#define VIA_MAX_SETUP 0x0080
#define _VIA_NEW_VERTEX (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_NEW_FOG)
extern void viaChooseVertexState(GLcontext *ctx);
extern void viaCheckTexSizes(GLcontext *ctx);
extern void viaBuildVertices(GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs);
extern void via_emit_contiguous_verts(GLcontext *ctx,
GLuint start,
GLuint count);
extern void via_translate_vertex(GLcontext *ctx,
const viaVertex *src,
SWvertex *dst);
extern void viaInitVB(GLcontext *ctx);
extern void viaFreeVB(GLcontext *ctx);
extern void via_print_vertex(GLcontext *ctx, const viaVertex *v);
extern void viaPrintSetupFlags(char *msg, GLuint flags);
#endif
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