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|
/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
*/
#ifndef _R700_CHIP_H_
#define _R700_CHIP_H_
#include "r600_context.h"
#include "r600_reg.h"
#include "r600_reg_auto_r6xx.h"
#include "r600_reg_r6xx.h"
#include "r600_reg_r7xx.h"
#include "r700_chipoffset.h"
#define SETfield(x, val, shift, mask) ( (x) = ((x) & ~(mask)) | ((val) << (shift)) ) /* u32All */
#define CLEARfield(x, mask) ( (x) &= ~(mask) )
#define SETbit(x, bit) ( (x) |= (bit) )
#define CLEARbit(x, bit) ( (x) &= ~(bit) )
#define R700_TEXTURE_NUMBERUNITS 16
#define R700_MAX_RENDER_TARGETS 8
#define R700_MAX_VIEWPORTS 16
#define R700_MAX_SHADER_EXPORTS 32
#define R700_MAX_UCP 6
/* Enum not show in r600_*.h */
#define FETCH_RESOURCE_STRIDE 7
#define ASIC_CONFIG_BASE_INDEX 0x2000
#define ASIC_CONTEXT_BASE_INDEX 0xA000
#define ASIC_CTL_CONST_BASE_INDEX 0xF3FC
enum
{
SQ_ABSOLUTE = 0x00000000,
SQ_RELATIVE = 0x00000001,
};
enum
{
SQ_ALU_SCL_210 = 0x00000000,
SQ_ALU_SCL_122 = 0x00000001,
SQ_ALU_SCL_212 = 0x00000002,
SQ_ALU_SCL_221 = 0x00000003,
};
enum
{
SQ_TEX_UNNORMALIZED = 0x00000000,
SQ_TEX_NORMALIZED = 0x00000001,
};
enum
{
SQ_CF_PIXEL_MRT0 = 0x00000000,
SQ_CF_PIXEL_MRT1 = 0x00000001,
SQ_CF_PIXEL_MRT2 = 0x00000002,
SQ_CF_PIXEL_MRT3 = 0x00000003,
SQ_CF_PIXEL_MRT4 = 0x00000004,
SQ_CF_PIXEL_MRT5 = 0x00000005,
SQ_CF_PIXEL_MRT6 = 0x00000006,
SQ_CF_PIXEL_MRT7 = 0x00000007,
SQ_CF_PIXEL_Z = 0x0000003d,
};
typedef enum ENUM_SQ_CF_ARRAY_BASE_POS {
SQ_CF_POS_0 = 0x0000003c,
SQ_CF_POS_1 = 0x0000003d,
SQ_CF_POS_2 = 0x0000003e,
SQ_CF_POS_3 = 0x0000003f,
} ENUM_SQ_CF_ARRAY_BASE_POS;
enum
{
PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit = 23,
};
enum
{
TEX_XYFilter_Point = 0x00000000,
TEX_XYFilter_Linear = 0x00000001,
TEX_XYFilter_Cubic = 0x00000002,
TEX_XYFilter_Cleartype = 0x00000003,
TEX_MipFilter_None = 0x00000000,
TEX_MipFilter_Point = 0x00000001,
TEX_MipFilter_Linear = 0x00000002,
};
enum
{
SQ_EXPORT_WRITE = 0x00000000,
SQ_EXPORT_WRITE_IND = 0x00000001,
SQ_EXPORT_WRITE_ACK = 0x00000002,
SQ_EXPORT_WRITE_IND_ACK = 0x00000003,
};
/* --------------------------------- */
enum
{
R700_PM4_PACKET0_NOP = 0x00000000,
R700_PM4_PACKET1_NOP = 0x40000000,
R700_PM4_PACKET2_NOP = 0x80000000,
R700_PM4_PACKET3_NOP = 0xC0000000,
};
#define PM4_OPCODE_SET_INDEX_TYPE (R700_PM4_PACKET3_NOP | (IT_INDEX_TYPE << 8))
#define PM4_OPCODE_DRAW_INDEX_AUTO (R700_PM4_PACKET3_NOP | (IT_DRAW_INDEX_AUTO << 8))
#define PM4_OPCODE_DRAW_INDEX_IMMD (R700_PM4_PACKET3_NOP | (IT_DRAW_INDEX_IMMD << 8))
#define PM4_OPCODE_WAIT_REG_MEM (R700_PM4_PACKET3_NOP | (IT_WAIT_REG_MEM << 8))
#define PM4_OPCODE_SET_CONTEXT_REG (R700_PM4_PACKET3_NOP | (IT_SET_CONTEXT_REG << 8))
#define PM4_OPCODE_SET_CONFIG_REG (R700_PM4_PACKET3_NOP | (IT_SET_CONFIG_REG << 8))
#define PM4_OPCODE_SET_ALU_CONST (R700_PM4_PACKET3_NOP | (IT_SET_ALU_CONST << 8))
#define PM4_OPCODE_SET_RESOURCE (R700_PM4_PACKET3_NOP | (IT_SET_RESOURCE << 8))
#define PM4_OPCODE_SET_SAMPLER (R700_PM4_PACKET3_NOP | (IT_SET_SAMPLER << 8))
#define PM4_OPCODE_CONTEXT_CONTROL (R700_PM4_PACKET3_NOP | (IT_CONTEXT_CONTROL << 8))
union UINT_FLOAT
{
unsigned int u32All;
float f32All;
};
#if 0
typedef struct _TEXTURE_STATE_STRUCT
{
union UINT_FLOAT SQ_TEX_RESOURCE0;
union UINT_FLOAT SQ_TEX_RESOURCE1;
union UINT_FLOAT SQ_TEX_RESOURCE2;
union UINT_FLOAT SQ_TEX_RESOURCE3;
union UINT_FLOAT SQ_TEX_RESOURCE4;
union UINT_FLOAT SQ_TEX_RESOURCE5;
union UINT_FLOAT SQ_TEX_RESOURCE6;
GLboolean enabled;
} TEXTURE_STATE_STRUCT;
typedef struct _SAMPLER_STATE_STRUCT
{
union UINT_FLOAT SQ_TEX_SAMPLER0;
union UINT_FLOAT SQ_TEX_SAMPLER1;
union UINT_FLOAT SQ_TEX_SAMPLER2;
GLboolean enabled;
} SAMPLER_STATE_STRUCT;
typedef struct _R700_TEXTURE_STATES
{
TEXTURE_STATE_STRUCT *textures[R700_TEXTURE_NUMBERUNITS];
SAMPLER_STATE_STRUCT *samplers[R700_TEXTURE_NUMBERUNITS];
} R700_TEXTURE_STATES;
#endif
typedef struct _RENDER_TARGET_STATE_STRUCT
{
union UINT_FLOAT CB_COLOR0_BASE; /* 0xA010 */
union UINT_FLOAT CB_COLOR0_SIZE; /* 0xA018 */
union UINT_FLOAT CB_COLOR0_VIEW; /* 0xA020 */
union UINT_FLOAT CB_COLOR0_INFO; /* 0xA028 */
union UINT_FLOAT CB_COLOR0_TILE; /* 0xA030 */
union UINT_FLOAT CB_COLOR0_FRAG; /* 0xA038 */
union UINT_FLOAT CB_COLOR0_MASK; /* 0xA040 */
union UINT_FLOAT CB_BLEND0_CONTROL; /* 0xA1E0 */
GLboolean enabled;
} RENDER_TARGET_STATE_STRUCT;
typedef struct _VIEWPORT_STATE_STRUCT
{
union UINT_FLOAT PA_SC_VPORT_SCISSOR_0_TL; /* 0xA094 */
union UINT_FLOAT PA_SC_VPORT_SCISSOR_0_BR; /* 0xA095 */
union UINT_FLOAT PA_SC_VPORT_ZMIN_0; /* 0xA0B4 */
union UINT_FLOAT PA_SC_VPORT_ZMAX_0; /* 0xA0B5 */
union UINT_FLOAT PA_CL_VPORT_XSCALE; /* 0xA10F */
union UINT_FLOAT PA_CL_VPORT_XOFFSET; /* 0xA110 */
union UINT_FLOAT PA_CL_VPORT_YSCALE; /* 0xA111 */
union UINT_FLOAT PA_CL_VPORT_YOFFSET; /* 0xA112 */
union UINT_FLOAT PA_CL_VPORT_ZSCALE; /* 0xA113 */
union UINT_FLOAT PA_CL_VPORT_ZOFFSET; /* 0xA114 */
GLboolean enabled;
} VIEWPORT_STATE_STRUCT;
typedef struct _UCP_STATE_STRUCT
{
union UINT_FLOAT PA_CL_UCP_0_X;
union UINT_FLOAT PA_CL_UCP_0_Y;
union UINT_FLOAT PA_CL_UCP_0_Z;
union UINT_FLOAT PA_CL_UCP_0_W;
GLboolean enabled;
} UCP_STATE_STRUCT;
typedef struct _PS_STATE_STRUCT
{
union UINT_FLOAT SQ_PGM_START_PS ; /* 0xA210 */
union UINT_FLOAT SQ_PGM_RESOURCES_PS ; /* 0xA214 */
union UINT_FLOAT SQ_PGM_EXPORTS_PS ; /* 0xA215 */
union UINT_FLOAT SQ_PGM_CF_OFFSET_PS ; /* 0xA233 */
} PS_STATE_STRUCT;
typedef struct _VS_STATE_STRUCT
{
union UINT_FLOAT SQ_PGM_START_VS ; /* 0xA216 */
union UINT_FLOAT SQ_PGM_RESOURCES_VS ; /* 0xA21A */
union UINT_FLOAT SQ_PGM_CF_OFFSET_VS ; /* 0xA234 */
} VS_STATE_STRUCT;
typedef struct _GS_STATE_STRUCT
{
union UINT_FLOAT SQ_PGM_START_GS ; /* 0xA21B */
union UINT_FLOAT SQ_PGM_RESOURCES_GS ; /* 0xA21F */
union UINT_FLOAT SQ_PGM_CF_OFFSET_GS ; /* 0xA235 */
} GS_STATE_STRUCT;
typedef struct _ES_STATE_STRUCT
{
union UINT_FLOAT SQ_PGM_START_ES ; /* 0xA220 */
union UINT_FLOAT SQ_PGM_RESOURCES_ES ; /* 0xA224 */
union UINT_FLOAT SQ_PGM_CF_OFFSET_ES ; /* 0xA236 */
} ES_STATE_STRUCT;
typedef struct _FS_STATE_STRUCT
{
union UINT_FLOAT SQ_PGM_START_FS ; /* 0xA225 */
union UINT_FLOAT SQ_PGM_RESOURCES_FS ; /* 0xA229 */
union UINT_FLOAT SQ_PGM_CF_OFFSET_FS ; /* 0xA237 */
} FS_STATE_STRUCT;
typedef struct _SQ_CONFIG_STRUCT
{
union UINT_FLOAT SQ_CONFIG ; /* 0x2300 */
union UINT_FLOAT SQ_GPR_RESOURCE_MGMT_1 ; /* 0x2301 */
union UINT_FLOAT SQ_GPR_RESOURCE_MGMT_2 ; /* 0x2302 */
union UINT_FLOAT SQ_THREAD_RESOURCE_MGMT ; /* 0x2303 */
union UINT_FLOAT SQ_STACK_RESOURCE_MGMT_1 ; /* 0x2304 */
union UINT_FLOAT SQ_STACK_RESOURCE_MGMT_2 ; /* 0x2305 */
} SQ_CONFIG_STRUCT;
typedef struct ContextState
{
unsigned int * puiValue;
unsigned int unOffset;
struct ContextState * pNext;
} ContextState;
typedef struct _R700_CHIP_CONTEXT
{
// misc
union UINT_FLOAT TA_CNTL_AUX ; /* 0x2542 */
union UINT_FLOAT VC_ENHANCE ; /* 0x25C5 */
union UINT_FLOAT SQ_DYN_GPR_CNTL_PS_FLUSH_REQ; /* 0x2363 */
union UINT_FLOAT DB_DEBUG ; /* 0x260C */
union UINT_FLOAT DB_WATERMARKS ; /* 0x260E */
// DB
union UINT_FLOAT DB_DEPTH_SIZE ; /* 0xA000 */
union UINT_FLOAT DB_DEPTH_VIEW ; /* 0xA001 */
union UINT_FLOAT DB_DEPTH_BASE ; /* 0xA003 */
union UINT_FLOAT DB_DEPTH_INFO ; /* 0xA004 */
union UINT_FLOAT DB_HTILE_DATA_BASE ; /* 0xA005 */
union UINT_FLOAT DB_STENCIL_CLEAR ; /* 0xA00A */
union UINT_FLOAT DB_DEPTH_CLEAR ; /* 0xA00B */
union UINT_FLOAT DB_RENDER_CONTROL ; /* 0xA343 */
union UINT_FLOAT DB_RENDER_OVERRIDE ; /* 0xA344 */
union UINT_FLOAT DB_HTILE_SURFACE ; /* 0xA349 */
union UINT_FLOAT DB_ALPHA_TO_MASK ; /* 0xA351 */
union UINT_FLOAT DB_DEPTH_CONTROL ; /* 0xA200 */
union UINT_FLOAT DB_SHADER_CONTROL ; /* 0xA203 */
// SC
union UINT_FLOAT PA_SC_SCREEN_SCISSOR_TL ; /* 0xA00C */
union UINT_FLOAT PA_SC_SCREEN_SCISSOR_BR ; /* 0xA00D */
union UINT_FLOAT PA_SC_WINDOW_OFFSET ; /* 0xA080 */
union UINT_FLOAT PA_SC_WINDOW_SCISSOR_TL ; /* 0xA081 */
union UINT_FLOAT PA_SC_WINDOW_SCISSOR_BR ; /* 0xA082 */
union UINT_FLOAT PA_SC_CLIPRECT_RULE ; /* 0xA083 */
union UINT_FLOAT PA_SC_CLIPRECT_0_TL ; /* 0xA084 */
union UINT_FLOAT PA_SC_CLIPRECT_0_BR ; /* 0xA085 */
union UINT_FLOAT PA_SC_CLIPRECT_1_TL ; /* 0xA086 */
union UINT_FLOAT PA_SC_CLIPRECT_1_BR ; /* 0xA087 */
union UINT_FLOAT PA_SC_CLIPRECT_2_TL ; /* 0xA088 */
union UINT_FLOAT PA_SC_CLIPRECT_2_BR ; /* 0xA089 */
union UINT_FLOAT PA_SC_CLIPRECT_3_TL ; /* 0xA08A */
union UINT_FLOAT PA_SC_CLIPRECT_3_BR ; /* 0xA08B */
union UINT_FLOAT PA_SC_EDGERULE ; /* 0xA08C */
union UINT_FLOAT PA_SC_GENERIC_SCISSOR_TL ; /* 0xA090 */
union UINT_FLOAT PA_SC_GENERIC_SCISSOR_BR ; /* 0xA091 */
union UINT_FLOAT PA_SC_LINE_STIPPLE ; /* 0xA283 */
union UINT_FLOAT PA_SC_LINE_CNTL ; /* 0xA300 */
union UINT_FLOAT PA_SC_AA_CONFIG ; /* 0xA301 */
union UINT_FLOAT PA_SC_MPASS_PS_CNTL ; /* 0xA292 */
union UINT_FLOAT PA_SC_MODE_CNTL ; /* 0xA293 */
union UINT_FLOAT PA_SC_AA_SAMPLE_LOCS_MCTX ; /* 0xA307 */
union UINT_FLOAT PA_SC_AA_SAMPLE_LOCS_8S_WD1_MCTX; /* 0xA308 */
union UINT_FLOAT PA_SC_AA_MASK ; /* 0xA312 */
// CL
union UINT_FLOAT PA_CL_CLIP_CNTL ; /* 0xA204 */
union UINT_FLOAT PA_CL_VTE_CNTL ; /* 0xA206 */
union UINT_FLOAT PA_CL_VS_OUT_CNTL ; /* 0xA207 */
union UINT_FLOAT PA_CL_NANINF_CNTL ; /* 0xA208 */
union UINT_FLOAT PA_CL_GB_VERT_CLIP_ADJ ; /* 0xA303 */
union UINT_FLOAT PA_CL_GB_VERT_DISC_ADJ ; /* 0xA304 */
union UINT_FLOAT PA_CL_GB_HORZ_CLIP_ADJ ; /* 0xA305 */
union UINT_FLOAT PA_CL_GB_HORZ_DISC_ADJ ; /* 0xA306 */
// SU
union UINT_FLOAT PA_SU_SC_MODE_CNTL ; /* 0xA205 */
union UINT_FLOAT PA_SU_POINT_SIZE ; /* 0xA280 */
union UINT_FLOAT PA_SU_POINT_MINMAX ; /* 0xA281 */
union UINT_FLOAT PA_SU_LINE_CNTL ; /* 0xA282 */
union UINT_FLOAT PA_SU_VTX_CNTL ; /* 0xA302 */
union UINT_FLOAT PA_SU_POLY_OFFSET_DB_FMT_CNTL; /* 0xA37E */
union UINT_FLOAT PA_SU_POLY_OFFSET_CLAMP ; /* 0xA37F */
union UINT_FLOAT PA_SU_POLY_OFFSET_FRONT_SCALE; /* 0xA380 */
union UINT_FLOAT PA_SU_POLY_OFFSET_FRONT_OFFSET; /* 0xA381 */
union UINT_FLOAT PA_SU_POLY_OFFSET_BACK_SCALE; /* 0xA382 */
union UINT_FLOAT PA_SU_POLY_OFFSET_BACK_OFFSET; /* 0xA383 */
VIEWPORT_STATE_STRUCT viewport[R700_MAX_VIEWPORTS];
UCP_STATE_STRUCT ucp[R700_MAX_UCP];
// CB
union UINT_FLOAT CB_CLEAR_RED_R6XX ; /* 0xA048 */
union UINT_FLOAT CB_CLEAR_GREEN_R6XX ; /* 0xA049 */
union UINT_FLOAT CB_CLEAR_BLUE_R6XX ; /* 0xA04A */
union UINT_FLOAT CB_CLEAR_ALPHA_R6XX ; /* 0xA04B */
union UINT_FLOAT CB_TARGET_MASK ; /* 0xA08E */
union UINT_FLOAT CB_SHADER_MASK ; /* 0xA08F */
union UINT_FLOAT CB_BLEND_RED ; /* 0xA105 */
union UINT_FLOAT CB_BLEND_GREEN ; /* 0xA106 */
union UINT_FLOAT CB_BLEND_BLUE ; /* 0xA107 */
union UINT_FLOAT CB_BLEND_ALPHA ; /* 0xA108 */
union UINT_FLOAT CB_FOG_RED_R6XX ; /* 0xA109 */
union UINT_FLOAT CB_FOG_GREEN_R6XX ; /* 0xA10A */
union UINT_FLOAT CB_FOG_BLUE_R6XX ; /* 0xA10B */
union UINT_FLOAT CB_SHADER_CONTROL ; /* 0xA1E8 */
union UINT_FLOAT CB_COLOR_CONTROL ; /* 0xA202 */
union UINT_FLOAT CB_CLRCMP_CONTROL ; /* 0xA30C */
union UINT_FLOAT CB_CLRCMP_SRC ; /* 0xA30D */
union UINT_FLOAT CB_CLRCMP_DST ; /* 0xA30E */
union UINT_FLOAT CB_CLRCMP_MSK ; /* 0xA30F */
union UINT_FLOAT CB_BLEND_CONTROL ; /* 0xABD0 */
RENDER_TARGET_STATE_STRUCT render_target[R700_MAX_RENDER_TARGETS];
// SX
union UINT_FLOAT SX_MISC ; /* 0xA0D4 */
union UINT_FLOAT SX_ALPHA_TEST_CONTROL ; /* 0xA104 */
// VGT
union UINT_FLOAT VGT_MAX_VTX_INDX ; /* 0xA100 */
union UINT_FLOAT VGT_MIN_VTX_INDX ; /* 0xA101 */
union UINT_FLOAT VGT_INDX_OFFSET ; /* 0xA102 */
union UINT_FLOAT VGT_MULTI_PRIM_IB_RESET_INDX; /* 0xA103 */
union UINT_FLOAT VGT_OUTPUT_PATH_CNTL ; /* 0xA284 */
union UINT_FLOAT VGT_HOS_CNTL ; /* 0xA285 */
union UINT_FLOAT VGT_HOS_MAX_TESS_LEVEL ; /* 0xA286 */
union UINT_FLOAT VGT_HOS_MIN_TESS_LEVEL ; /* 0xA287 */
union UINT_FLOAT VGT_HOS_REUSE_DEPTH ; /* 0xA288 */
union UINT_FLOAT VGT_GROUP_PRIM_TYPE ; /* 0xA289 */
union UINT_FLOAT VGT_GROUP_FIRST_DECR ; /* 0xA28A */
union UINT_FLOAT VGT_GROUP_DECR ; /* 0xA28B */
union UINT_FLOAT VGT_GROUP_VECT_0_CNTL ; /* 0xA28C */
union UINT_FLOAT VGT_GROUP_VECT_1_CNTL ; /* 0xA28D */
union UINT_FLOAT VGT_GROUP_VECT_0_FMT_CNTL ; /* 0xA28E */
union UINT_FLOAT VGT_GROUP_VECT_1_FMT_CNTL ; /* 0xA28F */
union UINT_FLOAT VGT_GS_MODE ; /* 0xA290 */
union UINT_FLOAT VGT_PRIMITIVEID_EN ; /* 0xA2A1 */
union UINT_FLOAT VGT_DMA_NUM_INSTANCES ; /* 0xA2A2 */
union UINT_FLOAT VGT_MULTI_PRIM_IB_RESET_EN; /* 0xA2A5 */
union UINT_FLOAT VGT_INSTANCE_STEP_RATE_0 ; /* 0xA2A8 */
union UINT_FLOAT VGT_INSTANCE_STEP_RATE_1 ; /* 0xA2A9 */
union UINT_FLOAT VGT_STRMOUT_EN ; /* 0xA2AC */
union UINT_FLOAT VGT_REUSE_OFF ; /* 0xA2AD */
union UINT_FLOAT VGT_VTX_CNT_EN ; /* 0xA2AE */
union UINT_FLOAT VGT_STRMOUT_BUFFER_EN ; /* 0xA2C8 */
// SPI
union UINT_FLOAT SPI_VS_OUT_ID_0 ; /* 0xA185 */
union UINT_FLOAT SPI_VS_OUT_ID_1 ; /* 0xA186 */
union UINT_FLOAT SPI_VS_OUT_ID_2 ; /* 0xA187 */
union UINT_FLOAT SPI_VS_OUT_ID_3 ; /* 0xA188 */
union UINT_FLOAT SPI_VS_OUT_ID_4 ; /* 0xA189 */
union UINT_FLOAT SPI_VS_OUT_ID_5 ; /* 0xA18A */
union UINT_FLOAT SPI_VS_OUT_ID_6 ; /* 0xA18B */
union UINT_FLOAT SPI_VS_OUT_ID_7 ; /* 0xA18C */
union UINT_FLOAT SPI_VS_OUT_ID_8 ; /* 0xA18D */
union UINT_FLOAT SPI_VS_OUT_ID_9 ; /* 0xA18E */
union UINT_FLOAT SPI_VS_OUT_CONFIG ; /* 0xA1B1 */
union UINT_FLOAT SPI_THREAD_GROUPING ; /* 0xA1B2 */
union UINT_FLOAT SPI_PS_IN_CONTROL_0 ; /* 0xA1B3 */
union UINT_FLOAT SPI_PS_IN_CONTROL_1 ; /* 0xA1B4 */
union UINT_FLOAT SPI_INTERP_CONTROL_0 ; /* 0xA1B5 */
union UINT_FLOAT SPI_INPUT_Z ; /* 0xA1B6 */
union UINT_FLOAT SPI_FOG_CNTL ; /* 0xA1B7 */
union UINT_FLOAT SPI_FOG_FUNC_SCALE ; /* 0xA1B8 */
union UINT_FLOAT SPI_FOG_FUNC_BIAS ; /* 0xA1B9 */
union UINT_FLOAT SQ_VTX_SEMANTIC_0 ; /* 0xA0E0 */
union UINT_FLOAT SQ_VTX_SEMANTIC_1 ; /* 0xA0E1 */
union UINT_FLOAT SQ_VTX_SEMANTIC_2 ; /* 0xA0E2 */
union UINT_FLOAT SQ_VTX_SEMANTIC_3 ; /* 0xA0E3 */
union UINT_FLOAT SQ_VTX_SEMANTIC_4 ; /* 0xA0E4 */
union UINT_FLOAT SQ_VTX_SEMANTIC_5 ; /* 0xA0E5 */
union UINT_FLOAT SQ_VTX_SEMANTIC_6 ; /* 0xA0E6 */
union UINT_FLOAT SQ_VTX_SEMANTIC_7 ; /* 0xA0E7 */
union UINT_FLOAT SQ_VTX_SEMANTIC_8 ; /* 0xA0E8 */
union UINT_FLOAT SQ_VTX_SEMANTIC_9 ; /* 0xA0E9 */
union UINT_FLOAT SQ_VTX_SEMANTIC_10 ; /* 0xA0EA */
union UINT_FLOAT SQ_VTX_SEMANTIC_11 ; /* 0xA0EB */
union UINT_FLOAT SQ_VTX_SEMANTIC_12 ; /* 0xA0EC */
union UINT_FLOAT SQ_VTX_SEMANTIC_13 ; /* 0xA0ED */
union UINT_FLOAT SQ_VTX_SEMANTIC_14 ; /* 0xA0EE */
union UINT_FLOAT SQ_VTX_SEMANTIC_15 ; /* 0xA0EF */
union UINT_FLOAT SQ_VTX_SEMANTIC_16 ; /* 0xA0F0 */
union UINT_FLOAT SQ_VTX_SEMANTIC_17 ; /* 0xA0F1 */
union UINT_FLOAT SQ_VTX_SEMANTIC_18 ; /* 0xA0F2 */
union UINT_FLOAT SQ_VTX_SEMANTIC_19 ; /* 0xA0F3 */
union UINT_FLOAT SQ_VTX_SEMANTIC_20 ; /* 0xA0F4 */
union UINT_FLOAT SQ_VTX_SEMANTIC_21 ; /* 0xA0F5 */
union UINT_FLOAT SQ_VTX_SEMANTIC_22 ; /* 0xA0F6 */
union UINT_FLOAT SQ_VTX_SEMANTIC_23 ; /* 0xA0F7 */
union UINT_FLOAT SQ_VTX_SEMANTIC_24 ; /* 0xA0F8 */
union UINT_FLOAT SQ_VTX_SEMANTIC_25 ; /* 0xA0F9 */
union UINT_FLOAT SQ_VTX_SEMANTIC_26 ; /* 0xA0FA */
union UINT_FLOAT SQ_VTX_SEMANTIC_27 ; /* 0xA0FB */
union UINT_FLOAT SQ_VTX_SEMANTIC_28 ; /* 0xA0FC */
union UINT_FLOAT SQ_VTX_SEMANTIC_29 ; /* 0xA0FD */
union UINT_FLOAT SQ_VTX_SEMANTIC_30 ; /* 0xA0FE */
union UINT_FLOAT SQ_VTX_SEMANTIC_31 ; /* 0xA0FF */
union UINT_FLOAT SPI_PS_INPUT_CNTL_0 ; /* 0xA191 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_1 ; /* 0xA192 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_2 ; /* 0xA193 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_3 ; /* 0xA194 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_4 ; /* 0xA195 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_5 ; /* 0xA196 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_6 ; /* 0xA197 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_7 ; /* 0xA198 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_8 ; /* 0xA199 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_9 ; /* 0xA19A */
union UINT_FLOAT SPI_PS_INPUT_CNTL_10 ; /* 0xA19B */
union UINT_FLOAT SPI_PS_INPUT_CNTL_11 ; /* 0xA19C */
union UINT_FLOAT SPI_PS_INPUT_CNTL_12 ; /* 0xA19D */
union UINT_FLOAT SPI_PS_INPUT_CNTL_13 ; /* 0xA19E */
union UINT_FLOAT SPI_PS_INPUT_CNTL_14 ; /* 0xA19F */
union UINT_FLOAT SPI_PS_INPUT_CNTL_15 ; /* 0xA1A0 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_16 ; /* 0xA1A1 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_17 ; /* 0xA1A2 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_18 ; /* 0xA1A3 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_19 ; /* 0xA1A4 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_20 ; /* 0xA1A5 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_21 ; /* 0xA1A6 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_22 ; /* 0xA1A7 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_23 ; /* 0xA1A8 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_24 ; /* 0xA1A9 */
union UINT_FLOAT SPI_PS_INPUT_CNTL_25 ; /* 0xA1AA */
union UINT_FLOAT SPI_PS_INPUT_CNTL_26 ; /* 0xA1AB */
union UINT_FLOAT SPI_PS_INPUT_CNTL_27 ; /* 0xA1AC */
union UINT_FLOAT SPI_PS_INPUT_CNTL_28 ; /* 0xA1AD */
union UINT_FLOAT SPI_PS_INPUT_CNTL_29 ; /* 0xA1AE */
union UINT_FLOAT SPI_PS_INPUT_CNTL_30 ; /* 0xA1AF */
union UINT_FLOAT SPI_PS_INPUT_CNTL_31 ; /* 0xA1B0 */
// shaders
PS_STATE_STRUCT ps;
VS_STATE_STRUCT vs;
GS_STATE_STRUCT gs;
ES_STATE_STRUCT es;
PS_STATE_STRUCT fs;
// SQ CONFIG
SQ_CONFIG_STRUCT sq_config;
// SQ
union UINT_FLOAT SQ_ESGS_RING_ITEMSIZE ; /* 0xA22A */
union UINT_FLOAT SQ_GSVS_RING_ITEMSIZE ; /* 0xA22B */
union UINT_FLOAT SQ_ESTMP_RING_ITEMSIZE ; /* 0xA22C */
union UINT_FLOAT SQ_GSTMP_RING_ITEMSIZE ; /* 0xA22D */
union UINT_FLOAT SQ_VSTMP_RING_ITEMSIZE ; /* 0xA22E */
union UINT_FLOAT SQ_PSTMP_RING_ITEMSIZE ; /* 0xA22F */
union UINT_FLOAT SQ_FBUF_RING_ITEMSIZE ; /* 0xA230 */
union UINT_FLOAT SQ_REDUC_RING_ITEMSIZE ; /* 0xA231 */
union UINT_FLOAT SQ_GS_VERT_ITEMSIZE ; /* 0xA232 */
ContextState* pStateList;
radeonTexObj* textures[R700_TEXTURE_NUMBERUNITS];
GLboolean bEnablePerspective;
} R700_CHIP_CONTEXT;
#endif /* _R700_CHIP_H_ */
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