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/*
* Copyright 2000-2001 VA Linux Systems, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Keith Whitwell <keithw@valinux.com>
* Felix Kuehling <fxkuehl@gmx.de>
*/
/* $XFree86$ */
#include "savagecontext.h"
#include "savagevb.h"
#include "savagetris.h"
#include "savageioctl.h"
#include "savagecontext.h"
#include "savage_bci.h"
#include "glheader.h"
#include "mtypes.h"
#include "macros.h"
#include "colormac.h"
#include "tnl/t_context.h"
#include "swrast_setup/swrast_setup.h"
#include "swrast/swrast.h"
#include <stdio.h>
#include <stdlib.h>
#define SAVAGE_TEX1_BIT 0x1
#define SAVAGE_TEX0_BIT 0x2
#define SAVAGE_RGBA_BIT 0x4
#define SAVAGE_SPEC_BIT 0x8
#define SAVAGE_FOG_BIT 0x10
#define SAVAGE_XYZW_BIT 0x20
#define SAVAGE_PTEX_BIT 0x40
#define SAVAGE_MAX_SETUP 0x80
static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
interp_func interp;
copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[SAVAGE_MAX_SETUP];
/* savage supports vertices without specular color, but this is not supported
* by the vbtmp. have to check if/how tiny vertices work. */
#define TINY_VERTEX_FORMAT 0
#define NOTEX_VERTEX_FORMAT (SAVAGE_HW_NO_UV0|SAVAGE_HW_NO_UV1)
#define TEX0_VERTEX_FORMAT (SAVAGE_HW_NO_UV1)
#define TEX1_VERTEX_FORMAT (0)
#define PROJ_TEX1_VERTEX_FORMAT 0
#define TEX2_VERTEX_FORMAT 0
#define TEX3_VERTEX_FORMAT 0
#define PROJ_TEX3_VERTEX_FORMAT 0
#define DO_XYZW (IND & SAVAGE_XYZW_BIT)
#define DO_RGBA (IND & SAVAGE_RGBA_BIT)
#define DO_SPEC (IND & SAVAGE_SPEC_BIT)
#define DO_FOG (IND & SAVAGE_FOG_BIT)
#define DO_TEX0 (IND & SAVAGE_TEX0_BIT)
#define DO_TEX1 (IND & SAVAGE_TEX1_BIT)
#define DO_TEX2 0
#define DO_TEX3 0
#define DO_PTEX (IND & SAVAGE_PTEX_BIT)
#define VERTEX savageVertex
#define LOCALVARS savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
#define GET_VIEWPORT_MAT() imesa->hw_viewport
#define GET_TEXSOURCE(n) n
#define GET_VERTEX_FORMAT() (imesa->DrawPrimitiveCmd & \
(SAVAGE_HW_NO_UV0|SAVAGE_HW_NO_UV1))
#define GET_VERTEX_STORE() imesa->verts
#define GET_VERTEX_SIZE() (imesa->vertex_size * sizeof(int))
#define HAVE_HW_VIEWPORT 0
#define HAVE_HW_DIVIDE 0
#define HAVE_RGBA_COLOR 0
#define HAVE_TINY_VERTICES 0
#define HAVE_NOTEX_VERTICES 1
#define HAVE_TEX0_VERTICES 1
#define HAVE_TEX1_VERTICES 1
#define HAVE_TEX2_VERTICES 0
#define HAVE_TEX3_VERTICES 0
#define HAVE_PTEX_VERTICES 0
#define UNVIEWPORT_VARS \
const GLfloat dx = - imesa->drawX - SUBPIXEL_X; \
const GLfloat dy = (imesa->driDrawable->h + \
imesa->drawY + SUBPIXEL_Y); \
const GLfloat sz = 1.0 / imesa->depth_scale
#define UNVIEWPORT_X(x) x + dx;
#define UNVIEWPORT_Y(y) - y + dy;
#define UNVIEWPORT_Z(z) z * sz;
#define PTEX_FALLBACK() (void)imesa, FALLBACK(ctx, SAVAGE_FALLBACK_TEXTURE, 1)
#define INTERP_VERTEX (void)imesa, setup_tab[SAVAGE_CONTEXT(ctx)->SetupIndex].interp
#define COPY_PV_VERTEX (void)imesa, setup_tab[SAVAGE_CONTEXT(ctx)->SetupIndex].copy_pv
/***********************************************************************
* Generate pv-copying and translation functions *
***********************************************************************/
#define TAG(x) savage_##x
#include "tnl_dd/t_dd_vb.c"
/***********************************************************************
* Generate vertex emit and interp functions *
***********************************************************************/
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT)
#define TAG(x) x##_wg
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_wgs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT)
#define TAG(x) x##_wgf
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_wgfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgfpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_wgfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_wgfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_PTEX_BIT)
#define TAG(x) x##_wgfspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_TEX0_BIT)
#define TAG(x) x##_t0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_t0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_FOG_BIT)
#define TAG(x) x##_f
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_ft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_ft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT)
#define TAG(x) x##_g
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_gs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT)
#define TAG(x) x##_gf
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT)
#define TAG(x) x##_gfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gft0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gft0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT)
#define TAG(x) x##_gfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (SAVAGE_RGBA_BIT|SAVAGE_FOG_BIT|SAVAGE_SPEC_BIT|SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT)
#define TAG(x) x##_gfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
static void init_setup_tab( void )
{
init_wg();
init_wgs();
init_wgt0();
init_wgt0t1();
init_wgpt0();
init_wgst0();
init_wgst0t1();
init_wgspt0();
init_wgf();
init_wgfs();
init_wgft0();
init_wgft0t1();
init_wgfpt0();
init_wgfst0();
init_wgfst0t1();
init_wgfspt0();
init_t0();
init_t0t1();
init_f();
init_ft0();
init_ft0t1();
init_g();
init_gs();
init_gt0();
init_gt0t1();
init_gst0();
init_gst0t1();
init_gf();
init_gfs();
init_gft0();
init_gft0t1();
init_gfst0();
init_gfst0t1();
}
void savagePrintSetupFlags(char *msg, GLuint flags )
{
fprintf(stderr, "%s: %d %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & SAVAGE_XYZW_BIT) ? " xyzw," : "",
(flags & SAVAGE_RGBA_BIT) ? " rgba," : "",
(flags & SAVAGE_SPEC_BIT) ? " spec," : "",
(flags & SAVAGE_FOG_BIT) ? " fog," : "",
(flags & SAVAGE_TEX0_BIT) ? " tex-0," : "",
(flags & SAVAGE_TEX1_BIT) ? " tex-1," : "");
}
void savageCheckTexSizes( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
/*fprintf(stderr, "%s\n", __FUNCTION__);*/
if (!setup_tab[imesa->SetupIndex].check_tex_sizes(ctx)) {
imesa->SetupIndex |= SAVAGE_PTEX_BIT;
imesa->SetupNewInputs = ~0;
if (!imesa->Fallback &&
!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[imesa->SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[imesa->SetupIndex].copy_pv;
}
if (imesa->Fallback)
tnl->Driver.Render.Start(ctx);
}
}
void savageBuildVertices( GLcontext *ctx,
GLuint start,
GLuint count,
GLuint newinputs )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
GLuint stride = imesa->vertex_size * sizeof(int);
GLubyte *v = ((GLubyte *)imesa->verts + (start * stride));
newinputs |= imesa->SetupNewInputs;
imesa->SetupNewInputs = 0;
if (!newinputs)
return;
if (newinputs & VERT_BIT_POS) {
setup_tab[imesa->SetupIndex].emit( ctx, start, count, v, stride );
} else {
GLuint ind = 0;
if (newinputs & VERT_BIT_COLOR0)
ind |= SAVAGE_RGBA_BIT;
if (newinputs & VERT_BIT_COLOR1)
ind |= SAVAGE_SPEC_BIT;
if (newinputs & VERT_BIT_TEX0)
ind |= SAVAGE_TEX0_BIT;
if (newinputs & VERT_BIT_TEX1)
ind |= SAVAGE_TEX0_BIT|SAVAGE_TEX1_BIT;
if (newinputs & VERT_BIT_FOG)
ind |= SAVAGE_FOG_BIT;
if (imesa->SetupIndex & SAVAGE_PTEX_BIT)
ind = ~0;
ind &= imesa->SetupIndex;
if (ind) {
setup_tab[ind].emit( ctx, start, count, v, stride );
}
}
}
void savageChooseVertexState( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint ind = SAVAGE_XYZW_BIT|SAVAGE_RGBA_BIT;
if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
ind |= SAVAGE_SPEC_BIT;
if (ctx->Fog.Enabled)
ind |= SAVAGE_FOG_BIT;
if (ctx->Texture._EnabledUnits & 0x2) {
if (ctx->Texture._EnabledUnits & 0x1) {
ind |= SAVAGE_TEX1_BIT|SAVAGE_TEX0_BIT;
}
else {
ind |= SAVAGE_TEX0_BIT;
}
}
else if (ctx->Texture._EnabledUnits & 0x1) {
ind |= SAVAGE_TEX0_BIT;
}
imesa->SetupIndex = ind;
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = savage_interp_extras;
tnl->Driver.Render.CopyPV = savage_copy_pv_extras;
} else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
}
if (setup_tab[ind].vertex_format != GET_VERTEX_FORMAT()) {
imesa->DrawPrimitiveCmd = setup_tab[ind].vertex_format;
imesa->vertex_size = setup_tab[ind].vertex_size;
}
}
void savageInitVB( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
imesa->verts = (GLubyte *)ALIGN_MALLOC(size * sizeof(savageVertex), 32);
{
static int firsttime = 1;
if (firsttime) {
init_setup_tab();
firsttime = 0;
}
}
imesa->DrawPrimitiveCmd = setup_tab[0].vertex_format;
imesa->vertex_size = setup_tab[0].vertex_size;
if (imesa->savageScreen->chipset >= S3_SAVAGE4)
imesa->DrawPrimitiveMask = ~0;
else
imesa->DrawPrimitiveMask = ~SAVAGE_HW_NO_UV1;
}
void savageFreeVB( GLcontext *ctx )
{
savageContextPtr imesa = SAVAGE_CONTEXT(ctx);
if (imesa->verts) {
ALIGN_FREE(imesa->verts);
imesa->verts = 0;
}
}
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