1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
|
/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
/**************************************************************************
Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
VA Linux Systems Inc., Fremont, California.
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Kevin E. Martin <martin@valinux.com>
* Gareth Hughes <gareth@valinux.com>
* Keith Whitwell <keith@tungstengraphics.com>
*/
#ifndef __RADEON_CONTEXT_H__
#define __RADEON_CONTEXT_H__
#include "tnl/t_vertex.h"
#include "dri_util.h"
#include "drm.h"
#include "radeon_drm.h"
#include "texmem.h"
#include "macros.h"
#include "mtypes.h"
#include "colormac.h"
struct radeon_context;
typedef struct radeon_context radeonContextRec;
typedef struct radeon_context *radeonContextPtr;
/* This union is used to avoid warnings/miscompilation
with float to uint32_t casts due to strict-aliasing */
typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
#include "radeon_lock.h"
#include "radeon_screen.h"
#include "mm.h"
#include "math/m_vector.h"
/* Flags for software fallback cases */
/* See correponding strings in radeon_swtcl.c */
#define RADEON_FALLBACK_TEXTURE 0x0001
#define RADEON_FALLBACK_DRAW_BUFFER 0x0002
#define RADEON_FALLBACK_STENCIL 0x0004
#define RADEON_FALLBACK_RENDER_MODE 0x0008
#define RADEON_FALLBACK_BLEND_EQ 0x0010
#define RADEON_FALLBACK_BLEND_FUNC 0x0020
#define RADEON_FALLBACK_DISABLE 0x0040
#define RADEON_FALLBACK_BORDER_MODE 0x0080
/* The blit width for texture uploads
*/
#define BLIT_WIDTH_BYTES 1024
/* Use the templated vertex format:
*/
#define COLOR_IS_RGBA
#define TAG(x) radeon##x
#include "tnl_dd/t_dd_vertex.h"
#undef TAG
typedef void (*radeon_tri_func)( radeonContextPtr,
radeonVertex *,
radeonVertex *,
radeonVertex * );
typedef void (*radeon_line_func)( radeonContextPtr,
radeonVertex *,
radeonVertex * );
typedef void (*radeon_point_func)( radeonContextPtr,
radeonVertex * );
struct radeon_colorbuffer_state {
GLuint clear;
int roundEnable;
};
struct radeon_depthbuffer_state {
GLuint clear;
GLfloat scale;
};
struct radeon_scissor_state {
drm_clip_rect_t rect;
GLboolean enabled;
GLuint numClipRects; /* Cliprects active */
GLuint numAllocedClipRects; /* Cliprects available */
drm_clip_rect_t *pClipRects;
};
struct radeon_stencilbuffer_state {
GLboolean hwBuffer;
GLuint clear; /* rb3d_stencilrefmask value */
};
struct radeon_stipple_state {
GLuint mask[32];
};
/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
#define RADEON_ST_BIT(unit) \
(unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit))
#define RADEON_Q_BIT(unit) \
(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
#define TEX_0 0x1
#define TEX_1 0x2
#define TEX_2 0x4
#define TEX_ALL 0x7
typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
/* Texture object in locally shared texture space.
*/
struct radeon_tex_obj {
driTextureObject base;
GLuint bufAddr; /* Offset to start of locally
shared texture block */
GLuint dirty_state; /* Flags (1 per texunit) for
whether or not this texobj
has dirty hardware state
(pp_*) that needs to be
brought into the
texunit. */
drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
/* Six, for the cube faces */
GLuint pp_txfilter; /* hardware register values */
GLuint pp_txformat;
GLuint pp_txoffset; /* Image location in texmem.
All cube faces follow. */
GLuint pp_txsize; /* npot only */
GLuint pp_txpitch; /* npot only */
GLuint pp_border_color;
GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
GLboolean border_fallback;
GLuint tile_bits; /* hw texture tile bits used on this texture */
};
struct radeon_texture_env_state {
radeonTexObjPtr texobj;
GLenum format;
GLenum envMode;
};
struct radeon_texture_state {
struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
};
struct radeon_state_atom {
struct radeon_state_atom *next, *prev;
const char *name; /* for debug */
int cmd_size; /* size in bytes */
GLuint is_tcl;
int *cmd; /* one or more cmd's */
int *lastcmd; /* one or more cmd's */
GLboolean dirty; /* dirty-mark in emit_state_list */
GLboolean (*check)( GLcontext * ); /* is this state active? */
};
/* Trying to keep these relatively short as the variables are becoming
* extravagently long. Drop the driver name prefix off the front of
* everything - I think we know which driver we're in by now, and keep the
* prefix to 3 letters unless absolutely impossible.
*/
#define CTX_CMD_0 0
#define CTX_PP_MISC 1
#define CTX_PP_FOG_COLOR 2
#define CTX_RE_SOLID_COLOR 3
#define CTX_RB3D_BLENDCNTL 4
#define CTX_RB3D_DEPTHOFFSET 5
#define CTX_RB3D_DEPTHPITCH 6
#define CTX_RB3D_ZSTENCILCNTL 7
#define CTX_CMD_1 8
#define CTX_PP_CNTL 9
#define CTX_RB3D_CNTL 10
#define CTX_RB3D_COLOROFFSET 11
#define CTX_CMD_2 12
#define CTX_RB3D_COLORPITCH 13
#define CTX_STATE_SIZE 14
#define SET_CMD_0 0
#define SET_SE_CNTL 1
#define SET_SE_COORDFMT 2
#define SET_CMD_1 3
#define SET_SE_CNTL_STATUS 4
#define SET_STATE_SIZE 5
#define LIN_CMD_0 0
#define LIN_RE_LINE_PATTERN 1
#define LIN_RE_LINE_STATE 2
#define LIN_CMD_1 3
#define LIN_SE_LINE_WIDTH 4
#define LIN_STATE_SIZE 5
#define MSK_CMD_0 0
#define MSK_RB3D_STENCILREFMASK 1
#define MSK_RB3D_ROPCNTL 2
#define MSK_RB3D_PLANEMASK 3
#define MSK_STATE_SIZE 4
#define VPT_CMD_0 0
#define VPT_SE_VPORT_XSCALE 1
#define VPT_SE_VPORT_XOFFSET 2
#define VPT_SE_VPORT_YSCALE 3
#define VPT_SE_VPORT_YOFFSET 4
#define VPT_SE_VPORT_ZSCALE 5
#define VPT_SE_VPORT_ZOFFSET 6
#define VPT_STATE_SIZE 7
#define MSC_CMD_0 0
#define MSC_RE_MISC 1
#define MSC_STATE_SIZE 2
#define TEX_CMD_0 0
#define TEX_PP_TXFILTER 1
#define TEX_PP_TXFORMAT 2
#define TEX_PP_TXOFFSET 3
#define TEX_PP_TXCBLEND 4
#define TEX_PP_TXABLEND 5
#define TEX_PP_TFACTOR 6
#define TEX_CMD_1 7
#define TEX_PP_BORDER_COLOR 8
#define TEX_STATE_SIZE 9
#define TXR_CMD_0 0 /* rectangle textures */
#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */
#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */
#define TXR_STATE_SIZE 3
#define CUBE_CMD_0 0
#define CUBE_PP_CUBIC_FACES 1
#define CUBE_CMD_1 2
#define CUBE_PP_CUBIC_OFFSET_0 3
#define CUBE_PP_CUBIC_OFFSET_1 4
#define CUBE_PP_CUBIC_OFFSET_2 5
#define CUBE_PP_CUBIC_OFFSET_3 6
#define CUBE_PP_CUBIC_OFFSET_4 7
#define CUBE_STATE_SIZE 8
#define ZBS_CMD_0 0
#define ZBS_SE_ZBIAS_FACTOR 1
#define ZBS_SE_ZBIAS_CONSTANT 2
#define ZBS_STATE_SIZE 3
#define TCL_CMD_0 0
#define TCL_OUTPUT_VTXFMT 1
#define TCL_OUTPUT_VTXSEL 2
#define TCL_MATRIX_SELECT_0 3
#define TCL_MATRIX_SELECT_1 4
#define TCL_UCP_VERT_BLEND_CTL 5
#define TCL_TEXTURE_PROC_CTL 6
#define TCL_LIGHT_MODEL_CTL 7
#define TCL_PER_LIGHT_CTL_0 8
#define TCL_PER_LIGHT_CTL_1 9
#define TCL_PER_LIGHT_CTL_2 10
#define TCL_PER_LIGHT_CTL_3 11
#define TCL_STATE_SIZE 12
#define MTL_CMD_0 0
#define MTL_EMMISSIVE_RED 1
#define MTL_EMMISSIVE_GREEN 2
#define MTL_EMMISSIVE_BLUE 3
#define MTL_EMMISSIVE_ALPHA 4
#define MTL_AMBIENT_RED 5
#define MTL_AMBIENT_GREEN 6
#define MTL_AMBIENT_BLUE 7
#define MTL_AMBIENT_ALPHA 8
#define MTL_DIFFUSE_RED 9
#define MTL_DIFFUSE_GREEN 10
#define MTL_DIFFUSE_BLUE 11
#define MTL_DIFFUSE_ALPHA 12
#define MTL_SPECULAR_RED 13
#define MTL_SPECULAR_GREEN 14
#define MTL_SPECULAR_BLUE 15
#define MTL_SPECULAR_ALPHA 16
#define MTL_SHININESS 17
#define MTL_STATE_SIZE 18
#define VTX_CMD_0 0
#define VTX_SE_COORD_FMT 1
#define VTX_STATE_SIZE 2
#define MAT_CMD_0 0
#define MAT_ELT_0 1
#define MAT_STATE_SIZE 17
#define GRD_CMD_0 0
#define GRD_VERT_GUARD_CLIP_ADJ 1
#define GRD_VERT_GUARD_DISCARD_ADJ 2
#define GRD_HORZ_GUARD_CLIP_ADJ 3
#define GRD_HORZ_GUARD_DISCARD_ADJ 4
#define GRD_STATE_SIZE 5
/* position changes frequently when lighting in modelpos - separate
* out to new state item?
*/
#define LIT_CMD_0 0
#define LIT_AMBIENT_RED 1
#define LIT_AMBIENT_GREEN 2
#define LIT_AMBIENT_BLUE 3
#define LIT_AMBIENT_ALPHA 4
#define LIT_DIFFUSE_RED 5
#define LIT_DIFFUSE_GREEN 6
#define LIT_DIFFUSE_BLUE 7
#define LIT_DIFFUSE_ALPHA 8
#define LIT_SPECULAR_RED 9
#define LIT_SPECULAR_GREEN 10
#define LIT_SPECULAR_BLUE 11
#define LIT_SPECULAR_ALPHA 12
#define LIT_POSITION_X 13
#define LIT_POSITION_Y 14
#define LIT_POSITION_Z 15
#define LIT_POSITION_W 16
#define LIT_DIRECTION_X 17
#define LIT_DIRECTION_Y 18
#define LIT_DIRECTION_Z 19
#define LIT_DIRECTION_W 20
#define LIT_ATTEN_QUADRATIC 21
#define LIT_ATTEN_LINEAR 22
#define LIT_ATTEN_CONST 23
#define LIT_ATTEN_XXX 24
#define LIT_CMD_1 25
#define LIT_SPOT_DCD 26
#define LIT_SPOT_EXPONENT 27
#define LIT_SPOT_CUTOFF 28
#define LIT_SPECULAR_THRESH 29
#define LIT_RANGE_CUTOFF 30 /* ? */
#define LIT_ATTEN_CONST_INV 31
#define LIT_STATE_SIZE 32
/* Fog
*/
#define FOG_CMD_0 0
#define FOG_R 1
#define FOG_C 2
#define FOG_D 3
#define FOG_PAD 4
#define FOG_STATE_SIZE 5
/* UCP
*/
#define UCP_CMD_0 0
#define UCP_X 1
#define UCP_Y 2
#define UCP_Z 3
#define UCP_W 4
#define UCP_STATE_SIZE 5
/* GLT - Global ambient
*/
#define GLT_CMD_0 0
#define GLT_RED 1
#define GLT_GREEN 2
#define GLT_BLUE 3
#define GLT_ALPHA 4
#define GLT_STATE_SIZE 5
/* EYE
*/
#define EYE_CMD_0 0
#define EYE_X 1
#define EYE_Y 2
#define EYE_Z 3
#define EYE_RESCALE_FACTOR 4
#define EYE_STATE_SIZE 5
#define SHN_CMD_0 0
#define SHN_SHININESS 1
#define SHN_STATE_SIZE 2
struct radeon_hw_state {
/* Head of the linked list of state atoms. */
struct radeon_state_atom atomlist;
/* Hardware state, stored as cmdbuf commands:
* -- Need to doublebuffer for
* - eliding noop statechange loops? (except line stipple count)
*/
struct radeon_state_atom ctx;
struct radeon_state_atom set;
struct radeon_state_atom lin;
struct radeon_state_atom msk;
struct radeon_state_atom vpt;
struct radeon_state_atom tcl;
struct radeon_state_atom msc;
struct radeon_state_atom tex[3];
struct radeon_state_atom cube[3];
struct radeon_state_atom zbs;
struct radeon_state_atom mtl;
struct radeon_state_atom mat[6];
struct radeon_state_atom lit[8]; /* includes vec, scl commands */
struct radeon_state_atom ucp[6];
struct radeon_state_atom eye; /* eye pos */
struct radeon_state_atom grd; /* guard band clipping */
struct radeon_state_atom fog;
struct radeon_state_atom glt;
struct radeon_state_atom txr[3]; /* for NPOT */
int max_state_size; /* Number of bytes necessary for a full state emit. */
GLboolean is_dirty, all_dirty;
};
struct radeon_state {
/* Derived state for internal purposes:
*/
struct radeon_colorbuffer_state color;
struct radeon_depthbuffer_state depth;
struct radeon_scissor_state scissor;
struct radeon_stencilbuffer_state stencil;
struct radeon_stipple_state stipple;
struct radeon_texture_state texture;
};
/* Need refcounting on dma buffers:
*/
struct radeon_dma_buffer {
int refcount; /* the number of retained regions in buf */
drmBufPtr buf;
};
#define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset + \
(rvb)->address - rmesa->dma.buf0_address + \
(rvb)->start)
/* A retained region, eg vertices for indexed vertices.
*/
struct radeon_dma_region {
struct radeon_dma_buffer *buf;
char *address; /* == buf->address */
int start, end, ptr; /* offsets from start of buf */
int aos_start;
int aos_stride;
int aos_size;
};
struct radeon_dma {
/* Active dma region. Allocations for vertices and retained
* regions come from here. Also used for emitting random vertices,
* these may be flushed by calling flush_current();
*/
struct radeon_dma_region current;
void (*flush)( radeonContextPtr );
char *buf0_address; /* start of buf[0], for index calcs */
GLuint nr_released_bufs; /* flush after so many buffers released */
};
struct radeon_dri_mirror {
__DRIcontextPrivate *context; /* DRI context */
__DRIscreenPrivate *screen; /* DRI screen */
__DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
drm_context_t hwContext;
drm_hw_lock_t *hwLock;
int fd;
int drmMinor;
};
#define RADEON_CMD_BUF_SZ (8*1024)
struct radeon_store {
GLuint statenr;
GLuint primnr;
char cmd_buf[RADEON_CMD_BUF_SZ];
int cmd_used;
int elts_start;
};
/* radeon_tcl.c
*/
struct radeon_tcl_info {
GLuint vertex_format;
GLint last_offset;
GLuint hw_primitive;
/* Temporary for cases where incoming vertex data is incompatible
* with maos code.
*/
GLvector4f ObjClean;
struct radeon_dma_region *aos_components[8];
GLuint nr_aos_components;
GLuint *Elts;
struct radeon_dma_region indexed_verts;
struct radeon_dma_region obj;
struct radeon_dma_region rgba;
struct radeon_dma_region spec;
struct radeon_dma_region fog;
struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
struct radeon_dma_region norm;
};
/* radeon_swtcl.c
*/
struct radeon_swtcl_info {
GLuint RenderIndex;
GLuint vertex_size;
GLuint vertex_format;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLubyte *verts;
/* Fallback rasterization functions
*/
radeon_point_func draw_point;
radeon_line_func draw_line;
radeon_tri_func draw_tri;
GLuint hw_primitive;
GLenum render_primitive;
GLuint numverts;
/**
* Offset of the 4UB color data within a hardware (swtcl) vertex.
*/
GLuint coloroffset;
/**
* Offset of the 3UB specular color data within a hardware (swtcl) vertex.
*/
GLuint specoffset;
GLboolean needproj;
struct radeon_dma_region indexed_verts;
};
struct radeon_ioctl {
GLuint vertex_offset;
GLuint vertex_size;
};
#define RADEON_MAX_PRIMS 64
/* Want to keep a cache of these around. Each is parameterized by
* only a single value which has only a small range. Only expect a
* few, so just rescan the list each time?
*/
struct dynfn {
struct dynfn *next, *prev;
int key;
char *code;
};
struct dfn_lists {
struct dynfn Vertex2f;
struct dynfn Vertex2fv;
struct dynfn Vertex3f;
struct dynfn Vertex3fv;
struct dynfn Color4ub;
struct dynfn Color4ubv;
struct dynfn Color3ub;
struct dynfn Color3ubv;
struct dynfn Color4f;
struct dynfn Color4fv;
struct dynfn Color3f;
struct dynfn Color3fv;
struct dynfn SecondaryColor3ubEXT;
struct dynfn SecondaryColor3ubvEXT;
struct dynfn SecondaryColor3fEXT;
struct dynfn SecondaryColor3fvEXT;
struct dynfn Normal3f;
struct dynfn Normal3fv;
struct dynfn TexCoord2f;
struct dynfn TexCoord2fv;
struct dynfn TexCoord1f;
struct dynfn TexCoord1fv;
struct dynfn MultiTexCoord2fARB;
struct dynfn MultiTexCoord2fvARB;
struct dynfn MultiTexCoord1fARB;
struct dynfn MultiTexCoord1fvARB;
};
struct dfn_generators {
struct dynfn *(*Vertex2f)( GLcontext *, int );
struct dynfn *(*Vertex2fv)( GLcontext *, int );
struct dynfn *(*Vertex3f)( GLcontext *, int );
struct dynfn *(*Vertex3fv)( GLcontext *, int );
struct dynfn *(*Color4ub)( GLcontext *, int );
struct dynfn *(*Color4ubv)( GLcontext *, int );
struct dynfn *(*Color3ub)( GLcontext *, int );
struct dynfn *(*Color3ubv)( GLcontext *, int );
struct dynfn *(*Color4f)( GLcontext *, int );
struct dynfn *(*Color4fv)( GLcontext *, int );
struct dynfn *(*Color3f)( GLcontext *, int );
struct dynfn *(*Color3fv)( GLcontext *, int );
struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, int );
struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, int );
struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, int );
struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, int );
struct dynfn *(*Normal3f)( GLcontext *, int );
struct dynfn *(*Normal3fv)( GLcontext *, int );
struct dynfn *(*TexCoord2f)( GLcontext *, int );
struct dynfn *(*TexCoord2fv)( GLcontext *, int );
struct dynfn *(*TexCoord1f)( GLcontext *, int );
struct dynfn *(*TexCoord1fv)( GLcontext *, int );
struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, int );
struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, int );
struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, int );
struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, int );
};
struct radeon_prim {
GLuint start;
GLuint end;
GLuint prim;
};
/* A maximum total of 20 elements per vertex: 3 floats for position, 3
* floats for normal, 4 floats for color, 4 bytes for secondary color,
* 3 floats for each texture unit (9 floats total).
*
* The position data is never actually stored here, so 3 elements could be
* trimmed out of the buffer. This number is only valid for vtxfmt!
*/
#define RADEON_MAX_VERTEX_SIZE 20
struct radeon_vbinfo {
GLint counter, initial_counter;
GLint *dmaptr;
void (*notify)( void );
GLint vertex_size;
union { float f; int i; radeon_color_t color; } vertex[RADEON_MAX_VERTEX_SIZE];
GLfloat *normalptr;
GLfloat *floatcolorptr;
radeon_color_t *colorptr;
GLfloat *floatspecptr;
radeon_color_t *specptr;
GLfloat *texcoordptr[4]; /* 3 (TMU) + 1 for radeon_vtxfmt_c.c when GL_TEXTURE3 */
GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
GLuint primflags;
GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
GLboolean installed;
GLboolean fell_back;
GLboolean recheck;
GLint nrverts;
GLuint vertex_format;
GLuint installed_vertex_format;
GLuint installed_color_3f_sz;
struct radeon_prim primlist[RADEON_MAX_PRIMS];
int nrprims;
struct dfn_lists dfn_cache;
struct dfn_generators codegen;
GLvertexformat vtxfmt;
};
struct radeon_context {
GLcontext *glCtx; /* Mesa context */
/* Driver and hardware state management
*/
struct radeon_hw_state hw;
struct radeon_state state;
/* Texture object bookkeeping
*/
unsigned nr_heaps;
driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
driTextureObject swapped;
int texture_depth;
float initialMaxAnisotropy;
/* Rasterization and vertex state:
*/
GLuint TclFallback;
GLuint Fallback;
GLuint NewGLState;
GLuint tnl_index; /* index of bits for last tnl_install_attrs */
/* Vertex buffers
*/
struct radeon_ioctl ioctl;
struct radeon_dma dma;
struct radeon_store store;
/* A full state emit as of the first state emit in the main store, in case
* the context is lost.
*/
struct radeon_store backup_store;
/* Page flipping
*/
GLuint doPageFlip;
/* Busy waiting
*/
GLuint do_usleeps;
GLuint do_irqs;
GLuint irqsEmitted;
drm_radeon_irq_wait_t iw;
/* Drawable, cliprect and scissor information
*/
GLuint numClipRects; /* Cliprects for the draw buffer */
drm_clip_rect_t *pClipRects;
unsigned int lastStamp;
GLboolean lost_context;
GLboolean save_on_next_emit;
radeonScreenPtr radeonScreen; /* Screen private DRI data */
drm_radeon_sarea_t *sarea; /* Private SAREA data */
/* TCL stuff
*/
GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
GLuint TexGenEnabled;
GLuint NeedTexMatrix;
GLuint TexMatColSwap;
GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
GLuint last_ReallyEnabled;
/* VBI
*/
GLuint vbl_seq;
GLuint vblank_flags;
int64_t swap_ust;
int64_t swap_missed_ust;
GLuint swap_count;
GLuint swap_missed_count;
/* radeon_tcl.c
*/
struct radeon_tcl_info tcl;
/* radeon_swtcl.c
*/
struct radeon_swtcl_info swtcl;
/* radeon_vtxfmt.c
*/
struct radeon_vbinfo vb;
/* Mirrors of some DRI state
*/
struct radeon_dri_mirror dri;
/* Configuration cache
*/
driOptionCache optionCache;
GLboolean using_hyperz;
GLboolean texmicrotile;
/* Performance counters
*/
GLuint boxes; /* Draw performance boxes */
GLuint hardwareWentIdle;
GLuint c_clears;
GLuint c_drawWaits;
GLuint c_textureSwaps;
GLuint c_textureBytes;
GLuint c_vertexBuffers;
};
#define RADEON_CONTEXT(ctx) ((radeonContextPtr)(ctx->DriverCtx))
static __inline GLuint radeonPackColor( GLuint cpp,
GLubyte r, GLubyte g,
GLubyte b, GLubyte a )
{
switch ( cpp ) {
case 2:
return PACK_COLOR_565( r, g, b );
case 4:
return PACK_COLOR_8888( a, r, g, b );
default:
return 0;
}
}
#define RADEON_OLD_PACKETS 1
extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv );
extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual,
__DRIcontextPrivate *driContextPriv,
void *sharedContextPrivate);
extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv );
extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
__DRIdrawablePrivate *driDrawPriv,
__DRIdrawablePrivate *driReadPriv );
extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv );
/* ================================================================
* Debugging:
*/
#define DO_DEBUG 1
#if DO_DEBUG
extern int RADEON_DEBUG;
#else
#define RADEON_DEBUG 0
#endif
#define DEBUG_TEXTURE 0x001
#define DEBUG_STATE 0x002
#define DEBUG_IOCTL 0x004
#define DEBUG_PRIMS 0x008
#define DEBUG_VERTS 0x010
#define DEBUG_FALLBACKS 0x020
#define DEBUG_VFMT 0x040
#define DEBUG_CODEGEN 0x080
#define DEBUG_VERBOSE 0x100
#define DEBUG_DRI 0x200
#define DEBUG_DMA 0x400
#define DEBUG_SANITY 0x800
#define DEBUG_SYNC 0x1000
#endif /* __RADEON_CONTEXT_H__ */
|