aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/unichrome/via_dmatmp.h
blob: 0253d7b57fe1d1920ecb1f2ce7ad6c68b08d0b72 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
/*
 * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved.
 * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial portions
 * of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
 * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
 * DEALINGS IN THE SOFTWARE.
 */

/* Template for render stages which build and emit vertices directly
 * to fixed-size dma buffers.  Useful for rendering strips and other
 * native primitives where clipping and per-vertex tweaks such as
 * those in t_dd_tritmp.h are not required.
 *
 * Produces code for both inline triangles and indexed triangles.
 * Where various primitive types are unaccelerated by hardware, the
 * code attempts to fallback to other primitive types (quadstrips to
 * tristrips, lineloops to linestrips), or to indexed vertices.
 * Ultimately, a FALLBACK() macro is invoked if there is no way to
 * render the primitive natively.
 */

#if !defined(HAVE_TRIANGLES)
#error "must have at least triangles to use render template"
#endif

#if !HAVE_ELTS
#define ELTS_VARS
#define ALLOC_ELTS(nr)
#define EMIT_ELT(offset, elt)
#define EMIT_TWO_ELTS(offset, elt0, elt1)
#define INCR_ELTS(nr)
#define ELT_INIT(prim)
#define GET_CURRENT_VB_MAX_ELTS() 0
#define GET_SUBSEQUENT_VB_MAX_ELTS() 0
#define ALLOC_ELTS_NEW_PRIMITIVE(nr)
#define RELEASE_ELT_VERTS()
#define EMIT_INDEXED_VERTS(ctx, start, count)
#endif

#ifndef EMIT_TWO_ELTS
#define EMIT_TWO_ELTS(offset, elt0, elt1)           \
    do {                                            \
        EMIT_ELT(offset, elt0);                     \
        EMIT_ELT(offset + 1, elt1);                 \
    } while (0)
#endif

#ifndef FINISH
#define FINISH
#endif

/***********************************************************************
 *                    Render non-indexed primitives.
 ***********************************************************************/

static void TAG(render_points_verts)(GLcontext *ctx,
                                     GLuint start,
                                     GLuint count,
                                     GLuint flags)
{
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_POINTS) {
        LOCAL_VARS;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();
        GLuint j, nr;

        INIT(GL_POINTS);

        if (currentsz < 8)
            currentsz = dmasz;

        for (j = start; j < count; j += nr) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        FINISH;
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}

static void TAG(render_lines_verts)(GLcontext *ctx,
                                    GLuint start,
                                    GLuint count,
                                    GLuint flags)
{
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_LINES) {
        LOCAL_VARS;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();
        GLuint j, nr;

        INIT(GL_LINES);

        /* Emit whole number of lines in total and in each buffer:
         */
        count -= (count - start) & 1;
        currentsz -= currentsz & 1;
        dmasz -= dmasz & 1;

        if (currentsz < 8)
            currentsz = dmasz;

        for (j = start; j < count; j += nr) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        FINISH;
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}


static void TAG(render_line_strip_verts)(GLcontext *ctx,
                                         GLuint start,
                                         GLuint count,
                                         GLuint flags)
{
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_LINE_STRIPS) {
        LOCAL_VARS;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();
        GLuint j, nr;

        INIT(GL_LINE_STRIP);

        if (currentsz < 8)
            currentsz = dmasz;

        for (j = start; j + 1 < count; j += nr - 1) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        FINISH;
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}


static void TAG(render_line_loop_verts)(GLcontext *ctx,
                                        GLuint start,
                                        GLuint count,
                                        GLuint flags)
{
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_LINE_STRIPS) {
        LOCAL_VARS;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();
        GLuint j, nr;

        INIT(GL_LINE_STRIP);

        if (flags & PRIM_BEGIN)
            j = start;
        else
            j = start + 1;

        /* Ensure last vertex won't wrap buffers:
         */
        currentsz--;
        dmasz--;

        if (currentsz < 8)
            currentsz = dmasz;

        for (; j + 1 < count; j += nr - 1) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        if (start < count - 1 && (flags & PRIM_END))
            EMIT_VERTS(ctx, start, 1);

        FINISH;
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}


static void TAG(render_triangles_verts)(GLcontext *ctx,
                                        GLuint start,
                                        GLuint count,
                                        GLuint flags)
{
    LOCAL_VARS;
    int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 3) * 3;
    int currentsz = (GET_CURRENT_VB_MAX_VERTS() / 3) * 3;
    GLuint j, nr;
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
#endif
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif    
    INIT(GL_TRIANGLES);

    /* Emit whole number of tris in total.  dmasz is already a multiple
     * of 3.
     */
    count -= (count - start) % 3;

    if (currentsz < 8)
        currentsz = dmasz;

     for (j = start; j < count; j += nr) {
         nr = MIN2(currentsz, count - j);
         EMIT_VERTS(ctx, j, nr);
         currentsz = dmasz;
     }
     FINISH;
#ifdef DEBUG
     if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
}


static void TAG(render_tri_strip_verts)(GLcontext *ctx,
                                        GLuint start,
                                        GLuint count,
                                        GLuint flags)
{
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_TRI_STRIPS) {
        LOCAL_VARS;
        GLuint j, nr;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();

        INIT(GL_TRIANGLE_STRIP);

        if (currentsz < 8) {
            NEW_BUFFER();
            currentsz = dmasz;
        }

        /* From here on emit even numbers of tris when wrapping over buffers:
         */
        dmasz -= (dmasz & 1);
        currentsz -= (currentsz & 1);

        for (j = start; j + 2 < count; j += nr - 2) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        FINISH;
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}

static void TAG(render_tri_fan_verts)(GLcontext *ctx,
                                      GLuint start,
                                      GLuint count,
                                      GLuint flags)
{
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
#endif
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif    
    if (HAVE_TRI_FANS) {
	LOCAL_VARS;
        GLuint j, nr;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();

        INIT(GL_TRIANGLE_FAN);

        if (currentsz < 8) {
            NEW_BUFFER();
            currentsz = dmasz;
        }

        for (j = start + 1; j + 1 < count; j += nr - 1) {
            nr = MIN2(currentsz, count - j + 1);
            EMIT_VERTS(ctx, start, 1);
            EMIT_VERTS(ctx, j, nr - 1);
            currentsz = dmasz;
        }

        FINISH;
    }
    else {
        /* Could write code to emit these as indexed vertices (for the
         * g400, for instance).
         */
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
}


static void TAG(render_poly_verts)(GLcontext *ctx,
                                   GLuint start,
                                   GLuint count,
                                   GLuint flags)
{
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_POLYGONS) {
        LOCAL_VARS;
        GLuint j, nr;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();

        INIT(GL_POLYGON);

        if (currentsz < 8) {
            NEW_BUFFER();
            currentsz = dmasz;
        }

        for (j = start + 1; j + 1 < count; j += nr - 1) {
            nr = MIN2(currentsz, count - j + 1);
            EMIT_VERTS(ctx, start, 1);
            EMIT_VERTS(ctx, j, nr - 1);
            currentsz = dmasz;
        }

        FINISH;
    }
    else if (HAVE_TRI_FANS && !(ctx->_TriangleCaps & DD_FLATSHADE)) {
        TAG(render_tri_fan_verts)(ctx, start, count, flags);
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}

static void TAG(render_quad_strip_verts)(GLcontext *ctx,
                                         GLuint start,
                                         GLuint count,
                                         GLuint flags)
{
    GLuint j, nr;
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s in\n", __FUNCTION__);
#endif
    if (HAVE_QUAD_STRIPS) {
        LOCAL_VARS;
        GLuint j, nr;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz;

        INIT(GL_QUAD_STRIP);

        currentsz = GET_CURRENT_VB_MAX_VERTS();

        if (currentsz < 8) {
            NEW_BUFFER();
            currentsz = dmasz;
        }

        dmasz -= (dmasz & 2);
        currentsz -= (currentsz & 2);

        for (j = start; j + 3 < count; j += nr - 2) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        FINISH;
    }
    else if (HAVE_TRI_STRIPS) {
        LOCAL_VARS;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz = GET_CURRENT_VB_MAX_VERTS();

        /* Emit smooth-shaded quadstrips as tristrips:
         */
        INIT(GL_TRIANGLE_STRIP);

        /* Emit whole number of quads in total, and in each buffer.
         */
        dmasz -= dmasz & 1;
        currentsz -= currentsz & 1;
        count -= (count - start) & 1;

        if (currentsz < 8) {
            NEW_BUFFER();
            currentsz = dmasz;
        }

        for (j = start; j + 3 < count; j += nr - 2) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }

        FINISH;
    }
    else {
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s out\n", __FUNCTION__);
#endif
}


static void TAG(render_quads_verts)(GLcontext *ctx,
                                    GLuint start,
                                    GLuint count,
                                    GLuint flags)
{
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);    
#endif
#ifdef PERFORMANCE_MEASURE
    if (VIA_PERFORMANCE) P_M_X;
#endif    
    if (HAVE_QUADS) {
        LOCAL_VARS;
        int dmasz = (GET_SUBSEQUENT_VB_MAX_VERTS() / 4) * 4;
        int currentsz = (GET_CURRENT_VB_MAX_VERTS() / 4) * 4;
        GLuint j, nr;

        INIT(GL_QUADS);

        /* Emit whole number of quads in total.  dmasz is already a multiple
         * of 4.
         */
        count -= (count - start) % 4;

        if (currentsz < 8)
            currentsz = dmasz;

        for (j = start; j < count; j += nr) {
            nr = MIN2(currentsz, count - j);
            EMIT_VERTS(ctx, j, nr);
            currentsz = dmasz;
        }
        FINISH;
    }
    else if (HAVE_TRIANGLES) {
        /* Hardware doesn't have a quad primitive type -- try to
         * simulate it using triangle primitive.
         */
        LOCAL_VARS;
        int dmasz = GET_SUBSEQUENT_VB_MAX_VERTS();
        int currentsz;
        GLuint j;

        INIT(GL_TRIANGLES);

        currentsz = GET_CURRENT_VB_MAX_VERTS();

        /* Emit whole number of quads in total, and in each buffer.
         */
        dmasz -= dmasz & 3;
        count -= (count - start) & 3;
        currentsz -= currentsz & 3;

        /* Adjust for rendering as triangles:
         */
        currentsz = currentsz / 6 * 4;
        dmasz = dmasz / 6 * 4;

        if (currentsz < 8)
            currentsz = dmasz;

        for (j = start; j < count; j += 4) {
            /* Send v0, v1, v3
             */
            EMIT_VERTS(ctx, j, 2);
            EMIT_VERTS(ctx, j + 3, 1);
            /* Send v1, v2, v3
             */
            EMIT_VERTS(ctx, j + 1, 3);
        }
        FINISH;
    }
    else {
        /* Vertices won't fit in a single buffer, fallback.
         */
        VERT_FALLBACK(ctx, start, count, flags);
    }
#ifdef DEBUG
    if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);    
#endif
}

static void TAG(render_noop)(GLcontext *ctx,
                             GLuint start,
                             GLuint count,
                             GLuint flags)
{
}


static tnl_render_func TAG(render_tab_verts)[GL_POLYGON + 2] =
{
    TAG(render_points_verts),
    TAG(render_lines_verts),
    TAG(render_line_loop_verts),
    TAG(render_line_strip_verts),
    TAG(render_triangles_verts),
    TAG(render_tri_strip_verts),
    TAG(render_tri_fan_verts),
    TAG(render_quads_verts),
    TAG(render_quad_strip_verts),
    TAG(render_poly_verts),
    TAG(render_noop),
};