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path: root/src/mesa/drivers/dri/r300/r300_shader.c
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#include "glheader.h"
#include "macros.h"
#include "enums.h"

#include "program.h"
#include "tnl/tnl.h"
#include "r300_context.h"
#include "r300_fragprog.h"

static void
r300BindProgram(GLcontext * ctx, GLenum target, struct gl_program *prog)
{
	switch (target) {
	case GL_VERTEX_PROGRAM_ARB:
	case GL_FRAGMENT_PROGRAM_ARB:
		break;
	default:
		WARN_ONCE("Target not supported yet!\n");
		break;
	}
}

static struct gl_program *r300NewProgram(GLcontext * ctx, GLenum target,
					 GLuint id)
{
	struct r300_vertex_program_cont *vp;
	struct r300_fragment_program *fp;

	switch (target) {
	case GL_VERTEX_STATE_PROGRAM_NV:
	case GL_VERTEX_PROGRAM_ARB:
		vp = CALLOC_STRUCT(r300_vertex_program_cont);
		return _mesa_init_vertex_program(ctx, &vp->mesa_program,
						 target, id);
	case GL_FRAGMENT_PROGRAM_ARB:
		fp = CALLOC_STRUCT(r300_fragment_program);
		fp->ctx = ctx;
		return _mesa_init_fragment_program(ctx, &fp->mesa_program,
						   target, id);
	case GL_FRAGMENT_PROGRAM_NV:
		fp = CALLOC_STRUCT(r300_fragment_program);
		return _mesa_init_fragment_program(ctx, &fp->mesa_program,
						   target, id);
	default:
		_mesa_problem(ctx, "Bad target in r300NewProgram");
	}

	return NULL;
}

static void r300DeleteProgram(GLcontext * ctx, struct gl_program *prog)
{
	_mesa_delete_program(ctx, prog);
}

static void
r300ProgramStringNotify(GLcontext * ctx, GLenum target,
			struct gl_program *prog)
{
	struct r300_vertex_program_cont *vp = (void *)prog;
	struct r300_fragment_program *fp =
	    (struct r300_fragment_program *)prog;

	switch (target) {
	case GL_VERTEX_PROGRAM_ARB:
		vp->progs = NULL;
		/*vp->translated = GL_FALSE;
		   memset(&vp->translated, 0, sizeof(struct r300_vertex_program) - sizeof(struct gl_vertex_program)); */
		/*r300_translate_vertex_shader(vp); */
		break;
	case GL_FRAGMENT_PROGRAM_ARB:
		fp->translated = GL_FALSE;
		break;
	}
	/* need this for tcl fallbacks */
	_tnl_program_string(ctx, target, prog);
}

static GLboolean
r300IsProgramNative(GLcontext * ctx, GLenum target,
		    struct gl_program *prog)
{
	return 1;
}

void r300InitShaderFuncs(struct dd_function_table *functions)
{
	functions->NewProgram = r300NewProgram;
	functions->BindProgram = r300BindProgram;
	functions->DeleteProgram = r300DeleteProgram;
	functions->ProgramStringNotify = r300ProgramStringNotify;
	functions->IsProgramNative = r300IsProgramNative;
}