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/*
 * Copyright (C) 2005 Ben Skeggs.
 *
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining
 * a copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, sublicense, and/or sell copies of the Software, and to
 * permit persons to whom the Software is furnished to do so, subject to
 * the following conditions:
 *
 * The above copyright notice and this permission notice (including the
 * next paragraph) shall be included in all copies or substantial
 * portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 */

/*
 * Authors:
 *   Ben Skeggs <darktama@iinet.net.au>
 *   Jerome Glisse <j.glisse@gmail.com>
 */
#ifndef __R500_FRAGPROG_H_
#define __R500_FRAGPROG_H_

#include "glheader.h"
#include "macros.h"
#include "enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"

#include "r300_context.h"

/* supported hw opcodes */
#define PFS_OP_MAD 0
#define PFS_OP_DP3 1
#define PFS_OP_DP4 2
#define PFS_OP_MIN 3
#define PFS_OP_MAX 4
#define PFS_OP_CMP 5
#define PFS_OP_FRC 6
#define PFS_OP_EX2 7
#define PFS_OP_LG2 8
#define PFS_OP_RCP 9
#define PFS_OP_RSQ 10
#define PFS_OP_REPL_ALPHA 11
#define PFS_OP_CMPH 12
#define MAX_PFS_OP 12

#define PFS_FLAG_SAT	(1 << 0)
#define PFS_FLAG_ABS	(1 << 1)

#define ARG_NEG			(1 << 5)
#define ARG_ABS			(1 << 6)
#define ARG_MASK		(127 << 0)
#define ARG_STRIDE		7
#define SRC_CONST		(1 << 5)
#define SRC_MASK		(63 << 0)
#define SRC_STRIDE		6

#define DRI_CONF_FP_OPTIMIZATION_SPEED   0
#define DRI_CONF_FP_OPTIMIZATION_QUALITY 1

struct r500_fragment_program;

extern void r500TranslateFragmentShader(r300ContextPtr r300,
					struct r500_fragment_program *fp);

#endif