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|
/*
* Copyright (C) 2009 Maciej Cencora.
* Copyright (C) 2008 Nicolai Haehnle.
* Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
*
* The Weather Channel (TM) funded Tungsten Graphics to develop the
* initial release of the Radeon 8500 driver under the XFree86 license.
* This notice must be preserved.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/enums.h"
#include "main/mfeatures.h"
#include "main/mipmap.h"
#include "main/texcompress.h"
#include "main/texstore.h"
#include "main/teximage.h"
#include "main/texobj.h"
#include "drivers/common/meta.h"
#include "xmlpool.h" /* for symbolic values of enum-type options */
#include "radeon_common.h"
#include "radeon_mipmap_tree.h"
void copy_rows(void* dst, GLuint dststride, const void* src, GLuint srcstride,
GLuint numrows, GLuint rowsize)
{
assert(rowsize <= dststride);
assert(rowsize <= srcstride);
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s dst %p, stride %u, src %p, stride %u, "
"numrows %u, rowsize %u.\n",
__func__, dst, dststride,
src, srcstride,
numrows, rowsize);
if (rowsize == srcstride && rowsize == dststride) {
memcpy(dst, src, numrows*rowsize);
} else {
GLuint i;
for(i = 0; i < numrows; ++i) {
memcpy(dst, src, rowsize);
dst += dststride;
src += srcstride;
}
}
}
/* textures */
/**
* Allocate an empty texture image object.
*/
struct gl_texture_image *radeonNewTextureImage(struct gl_context *ctx)
{
return CALLOC(sizeof(radeon_texture_image));
}
/**
* Free memory associated with this texture image.
*/
void radeonFreeTexImageData(struct gl_context *ctx, struct gl_texture_image *timage)
{
radeon_texture_image* image = get_radeon_texture_image(timage);
if (image->mt) {
radeon_miptree_unreference(&image->mt);
assert(!image->base.Data);
} else {
_mesa_free_texture_image_data(ctx, timage);
}
if (image->bo) {
radeon_bo_unref(image->bo);
image->bo = NULL;
}
if (timage->Data) {
_mesa_free_texmemory(timage->Data);
timage->Data = NULL;
}
}
/* Set Data pointer and additional data for mapped texture image */
static void teximage_set_map_data(radeon_texture_image *image)
{
radeon_mipmap_level *lvl;
if (!image->mt) {
radeon_warning("%s(%p) Trying to set map data without miptree.\n",
__func__, image);
return;
}
lvl = &image->mt->levels[image->mtlevel];
image->base.Data = image->mt->bo->ptr + lvl->faces[image->mtface].offset;
image->base.RowStride = lvl->rowstride / _mesa_get_format_bytes(image->base.TexFormat);
}
/**
* Map a single texture image for glTexImage and friends.
*/
void radeon_teximage_map(radeon_texture_image *image, GLboolean write_enable)
{
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(img %p), write_enable %s.\n",
__func__, image,
write_enable ? "true": "false");
if (image->mt) {
assert(!image->base.Data);
radeon_bo_map(image->mt->bo, write_enable);
teximage_set_map_data(image);
}
}
void radeon_teximage_unmap(radeon_texture_image *image)
{
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(img %p)\n",
__func__, image);
if (image->mt) {
assert(image->base.Data);
image->base.Data = 0;
radeon_bo_unmap(image->mt->bo);
}
}
static void map_override(struct gl_context *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
radeon_bo_map(t->bo, GL_FALSE);
img->base.Data = t->bo->ptr;
}
static void unmap_override(struct gl_context *ctx, radeonTexObj *t)
{
radeon_texture_image *img = get_radeon_texture_image(t->base.Image[0][0]);
radeon_bo_unmap(t->bo);
img->base.Data = NULL;
}
/**
* Map a validated texture for reading during software rendering.
*/
void radeonMapTexture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(%p, tex %p)\n",
__func__, ctx, texObj);
if (!radeon_validate_texture_miptree(ctx, texObj)) {
radeon_error("%s(%p, tex %p) Failed to validate miptree for "
"sw fallback.\n",
__func__, ctx, texObj);
return;
}
if (t->image_override && t->bo) {
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(%p, tex %p) Work around for missing miptree in r100.\n",
__func__, ctx, texObj);
map_override(ctx, t);
}
/* for r100 3D sw fallbacks don't have mt */
if (!t->mt) {
radeon_warning("%s(%p, tex %p) No miptree in texture.\n",
__func__, ctx, texObj);
return;
}
radeon_bo_map(t->mt->bo, GL_FALSE);
for(face = 0; face < t->mt->faces; ++face) {
for(level = t->minLod; level <= t->maxLod; ++level)
teximage_set_map_data(get_radeon_texture_image(texObj->Image[face][level]));
}
}
void radeonUnmapTexture(struct gl_context *ctx, struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
int face, level;
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(%p, tex %p)\n",
__func__, ctx, texObj);
if (t->image_override && t->bo)
unmap_override(ctx, t);
/* for r100 3D sw fallbacks don't have mt */
if (!t->mt)
return;
for(face = 0; face < t->mt->faces; ++face) {
for(level = t->minLod; level <= t->maxLod; ++level)
texObj->Image[face][level]->Data = 0;
}
radeon_bo_unmap(t->mt->bo);
}
/**
* Wraps Mesa's implementation to ensure that the base level image is mapped.
*
* This relies on internal details of _mesa_generate_mipmap, in particular
* the fact that the memory for recreated texture images is always freed.
*/
static void radeon_generate_mipmap(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj)
{
radeonTexObj* t = radeon_tex_obj(texObj);
GLuint nr_faces = (t->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
int i, face;
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s(%p, tex %p) Target type %s.\n",
__func__, ctx, texObj,
_mesa_lookup_enum_by_nr(target));
_mesa_generate_mipmap(ctx, target, texObj);
for (face = 0; face < nr_faces; face++) {
for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
radeon_texture_image *image;
image = get_radeon_texture_image(texObj->Image[face][i]);
if (image == NULL)
break;
image->mtlevel = i;
image->mtface = face;
radeon_miptree_unreference(&image->mt);
}
}
}
void radeonGenerateMipmap(struct gl_context* ctx, GLenum target, struct gl_texture_object *texObj)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
struct radeon_bo *bo;
GLuint face = _mesa_tex_target_to_face(target);
radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
bo = !baseimage->mt ? baseimage->bo : baseimage->mt->bo;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, target %s, tex %p)\n",
__func__, ctx, _mesa_lookup_enum_by_nr(target),
texObj);
if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s(%p, tex %p) Trying to generate mipmap for texture "
"in processing by GPU.\n",
__func__, ctx, texObj);
radeon_firevertices(rmesa);
}
if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
radeon_teximage_map(baseimage, GL_FALSE);
radeon_generate_mipmap(ctx, target, texObj);
radeon_teximage_unmap(baseimage);
} else {
_mesa_meta_GenerateMipmap(ctx, target, texObj);
}
}
/* try to find a format which will only need a memcopy */
static gl_format radeonChoose8888TexFormat(radeonContextPtr rmesa,
GLenum srcFormat,
GLenum srcType, GLboolean fbo)
{
const GLuint ui = 1;
const GLubyte littleEndian = *((const GLubyte *)&ui);
/* r100 can only do this */
if (IS_R100_CLASS(rmesa->radeonScreen) || fbo)
return _dri_texformat_argb8888;
if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && littleEndian)) {
return MESA_FORMAT_RGBA8888;
} else if ((srcFormat == GL_RGBA && srcType == GL_UNSIGNED_INT_8_8_8_8_REV) ||
(srcFormat == GL_RGBA && srcType == GL_UNSIGNED_BYTE && littleEndian) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_INT_8_8_8_8) ||
(srcFormat == GL_ABGR_EXT && srcType == GL_UNSIGNED_BYTE && !littleEndian)) {
return MESA_FORMAT_RGBA8888_REV;
} else if (IS_R200_CLASS(rmesa->radeonScreen)) {
return _dri_texformat_argb8888;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && !littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8)) {
return MESA_FORMAT_ARGB8888_REV;
} else if (srcFormat == GL_BGRA && ((srcType == GL_UNSIGNED_BYTE && littleEndian) ||
srcType == GL_UNSIGNED_INT_8_8_8_8_REV)) {
return MESA_FORMAT_ARGB8888;
} else
return _dri_texformat_argb8888;
}
gl_format radeonChooseTextureFormat_mesa(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type)
{
return radeonChooseTextureFormat(ctx, internalFormat, format,
type, 0);
}
gl_format radeonChooseTextureFormat(struct gl_context * ctx,
GLint internalFormat,
GLenum format,
GLenum type, GLboolean fbo)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
const GLboolean do32bpt =
(rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_32);
const GLboolean force16bpt =
(rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FORCE_16);
(void)format;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s InternalFormat=%s(%d) type=%s format=%s\n",
__func__,
_mesa_lookup_enum_by_nr(internalFormat), internalFormat,
_mesa_lookup_enum_by_nr(type), _mesa_lookup_enum_by_nr(format));
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s do32bpt=%d force16bpt=%d\n",
__func__, do32bpt, force16bpt);
switch (internalFormat) {
case 4:
case GL_RGBA:
case GL_COMPRESSED_RGBA:
switch (type) {
case GL_UNSIGNED_INT_10_10_10_2:
case GL_UNSIGNED_INT_2_10_10_10_REV:
return do32bpt ? _dri_texformat_argb8888 :
_dri_texformat_argb1555;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
return _dri_texformat_argb4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
default:
return do32bpt ? radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
}
case 3:
case GL_RGB:
case GL_COMPRESSED_RGB:
switch (type) {
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_4_4_4_4_REV:
return _dri_texformat_argb4444;
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_1_5_5_5_REV:
return _dri_texformat_argb1555;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_5_6_5_REV:
return _dri_texformat_rgb565;
default:
return do32bpt ? _dri_texformat_argb8888 :
_dri_texformat_rgb565;
}
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGBA12:
case GL_RGBA16:
return !force16bpt ?
radeonChoose8888TexFormat(rmesa, format, type, fbo) :
_dri_texformat_argb4444;
case GL_RGBA4:
case GL_RGBA2:
return _dri_texformat_argb4444;
case GL_RGB5_A1:
return _dri_texformat_argb1555;
case GL_RGB8:
case GL_RGB10:
case GL_RGB12:
case GL_RGB16:
return !force16bpt ? _dri_texformat_argb8888 :
_dri_texformat_rgb565;
case GL_RGB5:
case GL_RGB4:
case GL_R3_G3_B2:
return _dri_texformat_rgb565;
case GL_ALPHA:
case GL_ALPHA4:
case GL_ALPHA8:
case GL_ALPHA12:
case GL_ALPHA16:
case GL_COMPRESSED_ALPHA:
/* r200: can't use a8 format since interpreting hw I8 as a8 would result
in wrong rgb values (same as alpha value instead of 0). */
if (IS_R200_CLASS(rmesa->radeonScreen))
return _dri_texformat_al88;
else
return _dri_texformat_a8;
case 1:
case GL_LUMINANCE:
case GL_LUMINANCE4:
case GL_LUMINANCE8:
case GL_LUMINANCE12:
case GL_LUMINANCE16:
case GL_COMPRESSED_LUMINANCE:
return _dri_texformat_l8;
case 2:
case GL_LUMINANCE_ALPHA:
case GL_LUMINANCE4_ALPHA4:
case GL_LUMINANCE6_ALPHA2:
case GL_LUMINANCE8_ALPHA8:
case GL_LUMINANCE12_ALPHA4:
case GL_LUMINANCE12_ALPHA12:
case GL_LUMINANCE16_ALPHA16:
case GL_COMPRESSED_LUMINANCE_ALPHA:
return _dri_texformat_al88;
case GL_INTENSITY:
case GL_INTENSITY4:
case GL_INTENSITY8:
case GL_INTENSITY12:
case GL_INTENSITY16:
case GL_COMPRESSED_INTENSITY:
return _dri_texformat_i8;
case GL_YCBCR_MESA:
if (type == GL_UNSIGNED_SHORT_8_8_APPLE ||
type == GL_UNSIGNED_BYTE)
return MESA_FORMAT_YCBCR;
else
return MESA_FORMAT_YCBCR_REV;
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
return MESA_FORMAT_RGB_DXT1;
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return MESA_FORMAT_RGBA_DXT1;
case GL_RGBA_S3TC:
case GL_RGBA4_S3TC:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
return MESA_FORMAT_RGBA_DXT3;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
return MESA_FORMAT_RGBA_DXT5;
case GL_ALPHA16F_ARB:
return MESA_FORMAT_ALPHA_FLOAT16;
case GL_ALPHA32F_ARB:
return MESA_FORMAT_ALPHA_FLOAT32;
case GL_LUMINANCE16F_ARB:
return MESA_FORMAT_LUMINANCE_FLOAT16;
case GL_LUMINANCE32F_ARB:
return MESA_FORMAT_LUMINANCE_FLOAT32;
case GL_LUMINANCE_ALPHA16F_ARB:
return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16;
case GL_LUMINANCE_ALPHA32F_ARB:
return MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32;
case GL_INTENSITY16F_ARB:
return MESA_FORMAT_INTENSITY_FLOAT16;
case GL_INTENSITY32F_ARB:
return MESA_FORMAT_INTENSITY_FLOAT32;
case GL_RGB16F_ARB:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGB32F_ARB:
return MESA_FORMAT_RGBA_FLOAT32;
case GL_RGBA16F_ARB:
return MESA_FORMAT_RGBA_FLOAT16;
case GL_RGBA32F_ARB:
return MESA_FORMAT_RGBA_FLOAT32;
#ifdef RADEON_R300
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
return MESA_FORMAT_Z16;
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
if (rmesa->radeonScreen->chip_family >= CHIP_FAMILY_RV515)
return MESA_FORMAT_S8_Z24;
else
return MESA_FORMAT_Z16;
#else
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
case GL_DEPTH_STENCIL_EXT:
case GL_DEPTH24_STENCIL8_EXT:
return MESA_FORMAT_S8_Z24;
#endif
/* EXT_texture_sRGB */
case GL_SRGB:
case GL_SRGB8:
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
case GL_COMPRESSED_SRGB:
case GL_COMPRESSED_SRGB_ALPHA:
return MESA_FORMAT_SARGB8;
case GL_SLUMINANCE:
case GL_SLUMINANCE8:
case GL_COMPRESSED_SLUMINANCE:
return MESA_FORMAT_SL8;
case GL_SLUMINANCE_ALPHA:
case GL_SLUMINANCE8_ALPHA8:
case GL_COMPRESSED_SLUMINANCE_ALPHA:
return MESA_FORMAT_SLA8;
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
return MESA_FORMAT_SRGB_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
return MESA_FORMAT_SRGBA_DXT1;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
return MESA_FORMAT_SRGBA_DXT3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
return MESA_FORMAT_SRGBA_DXT5;
default:
_mesa_problem(ctx,
"unexpected internalFormat 0x%x in %s",
(int)internalFormat, __func__);
return MESA_FORMAT_NONE;
}
return MESA_FORMAT_NONE; /* never get here */
}
/** Check if given image is valid within current texture object.
*/
static int image_matches_texture_obj(struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
unsigned level)
{
const struct gl_texture_image *baseImage = texObj->Image[0][texObj->BaseLevel];
if (!baseImage)
return 0;
if (level < texObj->BaseLevel || level > texObj->MaxLevel)
return 0;
const unsigned levelDiff = level - texObj->BaseLevel;
const unsigned refWidth = MAX2(baseImage->Width >> levelDiff, 1);
const unsigned refHeight = MAX2(baseImage->Height >> levelDiff, 1);
const unsigned refDepth = MAX2(baseImage->Depth >> levelDiff, 1);
return (texImage->Width == refWidth &&
texImage->Height == refHeight &&
texImage->Depth == refDepth);
}
static void teximage_assign_miptree(radeonContextPtr rmesa,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
unsigned face,
unsigned level)
{
radeonTexObj *t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
/* Since miptree holds only images for levels <BaseLevel..MaxLevel>
* don't allocate the miptree if the teximage won't fit.
*/
if (!image_matches_texture_obj(texObj, texImage, level))
return;
/* Try using current miptree, or create new if there isn't any */
if (!t->mt || !radeon_miptree_matches_image(t->mt, texImage, face, level)) {
radeon_miptree_unreference(&t->mt);
radeon_try_alloc_miptree(rmesa, t);
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s: texObj %p, texImage %p, face %d, level %d, "
"texObj miptree doesn't match, allocated new miptree %p\n",
__FUNCTION__, texObj, texImage, face, level, t->mt);
}
/* Miptree alocation may have failed,
* when there was no image for baselevel specified */
if (t->mt) {
image->mtface = face;
image->mtlevel = level;
radeon_miptree_reference(t->mt, &image->mt);
} else
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s Failed to allocate miptree.\n", __func__);
}
static GLuint * allocate_image_offsets(struct gl_context *ctx,
unsigned alignedWidth,
unsigned height,
unsigned depth)
{
int i;
GLuint *offsets;
offsets = malloc(depth * sizeof(GLuint)) ;
if (!offsets) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTex[Sub]Image");
return NULL;
}
for (i = 0; i < depth; ++i) {
offsets[i] = alignedWidth * height * i;
}
return offsets;
}
/**
* Update a subregion of the given texture image.
*/
static void radeon_store_teximage(struct gl_context* ctx, int dims,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
int compressed)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
GLuint dstRowStride;
GLuint *dstImageOffsets;
radeon_print(RADEON_TEXTURE, RADEON_TRACE,
"%s(%p, tex %p, image %p) compressed %d\n",
__func__, ctx, texObj, texImage, compressed);
if (image->mt) {
dstRowStride = image->mt->levels[image->mtlevel].rowstride;
} else if (t->bo) {
/* TFP case */
dstRowStride = get_texture_image_row_stride(rmesa, texImage->TexFormat, width, 0);
} else {
dstRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
}
assert(dstRowStride);
if (dims == 3) {
unsigned alignedWidth = dstRowStride/_mesa_get_format_bytes(texImage->TexFormat);
dstImageOffsets = allocate_image_offsets(ctx, alignedWidth, texImage->Height, texImage->Depth);
if (!dstImageOffsets) {
radeon_warning("%s Failed to allocate dstImaeOffset.\n", __func__);
return;
}
} else {
dstImageOffsets = texImage->ImageOffsets;
}
radeon_teximage_map(image, GL_TRUE);
if (compressed) {
uint32_t srcRowStride, bytesPerRow, rows, block_width, block_height;
GLubyte *img_start;
_mesa_get_format_block_size(texImage->TexFormat, &block_width, &block_height);
if (!image->mt) {
dstRowStride = _mesa_format_row_stride(texImage->TexFormat, texImage->Width);
img_start = _mesa_compressed_image_address(xoffset, yoffset, 0,
texImage->TexFormat,
texImage->Width, texImage->Data);
}
else {
uint32_t offset;
offset = dstRowStride / _mesa_get_format_bytes(texImage->TexFormat) * yoffset / block_height + xoffset / block_width;
offset *= _mesa_get_format_bytes(texImage->TexFormat);
img_start = texImage->Data + offset;
}
srcRowStride = _mesa_format_row_stride(texImage->TexFormat, width);
bytesPerRow = srcRowStride;
rows = (height + block_height - 1) / block_height;
copy_rows(img_start, dstRowStride, pixels, srcRowStride, rows, bytesPerRow);
}
else {
if (!_mesa_texstore(ctx, dims, texImage->_BaseFormat,
texImage->TexFormat, texImage->Data,
xoffset, yoffset, zoffset,
dstRowStride,
dstImageOffsets,
width, height, depth,
format, type, pixels, packing)) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage");
}
}
if (dims == 3) {
free(dstImageOffsets);
}
radeon_teximage_unmap(image);
}
/**
* All glTexImage calls go through this function.
*/
static void radeon_teximage(
struct gl_context *ctx, int dims,
GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLsizei imageSize,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
int compressed)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
GLuint face = _mesa_tex_target_to_face(target);
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s %dd: texObj %p, texImage %p, face %d, level %d\n",
__func__, dims, texObj, texImage, face, level);
{
struct radeon_bo *bo;
bo = !image->mt ? image->bo : image->mt->bo;
if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s Calling teximage for texture that is "
"queued for GPU processing.\n",
__func__);
radeon_firevertices(rmesa);
}
}
t->validated = GL_FALSE;
/* Mesa core only clears texImage->Data but not image->mt */
radeonFreeTexImageData(ctx, texImage);
if (!t->bo) {
teximage_assign_miptree(rmesa, texObj, texImage, face, level);
if (!image->mt) {
int size = _mesa_format_image_size(texImage->TexFormat,
texImage->Width,
texImage->Height,
texImage->Depth);
texImage->Data = _mesa_alloc_texmemory(size);
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s %dd: texObj %p, texImage %p, "
" no miptree assigned, using local memory %p\n",
__func__, dims, texObj, texImage, texImage->Data);
}
}
/* Upload texture image; note that the spec allows pixels to be NULL */
if (compressed) {
pixels = _mesa_validate_pbo_compressed_teximage(
ctx, imageSize, pixels, packing, "glCompressedTexImage");
} else {
pixels = _mesa_validate_pbo_teximage(
ctx, dims, width, height, depth,
format, type, pixels, packing, "glTexImage");
}
if (pixels) {
radeon_store_teximage(ctx, dims,
0, 0, 0,
width, height, depth,
imageSize, format, type,
pixels, packing,
texObj, texImage,
compressed);
}
_mesa_unmap_teximage_pbo(ctx, packing);
}
void radeonTexImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 1, target, level, internalFormat, width, 1, 1,
0, format, type, pixels, packing, texObj, texImage, 0);
}
void radeonTexImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 2, target, level, internalFormat, width, height, 1,
0, format, type, pixels, packing, texObj, texImage, 0);
}
void radeonCompressedTexImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid * data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 2, target, level, internalFormat, width, height, 1,
imageSize, 0, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
void radeonTexImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint depth,
GLint border,
GLenum format, GLenum type, const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_teximage(ctx, 3, target, level, internalFormat, width, height, depth,
0, format, type, pixels, packing, texObj, texImage, 0);
}
/**
* All glTexSubImage calls go through this function.
*/
static void radeon_texsubimage(struct gl_context* ctx, int dims, GLenum target, int level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLsizei imageSize,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
int compressed)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonTexObj* t = radeon_tex_obj(texObj);
radeon_texture_image* image = get_radeon_texture_image(texImage);
radeon_print(RADEON_TEXTURE, RADEON_NORMAL,
"%s %dd: texObj %p, texImage %p, face %d, level %d\n",
__func__, dims, texObj, texImage,
_mesa_tex_target_to_face(target), level);
{
struct radeon_bo *bo;
bo = !image->mt ? image->bo : image->mt->bo;
if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s Calling texsubimage for texture that is "
"queued for GPU processing.\n",
__func__);
radeon_firevertices(rmesa);
}
}
t->validated = GL_FALSE;
if (compressed) {
pixels = _mesa_validate_pbo_compressed_teximage(
ctx, imageSize, pixels, packing, "glCompressedTexSubImage");
} else {
pixels = _mesa_validate_pbo_teximage(ctx, dims,
width, height, depth, format, type, pixels, packing, "glTexSubImage");
}
if (pixels) {
radeon_store_teximage(ctx, dims,
xoffset, yoffset, zoffset,
width, height, depth,
imageSize, format, type,
pixels, packing,
texObj, texImage,
compressed);
}
_mesa_unmap_teximage_pbo(ctx, packing);
}
void radeonTexSubImage1D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 1, target, level, xoffset, 0, 0, width, 1, 1, 0,
format, type, pixels, packing, texObj, texImage, 0);
}
void radeonTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1,
0, format, type, pixels, packing, texObj, texImage,
0);
}
void radeonCompressedTexSubImage2D(struct gl_context * ctx, GLenum target,
GLint level, GLint xoffset,
GLint yoffset, GLsizei width,
GLsizei height, GLenum format,
GLsizei imageSize, const GLvoid * data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 2, target, level, xoffset, yoffset, 0, width, height, 1,
imageSize, format, 0, data, &ctx->Unpack, texObj, texImage, 1);
}
void radeonTexSubImage3D(struct gl_context * ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,
GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLenum type,
const GLvoid * pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage)
{
radeon_texsubimage(ctx, 3, target, level, xoffset, yoffset, zoffset, width, height, depth, 0,
format, type, pixels, packing, texObj, texImage, 0);
}
unsigned radeonIsFormatRenderable(gl_format mesa_format)
{
if (mesa_format == _dri_texformat_argb8888 || mesa_format == _dri_texformat_rgb565 ||
mesa_format == _dri_texformat_argb1555 || mesa_format == _dri_texformat_argb4444)
return 1;
switch (mesa_format)
{
case MESA_FORMAT_Z16:
case MESA_FORMAT_S8_Z24:
return 1;
default:
return 0;
}
}
#if FEATURE_OES_EGL_image
void radeon_image_target_texture_2d(struct gl_context *ctx, GLenum target,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage,
GLeglImageOES image_handle)
{
radeonContextPtr radeon = RADEON_CONTEXT(ctx);
radeonTexObj *t = radeon_tex_obj(texObj);
radeon_texture_image *radeonImage = get_radeon_texture_image(texImage);
__DRIscreen *screen;
__DRIimage *image;
screen = radeon->dri.screen;
image = screen->dri2.image->lookupEGLImage(screen, image_handle,
screen->loaderPrivate);
if (image == NULL)
return;
radeonFreeTexImageData(ctx, texImage);
texImage->Width = image->width;
texImage->Height = image->height;
texImage->Depth = 1;
texImage->_BaseFormat = GL_RGBA;
texImage->TexFormat = image->format;
texImage->RowStride = image->pitch;
texImage->InternalFormat = image->internal_format;
if(t->mt)
{
radeon_miptree_unreference(&t->mt);
t->mt = NULL;
}
/* NOTE: The following is *very* ugly and will probably break. But
I don't know how to deal with it, without creating a whole new
function like radeon_miptree_from_bo() so I'm going with the
easy but error-prone way. */
radeon_try_alloc_miptree(radeon, t);
radeonImage->mtface = _mesa_tex_target_to_face(target);
radeonImage->mtlevel = 0;
radeon_miptree_reference(t->mt, &radeonImage->mt);
if (t->mt == NULL)
{
radeon_print(RADEON_TEXTURE, RADEON_VERBOSE,
"%s Failed to allocate miptree.\n", __func__);
return;
}
/* Particularly ugly: this is guaranteed to break, if image->bo is
not of the required size for a miptree. */
radeon_bo_unref(t->mt->bo);
radeon_bo_ref(image->bo);
t->mt->bo = image->bo;
if (!radeon_miptree_matches_image(t->mt, &radeonImage->base,
radeonImage->mtface, 0))
fprintf(stderr, "miptree doesn't match image\n");
}
#endif
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