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/*
* Copyright (C) 2008-2009 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* Authors:
* Richard Li <RichardZ.Li@amd.com>, <richardradeon@gmail.com>
*/
#ifndef _EVERGREEN_VERTPROG_H_
#define _EVERGREEN_VERTPROG_H_
#include "main/glheader.h"
#include "main/mtypes.h"
#include "r700_shader.h"
#include "r700_assembler.h"
typedef struct evergreenArrayDesc //TEMP
{
GLint size; //number of data element
GLenum type; //data element type
GLsizei stride;
GLenum format; //GL_RGBA or GL_BGRA
} evergreenArrayDesc;
struct evergreen_vertex_program
{
struct gl_vertex_program *mesa_program; /* Must be first */
struct evergreen_vertex_program *next;
r700_AssemblerBase r700AsmCode;
R700_Shader r700Shader;
GLboolean translated;
GLboolean loaded;
void * shaderbo;
GLuint K0used;
void * constbo0;
evergreenArrayDesc aos_desc[VERT_ATTRIB_MAX];
};
struct evergreen_vertex_program_cont
{
struct gl_vertex_program mesa_program;
struct evergreen_vertex_program *progs;
};
//Internal
unsigned int evergreen_Map_Vertex_Output(r700_AssemblerBase *pAsm,
struct gl_vertex_program *mesa_vp,
unsigned int unStart);
unsigned int evergreen_Map_Vertex_Input(r700_AssemblerBase *pAsm,
struct gl_vertex_program *mesa_vp,
unsigned int unStart);
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions(
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean evergreen_Process_Vertex_Program_Vfetch_Instructions2(
GLcontext *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
void evergreen_Map_Vertex_Program(GLcontext *ctx,
struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
GLboolean evergreen_Find_Instruction_Dependencies_vp(struct evergreen_vertex_program *vp,
struct gl_vertex_program *mesa_vp);
struct evergreen_vertex_program* evergreenTranslateVertexShader(GLcontext *ctx,
struct gl_vertex_program *mesa_vp);
/* Interface */
extern void evergreenSelectVertexShader(GLcontext *ctx);
extern void evergreenSetVertexFormat(GLcontext *ctx, const struct gl_client_array *arrays[], int count);
extern GLboolean evergreenSetupVertexProgram(GLcontext * ctx);
extern void * evergreenGetActiveVpShaderBo(GLcontext * ctx);
extern void * evergreenGetActiveVpShaderConstBo(GLcontext * ctx);
extern int evergreen_getTypeSize(GLenum type);
#endif /* _EVERGREEN_VERTPROG_H_ */
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