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/*
* GLX Hardware Device Driver for Intel tdfx
* Copyright (C) 1999 Keith Whitwell
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*
*/
/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */
#ifndef TDFXVB_INC
#define TDFXVB_INC
#include "main/mtypes.h"
#include "tnl/tnl.h"
#include "tnl/t_context.h"
#include "math/m_xform.h"
#define TDFX_XYZ_BIT 0x1
#define TDFX_W_BIT 0x2
#define TDFX_RGBA_BIT 0x4
#define TDFX_TEX1_BIT 0x8
#define TDFX_TEX0_BIT 0x10
#define TDFX_PTEX_BIT 0x20
#define TDFX_FOGC_BIT 0x40
#define TDFX_MAX_SETUP 0x80
#define _TDFX_NEW_RASTERSETUP (_NEW_TEXTURE | \
_DD_NEW_SEPARATE_SPECULAR | \
_DD_NEW_TRI_UNFILLED | \
_DD_NEW_TRI_LIGHT_TWOSIDE | \
_NEW_FOG)
extern void tdfxValidateBuildProjVerts(GLcontext *ctx,
GLuint start, GLuint count,
GLuint newinputs );
extern void tdfxPrintSetupFlags(char *msg, GLuint flags );
extern void tdfxInitVB( GLcontext *ctx );
extern void tdfxFreeVB( GLcontext *ctx );
extern void tdfxCheckTexSizes( GLcontext *ctx );
extern void tdfxChooseVertexState( GLcontext *ctx );
extern void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,
GLuint newinputs );
#endif
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